Editor’s Pick

highlighting-the-top-3-xr-trends-of-2023-[insights-from-this-year’s-awe-usa]

Highlighting the Top 3 XR Trends of 2023 [Insights From This Year’s AWE USA]

The 2023 edition of AWE USA not only lived up to its reputation but also reached new heights, reportedly marking its largest event to date. From cutting-edge hardware to new, groundbreaking technology and software solutions, this year had it all.

3 Trends That Will Shape the Future of XR

Let’s dive in and explore the main three trends that stood out and are bound to shape the narrative for the future of XR.

Main Focus on AR

There was a lot of discussion this year about artificial intelligence and how it will enable XR rather than replace it. Just like with the metaverse last year, AI became a new hot topic, but in terms of hardware, the spotlight was clearly on AR.

There were, of course, some notable VR-first devices presented: Lenovo announced their new ThinkReality VRX headset, which is now available for purchase ($1,299). I had a chance to give it a try and was impressed with its large sweet spot, visual clarity, and a high degree of comfort. The headset includes a cooling system that takes the heat away from your face and makes the inside feel almost air-conditioned.

ThinkReality VRX
ThinkReality VRX

HTC presented their modular HTC Vive XR Elite ($1,099) for which they had won a “Best Headworn Device” award. It can be worn both like a traditional headset with a head strap or akin to glasses with an external power source instead of the battery in the back. In detached form, the Vive XR Elite weighs only 270 grams.

These devices were more of an exception rather than the rule, however, and pale in comparison to the amount of AR devices showcased this year. Just on the main floor, we had Vuzix promoting their Ultralite turnkey AR solution, Sightful with a screenless Spacetop AR laptop, XREAL presenting XREAL Air glasses, and Magic Leap returning with Magic Leap 2. Right next to those was C-Real with their unique light field display and Tilt Five. In the lobby, Zappar was demonstrating its $75 Cardboard-inspired device.

And that’s just the hardware, the list doesn’t include smartphone-based solutions like Snapchat’s SnapAR and Snap Lenses or Ffface.me digital clothing. Many software providers were experimenting with AR as well. Whether it was enterprise and training applications or entertainment like a laser-tag-inspired Laser Limbo, the focus on augmented reality was prevalent.

Laser-tag-inspired Laser Limbo
Laser-tag-inspired Laser Limbo

Subjectively, I found the XREAL and Tilt Five glasses to be the most promising choices in terms of their usefulness and affordability. Tilt Five ($359) offers six degrees of freedom and a wide 110° field of view, plus a whole range of tabletop applications and games. It also comes with a tracked controller.

Tilt Five
Tilt Five

The XREAL Air ($488 with XReal Beam) might only have three degrees of freedom and a smaller FOV of 46°, but makes up for it with its versatility. It weighs only 79 grams and is compatible with phones, consoles, and laptops. Almost any device with a screen can be beamed into the glasses. For those looking to start experimenting with AR, both offer a good and inexpensive entry point.

The Renaissance of Haptics

It was hard to ignore the sheer volume of haptic-related products at AWE. There was a surge of novel startups and original concepts along with many industry veterans returning to show off their latest progress.

I did not expect haptics to have such a strong showing and was positively taken aback. Bhaptics were busy presenting their new TactGlove and Contact CI came out with a new product called Maestro. The most established player in the space, HaptX, was there as well.

Among newer entrants, SenseGlove was celebrating their €3.25M Series A funding with a newly updated Nova 2 haptic glove. Weart demoed their TouchDIVER glove capable of not only feedback but also temperature variations, while OWO showed off their latest haptic vest that uses electrical impulses to simulate sensations. Fluid Reality stole the show with its electroosmotic device that uses an electric field to create feedback.

Fluid Reality
Fluid Reality

There were too many to list but even this short rundown underscores how noticeable haptics were this year. Most of these products target industrial and business markets, with the notable exceptions being the OWO vest ($499) and Bhaptics (also $499). Both devices have their strengths and weaknesses, though I have to give extra points to OWO for taking a bold, unique approach and allowing users to configure the vest so that it can simulate discomfort as well as other unpleasant feedback. This can result in a significantly more visceral experience and a heightened feeling of presence that’s hard to replicate using other methods.

