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‘stride:-fates’-review-–-the-parkour-campaign-we’ve-been-waiting-for

‘STRIDE: Fates’ Review – The Parkour Campaign We’ve Been Waiting For

STRIDE (2021) offers up the sort of parkour action you’d expect from a VR-native version of Mirror’s Edge (2008), replete with jumping across dangerous urban chasms, wall-running, and shooting your way past a bunch of roof-walking goons. While previously slated to arrive as DLC to the original game, developer Joy Way has now released the campaign as a standalone title, bringing the same high-flying flair as the original along with a pretty serviceable story to go along with it. Read more to find out whether it was worth the wait.

STRIDE: Fates Details:

Available On:  Quest, SteamVR (coming in 2024)

Release Date:  November 9th, 2023

Price: $30

Developer: Joy Way

Reviewed onQuest 3

Gameplay

You’re a Chaser—a sort of futuristic spec-ops soldier who was plucked out of the slums of Airon City to serve in the SkyChasers police force. Using your augmented superhuman abilities to fight a number of gangs, you traverse the world killing literally everyone in your way for whatever reason the game can put in front of you next.

You’ll use a pistol, SMG, shotgun, knife, and even a futuristic katana at times to put the baddies down in the most stylish way you can think of. Here I am blasting into the air from an air-vault, activating slow-mo, hooking a drone suspended in the air, and swinging around like Spider-Man—fairly par for the course for Stride.

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Because it offers up physics-based interactions in the vein of Blade & Sorcery (2018), both games put the onus on the player to consciously elect to make cool kills, replete with slow-mo bullet time so you can gank multiple dudes John Wick-style.

Here’s where Fates differs, as you’ll be thrust into fights in one-off environments that can be as straight-forward or as cinematic as you can handle. When it all comes together, it’s basically one of the most satisfying combat experiences you can have in VR.

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If you liked the high-flying, free-running action of the original, Fates handily serves up more than six hours of well-thought-out, objective-based levels that offer plenty of opportunity to flex your shooting, jumping, and running skills—the latter of which is done by physically pumping your arms to move you faster than the snail’s pace that a full throttle left joystick provides. You can also turn on the same mode from Stride Arcade, which allows you to jump by thrusting your arms instead of hitting ‘A’.

To be frank, the game’s AI is very basic, with bad guys acting more like the sort of ragdoll beat-em-up dummies—another reason why I mentioned Blade & Sorcery. Enemies are more like slightly dangerous moving targets than adversaries as such, and they’re all basically the same. Even on the highest difficulty, it’s more about how you finesse your way from point A to point B than fighting against truly challenging enemies. There are a few boss-level enemies with special abilities, but I would have liked a little more variety throughout.

While you’ll definitely need to shoot your way out of situations, there is some light puzzling too. Puzzles feel like they were partially informed by Half-Life: Alyx (2020), offering up a few basic styles which unlock doors, including a sort of carnival-style game that tasks you with leading a ball across an obstacle-laden pipe. They’re all fairly simple, but it’s nice to see they’re not only in use to service your path forwards in the game, but also to unlock secret areas that may have the game’s only real collectibles: multi-colored packs that you can later spend at the end of the mission to unlock weapon upgrades.

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Gathering these packs is really what drives you to loot a whole level, presenting you with three types of packs ranging from common to rare. Weapon upgrades are fairly sparse, although mostly functional and straight forward, such as an extended mag, a red dot sight, or higher caliber. I was hoping for more here since it’s such a big part of the game, although it’s basically serviceable.

Image captured by Road to VR

While many puzzles are almost like AR mini-games splayed out in front of the locked door or loot box, one of my favorite puzzles is when you’re prompted to connect to Cyber Space, which is a sort of obstacle course that feels like it would be at home in old films like Hackers (1995), TRON (1982) or Lawnmower Man (1992). It’s a great “safe” place to polish your skills, almost as if it’s reminding you that you shouldn’t always go the safest route when you’re back in the overworld.

