HTC

htc-is-sending-a-vr-headset-to-the-iss-to-support-astronaut-mental-health

HTC is Sending a VR Headset to the ISS to Support Astronaut Mental Health

Virtual reality is already being used on the ground to help prepare astronauts for the rigors of space, although now HTC says it’s sending its standalone VR headset Vive Focus 3 to the International Space Station (ISS) to help support the mental health of astronauts during their mission.

To help alleviate stress, and maybe even combat homesickness, a specially-fitted Vive Focus 3 will make its way to the ISS starting on November 7th as a part of a resupply mission.

The company says in a blogpost that it will be used by Danish astronaut Andreas Mogensen, Commander of Expedition 70 on the ISS, who will run a mental health initiative created by XRHealth and Nord-Space Aps.

Like all modern VR headsets, Vive Focus 3’s room-positioning system wasn’t built with the microgravity of space in mind, however the company settled on a solution that’s sometimes used in the world of location-based entertainment, such as roller coasters and flight simulators.

Image courtesy HTC

Using a controller as an anchor point allows the headset to orient itself spatially, giving Mogensen a fixed reference point as ‘the ground’, presumably leaving the other controller to operate the headset’s user interface.

The initiative’s main goal is one of VR-based therapy, which is designed to give astronauts a break from the isolating environment and allow them to be transported to another place via immersive 360-degree videos.

It’s set to include videos such as a sunset atop a picturesque hill, a mountain path in Europe, swimming with dolphins, a tour of the western coast of Denmark, and a nature hike through the wetlands.

“Astronauts are essentially isolated during their missions for months and years at a time and are confined to small spaces with limited contact with friends and family,” says Per Lundahl Thomsen, Chief Technology Officer at Nord-Space Aps. “Creating a virtual platform that addresses their mental health needs while in isolation is imperative for them to maintain a healthy lifestyle when they return. We partnered with companies that provide the most advanced technologies that could be adapted for space to provide the most beneficial experience for our astronauts.”

While 360 videos are generally less immersive than dedicated virtual reality simulations—even 3D 360 videos lack support for 6DOF spatial movement—it’s certainly sounds like a well-calculated stab at putting the minimum viable solution in the hands of astronauts to see just how much VR can help alleviate the daily stressors of working and living aboard the ISS.

HTC is Sending a VR Headset to the ISS to Support Astronaut Mental Health Read More »

htc-vive-pro-2-hardware-bundle-now-includes-free-wireless-adapter

HTC Vive Pro 2 Hardware Bundle Now Includes Free Wireless Adapter

HTC is running a Vive Pro 2 bundle deal right now in the US that includes the Vive Wireless Adapter, which when purchased separately costs $350.

The deal lasts from now until August 30th, bringing the full bundle price to $1,400. On its own, Vive Pro 2 costs $800, which doesn’t include controllers or tracking base stations (or Vive Wireless Adapter).

Besides a VR-ready PC, the bundle includes everything you need to go wireless: Vive Pro 2 headset, wand-style controllers, SteamVR 2.0 tracking base stations, Vive Wireless Adapter, and all of the bits and bobs in between, like cables, power adapters, mounting kits, etc.

Check out the headset’s specs below:

Vive Pro 2 Specs

Resolution 2,448 x 2,448 (6.0MP) per-eye, LCD (2x)
Refresh Rate 90Hz, 120Hz
Lenses Dual-element Fresnel
Field-of-view 120° horizontal
Optical Adjustments IPD, eye-relief
IPD Adjustment Range 57–72mm
Connectors USB 3.0, DisplayPort 1.2, power
Cable Length 5m (breakout box)
Tracking SteamVR Tracking 1.0 or 2.0 (external beacons)
On-board cameras 2x RGB
Input Vive wand controllers, rechargable battery
Audio On-ear headphones, USB-C audio output
Microphone Dual microphone
Pass-through view Yes

Granted, Vive Pro 2 still isn’t the most economical way to get into VR, although if you’re looking for a well-balanced PC VR headset with a better than average display, Vive Pro 2 is a pretty good choice.

