fast travel games

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Time-looping Puzzle Shooter ‘We Are One’ Releases Level Creator in New Update, Trailer Here

Developer Flat Head Studio and publisher Fast Travel Games today launched the new Level Creator Update for We Are One (2023), the time-looping puzzle shooter that landed on VR headsets this summer.

The update is available as a free download for existing owners on Quest and SteamVR headsets, bringing with it a Level Creator which is said to bring all of the tools you’ll need to make new challenges.

Fast Travel reveals the update in video, showing off the ability to create your own challenges, share them, and even tailor your levels qith customizable settings, letting you decide the puzzles you want to create, the enemies you want to fight, and the duration of your level. Of course, there’s also a new Level Editor tutorial launching alongside it, which should help you get started.

Notably one of the most successful free demos available on QuestWe Are One tasks you with teaming up with yourself for some VR puzzle-shooter challenges where you have to plan ahead and clone versions of yourself to flawlessly execute previous moves in multiple time loops.

You can catch it on the Quest Store and Steam for PC VR headsets, priced at $20.

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‘Vampire: The Masquerade – Justice’ Review – Iconic Kills in Unexpectedly Shallow Waters

The latest VR entry into to the World of Darkness universe lets you loose on the streets of Venice as a bloodsucking ghoul in search of your master’s killer and a stolen relic. Although it takes cues from stealth games like Hitman and Assassin’s Creed, Vampire: The Masquerade – Justice—let’s just call it Justice for short—takes a decidedly more linear approach to missions than I thought it might from our initial preview. This isn’t a terrible thing, although it manages to also feel pared down in a few other ways that’s just unfortunate. Read on to hear my full impressions.

Vampire: The Masquerade – Justice Details:

Available On:  Quest, PSVR 2

Release Date:  November 2nd, 2023

Price: $30

Developer: Fast Travel Games

Reviewed on: Quest 3

Gameplay

It’s your job to uncover the mystery behind your sire’s murder and reclaim a stolen relic, all of which is set in the claustrophobic alleys and sprawling sewers of Venice—yes, the world-famous sewer system of Venice. You know, the Italian island-city built on wooden stilts. With canals. And no basements. Because of the water. Ok, you’ll need to suspend disbelief only a tad more than you might normally for a fantasy world filled with vampiric factions, but not by much. After all, you can suck blood from people (and rats!), teleport around, and shoot mini-bolts formed from your own life force out of a Fisher-Price crossbow. What’s a sewer level or three? It’s all gravy.

Like pretty much all World of Darkness stuff, Justice is pretty pulpy when it comes to the narrative. If you’re not already an acolyte of the universe, the game does a pretty good job of introducing you to a few of the main vampire factions that come to a head. Still, you won’t need to absorb much of it, as it leads you by the hand through some pretty well-trodden territory which will probably feel like home for anyone who’s a fan of the gothic-punk vibe in general. That said, the suitably schlocky narrative spends a little too much time in the foreground for my tastes, especially considering it’s such a cookie-cutter tale with some pretty interchangeable villains and objectives.

For a game that mostly nails the ethereal feel of apparating onto the ledge of a building and blasting through an unsuspecting bad guy, I was really hoping it would provide me with a sort of Hitman-esque challenge of solving missions with my own creativity. Instead, it all feels a little hemmed in. Levels are typically large, although missions are entirely linear, meaning you’ll have to complete specific objectives that are force-fed to you by Pietro, your vampire pal and chief quest-giver. Don’t let that dialogue box fool you. You’re doing whatever Pietro says, even if you decide to be a little snotty about it. Anyway, that’s how it is with everyone you talk to in the game though, so it’s fine I guess?

Image captured by Road to VR

The game is pretty intent on taking you by the hand to do most everything. By default, objectives are highlighted automatically, providing you with a far-off direction to point towards as you navigate through whoever and whatever is your way. You can see the little yellow geometric icon through the walls, which is more convenient than having to constantly refer to a map, but significantly less satisfying since it comes at the cost of exploration. I know that’s a thing in traditional gaming, but it feels just a little too abstracted in VR without giving me some sort of reason. Some cool AR glasses maybe? Nope. Vampires can just see objective markers.