OWO Haptic Vest
OWO Haptic Vest

Seeing all the new and creative ways to model and recreate tactile data left me impressed with what’s to come, but at the same time, underwhelmed with the more conventional approaches.

Full resistance feedback, which restricts your movement, felt detached and did not properly mirror what I was seeing inside the headset. That was the case for both SenseGlove Nova and the high-end HaptX.

Their feedback, while indeed powerful, felt very mechanical and arbitrary. There are two paradigms here at play, one is trying to nail the fidelity but approximate the sensation, while the other one is trying to provide the exact, realistic sensation at the cost of fidelity.

New Optics Solutions Are Coming

There were a number of booths dealing with optics and display solutions this year. It’s possible the latest push into AR helped supercharge this progress in optics. Many booths had some kind of developer kit or proof-of-concept ready. Visitors would come and literally peer into the future through these stationary prototypes.

One example was Ant Reality demonstrating their mixed waveguide solution called Crossfire. While the displays (ranging in field of view from 56° to 120°) were impressive, what made them unique was their ability to do both AR and VR. At a press of a button, the surroundings would go completely dark, turning the augmented overlay into an immersive experience. Magic Leap 2 is known for offering what is called segmented dimming, but in the case of the Crossfire, the glasses would become completely opaque despite the AWE show floor being exceptionally bright.

Ant Display demonstrating their prototypes
Ant Display demonstrating their prototypes

Another never-before-achieved breakthrough was a light field display incorporated into an AR headset, courtesy of CREAL. Light field displays promise to solve a lot of issues, the most common one being correct focal depth. Harnessing the direction of light can produce outstanding results, but shrinking light field tech to fit into a glasses form factor still proves tricky. CREAL’s headset is an important, pioneering step in this field.

CREAL’s LFD headset
CREAL’s LFD headset

Another interesting innovation came from a company called Hypervision. Their claim to fame is their ultra-wide display capable of achieving a human vision 240° field of view. To make this happen, Hypervision used not one, not two, but four pancake lenses. Vertically, the screen has 95° so it doesn’t quite match the human eye top to bottom, but horizontally there’s full peripheral vision. While the stitching between the screens was slightly perceptible, the ability to achieve human FOV in such a small form factor is a massive step forward.

Hypervision
Hypervision

Overall, this means that the future generations of XR devices will have access to a wide variety of new, next-gen optics and display solutions, most of which are not even known to the general public. Display tech doesn’t follow Moore’s Law so it’s always difficult to make any specific predictions, but there’s clearly no stagnation in the field and some of the breakthroughs we saw this year are truly exciting.

Closing Thoughts

These are just some of the main trends and shifts we saw this year. There was a notable increase in 3D spatial display panels, such as Leia Lume Pad 2, Sony’s Spatial Display, Looking Glass, and a human-sized holographic box by ARHT.

This forms part of a larger trend of broadening the definition of spatial computing, which is sometimes expanded to include other real-world tools and technologies like visualizations, projection mapping, and 3D screens.

What also caught my eye was a noticeable reduction in locomotion solutions. Gone are the days of omnidirectional treadmills or big simulator seats. The only two exceptions were the unconventional EXIT SUIT, which suspends the wearer slightly above the ground allowing them to run in the air, sit, fly, and do a range of other motions (for which the team had won this year “AWEsome” award) and the Freeaim shoes that act like rollers, pushing the wearer backward as they walk.

This was the last AWE hosted in Santa Clara. From next year on, the event is moving to the Long Beach Convention Center. This shift to a new, bigger venue highlights the constant growth of the XR space and that’s one trend that speaks for itself.

Guest Post


About the Guest Author(s)

Mat Pawluczuk

Mat Pawluczuk

Mat Pawluczuk is an XR / VR writer and content creator.

Highlighting the Top 3 XR Trends of 2023 [Insights From This Year’s AWE USA] Read More »

“privacy-lost”:-new-short-film-shows-metaverse-concerns

“PRIVACY LOST”: New Short Film Shows Metaverse Concerns

Experts have been warning that, as exciting as AI and the metaverse are, these emerging technologies may have negative effects if used improperly. However, it seems like the promise of these technologies may be easier to convey than some of the concerns. A new short film, titled PRIVACY LOST, is a theatrical exploration of some of those concerns.