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It took me a few hours to really gel with Stride: Fates, as the first hour is where you’ll not only learn all of the new skills you’ll need, but also buck up against the sort of jank that seems baked in.

Climbing feels like a mental exercise every single time, leaving me to wish it were more like The Climb 2 (2021) in solidity. Grabbiing onto a ledge is hit or miss, as you need to hit it just right. Overshoot a storm drain and you’ll grasp fruitlessly at the air as you fall to your death, annoyingly putting you back to your last checkpoint.

Another medium-sized gripe is gunplay, which always feels a little fussier than it ought to. Reloading is abstracted to force grabbing ammo you find on the ground and then putting your gun by your hip to automatically reload. The developers say they’re currently working on manual reloading, which will come as a post-launch update. The guns also feel like they’re tilted a bit higher than they should be, which makes aiming and getting a good sight picture a little more annoying than it ought to be.

Immersion

As a campaign-focused game, it would seem like Fates needs to have a really solid story to complement its fun and engaging action. That said, the game’s story isn’t going to win any awards for originality or execution, but it does provide solid scaffolding to support a mostly enjoyable parkouring experience. At times, it’s painfully blind to its own kitschiness, which might have otherwise been dispelled with a fourthwall-breaking nod to the player. Voice acting also doesn’t feel well-directed, which is a shame because it further cheapens the already trope-laden narrative. It all basically fits in the “so bad it’s good” category.

Level design is overall very good, offering plenty of different platforming challenges. What few stealth levels there are feel less impressive, as they’re basically useless since there’s no real penalty to alerting a guard to your presence. Some levels even disable your guns, but whatever the case, you can always punch a guy to death, knife someone straight through the skull, or even slice dudes in half with a sword, which is fun but basically so overpowered that you can abandon all illusion that you’re going to ninja your way around a level when you can just chop everyone to pieces.

Image captured by Road to VR

There’s also a great variety of set pieces of both indoor and outdoor environments to tackle which keeps things interesting across the game’s 12 levels.

Sound design is also fairly good, giving you a heads up when enemies are engaging you, when they individually die, and when all enemies are dead in a given area. This keeps the UI less cluttered, as you engage enemies mostly in a natural way instead of looking for floating HP bars, etc.

Comfort

Like its older sibling, Stride: Fates is surprisingly comfortable for a game that has you basically bouncing off the walls and blasting through large, multi-plane environments. Still, if you’re at all sensitive to artificial movement, you may need to take breaks periodically. I found only a few instances when comfort was an issue, and it was either due to having to repel up a rope (blarg) or encountering a bug where you wall-slide inadvertently.

‘STRIDE: Fates’ Comfort Settings – November 9th, 2023

Turning
Artificial turning
Snap-turn
Quick-turn
Smooth-turn
Movement
Artificial movement
Teleport-move
Dash-move
Smooth-move
Blinders
Head-based
Controller-based
Swappable movement hand
Posture
Standing mode
Seated mode
Artificial crouch
Real crouch
Accessibility
Subtitles
Languages English
Dialogue audio
Languages English
Adjustable difficulty
Two hands required
Real crouch required
Hearing required
Adjustable player height

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‘STRIDE: Fates’ Coming to Quest Soon as “full-fledged separate game”

Joy Way, the studio behind parkour action-shooter STRIDE (2022), announced that high-flying follow-up STRIDE: Fates is a “full-fledged sequel” to the original game, and it’s coming first to Quest this holiday season.

In addition to throwing out a new gameplay trailer, the studio also released more info on the game’s narrative:

Step into the shoes of a parkour spec-ops officer. Traverse and shoot your way through the rooftops and basements of dystopian Airon City – from slums to affluent skyscrapers. Deal with power shifts in gangs, dirty family feuds, corporate secrets, forbidden tech and other obstacles to understand your past. Enhancing everything players love about STRIDE, the full-fledged sequel ‘Fates’ pushes the parkour action formula even further with new gameplay and a story-driven campaign.