Additionally, you can also activate a vampiric sense that gives you a whispy trail towards intermediary objectives, which most often times are keys to open doors. You can abuse it as much as you want, which is a clear temptation when you’re just looking to get to the ‘Mission Complete’ screen.

Image captured by Road to VR

That said, the game’s combat is a high point, offering you several ways to dispatch baddies. Kills feel iconic and fun, although the skill difficulty is almost comically low since bad guys just never look up—not even if you call attention to yourself by dropping a brick or beer bottle. You can saunter around ledges and scurry up drainpipes to your heart’s content, never being in any danger, save the two or three times in the game when there’s a sniper.

And yes, the game’s singular way of getting from ledge to ledge is teleporting, which may disappoint anyone who was looking for a parkour experience. Still, it feels right here since it’s actually a vampire superpower, although I can see why some people may miss hitting ‘A’ for jump.

Image courtesy Fast Travel Games

It’s not all rooftop-trawling at midnight though. When you need to move among them at street level, you really have one of two real options: go ham and kill before you catch two or three bullets, putting you back to your last automatic save point, or use some of your life force by turning invisible and walking right on by. Enemies seem to have radios, but it doesn’t appear they know how to use them very well, as you’ll kill a dude, his friend will come over and be like “oh no!” and then he’ll wander away eventually because you’re sitting on a ledge just above his head.

You can also always see where baddies are in level, since your vampire abilities not only provide a yellow highlighted heart icon, but also a cone that indicates which way they’re looking at any given time. Basically, the only way to be caught off guard is to close your eyes.

These aren’t the only ways to skin a cat, although you’ll probably land on your favorite method pretty quickly, as all enemies are basically the same, save three bosses you have to contend with. Different powers can be purchased in-game via XP, which includes things like that invisibility cloak ability, but also powerful and noisy attacks that boil the blood of victims until they explode. You can also set a something called a Shadow Trap that opens a pit to hell, but I found my own method pretty much the only real tactic for quick and easy kills. Using the crossbow, you can fire sleep-inducing bolts into everyone but bosses, and either knock them out to sneak by, or keep them still so you can suck their blood. It’s a pretty handy little device that feels well designed in terms of VR interactions, as it requires you to craft bolts, load individually, and cock back manually. You really don’t need anything else to beat the game, which took me about eight hours.

View post on imgur.com

In the end, Justice has some really solid footing in terms of combat and level design, but it doesn’t really know how to leverage both of these things to make enemy encounters continuously feel fresh and engaging since baddies are fairly dumb and easy to kill. Besides some environmental puzzles, there aren’t a lot of objectives out there that I really used my brain to complete, as most of it’s a breadcrumb trail to the next thing and some dudes in the way.

Immersion

Justice feels like it wants to be an open-world game, but as we all know, that’s an order of magnitude more costly to build, which just isn’t in the cards for this decidedly more cheap and cheerful $30 adventure. While there is an ‘over world’ that you can freely prowl around, simply called ‘The Streets’, it really only serves as an intermediate area between you and the actual mission at hand. You can kill a dude to get some health before heading in, but there’s really not much going on.

Image courtesy Fast Travel Games

That honestly doesn’t bother me, since the game never promised that. What does bother me though is unreliable object interaction. Like we noted in our preview earlier this year, object interaction feels flighty and not nearly as solid as it should be. Manipulating levers and other puzzle elements is a crapshoot, and picking up a rat-sized snack is basically like doing surgery with mittens. This does a great deal to hamper immersion, as it feels like the game really isn’t at home with up close interactions, preferring instead to relegate most of its interactions to superpower moves, crossbow shooting, and force-grabbing.