To learn more, ARPost talked with the writer of PRIVACY LOST – CEO and Chief Scientist of Unanimous AI and a long-time emerging technology engineer and commentator, Dr. Louis Rosenberg.

PRIVACY LOST

Parents and their son sit in a restaurant. The parents are wearing slim AR glasses while the child plays on a tablet.

As the parents argue with one another, their glasses display readouts of the other’s emotional state. The husband is made aware when his wife is getting angry and the wife is made aware when her husband is lying.

privacy lost movie emotions

A waiter appears and the child puts down the tablet and puts on a pair of AR glasses. The actual waiter never appears on screen but appears to the husband as a pleasant-looking tropical server, to the wife as a fit surf-bro, and to the child as an animated stuffed bear.

privacy lost movie sales

Just as the husband and wife used emotional information about one another to try to navigate their argument, the waiter uses emotional information to try to most effectively sell menu items – aided through 3D visual samples. The waiter takes drink orders and leaves. The couple resumes arguing.

privacy lost movie purchase probability

PRIVACY LOST presents what could be a fairly typical scene in the near future. But, should it be?

“It’s short and clean and simple, which is exactly what we aimed for – a quick way to take the complex concept of AI-powered manipulation and make it easily digestible by anyone,” Rosenberg says of PRIVACY LOST.

Creating the Film

“I’ve been developing VR, AR, and AI for over 30 years because I am convinced they will make computing more natural and human,” said Rosenberg. “I’m also keenly aware that these technologies can be abused in very dangerous ways.”

For as long as Rosenberg has been developing these technologies, he has been warning about their potential societal ramifications. However, for much of that career, people have viewed his concerns as largely theoretical. As first the metaverse and now AI have developed and attained their moments in the media, Rosenberg’s concerns take on a new urgency.

“ChatGPT happened and suddenly these risks no longer seemed theoretical,” said Rosenberg. “Almost immediately, I got flooded by interest from policymakers and regulators who wanted to better understand the potential for AI-powered manipulation in the metaverse.”

Rosenberg reached out to the Responsible Metaverse Alliance. With support from them, the XR Guild, and XRSI, Rosenberg wrote a script for PRIVACY LOST, which was produced with help from Minderoo Pictures and HeadQ Production & Post.

“The goal of the video, first and foremost, is to educate and motivate policymakers and regulators about the manipulative dangers that will emerge as AI technologies are unleashed in immersive environments,” said Rosenberg. “At the same time, the video aims to get the public thinking about these issues because it’s the public that motivates policymakers.”

Finding Middle Ground

While Rosenberg is far from the only person calling for regulation in emerging tech, that concept is still one that many see as problematic.

“Some people think regulation is a dirty word that will hurt the industry. I see it the opposite way,” said Rosenberg. “The one thing that would hurt the industry most of all is if the public loses trust. If regulation makes people feel safe in virtual and augmented worlds, the industry will grow.”

The idea behind PRIVACY LOST isn’t to prevent the development of any of the technologies shown in the video – most of which already exist, even though they don’t work together or to the exact ends displayed in the cautionary vignette. These technologies, like any technology, have the capacity to be useful but could also be used and abused for profit, or worse.

For example, sensors that could be used to determine emotion are already used in fitness apps to allow for more expressive avatars. If this data is communicated to other devices, it could enable the kinds of manipulative behavior shown in PRIVACY LOST. If it is stored and studied over time, it could be used at even greater scales and potentially for more dangerous uses.

“We need to allow for real-time emotional tracking, to make the metaverse more human, but ban the storage and profiling of emotional data, to protect against powerful forms of manipulation,” said Rosenberg. “It’s about finding a smart middle ground and it’s totally doable.”

The Pace of Regulation

Governments around the world respond to emerging technologies in different ways and at different paces, according to Rosenberg. However, across the board, policymakers tend to be “receptive but realistic, which generally means slow.” That’s not for lack of interest or effort – after all, the production of PRIVACY LOST was prompted by policymaker interest in these technologies.

“I’ve been impressed with the momentum in the EU and Australia to push regulation forward, and I am seeing genuine efforts in the US as well,” said Rosenberg. “I believe governments are finally taking these issues very seriously.”