Before you buy though, make sure to check out our full review of Vive Pro 2 where we stack it up next to Valve Index and HP Reverb G2, SteamVR headsets that most PC VR users look to first. In short, Vive Pro 2 doesn’t have the FOV of Index, or the clarity of Reverb G2, but it’s comfortable, includes a good slate of ergonomic adjustments, and has pretty great audio, albeit on-ear and not off-ear.

Still, it’s hard to argue with out-of-the-box wireless and the ability to readily bring either Vive or Tundra trackers into the mix—just the thing to launch your VRChat dance battles to the next level.

You can find the deal over on HTC’s website, which lasts from now until August 30th.

HTC Vive Pro 2 Hardware Bundle Now Includes Free Wireless Adapter Read More »

hands-on:-htc’s-new-standalone-vive-tracker-effortlessly-brings-more-of-your-body-into-vr

Hands-on: HTC’s New Standalone Vive Tracker Effortlessly Brings More of Your Body Into VR

With three versions of SteamVR trackers under its belt, HTC has been a leading enabler of full-body tracking in VR. Now the company’s latest tracker could make it even easier to bring your body into VR.

HTC’s new standalone Vive tracker (still unnamed) has a straightforward goal: work like the company’s existing trackers, but easier and on more platforms.

The ‘easier’ part comes thanks to inside-out tracking—using on-board cameras to allow the device to track its own position, rather than external beacons like those used by the company’s prior trackers.

Photo by Road to VR

To that end, things seem really promising so far. I got to demo the new Vive tracker at GDC 2023 this week and was impressed with how well everything went.

Photo by Road to VR

With two of the new Vive trackers strapped to my feet, I donned a Vive XR Elite headset and jumped into a soccer game. When I looked down at my feet, I saw a pair of virtual soccer shoes. And when I moved my feet in real-life, the soccer shoes moved at the same time. It took less than two seconds for my mind to say ‘hey those are my feet!’, and that’s a testament to both the accuracy and latency being very solid with the new tracker.

That’s not a big deal for older trackers that use SteamVR Tracking, which has long been considered the gold standard for VR tracking. But to replicate a similar level of performance in a completely self-contained device that’s small and robust enough to be worn on your feet… that’s a big deal for those who crave the added immersion that comes with bringing more of your body into VR.

Throughout the course of my demo, my feet were always where I expected to see them. I saw no strange spasms or freezing in place, no desync of coordinate planes between the tracker and the headset, and no drifting of the angle of my feet. That allowed me to easily forget that I was wearing anything special on my feet and simply focus on tracking to kick soccer balls into a goal.

While the tracker worked well throughout, the demo had an odd caveat—I had feet but no legs! That makes it kind of weird to try to juggle a soccer ball when you expect to be able to use your shin as a backboard but watch as the ball rolls right over your virtual foot.

Ostensibly this is the very thing that trackers like this should be able to fix; by attaching two more trackers to my knees, I should be able to have a nearly complete representation of my leg movements in VR, making experiences like ‘soccer in VR’ possible when they simply wouldn’t work otherwise.

I’m not sure if the demo app simply wasn’t designed to handle additional tracking points on the knees, or if the trackers are currently limited to just two, but HTC has confirmed the final inside-out Vive tracker will support up to five trackers in addition to the tracked headset and controllers.

Trackers can, of course, be used to track more than just your body, though apps that support these kinds of tracked accessories are rare | Photo by Road to VR

So the inside-out factor is the ‘easier’ part, but what about the other goal of the tracker—to be available on more platforms than just SteamVR Tracking?

Well, the demo I was playing was actually running purely on the standalone Vive XR Elite. To connect the trackers, a small USB-C dongle needs to be connected to the headset to facilitate the proprietary wireless connection between the dongle and the trackers. HTC says the same dongle can plug into a PC and the trackers will work just fine through SteamVR.

The company also says it’s committed to making the trackers OpenXR compatible, which means (in theory) any headset could support them if they wanted.

– – — – –

I only got to use it in one configuration (on my feet) and in one environment (a large office space). So there’s still the question of how robust they will be. For now though, I’m suitably impressed.