The studio also included a list of promised features:

  • Blockbuster-level narrative.
  • Climb buildings, vault through windows, and slide down cables with lightning speed.
  • Explore open-world locations under the watch of snipers and drones.
  • Feel the thrill of close-quarters combat with tactical shooter mechanics.
  • Use your gadgets and hacking skills to outwit thugs and corporates.
  • Meet a motley cast of characters to shape your Fate.
  • Puzzles, collectibles and more cool stuff that will be announced later.

Originally set to be a relatively short story mode offered as free DLC to the base game, STRIDE: Fates is now being pitched as a “full-fledged separate game,” Joy Way tells Road to VR.

“Instead of an hour of gameplay, we made a separate game, better in every aspect, with new content, mechanics and 5-8 hours of story campaign (depending on side quests and time spent in open world locations),” the studio says.

Joy Way maintains the decision to make it a separate game and not free DLC was also based on avoiding technical limitations inherent to the base game. STRIDE: Fates is said to use a new engine, which offers improved graphics and interactivity for standalone VR, enhancing aspects like shooting, enemy AI, and more.

“At some point, after fruitless attempts to upgrade the existing engine, we had to restart the project and basically re-do almost all the code from scratch, and now the new engine is incompatible with the original STRIDE.”

STRIDE: Fates is coming first to Quest, slated to arrive on the Meta Quest Store sometime this holiday season, which could be as soon as November, the studio says. The game is also headed to SteamVR headsets sometime in 2024. Joy Way says it’s also considering a release on PSVR 2 and Pico headsets “later in 2024,” however that’s still being decided.

‘STRIDE: Fates’ Coming to Quest Soon as “full-fledged separate game” Read More »

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Long-awaited ‘STRIDE’ Story Mode Coming Later This Year, New Trailer Here

STRIDE: Fates, the upcoming story mode to the high-flying parkour game, was supposed to arrive late last year, although developer Joy Way delayed it in favor of fleshing out what promises to be a full-featured campaign.

Originally slated to launch in December 2022, STRIDE: Fates is set to introduce new parkour mechanics, new physics, and a narrative told from the life of a chaser in what at the time was said to be a 5+ hours solo adventure.

During the UploadVR Summer Showcase, the studio revealed new gameplay footage showing off the upcoming ‘Slums’ area, something slated to be a large open-world location that will take “about 15 minutes just to traverse from one end of the location to the other,” the studio says.

Notably, the Slums area is only “one of the many places you will parkour through as a chaser,” the studio says.

Joy Way says it will be revealing a launch date, target platforms, and all other details later this summer. The base game is already available on Quest 2, SteamVR and the original PSVR.

While release info is still thin on the ground, in the meantime we’ll be sticking to the game’s Twitter for all the latest updates.

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Run & Gun Roguelike ‘Dead Hook’ Gets New Gameplay Trailer Alongside Delayed Quest Release Date

Ever-agile VR developer Joy Way announced this week that its upcoming roguelike Dead Hook will be delayed into June, a little more than a month after the previously announced released date. To satiate your appetite in the meantime, a new gameplay trailer shows more about how the game will play.

Joy Way, the studio behind Stride and a slew of other interesting VR games, has released a new gameplay trailer for its latest title, Dead Hook:

The trailer outlines some of the game’s fundamental mechanics, including the ability to quickly navigate the environment by swinging around on chains like a steam-punk Spider-Man. The trailer also shows how weapon upgrades will work, and teases an interesting dual-wielding reloading mechanic that we’re curious to learn more about.

Alongside the release of the gameplay overview, Joy Way announced Dead Hook will now release on June 29th, a little more than a month after it’s previously announced May 18th release date.

The studio actually claims it’s still on track for the original release date, but delayed the game due to “important business reasons, including unforeseen changes in the Meta release calendar.”