While a little rough around the edges, its set pieces and level design are both very good, providing a constantly changing environment that feels like it’s modeled after the real-world Venice (save the sewers). Justice is mostly awesome-looking, and I only wish there were more of it to explore and interact with, as it does an excellent job of creating a believable underworld in a fantasy version of Venice.

Comfort

You’ll be zipping around a lot in Justice, although since it entirely relies on teleportation to move from plane to plane, it does a lot to mitigate confort issues. Playing for hours on end wasn’t an issue for me, and that’s coming from someone who never uses smooth turning as an option for the fear of the dreaded flop sweats. Both lateral and forward motion can be mitigated by variable vignettes, which is a neat little extra that will make sure most anyone can play Justice from start to finish without issue.

‘Vampire: The Masquerade – Justice’ Comfort Settings – October 31st, 2023

Turning
Artificial turning
Snap-turn
Quick-turn
Smooth-turn
Movement
Artificial movement
Teleport-move
Dash-move
Smooth-move
Blinders
Head-based
Controller-based
Swappable movement hand
Posture
Standing mode
Seated mode
Artificial crouch
Real crouch
Accessibility
Subtitles
Languages English, French, German, Spanish, Korean, Japanese
Dialogue audio
Languages English
Adjustable difficulty
Two hands required
Real crouch required
Hearing required
Adjustable player height

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Pioneering VR Studio Fast Travel Games Raises $4M

Fast Travel Games, the developer and publisher behind a host of VR games, announced it’s closed a new investment of $4 million, something the company says will help it further develop its own IP for VR platforms as well as support ongoing publishing initiatives.

The latest round was led by Handelsbanken Fonder, with existing owners Industrifonden, Brightly Ventures, Creades and Inbox Capital among others also adding new funds.

The Stockholm-based studio is known for developing VR games Wraith: The Oblivion – Afterlife (2021), Apex Construct (2018)The Curious Tale of the Stolen Pets (2019), and Cities: VR (2022).

Having opened its own publishing wing in 2021, Fast Travel Games signed on as publisher to a slew of indie titles, including Broken Edge (2022), We Are One (2023), EVERSLAUGHT Invasion (2023), and Virtuoso (2022).

“The VR games market continues to grow at a steady pace, and with the introduction of the PS VR2 and the Quest 3 this year, and the Apple Vision Pro around the corner, we’re confident this growth will continue,” said Oskar Burman, CEO and co-founder of Fast Travel Games. “We now have twelve games on the market, and we’re just about to launch our most ambitious game yet – Vampire: The Masquerade – Justice. We also saw our revenues grow 70% last year to 5M+ USD, and our strong growth continues this year. With this new investment we’re in a solid position to capitalize on this new exciting gaming frontier.”

Besides Vampire: The Masquerade – Justice, the studio says it’s currently working on two other VR games in particular: a multiplayer game based on original IP called Mannequin, and an unannounced title.

Fast Travel Games also recently revealed it’s in a partnership with MoonHood, a new studio from the creators of games like Lost in Random, to develop a VR game based on physical models. Next year, the team will also publish Project Demigod, a physics-based superhero sandbox from New York-based indie Omnifarious Studios.

Pioneering VR Studio Fast Travel Games Raises $4M Read More »

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Fast Travel Games Partners with MoonHood on Claymation-based VR Game

Fast Travel Games announced it’s partnering with MoonHood, a new game studio founded by the creators of Lost in Random (2021) and VR game Ghost Giant (2019). MoonHood is creating a VR-supported game that aims to replicate the look and feel of claymation.

Based in Gothenburg, Sweden, MoonHood aims to “immerse players in strange worlds handcrafted in actual clay, cardboard and what have you,” studio says on its new website.

MoonHood says it’s hired a team of sculptors and miniature painters to create physical objects as the basis of their first project, which is currently unnamed. The sculptures are then 3D scanned and presumably animated in Blender and other engines. The game is slated to target consoles, PC, and VR headsets—no word on exact platforms for now.