If these trackers really work as well as they seem from their first impression, it could open the door to a new wave of people experiencing the added immersion of full-body tracking in VR… but there’s still the lingering question of price, which historically never seems to be quite right consumer VR market when it comes to HTC. Until then, our fingers shall remain crossed.

Hands-on: HTC’s New Standalone Vive Tracker Effortlessly Brings More of Your Body Into VR Read More »

meta-drops-quest-pro-price-to-$1,100-for-limited-time,-challenging-vive-xr-elite’s-major-selling-point

Meta Drops Quest Pro Price to $1,100 for Limited Time, Challenging Vive XR Elite’s Major Selling Point

It’s only been three months since Meta launched Quest Pro, pitching its next-gen mixed reality standalone to enterprise and prosumers with the hefty price tag of $1,500. In an unusual move by the company, Meta has quietly slashed the price of Quest Pro for a limited time, putting it more directly in competition with HTC’s recently revealed Vive XR Elite standalone headset.

Update (11AM ET): Sale timing has been revealed; the price drop is in effect for one week only in the US, and two weeks in the UK (dropping to £1,300). We’ve included this in the body of the article below.

Released in late October, Quest Pro essentially set the tone of the next generation of standalone VR hardware. Typically, Meta is consumer-forward, pricing its headsets below (or close to) $500, but Quest Pro represents a pivotal shift in Meta’s strategy.

Starting with Quest Pro, the company is using mixed reality as “a key part of the journey toward full augmented reality devices,” Chief Technology Officer and Reality Labs Chief Andrew Bosworth described in a year-end blogpost.

Quest Pro | Image courtesy Meta

With the sale, it seems the company is quietly gunning to retain its share of the budding MR headset marketplace by knocking the price of Quest Pro to match its largest competitor, Vive XR Elite, which HTC revealed earlier this month, couching it as its long-awaited return to the consumer VR space.

Vive XR Elite | Image courtesy HTC

Now, Meta’s Quest Pro is priced at $1,100, or $400 below its previous MSRP, challenging Vive XR Elite’s unique selling points in the process. According to CNET, the sale is happening for one week only in the US, and two weeks in the UK (dropping to £1,300).

Notably, these aren’t entirely analogous devices; some hardware quirks might act as key differentiators, although the undeniable overlap now puts them squarely in direct competition. Still, it’s pretty close.

Here’s a quick breakdown of the headset specs side-by-side:

Feature

Vive XR Elite

Quest Pro

Inside-out tracking wide FOV cameras (4), depth sensor (1) wide FOV cameras (4), no depth sensor
Passthrough single 16 MP RGB camera single RGB (MP?) camera
Resolution 1,920 × 1,920 per eye (LCD) 1,800 × 1,920 per eye (LCD)
Display Refresh 90 Hz 90 Hz
Eye-tracking Additional module required Onboard eye-tracking
Face-tracking Additional module required Onboard face-tracking
Chipset Qualcomm Snapdragon XR2 Qualcomm Snapdragon XR2+
Storage & Memory 128 GB / 12 GB 256 GB / 12 GB
FOV up to 110-degrees diagonal up to 96-degrees diagonal
Optics Pancake lens Pancake lens
IPD Adjustment manual, 54–73 mm range manual, 55-75 mm
Audio built-in open-ear audio built-in open-ear audio, 3.5mm audio port
Weight 625g (including battery), 273g in ‘glasses’ mode 722 g (including battery)
Controllers 6DOF motion controllers (2), hand-tracking 6DOF motion controllers (2), hand-tracking
Playtime on battery ~2 hours ~2 hours
Retail Price $1,099 $1,099 (MSRP $1,499)

A raw spec sheet doesn’t exactly tell the full story, although it’s clear HTC will need to play catchup if it intends on remaining competitive with Meta now that both headsets have achieved price parity, albeit temporarily. Vive XR Elite is still in pre-order, with a late February shipping window, while Quest Pro is available today, direct from Meta.

In Vive XR Elite’s favor is its convertibility: the traditional battery headstrap can be replaced with a glasses arm piece, which allows it to be used with an external powerbank for more casual content viewing, like watching a film in your own private theater whilst on a plane or train.