While there’s not much of an explanation beyond that, most likely it’s related to the recently announced Meta Quest Gaming Showcase that’s happening on June 1st.

In any case, Joy Way says it will use the additional time for “extra polish and finishing touches, as well as incorporating content that was planned for after the release.”

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Joy Way’s New Roguelike Shooter Looks Like Spider-Man Meets ‘DOOM’, Coming to Quest May 18th

Joy Way, the studio behind STRIDE and AGAINST, revealed a new VR game which seems to combine the web-slinging action of Spider-Man with the demon-slaying melee carnage of DOOM.

Called Dead Hook, the studio calls the upcoming Quest title an “explosive mix of roguelike and shooter genre with brutal combat and captivating storytelling.”

Prior to Dead Hook, Joy Way released a game called Outlier on Steam Early Access for PC VR, which was then cancelled shortly thereafter. At the time, the studio cited “overestimated demand” as a reason for pulling the plug on the alien-centric roguelike. Joy Way says it has since reworked the mechanics, storyline, and overall gameplay of Outlier to create Dead Hook.

In Dead Hook, you take on the role of Adam Stone, a mercenary, smuggler, and thief. In it, you explore the elder planet Resaract, collect legendary weapons and customize your character with what the studio says is “100 buffs and permanent upgrades to make each run unique.”

Enemies include regular and elite elders, which try to stop you in the air and on the ground as they defend their tombs, the studio says. Joy Way also says there’s bosses too which have “multiple phases, making each encounter feel tense and exciting.”

The roguelike shooter is also set to have a story. In it, you’ll “uncover the secrets of Resaract and AI duality, facing tough choices and unexpected twists along the way,” the studio says.

Joy Way, which late last year also released two games on Quest’s App Lab—RED FLOWERS and STACK—is slated to launch Dead Hook on the main store on May 18th.

Additionally, the studio confirmed with Road to VR that it’s still actively developing RED FLOWERS and STACK.

Joy Way’s New Roguelike Shooter Looks Like Spider-Man Meets ‘DOOM’, Coming to Quest May 18th Read More »

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Joy Way Reveals New High-flying VR Games ‘Red Flowers’ & ‘Stack’, Release Date for ‘Stride’ Story Mode

Joy Way, the studio behind Stride and Against, announced it has two new VR games in the works that both appear to make good use of its fast-paced locomotion systems. The studio also announced we’re very close to finally getting a story mode to Stride, called Fates, which is coming to the game this month.

The studio unveiled the games, titled Red Flowers and Stack, during the UploadVR Winter Showcase yesterday, showing off some very slick gameplay.

Both are currently available as a demo on Quest so you can get a taste of what’s to come. Check out the trailers below:

Red Flowers

Description: Red Flowers is a lightning-fast action VR platformer in which the enemy always outnumbers you, and the cost of a mistake is death. Slice your way through a utopian city, shredding heavily armed opponents with a deadly katana in a stylish super-fast manner. Hone your skills with each kill and overcome any obstacles on the way to your goal – eradicate the scourge.

SideQuestAppLab

Stack

Description:  STACK is a VR multiplayer game about dashing through post-apocalyptic environments and timing disc bounces to eliminate your opponents. Play duels or team up and score big to win! STACK will please anyone who loves fast-paced sports action.

SideQuestAppLab

Stride Fates Story Mode

Stride Fates is nearly here, with the reveal trailer above announcing it will arrive on Quest and SteamVR headsets on December 15th. The story mode appears to be fully-voiced, including what feels like some very GTA-inspired lines from the game’s formerly helmet-clad baddies.

Joy Way says Fates will feature new parkour mechanics, new physics, and will tell a story from the life of a chaser in a linear hour-long campaign. It’s set to be a free update, which will also bring what the studio calls “important multiplayer fixes and enhancements, such as full-body character models and private lobbies.”

Joy Way Reveals New High-flying VR Games ‘Red Flowers’ & ‘Stack’, Release Date for ‘Stride’ Story Mode Read More »