extended reality

how-ar-and-vr-technologies-help-create-phygital-experiences

How AR and VR Technologies Help Create Phygital Experiences

 

The widespread adoption of the so-called “phygital experiences” in consumer markets shows that they have now become the standard. By delivering highly personalized and seamless experiences, they ensure consumers’ unique needs are met and their expectations are exceeded. For brands, phygital is no longer just a trend. It’s also now integral to business sustainability and future growth.

The Increasing Demand for Phygital Experiences

One report shows that a majority of shoppers today feel more comfortable using digital technology. Currently, consumers are going back to in-store shopping post-pandemic. And they continue to look for digital options that make their buying journey more enjoyable. They have come to expect the same personalized experiences that brands offer online when they visit physical stores.

Contactless payments, curbside pickup options, and in-store ordering kiosks are some of the ways brands are delivering these phygital experiences. They offer seamless transitions between digital and physical touchpoints.

These solutions are now commonplace in airports, banks, restaurants, and many other establishments. To enhance in-store experiences, some brands leverage immersive technologies that elevate the digital experiences of consumers.

The Role of AR and VR in Creating Phygital Experiences

To create immersive experiences while ensuring smooth omnichannel journeys, AR and VR play a crucial role. Innovative AR and VR applications effectively meet the consumer demand for phygital experiences in the various channels they use.

Many of us already use these technologies at home. Farfetch, L’Oreal, Wacoal, Warby Parker, and other brands transformed online shopping with virtual try-ons.

Apps like IKEA Place use AR to enable shoppers to virtually place realistically rendered and true-to-scale furnishings into their real physical space.

Marriott International uses VR to help customers plan their events. Used with a headset, their VR app renders three-dimensional views of hotel venues with setups customized for specific social and corporate events.

Brands are bringing these at-home phygital experiences consumers have come to love into their brick-and-mortar shops. For instance, BMW makes car shopping more fun with an AR app that allows shoppers to customize the colors and styles of cars. They also offer VR headsets that let customers experience what it feels like to drive the cars.

Many Nike outlets today are equipped with AR solutions that allow shoppers to scan items to view more detailed information about them. A few years ago, Adidas also launched a unique AR experience in its Paris flagship store. Today, shoppers enjoy immersive experiences at home and in-store through the Adidas app.

Toms offers a similar VR experience that transports shoppers to Peru to see how their contributions to Toms initiatives are helping communities there. This type of immersive experience deepens the connection of consumers to a brand as they get fully immersed in the actual impact of the brand’s advocacy on society.

Other AR and VR applications also elevate shopping experiences. These include in-store navigation, immersive product catalogs, and customization tools. They make phygital experiences more captivating. They also connect consumers to brands on an immersive and more emotional level.

Immersive Technologies Are the Core of Phygital

Phygital experiences will be an inherent part of our future. People will come to expect seamless transitions between digital and physical modes in virtually every aspect of life.

Immersive technologies are fundamental to delivering these experiences. Thus, brands that haven’t done so yet must incorporate immersive solutions into their growth strategy. Aside from allowing brands to meet new consumer demands, immersive tech also enables them to deliver more value that gives them a competitive advantage.

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NVIDIA and Autodesk Bring Collaborative XR Experiences to the Cloud

 

XR technology is evolving quickly. Today, millions of people use AR and VR as they go through their daily lives. While many of the popular use cases of AR and VR are still in the realm of gaming and entertainment, other industries are finding practical use cases unique to their sectors.

Developments in extended reality are expanding from innovating hardware to elaborating experiences through advanced technologies and accessible systems. In October, tech giants NVIDIA and Autodesk announced the official launch of NVIDIA CloudXR and Autodesk VRED on Amazon Web Services (AWS), a cloud computing platform for users to run their choice of applications and software.

The joint NVIDIA-Autodesk release is available as a “Quick Start” deployment system on AWS. Virtually, any user has access to leverage Autodesk VRED with the powerful NVIDIA CloudXR infrastructure. Embracing a collaborative environment of manipulating and designing high-fidelity immersive XR experiences on the cloud hastens the design workflows of industry professionals. In addition, it advocates accessible extended reality environments, accelerating the adaptability of XR technologies.

Bolstering the Future of Accessible XR Technologies

The world’s first virtual reality (VR) machine was built in 1956 (and patended in 1961)—the Sensorama was a movie booth incorporating 3D, audio, and video with a vibrating seat for an immersive viewing experience.

Inspired by the Sensorama came the development of the world’s first VR headset in 1961. The Headsight headset was built for military operations, complete with motion tracking technology. By 1968, the world witnessed the creation of the first augmented reality headset. Invented by Ivan Sutherland, a Harvard professor, the Sword of Damocles set the blueprint for generating present-day immersive AR experiences.

The long and exciting evolution of XR has yet to reach its turning point: becoming accessible for mainstream use. The general public has yet to have firsthand experience of using extended reality technologies.

The World Economic Forum states that user experience is pivotal to the mainstream success of many technologies, including XR and the metaverse. For now, the target demographic is strongly engaged in 2D platforms, sharing and communicating content in 2D format. Web3 developers have yet to devise a solution for users to relay their immersive experiences to one another.

The Significance of Collaboration for Globally Immersive XR Experiences

The joint decision of NVIDIA and Autodesk to launch their technologies as a “Quick Start” option on AWS is a step forward toward closing the gap between extended reality technologies and mainstream use. Users can now execute NVIDIA CloudXR and Autodesk VRED to create high-quality and immersive XR experiences, anytime, anywhere.

NVIDIA Autodesk VRED on AWS

Autodesk VRED is a 3D visualization solution that professionals in the architecture, engineering, and construction (AEC) industries are familiar with. VRED users design dynamic presentations and interactive environments with real-time 3D assets.

NVIDIA CloudXR is based on NVIDIA RTX technology, delivering seamless streaming of extended reality experiences across various networks—on the cloud, from data centers, or mobile data networks.

Anyone can easily access these technologies via AWS Quick Start. VRED users can maximize designing and streaming immersive XR experiences with the support of NVIDIA CloudXR with dedicated NVIDIA RTX graphic cards and virtual workstation platforms.

Transformative Partnerships to Scale XR Across Industries

The collaborative effort between Autodesk and NVIDIA did not come out of the blue. In fact, NVIDIA has been sealing partnership deals with various tech and automotive firms to scale extended reality in industrial action.

For instance, NVIDIA collaborated with automaker BMW to showcase a digital twin of the brand’s car assembly system. This summer, both NVIDIA and Autodesk collaborated with Lenovo and Varjo to bring Porsche Mission R to life with AR and MR demo.

Germany-based infrastructure company Siemens engaged with NVIDIA to leverage extended reality technologies and the metaverse for the production and manufacturing industries. NVIDIA Omniverse enables digital twin design and simulation of workflows in factories.

Autodesk also collaborated with game developer Epic Games to streamline workflows and tools for AEC designers. In fact, XR headsets manufacturer Varjo worked with Autodesk VRED for AR/VR headset support and remote collaboration through its Reality Cloud platform.

The recent Autodesk University event welcomed industry professionals to discover more of the CloudXR Quick Start option. Featured courses were led by David Randle, the Global Head of GTM for Spatial Computing at AWS.

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