It’s a unique selling point, although the lack of 3.5mm sours this somewhat, as you’ll need to use Bluetooth headphones to watch anything if you want complete privacy in a public space. Still, the focus on every day, on-the-go use sets it apart from Quest Pro. On the flipside, Quest Pro however features both eye and face-tracking out of the box, something Vive XR Elite will gain in the future with the release of separate modules.

Hardware aside, Meta undoubtedly has a leg up with its content ecosystem, as all games designed for Quest 2 automatically support Quest Pro—that’s a lot of content out of the box in addition to the admittedly smallish drip of mixed reality experiences already on the Quest Store.

Meanwhile, HTC is still amassing games for its growing content library, which currently doesn’t boast any truly notable exclusives that might make you choose one headset over the other. Notably, HTC also openly refutes it will sell personal user data since it’s not a social media company—a clear shot across the bow at Meta’s spotty track record in user privacy and security.

“What’s the cost of your personal data? We’re not a social media company. Our business model doesn’t rely on advertising revenue, so it’s not something we’re doing. We want to build good hardware.” – @shen

Learn more: https://t.co/IC7JOWmfzE#VIVEXRElitehttps://t.co/GXJWQo0lrH

— HTC VIVE (@htcvive) January 19, 2023

The list of differences doesn’t end there. If you want to learn more about Quest Pro and Vive XR Elite, check out our in-depth hands-on articles with both headsets.

Meta Drops Quest Pro Price to $1,100 for Limited Time, Challenging Vive XR Elite’s Major Selling Point Read More »

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HTC Unveils Vive XR Elite, a Quest Pro Competitor Priced at $1,100

HTC officially unveiled its next consumer-focused headset at CES 2023 today. Called Vive XR Elite, the standalone mixed reality device boasts a feature set that positions HTC to go toe-to-toe with Meta’s Quest Pro, but at a notably cheaper price of $1,100.

The moniker ‘Flowcus’, a portmanteau coined by VR analyst and YouTuber Brad Lynch when the headset’s design was initially leaked in November, seems to ring true with Vive XR Elite. The design seems very much like a mashup of Vive Flow, a casual VR content viewer using pancake lenses, and Vive Focus 3, the company’s enterprise-focused standalone.

Vive XR Elite is starting pre-orders today, with shipping slated for sometime in late February. There’s no exact launch date on the books, so in the meantime let’s talk about some of the features HTC announced today, some key specs still in need of clarification, and the headset’s slew of gaming-focused content.

But first, the trailer:

Features

Unlike HTC products in recent memory, Vive XR Elite is specifically targeting gaming, fitness, productivity and on-the-go content consumption, the latter of which is thanks to a convertible battery headstrap that can be unplugged in favor of a glasses-like temple pieces.

It’s an interesting feature that’s a first for any major VR headset, which would hypothetically allow you to lean back in a seat without having a bulky back-mounted battery to contend with.

Of course, you’ll need some other power source to run the Vive XR Elite if you opt to remove the battery, be it a separate powerbank or a USB cable connected to the mains.

What’s more, Vive XR Elite is a mixed reality device, meaning it can switch between standard VR games and those that use color passthrough AR, putting it in the same category as its chief competitor Meta Quest Pro. And like Quest Pro, Vive XR Elite can be connected to a PC via USB-C for PC VR content, as well as wirelessly over WiFi, with support up to WiFi 6E. We’ll talk a little more about content in a bit.

Below, you’ll see the headset has four room-tracking camera sensors, one on each side and one hidden respectively under each faceplate. In the center is a single RGB camera for color passthrough as well as a depth sensor, which in theory would increase accuracy of room-scale tracking and object recognition.

Image courtesy HTC

Vive XR Elite also boasts Android app streaming, letting you interact with Android apps and games on a virtual cinema screen of “300 inches,” the company says. Users can also link Bluetooth gamepads to their phones for a fuller mobile gaming experience. That’s probably the only way you’d catch us playing Fortnite on a VR headset like this, since manipulating controls on the phone’s touch surface probably wouldn’t be effective.