In the partnership announcement seen below, MoonHood says it’s partnering with Fast Travel’s publishing wing, but also a second unnamed partner. The studio says on its website that the project is being funded by “one of the biggest platforms,” which, considering the VR landscape right now, basically means Meta. The studio hasn’t confirmed this, as the video conveniently teases the name as a part of a redaction.

As a publisher, Fast Travel Games has brought a number of VR games to life, including third-party titles Virtuoso, EVERSLAUGHT Invasion, and Ghost Signal: A Stellaris Game. It’s also developed a number of well-recieved VR games including upcoming single-player RPG Vampire: The Masquerade – Justice and asymmetric multiplayer Mannequin.

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Fast Travel Games Reveals Hide-and-Seek VR Multiplayer ‘Mannequin’

Fast Travel Games teased a mysterious VR multiplayer late last month, and now we have the full reveal: Mannequin, an asymmetric multiplayer for up to five players.

The admittedly very slick cinematic reveal trailer shows off a bit of hide-and-seek style gameplay.

Here’s how the studio describes the action:

The world has stopped. Time is frozen. All attempts to make contact with the aliens have failed. Special Agents have been deployed to neutralize the threat once and for all.

Humans call the aliens: Mannequins. Mannequin is an asymmetric multiplayer game for up to 5 players, filled with suspense, social deduction and fast, sudden action. Play as alien Mannequins and set up deadly ambushes by posing as humans frozen in time, or as human Agents and wield high tech gadgets to neutralize the Mannequins from a distance.

Image courtesy Fast Travel Games

The studio tells us that its extraterrestrial Mannequins focus on close combat and can time-freeze humans just by touching them. You’ll have to physically pose your body in order to blend in among the time-frozen humans though, making you think creatively on how best to blend into your surroundings and keeping a pose as you’re surely inspected for any signs of life.

Human Agents specialize in ranged combat with an EMP Gun to neutralize the aliens. An EMF Reader helps you locate threats and EMP Generators for recharge and advantage in combat. On the human team, voice chat lets you communicate and strategize internally without the opponent team eavesdropping on them.

Mannequin is coming first to Meta Quest 2 & 3, PSVR 2, and SteamVR headsets sometime in 2024. We’ll be following along with the Fast Travel Games’ social channels in the meantime.

Meanwhile, the veteran VR studio is also set to launch its single-player RPG Vampire: The Masquerade – Justice soon, having already released a number of VR games including Wraith: The Oblivion – Afterlife, Apex Construct and The Curious Tale of the Stolen Pets.

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Hands-on: ‘Vampire: The Masquerade – Justice’ Could Be a Better VR ‘Hitman’ Game Than ‘Hitman 3’

Fast Travel Games gave us a hands-on with Vampire: The Masquerade – Justice on Quest 2, the studio’s upcoming single-player adventure RPG set in the ‘World of Darkness’ universe. The vertical slice offered up an intriguing look into the game’s stealth combat mechanics, all of which feel pretty Hitman-esque, albeit with a sufficiently paranormal bend—not to mention a lot more VR-native design than Hitman 3’s VR mode.

In Vampire: The—ok, for brevity’s sake let’s just call it VMJ—players embark on an adventure to figure out who killed their sire and reclaim a stolen relic in the dark underbelly of Venice, Italy.

Arriving in Venice via gondola, I learn that my name is Justice—which admittedly isn’t the best name for a blood-sucking vampire who kills indiscriminately, but I digress. My vampire dad, Banu Haqim, was murdered and it’s my job to get through what I’m told will be a “gritty main narrative” and a number of side missions as I track down the culprits and unravel the game’s story.

Image courtesy Fast Travel Games

The demo offered up two partial levels: a slice of the tutorial level where I learn to move around, teleport from place to place, and suck blood by putting my literal mouth on a bad dude’s neck, and a more substantial mission that drops me right into what is probably the middle of the game, giving me access to a variety of combat tools and paranormal powers.

