Monitors

portable-monitors-could-make-foldable-screen-gadgets-finally-make-sense

Portable monitors could make foldable-screen gadgets finally make sense

  • Asus plans to release this foldable OLED monitor in 2024. Electronics retailer Abt Electronics captured footage of it on display at CES.

  • The monitor has a metal chassis and glossy coating.

  • The monitor could help workers quickly add more screen space to setups.

  • In its video, Abt Electronics showed off different angled views of the monitor.

  • Like other foldables, the crease can seemingly catch reflections and glare when the device is bent.

  • Port selection.

  • The portable monitor will come with a sleeve.

Foldable screens have been bending their way into consumer gadgets over the last few years. But with skepticism about durability, pricing, image quality, and the necessity of such devices, foldable screens aren’t mainstream. With those concerns in mind, I haven’t had much interest in owning a foldable-screen gadget, even after using a foldable laptop for a month. However, the foldable portable monitor that Asus is showing at CES in Las Vegas this week is an application of foldable OLED that makes more sense to me than others.

Asus’ ZenScreen Fold OLED MQ17QH announced on Tuesday is a 17.3-inch portable monitor that can fold to a 12.5-inch size. The monitor has 2560×1920 pixels for a pixel density of 184.97 pixels per inch. Other specs include a 100 percent DCI-P3 coverage claim and VESA DisplayHDR True Black 500 certification.

When I think of the ways I use portable monitors, foldability makes more sense than it does with other device types. For example, I love working outside when possible, and an extra 17.3-inch screen that’s easy to carry would make long work sessions with an ultraportable laptop more feasible. The Fold OLED’s 17.3 inches is near the larger size for a portable monitor, but the fold and comparatively light weight should make it feel more transportable than similarly sized monitors that don’t fold in half.

Regarding dimensions and weight, Asus compares the monitor to a 13-inch thin-and-light laptop. The monitor weighs 2.58 lbs—that’s notable heft for something meant to be lugged around (the smaller Lenovo ThinkVision M14 weighs 1.3 pounds, for comparison). But 2.58 lbs is still on the lighter side for a 17-inch-class monitor (Asus’ 17-inch ROG Strix XG17AHP is 3.88 lbs), and Asus’ foldable is similarly thin.

Asus credits a “waterdrop-style hinge” for the monitor’s thin size. It’s 0.38 inches (9.7 mm) thick when unfolded, which should translate to about 0.76 inches (19.4 mm) when the monitor is folded shut.

It feels more natural for a portable monitor to add a fold for easy transport, since portability is right in the device category’s name.

Plus, a portable monitor doesn’t have the same types of component and cooling concerns as computing devices like laptops and phones do.

Crease concerns

I haven’t seen Asus’ foldable monitor in person, so I can only speculate on image quality. The monitor is still being finalized, but based on images and video from people who’ve seen the ZenScreen Fold OLED in person at CES and my experience using foldables, I expect the display to show a crease that picks up reflections and/or glare when bent. But considering that a portable monitor will typically be open flat, this doesn’t matter the same way it would with other types of foldable devices.

However, what matters is whether that crease is still visible when the monitor’s flat. A portable monitor is likely to be viewed from different angles, which could make even a slight crease pop. For what it’s worth, The Verge reported that the Asus monitor’s crease seemed to “disappear” when flat, but I remain highly cautious.

Asus’ monitor announcement showed confidence that “you’ll hardly be able to tell that there’s a hinge behind the display” when it’s open because of the waterdrop-style hinge, which is the same hinge type that the Samsung Galaxy Z Fold 5 uses, as pointed out by The Verge. The hinge type reportedly makes for a looser feel when the device is closed. Samsung Display has claimed that this puts less stress on the display and minimizes the gap seen when the foldable is shut. Asus’ announcement noted that the foldable monitor’s hinge uses “hundreds of parts,” which “all but eliminat[e] the gap.”

A close-up of the hinge, shown on-video by Abt Electronics.

Enlarge / A close-up of the hinge, shown on-video by Abt Electronics.

Like with any other foldable, though, durability remains a concern. A portable monitor may be moved around frequently, and Ars has seen firsthand how fragile a foldable screen can be, including with those small-gap designs.