Here’s a top-down look at the headset, which gives you a good view of how the back-mounted battery attaches, a look at the tightening twist knob, a clear look at the battery’s USB-C charging port. It’s also impressively slim, owing to the inclusion of pancake lenses.

Image courtesy HTC

In addition to supporting the same controllers that come with Vive Focus 3, the headset also supports Vive Wrist Tracker, a hand-tracking device that can be attached to the user’s wrist, or to objects like gun controllers, Ping-Pong paddles, or tools.

Here’s a view that shows headset’s diopter settings for its pancake lenses, which ostensibly allows near-sighted users to go without glasses, going up to -6D independently for both eyes. That little slider below the right lens is a mechanical IPD adjuster going from 54-73mm; nope, no eye-tracking here, at least not without the optional eye-tracking module that’s arriving at some point this year.

Image courtesy HTC

Audio is served up via two open-ear speakers integrated into the arms of the headset. We’ve poured over all product images and have yet to see space for a 3.5mm audio jack for external audio. That hole near the bridge of the headset appears to be an attach point for the forthcoming facial-tracking module, which is also slate to arrive sometime this year. We’re currently at CES, so we’re adding that to our list of features in need of clarification.

With a consumer target clearly in its sights, HTC is offering up a slew of gaming-focused content for Vive XR Elite (full list below) that includes what the company says is “100 new pieces of MR and VR content” including Demeo, Hubris, Yuki, Maestro, Les Mills Body Combat, FigminXR, Unplugged, Finger Gun, and more.

Post-launch content will include Everslaught: Invasion, and later in the year full MR games like Eggscape. As you know, a consumer VR headset is nothing without games, so it’s good to see HTC do its due diligence to attract some of the top games to the headset. No Beat Saber, but we wouldn’t expect Meta to prioritize porting the popular block-slashing rhythm game to such a direct competitor.

Image courtesy HTC

The company says Vive XR Elite will also be available for enterprise users at some point, with more information coming later this year.

Vive XR Elite also has connectors for both face and eye-tracking modules, which are set to launch separately sometime in 2023. We’ll be going hands-on at CES 2023, so make sure to check back for our full impressions of HTC’s next big leap into consumer VR. We won’t be able to say just how good a proposition Vive XR Elite truly is until we get our hands on it, and see if it really stacks up to the competition. As it is, it lacks eye-tracking for out of the box social presence and foveated rendering, and we still don’t know how it goes mano a mano with Quest Pro in the passthrough department with its single RGB passthrough camera.

Key Specs

Here’s an abridged spec breakdown. We’re working to get a more detailed list once we go hands-on here at CES 2023. We’ve included question marks (?) where we’ll probe for more detail in-person:

  • Inside-out tracking – wide FOV cameras (4), depth sensor (1)
  • Passthrough – 16 MP RGB camera (1)
  • Resolution – 1,920 × 1,920 per eye, display type(?)
  • Display Refresh – 90 Hz
  • Chipset – Qualcomm Snapdragon XR2
  • Storage & Memory – 128 GB / 12 GB
  • FOV – up to 110-degrees
  • Optics – Pancake lens
  • IPD Adjustment – manual, 54 – 73 mm range
  • Audio – built-in open-ear audio, external audio(?)
  • Weight – 625g (including battery), 273g in ‘glasses’ mode
  • Input – 6DOF motion controllers (2), hand-tracking
  • Internal Battery – mAh(?)
  • External Battery – removable and hot-swappable, 30W fast charge, 26.6Wh, mAh(?), typical playtime(?)

Price

One of the biggest selling points is HTC Vive XR Elite’s price, which although clearly not near the sub-$500 console price that typically gets us excited, it’s coming in a fair bit cheaper than the $1,500 Meta Quest Pro.

Note: many regions include taxes calculated in the final price above (UK, EU, AUS, etc) but a notable exception is the US. Sales tax varies widely through the US based on each state, so the final price in USD could range from exactly $1,099 in a minority of states with little to no sales tax to around $1,240 in states on the higher end of the range. Here’s the regional price breakdown:

  • US $1,099 exc. VAT
  • UK £1,299 inc. VAT
  • DE/FR €1,399 inc. VAT
  • NO 15,499 NOK
  • SWE 16,299 SEK
  • DK 11,099 DKK
  • A$ 2,099 inc. GST
  • NZ$ 2,299 inc. GST

Content

HTC provided a full content lineup, although the company hasn’t made it entirely clear which games are considered launch-day titles and which will come post-launch. HTC is calling the list below “launch window content,” so we’re checking with them now and will update once we know.

