htc vive tracker

htc-launches-inside-out-‘vive-ultimate-tracker’-for-$200

HTC Launches Inside-out ‘Vive Ultimate Tracker’ for $200

First revealed at GDC 2023 earlier this year, HTC has now launched its long-awaited inside-out tracking accessory, which is now dubbed the Vive Ultimate Tracker.

Unlike previous Vive Trackers, Vive Ultimate Tracker makes use of inside-out optical tracking instead of SteamVR base stations, making it useful for users of HTC standalones Vive XR Elite and Vive Focus 3. The company says support is also eventually coming to OpenXR/SteamVR based PC VR setups in the near future.

Vive Ultimate Tracker does this by imbedding two wide-FOV cameras to track its own location in 3D space. It also allows users to link up to five trackers per headset for multi-point full-body tracking by attaching two trackers to the elbows, two to the feet, and one to the user’s hips.

Image courtesy HTC

Vive Ultimate Tracker also uses a standard 1/4″-20 UNC mount and has a pogo pin interface, allowing it to attach to a variety of objects, the company says, adding that it’s also slated to release developer documentation and the 3D CAD file publicly so that people can design their own bespoke mounts.

Post-launch, HTC says Vive Ultimate Tracker will work entirely independently with SteamVR, without any headset present, so it can be used to track the movement of people or objects, making it useful for industrial things like equipment and prop-tracking. That’s slated to arrive as a beta in the coming weeks.

HTC’s latest standalone, Vive XR Elite, will also see the launch of a native VRChat app in December which supports Vive Ultimate Tracker.

Priced at $200, users looking for basic full-body tracking don’t need to spend the full $1,000 though for five trackers however, as HTC is also pitching a three-tracker bundle for $600, which includes the required Vive Wireless Dongle ($39 MSRP). With that setup, you’d attach a tracker to each foot (with supplied straps) and one to your hips.

HTC is offering a few bundles as special deals from now until December 31st. Owners of Vive XR Elite who purchase the $600 Ultimate Tracker 3+1 Kit + TrackStraps Special can get a $100 discount after registering a valid Vive XR Elite serial number, bringing the price to $500. This also includes a Dance Dash download key.

HTC is also bundling Vive XR Elite and Vive Ultimate Tracker for $1,500, which includes VIVE XR Elite headset ($1,000 MSRP), 3 Vive Ultimate Trackers, 1 Wireless Dongle, a Dance Dash download key, and TrackStraps. You can find the deals over at vive.com.

Check out the specs below:

  • In-box items – VIVE Ultimate Tracker, 1/4″-20 UNC screw-in mount (use is optional), 120 cm USB-C to USB-C cable, Documentation (user guide QR code / safety guide / warranty card)
  • Tracking – 6DoF inside-out tracking – Wide-FOV tracking cameras x 2
  • Dimensions – 77 x 58.6 x 27.3 mm
  • Weight – 94 g
  • Battery life – Up to 7 hours
  • Charging time – 2.2 hours on average with Qualcomm Quick Charge 3.0, 3.2 hours on average with 5V/1A power supply
  • Charging mechanism – USB Type-C, Pogo pins
  • Inputs – Pogo pins x 6, USB Type-C port
  • Connectivity – Proprietary 2.4 GHz, 5 GHz Wi-Fi
  • Compatible devices – Requires VIVE Wireless Dongle to connect to: VIVE XR Elite, VIVE Focus 3 (LBE). Support for other standalone and PC VR headsets is planned

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hands-on:-htc’s-new-standalone-vive-tracker-effortlessly-brings-more-of-your-body-into-vr

Hands-on: HTC’s New Standalone Vive Tracker Effortlessly Brings More of Your Body Into VR

With three versions of SteamVR trackers under its belt, HTC has been a leading enabler of full-body tracking in VR. Now the company’s latest tracker could make it even easier to bring your body into VR.

HTC’s new standalone Vive tracker (still unnamed) has a straightforward goal: work like the company’s existing trackers, but easier and on more platforms.

The ‘easier’ part comes thanks to inside-out tracking—using on-board cameras to allow the device to track its own position, rather than external beacons like those used by the company’s prior trackers.

Photo by Road to VR

To that end, things seem really promising so far. I got to demo the new Vive tracker at GDC 2023 this week and was impressed with how well everything went.

Photo by Road to VR

With two of the new Vive trackers strapped to my feet, I donned a Vive XR Elite headset and jumped into a soccer game. When I looked down at my feet, I saw a pair of virtual soccer shoes. And when I moved my feet in real-life, the soccer shoes moved at the same time. It took less than two seconds for my mind to say ‘hey those are my feet!’, and that’s a testament to both the accuracy and latency being very solid with the new tracker.

That’s not a big deal for older trackers that use SteamVR Tracking, which has long been considered the gold standard for VR tracking. But to replicate a similar level of performance in a completely self-contained device that’s small and robust enough to be worn on your feet… that’s a big deal for those who crave the added immersion that comes with bringing more of your body into VR.

Throughout the course of my demo, my feet were always where I expected to see them. I saw no strange spasms or freezing in place, no desync of coordinate planes between the tracker and the headset, and no drifting of the angle of my feet. That allowed me to easily forget that I was wearing anything special on my feet and simply focus on tracking to kick soccer balls into a goal.

While the tracker worked well throughout, the demo had an odd caveat—I had feet but no legs! That makes it kind of weird to try to juggle a soccer ball when you expect to be able to use your shin as a backboard but watch as the ball rolls right over your virtual foot.

Ostensibly this is the very thing that trackers like this should be able to fix; by attaching two more trackers to my knees, I should be able to have a nearly complete representation of my leg movements in VR, making experiences like ‘soccer in VR’ possible when they simply wouldn’t work otherwise.

I’m not sure if the demo app simply wasn’t designed to handle additional tracking points on the knees, or if the trackers are currently limited to just two, but HTC has confirmed the final inside-out Vive tracker will support up to five trackers in addition to the tracked headset and controllers.

Trackers can, of course, be used to track more than just your body, though apps that support these kinds of tracked accessories are rare | Photo by Road to VR

So the inside-out factor is the ‘easier’ part, but what about the other goal of the tracker—to be available on more platforms than just SteamVR Tracking?

Well, the demo I was playing was actually running purely on the standalone Vive XR Elite. To connect the trackers, a small USB-C dongle needs to be connected to the headset to facilitate the proprietary wireless connection between the dongle and the trackers. HTC says the same dongle can plug into a PC and the trackers will work just fine through SteamVR.

The company also says it’s committed to making the trackers OpenXR compatible, which means (in theory) any headset could support them if they wanted.

– – — – –

I only got to use it in one configuration (on my feet) and in one environment (a large office space). So there’s still the question of how robust they will be. For now though, I’m suitably impressed.

If these trackers really work as well as they seem from their first impression, it could open the door to a new wave of people experiencing the added immersion of full-body tracking in VR… but there’s still the lingering question of price, which historically never seems to be quite right consumer VR market when it comes to HTC. Until then, our fingers shall remain crossed.

Hands-on: HTC’s New Standalone Vive Tracker Effortlessly Brings More of Your Body Into VR Read More »