g-sync

nvidia-is-ditching-dedicated-g-sync-modules-to-push-back-against-freesync’s-ubiquity

Nvidia is ditching dedicated G-Sync modules to push back against FreeSync’s ubiquity

sync or swim —

But G-Sync will still require specific G-Sync-capable MediaTek scaler chips.

Nvidia is ditching dedicated G-Sync modules to push back against FreeSync’s ubiquity

Nvidia

Back in 2013, Nvidia introduced a new technology called G-Sync to eliminate screen tearing and stuttering effects and reduce input lag when playing PC games. The company accomplished this by tying your display’s refresh rate to the actual frame rate of the game you were playing, and similar variable refresh-rate (VRR) technology has become a mainstay even in budget monitors and TVs today.

The issue for Nvidia is that G-Sync isn’t what has been driving most of that adoption. G-Sync has always required extra dedicated hardware inside of displays, increasing the costs for both users and monitor manufacturers. The VRR technology in most low-end to mid-range screens these days is usually some version of the royalty-free AMD FreeSync or the similar VESA Adaptive-Sync standard, both of which provide G-Sync’s most important features without requiring extra hardware. Nvidia more or less acknowledged that the free-to-use, cheap-to-implement VRR technologies had won in 2019 when it announced its “G-Sync Compatible” certification tier for FreeSync monitors. The list of G-Sync Compatible screens now vastly outnumbers the list of G-Sync and G-Sync Ultimate screens.

Today, Nvidia is announcing a change that’s meant to keep G-Sync alive as its own separate technology while eliminating the requirement for expensive additional hardware. Nvidia says it’s partnering with chipmaker MediaTek to build G-Sync capabilities directly into scaler chips that MediaTek is creating for upcoming monitors. G-Sync modules ordinarily replace these scaler chips, but they’re entirely separate boards with expensive FPGA chips and dedicated RAM.

These new MediaTek scalers will support all the same features that current dedicated G-Sync modules do. Nvidia says that three G-Sync monitors with MediaTek scaler chips inside will launch “later this year”: the Asus ROG Swift PG27AQNR, the Acer Predator XB273U F5, and the AOC AGON PRO AG276QSG2. These are all 27-inch 1440p displays with maximum refresh rates of 360 Hz.

As of this writing, none of these companies has announced pricing for these displays—the current Asus PG27AQN has a traditional G-Sync module and a 360 Hz refresh rate and currently goes for around $800, so we’d hope for the new version to be significantly cheaper to make good on Nvidia’s claim that the MediaTek chips will reduce costs (or, if they do reduce costs, whether monitor makers are willing to pass those savings on to consumers).

For most people most of the time, there won’t be an appreciable difference between a “true” G-Sync monitor and one that uses FreeSync or Adaptive-Sync, but there are still a few fringe benefits. G-Sync monitors support a refresh rate between 1 and the maximum refresh rate of the monitor, whereas FreeSync and Adaptive-Sync stop working on most displays when the frame rate drops below 40 or 48 frames per second. All G-Sync monitors also support “variable overdrive” technology to help eliminate display ghosting, and the new MediaTek-powered displays will support the recent “G-Sync Pulsar” feature to reduce blur.

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Nvidia’s G-Sync Pulsar is anti-blur monitor tech aimed squarely at your eyeball

What will they sync of next? —

Branded monitors can sync pixels to backlighting, refresh rate, and GPU frames.

Motion blur demonstration of G-Sync Pulsar, with

Enlarge / None of this would be necessary if it weren’t for your inferior eyes, which retain the colors of pixels for fractions of a second longer than is optimal for shooting dudes.

Nvidia

Gaming hardware has done a lot in the last decade to push a lot of pixels very quickly across screens. But one piece of hardware has always led to complications: the eyeball. Nvidia is targeting that last part of the visual quality chain with its newest G-Sync offering, Pulsar.

Motion blur, when it’s not caused by slow LCD pixel transitions, is caused by “the persistence of an image on the retina, as our eyes track movement on-screen,” as Nvidia explains it. Prior improvements in display tech, like variable rate refresh, Ultra Low Motion Blur, and Variable Overdrive have helped with the hardware causes of this deficiency. The eyes and their object permanence, however, can only be addressed by strobing a monitor’s backlight.

You can’t just set that light blinking, however. Variable strobing frequencies causes flicker, and timing the strobe to the monitor refresh rate—itself also tied to the graphics card output—was tricky. Nvidia says it has solved that issue with its G-Sync Pulsar tech, employing “a novel algorithm” in “synergizing” its variable refresh smoothing and monitor pulsing. The result is that pixels are transitioned from one color to another at a rate that reduces motion blur and pixel ghosting.

Nvidia also claims that Pulsar can help with the visual discomfort caused by some strobing effects, as the feature “intelligently controls the pulse’s brightness and duration.”

  • The featureless axis labels make my brain hurt, but I believe this chart suggests that G-Sync Pulsar does the work of timing out exactly when to refresh screen pixels at 360 Hz.

    Nvidia

  • The same, but this time at 200 Hz.

    Nvidia

  • And again, this time at 100 Hz. Rapidly changing pixels are weird, huh?

    Nvidia

To accommodate this “radical rethinking of display technology,” a monitor will need Nvidia’s own chips built in. There are none yet, but the Asus ROG Swift PG27 Series G-Sync and its 360 Hz refresh rate is coming “later this year.” No price for that monitor is available yet.

It’s hard to verify how this looks and feels without hands-on time. PC Gamer checked out Pulsar at CES this week and verified that, yes, it’s easier to read the name of the guy you’re going to shoot while you’re strafing left and right at an incredibly high refresh rate. Nvidia also provided a video, captured at 1,000 frames per second, for those curious.

Nvidia’s demonstration of G-Sync Pulsar, using Counter-Strike 2 filmed at 1000 fps, on a 360 Hz monitor, with Pulsar on and off, played back at 1/24 speed.

Pulsar signals Nvidia’s desire to once again create an exclusive G-Sync monitor feature designed to encourage a wraparound Nvidia presence on the modern gaming PC. It’s a move that has sometimes backfired on the firm before. The company relented to market pressures in 2019 and enabled G-Sync in various variable refresh rate monitors powered by VESA’s Display port Adaptive-Sync tech (more commonly known by its use in AMD’s FreeSync monitors). G-Sync monitors were selling for typically hundreds of dollars more than their FreeSync counterparts, and while they technically had some exclusive additional features, the higher price points likely hurt Nvidia’s appeal when a gamer was looking at the full cost of new or upgraded system.

There will not be any such cross-standard compatibility with G-Sync Pulsar, which will only be offered on monitors with a G-Sync Ultimate badge, and then further support Pulsar, specifically. There’s always a chance that another group will develop its own synced-strobe technology that could work across GPUs, but nothing is happening as of yet.

In related frame-rate news, Nvidia also announced this week that its GeForce Now game streaming service will offer G-Sync capabilities to those on Ultimate or Priority memberships and playing on capable screens. Nvidia claims that, paired with its Reflex offering on GeForce Now, the two “make cloud gaming experiences nearly indistinguishable from local ones.” I’ll emphasize here that those are Nvidia’s words, not the author’s.

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