In any case, you’ll see a lot of overlap between the latest games on Quest 2 here. Highlights include Demeo, Green Hell VR, Les Mills Bodycombat, Unplugged, Hubris, Ancient Dungeon, The Last Clockwinder, and Ultrawings 2 to name a few.

TITLE DEVELOPER GENRE
Demeo Resolution Games TABLETOP
Unplugged Anotherway MUSIC
Green Hell VR Incuvo ACTION
Les Mills Bodycombat Odders Lab FITNESS
Figmin XR Overlay ART
Hubris Cyborn ACTION
Silhouette Team Panoptes CASUAL
Gesture VR Nick Ladd Art & Animation ART
Everslaught: Invasion MobX ACTION
Ancient Dungeon ErThu RPG
The Last Clockwinder Cyan Ventures PUZZLE
Jupiter & Mars Tigertron ADVENTURE
Ultrawings 2 VIVE ARCADE
Hyper Dash Triangle Factory SHOOTER
Gravity Sketch VR Gravity Sketch CREATIVITY
Yuki ARVORE ARCADE
Maestro: The Masterclass Double Jack MUSIC
Player 22 Rezzil FITNESS
Magic Keys Pianova MUSIC
Finger Gun Miru ARCADE
Warplanes: WW1 Fighters Home Net Games SIM
Runner Truant Pixel ARCADE
2MD : VR Football Unleashed Truant Pixel SPORT
RuinsMagus CharacterBank RPG
Toss Agera CASUAL
Skyworld: Kingdom Brawl Vertigo Games TABLETOP
Curious Alice Preloaded, V&A, VIVE Arts ART
Last Labyrinth Amata ADVENTURE
Down The Rabbit Hole Cortopia Studios ADVENTURE
Nature Treks Greener Games WELLBEING
Mona Lisa: Beyond the Glass Emmisive, Louvre, VIVE Arts ART
YouCalligrapher Luciidream CREATIVITY
Tracing Paint: The Pollock Krasner Studio Media Combo ART
Glue Glue COLLAB
Engage Immersive Education COLLAB
Immersed Immersed COLLAB
vSpatial vSpatial COLLAB
RemindVR: Daily Meditation VIVE Studios WELLBEING
(Hi)Story of a Painting: What’s the Point Monkey Frame ART
Space Slurpies Starcade Arcade ARCADE
Enhance VR Virtuleap WELLBEING
Cosmic Flow: A Relaxing VR Experience CosmicVR WELLBEING
Crazy KungFu Field of Vision FITNESS
Flow Meditation Flow WELLBEING
Angry Birds VR: Isle of Pigs Resolution Games ARCADE
Ironlights E. McNeil ACTION
Ninja Legends Coinflip Studios ACTION
Tokyo Chronos MyDearest ADVENTURE
STYLY:VR PLATFORM FOR ULTRA EXPERIENCE Styly ART
Pieces & Peace VIVE Studios ART
Vivebrant VIVE Studios CREATIVITY
VIVE Dreaming VIVE Studios CREATIVITY
VeeR: Videos and Movies Platform Velocious Technologies MEDIA
Glimpse Mr Kite NARRATIVE
Open Brush Icosa Gallery CREATIVITY
Virtual Desktop Virtual Desktop Inc