Speaking of different viewing angles and visibility outdoors (and in bright rooms), the use of OLED suggests that this monitor won’t be as bright as some LCD portable monitors. That could limit visibility, depending on your use case.  Asus hasn’t shared a brightness spec for the ZenScreen Fold.

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Nvidia’s G-Sync Pulsar is anti-blur monitor tech aimed squarely at your eyeball

What will they sync of next? —

Branded monitors can sync pixels to backlighting, refresh rate, and GPU frames.

Motion blur demonstration of G-Sync Pulsar, with

Enlarge / None of this would be necessary if it weren’t for your inferior eyes, which retain the colors of pixels for fractions of a second longer than is optimal for shooting dudes.

Nvidia

Gaming hardware has done a lot in the last decade to push a lot of pixels very quickly across screens. But one piece of hardware has always led to complications: the eyeball. Nvidia is targeting that last part of the visual quality chain with its newest G-Sync offering, Pulsar.

Motion blur, when it’s not caused by slow LCD pixel transitions, is caused by “the persistence of an image on the retina, as our eyes track movement on-screen,” as Nvidia explains it. Prior improvements in display tech, like variable rate refresh, Ultra Low Motion Blur, and Variable Overdrive have helped with the hardware causes of this deficiency. The eyes and their object permanence, however, can only be addressed by strobing a monitor’s backlight.

You can’t just set that light blinking, however. Variable strobing frequencies causes flicker, and timing the strobe to the monitor refresh rate—itself also tied to the graphics card output—was tricky. Nvidia says it has solved that issue with its G-Sync Pulsar tech, employing “a novel algorithm” in “synergizing” its variable refresh smoothing and monitor pulsing. The result is that pixels are transitioned from one color to another at a rate that reduces motion blur and pixel ghosting.

Nvidia also claims that Pulsar can help with the visual discomfort caused by some strobing effects, as the feature “intelligently controls the pulse’s brightness and duration.”

  • The featureless axis labels make my brain hurt, but I believe this chart suggests that G-Sync Pulsar does the work of timing out exactly when to refresh screen pixels at 360 Hz.

    Nvidia

  • The same, but this time at 200 Hz.

    Nvidia

  • And again, this time at 100 Hz. Rapidly changing pixels are weird, huh?

    Nvidia

To accommodate this “radical rethinking of display technology,” a monitor will need Nvidia’s own chips built in. There are none yet, but the Asus ROG Swift PG27 Series G-Sync and its 360 Hz refresh rate is coming “later this year.” No price for that monitor is available yet.

It’s hard to verify how this looks and feels without hands-on time. PC Gamer checked out Pulsar at CES this week and verified that, yes, it’s easier to read the name of the guy you’re going to shoot while you’re strafing left and right at an incredibly high refresh rate. Nvidia also provided a video, captured at 1,000 frames per second, for those curious.

Nvidia’s demonstration of G-Sync Pulsar, using Counter-Strike 2 filmed at 1000 fps, on a 360 Hz monitor, with Pulsar on and off, played back at 1/24 speed.

Pulsar signals Nvidia’s desire to once again create an exclusive G-Sync monitor feature designed to encourage a wraparound Nvidia presence on the modern gaming PC. It’s a move that has sometimes backfired on the firm before. The company relented to market pressures in 2019 and enabled G-Sync in various variable refresh rate monitors powered by VESA’s Display port Adaptive-Sync tech (more commonly known by its use in AMD’s FreeSync monitors). G-Sync monitors were selling for typically hundreds of dollars more than their FreeSync counterparts, and while they technically had some exclusive additional features, the higher price points likely hurt Nvidia’s appeal when a gamer was looking at the full cost of new or upgraded system.

There will not be any such cross-standard compatibility with G-Sync Pulsar, which will only be offered on monitors with a G-Sync Ultimate badge, and then further support Pulsar, specifically. There’s always a chance that another group will develop its own synced-strobe technology that could work across GPUs, but nothing is happening as of yet.

In related frame-rate news, Nvidia also announced this week that its GeForce Now game streaming service will offer G-Sync capabilities to those on Ultimate or Priority memberships and playing on capable screens. Nvidia claims that, paired with its Reflex offering on GeForce Now, the two “make cloud gaming experiences nearly indistinguishable from local ones.” I’ll emphasize here that those are Nvidia’s words, not the author’s.

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