Mods

bully-online-mod-taken-down-abruptly-one-month-after-launch

Bully Online mod taken down abruptly one month after launch

A PC mod that added online gameplay to Rockstar’s 2006 school-exploration title Bully was abruptly taken down on Wednesday, roughly a month after it was first made available. While the specific reason for the “Bully Online” takedown hasn’t been publicly discussed, a message posted by the developers to the project’s now-defunct Discord server clarifies that “this was not something we wanted.”

The Bully Online mod was spearheaded by Swegta, a Rockstar-focused YouTuber who formally announced the project in October as a mod that “allows you and your friends to play minigames, role-play, compete in racing, fend off against NPCs, and much more.”

At the time of the announcement, Swegta said the mod was “a project me and my team have been working on for a very long time” and that early access in December would be limited to those who contributed at least $8 to a Ko-Fi account. When December actually rolled around, though, a message on Swegta.com (archived) suggested that the mod was being released freely as an open source project, with a registration page (archived) offering new accounts to anyone.

That source code has now been completely removed from Swegta.com, along with any webpages referencing the project or offering downloads for the mod’s custom launcher. On Discord, the team said that development of any Bully Online scripts would stop and that any account data created by users would be deleted.

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fallout:-london-is-a-huge-fallout-4-mod-that-is-now-playable—and-worth-playing

Fallout: London is a huge Fallout 4 mod that is now playable—and worth playing

The UK equivalent of a Pip-Boy 3000, which is nice to see after so many hours with the wrist-mounted one. Team FOLON

‘Ello, what’s all this, then?

Fallout: London takes place 160 years after the global nuclear war, 40 years before Fallout 3, and in a part of the world that is both remote and didn’t really have official Fallout lore. That means a lot of the typical Fallout fare—Deathclaws, Super Mutants, the Pip-Boy 3000—is left out.

Or, rather, replaced with scores of new enemies, lore, companions, factions, and even some mechanics picked up from the modding scene (ladders!). It’s a kick to see the across-the-pond variants of wasteland stuff: tinned beans, medieval weapons, the Atta-Boy personal computer. There is at least one dog, a bulldog, and his name is Churchill.

As for the story, stop me if you’ve heard this one before: You, newly awakened from an underground chamber (not a Vault, though), enter a ruined London, one riven by factions with deep disagreements about how to move things forward. You’ll take up quests, pick sides, befriend or blast people, and do a lot of peeking into abandoned buildings, hoping to find that last screw you need for a shotgun modification.

London falling

When you first start Fallout: London, you’ll see a London that looks like, honestly, crap. Whatever London did to anger the nuke-having powers of the world, it got them good and mad, and parts of the city are very busted. The city’s disposition to underground spaces has done it well, though, and you can often find yesteryear’s glory in a Tube tunnel, a bunker, or a basement.

As you move on, you’ll get the surge of seeing a part of London you remember, either from a visit or from media, and how it looks with a bit of char to it. The post-war inhabitants have also made their own spaces inside the ruins, some more sophisticated and welcoming than others. Everywhere you look, you can see that familiar Fallout aesthetic—1950s atomic-minded culture persisting until its downfall—shifted into Greenwich Mean Time.

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