The tutorial level was fairly quick, teaching me how to teleport across canals and precarious window ledges. I found myself starting out in apartments, looting drawers and cupboards to find notes and other found items, and zapping around using my vampiric agility to scale buildings and execute a limited swath of attacks on some fairly brainless AI.

Image courtesy Fast Travel Games

In the demo’s next level, I got a brief taste of the three vampiric disciplines, which are supposed to be purchasable in-game via earned XP, letting so you customize your playstyle. These include:

  • Cloak of Shadows: Sneak up on enemies, blend into the environment, and turn almost invisible.
  • Cauldron of Blood: A powerful but noisy attack. Boil the blood of victims until their messy end. Very likely lethal.
  • Shadow Trap: Place a portal to the underworld on the ground, then close it on victims, dragging them into Oblivion.

To switch between disciplines, I simply press X on my left controller, then hover over the respective icon mid-air. Each of them makes a certain amount of sense, as they offer up chances for quiet melee or escape, loud and distracting mid-range attacks, and comparatively quieter distance attacks that you need to time correctly to set off properly.

While not a shooter as such, there’s also a hand-worn crossbow which come with two types of bolts: Corrosive and Oblivious Sleep. Each bolt has to be apparated into thin air, and loaded, so you can’t just fire away willy nilly.

Image courtesy Fast Travel Games

And the shooting experience doesn’t cheapen things either. Corrosive bolts make noise and corrode metal chains, but don’t harm enemies, while Oblivious Sleep bolts put mortals to sleep for a bit, giving you enough time to scurry away and nab those extra points for completing your objective without killing anyone.

That said, you can accidentally kill baddies, but only if you screw up selecting your paranormal powers, or by drinking a person dry, both of which can screw up your end mission rating.

Image courtesy Fast Travel Games

It’s still uncertain how large the game’s discrete maps are based on those two levels alone, but I’ll say at least the game’s fantasy version of Venice does a pretty spectacular job of replicating the storied island’s labyrinthine pathways and claustrophobic buildings. It certainly feels big. It also thematically purges the city of the throngs of ever-present tourists, making it feel much more like the Venice you’d imagine a vampire coven would call home, and not a German family looking for gelato nearby St. Mark’s Square.

It’s also still early days for VMJ in terms of polish. Graphics are good and the set pieces feel very much like finished products, although I feel like the demo was pushing the compute envelope for Quest 2 somewhat, making it difficult to even record a session without crashing. Avatar hand movements still feel like they need some sort of smoothing to correct for player jitteriness, and some of the object interaction still feels a little flighty as well. Fast Travel is a trusted name in VR development though, so it’s likely these issues will be solved, or reduced significantly before launch.

In the end, it will be really interesting to see how the whole package comes together. Will it be a big and sprawling game with multiple solutions to mission objectives like its Hitman-style gameplay might suggest? Will it provide the goth-kid within me enough of a vampiric thrill while not being too schlocky, like a lot of the Masquerade stuff can be at times? We’ll find out soon enough, as Vampire: The Masquerade – Justice is slated to launch on Quest 2, Quest 3, Quest Pro and PSVR 2 on November 2nd, priced at $30.

In the meantime, check out the gameplay video below to see some of the action I described above:

Hands-on: ‘Vampire: The Masquerade – Justice’ Could Be a Better VR ‘Hitman’ Game Than ‘Hitman 3’ Read More »

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Fast Travel Games Teases Mysterious VR Multiplayer, Full Reveal Coming in September

Fast Travel Games teased a mysterious new multiplayer title today that the VR studio and publisher says we’re due to learn more about sometime next month.

The studio tweeted out a short teaser with a cryptic message, which reads: “The [redacted] have frozen time. I don’t know how it’s even possible. We need to work together to [redacted].”

Fast Travel, which is known for developing Wraith: The Oblivion – Afterlife, Apex Construct and The Curious Tale of the Stolen Pets, has also become a prolific publisher of VR games, with titles under its wing including Broken Edge, Cities VR, Guardian’s Frontline, We Are One, and Virtuoso.