The Fear of (Un)Regulated Tech

Depending on how you view the government, regulation can seem scary. In the case of technology, however, it seems to never be as scary as no regulation. PRIVACY LOST isn’t an exploration of a world where a controlling government prevents technological progress, it’s a view of a world where people are controlled by technology gone bad. And it doesn’t have to be that way.

“PRIVACY LOST”: New Short Film Shows Metaverse Concerns Read More »

honor-this-black-history-month-in-xr

Honor This Black History Month in XR

February is Black History Month and it’s not too late to honor through the magic of XR thanks to these activations from ROSE, TIME and Meta, and Virbela.

Walk Through Black History With ROSE

As a Black-owned company, ROSE makes an effort every year to create an immersive and educational experience for Black History Month, and this year the company delivered yet again. This year’s AR experience, with “resistance” as the highlight, is titled Marching Forward.

The experience, which you can visit here on your smartphone, takes the form of a double row of AR statues. You walk down the aisle and tap the statues to learn more about their inspiration.

Marching Forward Black History Month AR experience by ROSE

“We really wanted to create balance within the experience with the solid bronze look of the statues and in turn, draw the users to explore the changing Black Lives Matter text on the ground,” explained ROSE Art Director Jourdan Johnson. “The text updates to display colorized images related to the moment to get a better understanding of what they are learning about.”

This involves physically moving down the aisle, which is a powerful experience but can be complicated for example in smaller spaces. If you need more room or have mobility issues, you can reposition the experience to make it easier.

The stories start with the roots of the Civil Rights Movement in the 1960s, moving up through the Black Panther Party, art and literature movements through the 1980s, and moving up into the current-day BLM movement. The story behind each statue is read by professional voice actress Joy Ofodu. You also have the option to read the information yourself.

Black History Month AR experience by ROSE Marching Forward

“From a podium or a canvas, your voice can be heard and can make a difference. That is an important message for everyone going through this experience,” said Johnson. “We can use the knowledge of the past and get inspired, particularly for those who are not Black, to support and amplify Black voices in our communities in a multitude of ways.”

Experience the Struggle With TIME and Meta

Meta teamed up with TIME to create MLK: The Time is Now, a free experience exploring how ongoing issues like housing, voting rights, and law enforcement practices remain real issues facing the Black community 60 years after Dr. Martin Luther King Jr.’s “I Have a Dream” speech. The experience works comfortably while sitting and employs hand tracking.

Black History Month VR experience MLK - Now is the Time

Hand tracking is often an intimate part of the experience, bringing users into the different vignettes presented in the experiences. For example, the second experience, putting you in the seat of a Black man in a car that has just been pulled over, only progresses when you take your hands off of the steering wheel, escalating the situation with the four police officers.

Black History Month VR experience - MLK - Now is the Time - car, police

The experience, available on Meta Quest, uses a combination of artistic and engaging virtual reality, moving voiceovers, recorded interviews with modern subjects, and archival footage and audio. Overall, the experience is a brief but powerful exploration of the fact that the Voting Rights Act did not bring complete equality.

This experience was not created specifically for Black History Month – it actually came out last month. But, if you’re looking for educational XR experiences to celebrate BHM, put this on your list. And, if you don’t get around to it in February, it isn’t going anywhere.

Step Into Virbela’s New and Improved Black History Library

For our final stop this Black History Month, we’re visiting Virbela. If you’ve celebrated Black History Month with ARPost in the past, you already know about Virbela’s Black History Library. It’s true, this isn’t the first time that the platform has hosted this initiative, but it is the first time since the platform got a major graphics update last spring.

Virbela black history library

The library is bigger, brighter, and better than ever in its new home. Inside, the library is divided into sections on musicians, authors, playwrights, programmers, and more. So, browse around or go straight to what interests you. The actual items in the library are links that take you to reading suggestions, music playlists, and other resources.

Virbela black history library book club

To find the library, enter the Virbela open campus. Then, click on the map icon in the upper right corner. At the top of the page, change the view from “Campus Map” to “World Map” and select the Black History Library from the menu on the right.

How Do You Honor Black History Month

Whether you’re walking through Black history with ROSE, putting your hands on it with TIME and Meta, or reading up on it with Virbela, we hope that you make the best of this Black History Month by diving into XR.

Honor This Black History Month in XR Read More »