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How WhatsApp significantly improved its call experience in 2022

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‘Beat Saber’ Rock Mixtape Brings Nirvana, The White Stripes, KISS & More

If you were waiting for Beat Saber to finally get the classic and alternative rock DLC it’s deserved since it first launched with an EDM-heavy music catalogue in 2018, the wait is over with the block-slashing rhythm game’s first Rock Mixtape.

The Rock Mixtape is now available across all supported headsets, which includes Quest 2, SteamVR headsets, and PSVR, priced at $11 for the full eight-song music pack.

The tracklist hits some of the most influential classic and alternative rock music, including:

  • Steppenwolf — Born To Be Wild
  • Survivor — Eye of the Tiger
  • KISS — I Was Made For Lovin’ You
  • Lynyrd Skynyrd — Free Bird
  • The White Stripes — Seven Nation Army
  • Nirvana — Smells Like Teen Spirit
  • Guns N’ Roses — Sweet Child O’ Mine
  • Foo Fighters — The Pretender

Meta-owned developer Beat Games also included custom environments for several of the trackins, including lighting effects and color schemes in Seven Nation Army inspired by its iconic 2003 music video.

Eye of the Tiger’s environment was designed in the style of FitBeat-style obstacle level, which ought to get your heartrate up. Speaking of heartrates, Free Bird is now the game’s longest song at nine minutes, throwing over 3,000 notes at you for some heavy slicing action.

The Rock Mixtape follows a steady stream of high-profile music, such as packs from Lizzo, SkrillexBTSGreen DayTimbalandLinkin Park, Imagine Dragons, and a host of others in the Interscope Music Pack, which features tracks from Kendrick Lamar, OneRepublic, Limp Bizkit, and Maroon 5.

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Meta Shows How Quest Pro Uses Shared Point Clouds for Local Multiplayer

Meta hasn’t rolled out colocation services for the entire Quest platform yet—meaning a pair of Quest 2 headsets can’t automatically ‘see’ each other in the same physical playspace—although that’s not entirely true for its latest headset, Quest Pro.

Meta published a quick explainer video recently showing off how local multiplayer works between two Quest Pros. Here’s the gist, although you can catch the explanation in the video below as well:

To track the room and superimpose virtual imagery over your physical environment in mixed reality, Quest Pro generates point clouds which can be shared with other Quest Pros. Users can decide whether they share point cloud data, Meta says in the informational clip, although it’s notably done by using Meta’s servers as a middleman.

This is a fairly substantial change from how local multiplayer works on Quest 2—or doesn’t work—as games typically require some shared room marker that is used to calibrate the relative positions of players within a pre-defined space. This sort of ad hoc local multiplayer can provide variable results in terms of overall ‘avatar-to-person’ tracking fidelity, but by being able to sync up point clouds, you should (in practice) have the highest level of positional accuracy between two players.

Meta (vis-a-vis Facebook) has been talking about colocation on Quest for a while now. Starting in 2018, the company showed off an arena-scale multiplayer prototype based on VR shooter Dead & Buried, which we hoped would eventually lead to the company opening up colocation services for the Quest platform. Around one year later, the company published code in the Oculus Unity Integration pointing to a colocation API for Quest, although we still seem no closer to colocation on Quest 2.

It’s interesting to see the company is only allowing colocation on Quest Pro for now, its $1,500 mixed reality headset launched in late October. Meta still seems to be refining its value proposition of Quest Pro, and it seems colocation services are very much a ‘pro’ feature.

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‘Batman VR’ App Allegedly in the Works for Quest, FTC Filing Claims

Among documents released by the United States Federal Trade Commission (FTC) earlier this week is a claim that Meta’s VR studio Camouflaj, the developers behind Marvel’s Ironman VR, have also planned a Batman VR app for release on Quest.

The apparent leak was found by Janko Roettgers, formerly of Protocol and Variety. The document in whole can be viewed here.

“In September 2022, Meta acquired Camouflaj, which currently developing Ironman and Batman VR apps for Quest.”

The information comes as a part of wider antitrust investigation into Meta’s acquisition of Within, the studio behind the VR fitness app. You can read more about that here.

Last we heard from Camouflaj before the acquisition by Meta, the studio said it had “exciting things on the horizon,” maintaining it was still “all-in on VR.”

As early as May 2022, the studio was hiring for a host of positions to work on its “next exciting AAA project.”

A few months later the studio then released Iron Man VR on Quest 2, releasing it from its two-year exclusivity on PSVR.

Camouflaj hasn’t announced any new projects at this point either. We’ve reached out to Meta for comment and will update when/if we hear back.

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Meta to Resume Quest Sales in Germany Following 2-year Antitrust Case

Over the past two years Meta hasn’t sold its VR headsets in Germany due to an ongoing antitrust suit in that country that alleges the forced linkage between its virtual reality products and Facebook was an anticompetitive practice. Now it seems that’s about to change, as regulators have intimated that Meta may be free and clear soon to resume sales in Germany.

As reported by German VR publication MIXED, residents of Europe’s largest economy will soon be able to order Quest 2 and Quest Pro, which are both set to be available in-country by the end of this year.

After the sales halt in September 2020, Germany-based customers had to import Meta VR devices, which was typically done by buying from online retailers based in neighboring European countries, such as France’s Amazon.fr or Italy’s Amazon.it.

Resuming sales in Germany is directly linked to Meta’s backtracking on forced Facebook logins in August. Andreas Mundt, President of Germany’s Federal Cartel Office which is tasked with antitrust enforcement in that country, calls this a “welcome development,” although the process is still not concluded.

Here’s Mundt’s full statement, translated to English:

With Meta’s digital ecosystem created with a very large number of users, the company is the key player in the social media space. Meta also has a significant position in the growing VR market. If the use of VR glasses were only possible for Facebook or Instagram members, this could severely affect competition in both areas. Meta has responded to our concerns and offered a solution by setting up a separate Meta account to use the Quest glasses. Despite this welcome development, we are not concluding the process today. First of all, we want to continue to accompany the actual design of the options for users as well as topics of the merging and processing of user data from the various meta-services.

Although a Meta spokesperson tells MIXED that both Quest 2 and the new Quest Pro will be available in-country at some point this year, the exact date is unclear.


Thanks to our reader Blaexe for pointing out that it wasn’t a block, but an anticipatory halt on Meta’s part during the ongoing antitrust suit. We’ve changed wording to reflect this.

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