The short teaser says it’s coming from Fast Travel Games without mentioning any other studio though. Much like the studio’s upcoming single-player RPG Vampire: The Masquerade – Justice, it could be the product of in-house development.

Promising a September reveal, the most logical date could be Meta Connect, which is starting September 27th. There, we’re sure to get an info dump of Quest 3 games, release dates, and everything under the sun about Meta’s next big consumer headset release.

In the meantime, we’ll have our eyes peeled on Fast Travel’s social channels for any clues as to what the mysterious multiplayer game may hold.

Fast Travel Games Teases Mysterious VR Multiplayer, Full Reveal Coming in September Read More »

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World of Darkness VR Game ‘Vampire: The Masquerade – Justice’ Revealed, Coming to Quest in Late 2023

During Meta’s Quest Gaming Showcase today VR pioneers Fast Travel Games unveiled a new VR game set in the ‘World of Darkness’ universe called Vampire: The Masquerade – Justice.

Billed as a single player adventure RPG, Vampire: The Masquerade – Justice puts you in the role of a vampire who must strike from the shadows and drink the blood of both mortal and vampire prey.

Fast Travel Games, which is also known for its other ‘World of Darkness’ VR game Wraith: The Oblivion – Afterlife (2021), says its new title features a “gritty main narrative that includes several side missions and dialogue options,” all of which is set in a dark and mysterious Venice.

Here’s how Fast Travel describes some features of Vampire: The Masquerade – Justice:

BE A STEALTHY VAMPIRE: Hide from the guilty in plain sight with Cloak of Shadows, boil the insides of your victims with Cauldron of Blood, or place a Shadow Trap to drag them into Oblivion. Drink the blood of mortals and other vampires to keep your Hunger at bay. The crossbow attached to your arm can be used for both puzzle solving and combat.

BECOME THE APEX PREDATOR: You start off as a strong vampire, but can grow even more powerful by upgrading and purchasing new disciplines in skill trees for stealth, combat, and high speed traversal. Explore, complete missions and optional objectives to gain XP and become the ultimate arbiter of Justice.

A DARK & MYSTERIOUS VENICE: Uncover a conspiracy in a Venice you don’t see in the tourist guides… Explore dark alleyways, blood-soaked canals, forgotten catacombs, and opulent palazzos in your quest to bring your sire’s murderer to justice. Play a gritty main narrative with several side missions, where your dialogues with NPCs and choices you make bring you closer to the truth.

You can wishlist the game on Quest here. When it launches at some point in late 2023, it will be priced at $30. Notably, the trailer says it’s targeting Quest 2 and Quest 3, one of the first games to officially say so; that could mean Fast Travel is working closely with Meta.

To boot, there’s no word on whether it’s coming to other headsets, such as PSVR 2 or SteamVR, however we’ll be keeping an eye on Fast Travel’s Twitter in the meantime.

World of Darkness VR Game ‘Vampire: The Masquerade – Justice’ Revealed, Coming to Quest in Late 2023 Read More »

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High-flying Action Co-op ‘EVERSLAUGHT Invasion’ Launches on Quest 2

Fast Travel Games and developer MobX released their latest VR co-op action title EVERSLAUGHT Invasion on Quest 2, bringing with it high-mobility melee action.

Update (May 26th, 2023): Developer MobX Games and publisher Fast Travel Games released EVERSLAUGHT Invasion on the Meta Quest Store, priced at $25.

The studios also released a new trailer showing off more of the game’s high-flying melee combat. The original article announcing EVERSLAUGHT Invasion follows below:

Original Article (August 24th, 2022): Set in the same universe as the PC VR action RPG EVERSLAUGHT (2021), developer MobX Games and publisher Fast Travel say the fast-paced VR first-person shooter is intended for two players, although it also supports single player in what the studios call “high-octane combat” thanks to the game’s focus on high-flying locomotion that will let you dash, jump off cliffs, or fly to an enemy with the help of a hookshot tool.