PRODUCTIVITY

Eternal Notre-Dame (VIVE ARTS deal) VIVE Arts, Emmissive, Orange ART
TRIPP TRIPP WELLBEING
Puzzling Places Realities.io PUZZLE
Paradiddle Emre Tanirgan CREATIVITY
Gadgeteer Metanaut CASUAL
Shores of Loci Mike TeeVee PUZZLE
Containment Initiative: Reloaded Gywn Games SHOOTER
Zombieland: Headshot Fever XR Games SHOOTER
Swarm – including multi-player Champion’s Update Greensky Games SHOOTER
Sam and Max: This Time It’s Virtual! HappyGiant ADVENTURE
Mare Visiontrick Media ADVENTURE
Loco Dojo Unleashed Make Real ARCADE
Noda Noda COLLAB
Squingle Squingle Studios WELLBEING
Color Connect Sandford Tech WELLBEING
Patchworld PatchXR MUSIC
Crisis Brigade 2 Reloaded (formerly Crisis VRigade 2) Sumalab SHOOTER
Sushi Ben VR (in development, launches 2023) Big Brane Studios / nDreams ADVENTURE
Librarium Librarium Incorporated EDUCATION
PokerStars VR Lucky VR GAMBLING
Amid Evil Indefatigable SHOOTER
Tea For God (Demo For Launch) Void Room SHOOTER
Viveport Video VIVE MEDIA
VIVE Browser VIVE MEDIA
VIVE Sync VIVE COLLAB

We have boots on the ground at CES 2023, so check back soon for our impressions of Vive XR Elite and all things AR/VR for this year’s biggest consumer electronics show.

HTC Unveils Vive XR Elite, a Quest Pro Competitor Priced at $1,100 Read More »

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HTC Reveals First Image of Its Upcoming MR Headset for Consumers & It’s Aiming to Compete with Meta

HTC today unveiled the first official image of the headset it’s been teasing over the past few months. The company is also apparently looking to re-enter the consumer XR space with the unnamed device, which it’s set to further detail at CES on January 5th.

As reported in an exclusive by The Verge, HTC is getting ready to stretch outside the enterprise and business sector once again and offer what HTC global head of product Shen Ye calls a “small, light all-in-one headset that promises full-featured virtual and augmented reality.”

Ye calls it an effort to create something “meaningful and that’s appealing for consumers,” further stating that it’s the culmination of lessons learned from making HTC Vive Flow and the Vive Focus 3.

It’s also likely to be more expensive than the $400 Quest 2, which will be a sticking point if it truly wants to be a consumer-first device, and not a prosumer headset like Quest Pro:

“We’re in an era when consumer VR headsets have been massively subsidized by companies that are trying to vacuum up and take personal data to provide to advertisers,” Ye tells The Verge. “We don’t believe the way that we want to approach it is to compromise on privacy.”

Image courtesy HTC via The Verge

Ye also revealed a few specs ahead of the official info dump:

The unnamed standalone headset is said to offer color passthrough MR, making it more similar to Quest Pro as opposed to a see-through AR such as HoloLens. The upcoming headset is said to contain a depth sensor, which would in theory offer more accurate room mapping. It’s also said to feature better dynamic range, making it capable of better passthrough for things like reading text on a monitor or smartphone. The headset also packs two hours of battery life, and supports 6DOF VR controllers along with optical hand tracking.

It’s said to be “one of the lightest that’s on the market,” although there are still a few mysteries to unveil. It’s uncertain whether it will include eye-tracking, although HTC has a track record of releasing eye-tracking modules which it may pursue here as well. Privacy protections is also a concern that HTC hopes to address regarding its externally facing cameras, although they haven’t said anything definite yet.

HTC’s unnamed headset reportedly suffered a leak of its design and some key specs back in November, which showed off the outer shell and alleged dual 1,920×1,920 LCDs clocked up to 120hz, mechanical IPD adjustments, pancake lenses, headstrap adjustment mechanism and back-mounted battery.

Allegedly Leaked Design of HTC’s MR Standalone | Image courtesy Brad Lynch

At the time, VR analyst and YouTuber Brad Lynch alleged the leak also included some vague info on its chipset being “faster than the [Snapdragon XR2] in Quest 2,” as it’s speculated to possibly be the upcoming Snapdragon XR2 Gen 2.

None of the information from the leak has been confirmed however, so we’ll just have to wait and see at CES 2023, which takes place January 5-8 in Las Vegas, Nevada.

HTC Reveals First Image of Its Upcoming MR Headset for Consumers & It’s Aiming to Compete with Meta Read More »