The Meta Quest 2 title puts you in the boots of a hero of the secretive Cleric order who must defeat the evil and ever-expanding faction of the Corrupted. The game includes three unique classes with their own tools and play styles: Warrior, Rogue or Vanguard. We’re hoping to learn more about each class as we get closer to the early 2023 launch window.

Like you’ll see in the game’s announcement trailer, EVERSLAUGHT Invasion puts heavy emphasis on frenetic action thanks to the game’s hookshot mechanic, which lets you traverse the map at high speeds or dispatch enemies with a single blow. You’ll also gather loot and unlock new skills and weapons through what the studio calls a “deep progression system.”

“We’ve used the original EVERSLAUGHT universe to create a brand new co-op action game filled with satisfying combat and great replayability,” said Gihad Chbib, Founder at MobX Games. “While we can’t reveal everything just yet, we’re confident that fans of the original and new players alike will be thrilled with this interpretation.”

Here’s how MobX Games describes it:

HIGH MOBILITY ACTION: Engage huge waves of monstrosities in high-octane combat by dashing, jumping off cliffs or grappling to an enemy with the hookshot.

ARMY OF TWO: Even the odds of survival by fighting back to back with a fellow hero in a crusade of frantic co-op action.

3 DISTINCT CLASSES: Pick between Warrior, Rogue and Vanguard, each with their own unique play styles and toolsets.

DEEP PROGRESSION SYSTEM: Gather loot and unlock new skills & weaponry, then spend time in the airship to upgrade your hero for the next mission.

High-flying Action Co-op ‘EVERSLAUGHT Invasion’ Launches on Quest 2 Read More »

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Action Roguelite ‘Ghost Signal: A Stellaris Game’ to Release on Quest 2 This Month

Fast Travel Games unveiled late last year a VR game set in the universe of critically acclaimed PC title Stellaris (2016): Ghost Signal: A Stellaris Game. The single player action roguelite is now slated to arrive on Meta Quest 2 this month.

Update (March 10th, 2023): Fast Travel Games announced via Twitter that Ghost Signal: A Stellaris Game is coming exclusively to Quest 2 on March 23rd. You can pre-order the game now on the Meta Quest Store, giving you a 10% discount off the game’s usual $20 price.

The original article announcing Ghost Signal follows below. We’ve also included the most up-to-date trailer, which explains how the developer are integrating hand-tracking into the game.

Original Article (September 22nd, 2022): Like the PC game from Paradox Interactive, Ghost Signal lets you captain your own spaceship and explore the universe, this time in search of the enigmatic Ghost Signal.

It’s fundamentally a single player game, although while you scan exotic creatures for your logbook and conduct research in multiple tech trees, you can also scavenge other players’ deserted ships for valuables, giving it a sort of eerie asynchronous multiplayer element.

Fast Travel Games—also known for VR titles Apex Construct, The Curious Tale of the Stolen Pets, and Wraith: The Oblivion – Afterlife—says the game will also let you meet mysterious aliens, encounter planet-sized creatures and engage in dynamic space battles.

“For years Stellaris has captivated players with its vast and wondrous universe,” said Christopher Smith, Lead Game Designer at Fast Travel Games. “Ghost Signal: A Stellaris Game takes that universe and brings it closer like never before while giving players a completely new way of experiencing it. Both fans and newcomers are sure to discover something special among the stars in this virtual reality roguelite take.”

The game is said to include:

  • Roguelite gameplay where no journey is in vain
  • Alien species to battle or befriend
  • Heavy artillery to fend off monstrous creatures or defeat enemy armadas
  • Powerful upgrades such as freeze rays, atomic missiles, and dragon companions
  • Randomized maps, daily challenges, and leaderboards

Like Guardians Frontline, an upcoming strategic VR shooter announced Fast Travel and VirtualAge Games, there’s no definite launch date yet beyond the stated ‘early 2023’ window. That however matches the expected release of PSVR 2, so it’s possible the veteran VR studio is looking also support Sony’s next-gen VR headset too.

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