echo arena

‘echo-vr’-online-play-is-back-with-the-help-of-this-unofficial-mod

‘Echo VR’ Online Play is Back with the Help of This Unofficial Mod

Meta shut down Echo VR, one of its best-performing VR games, in early August. At the time, it seemed like there was little hope for fans to ever play again, but now a modder has released an experimental project that brings unofficial online matches back to the zero-G sports game.

Created by David ‘Xenomega’ Pokora, the so-called ‘EchoRelay’ mod for the PC VR version of the game has brought back online services, which includes both Echo Arena and the game’s VR shooter variant, Echo Combat. Since it’s a PC mod, there’s no such solution for the Quest version of the game unfortunately.

The mod, which the creator calls a “proof-of-concept”, allows you to either run your own server or connect to other community servers. While Pokora states in the EchoRelay’s GitHub page that it’s “not intended to host unofficial services for the public,” the project is public and can be downloaded by anyone. Granted, you’ll need a copy of Echo VR on PC to begin with, which is no longer available via Meta’s PC Store.

Moreover, Pokora says the project won’t include continued support. “This project will never aim to go beyond the scope of personal educational research,” Pokora says, maintaining that there won’t be any further feature completion beyond what’s already available.

Still, while the GitHub page has been archived, enterprising modders can still fork the project and make changes there—something that Meta may or may not condone.

Check out the features below:

  • Extended Echo VR command-line arguments to launch the game:
    • As an offline client (no server)
    • As a dedicated game server
    • In windowed mode (no VR headset)
    • In headless mode, a console-based process with no graphics or audio
    • Use -noovr without -spectatorstream, allowing demo profiles with a VR headset or in windowed mode
  • Support for most standard in-game features:
    • Social Lobby
    • Echo Arena
    • Echo Combat
    • Local AI matches
    • Public or private match game types
    • NO Cooperative AI matches
    • Spectator and Game Admin (moderator) support
    • Support for different client flows (e.g. -lobbyid, which requests joining a specific lobby by UUID)
    • NO Partying-up with friends in a squad
    • NO Persisted armor changes/updates across game sessions
  • Support for basic server operator and administrator flows:
    • Kick users from game session
    • Ban accounts until a given date/time
    • Enforce allowed/denied clients through IP-based Access Control Lists.
    • Modify server-provided resources such as accounts, login settings, channel descriptions, etc.
    • Support for most network messages, e.g. profile fetches and updates, server resource fetching, matching, etc

‘Echo VR’ Online Play is Back with the Help of This Unofficial Mod Read More »

a-new-category-of-vr-game-is-slowly-emerging-right-before-our-eyes

A New Category of VR Game is Slowly Emerging Right Before Our Eyes

The much lauded Echo VR might no longer be with us, but one of its innovations is living on in a new wave of VR games.

Echo VR (and its single-player counterpart, Lone Echo) were among the first major VR games to build a game around a virtual movement system based entirely on the player’s arm movement. While most VR games used (and continue to use) thumbsticks to allow players to glide around on their feet, the Echo games actually gave players no control over their feet, and instead had them floating around exclusively in zero-G environments with only their hands to push and pull themselves around the game space.

Image courtesy Meta, Ready at Dawn

While other early VR games definitely contributed to the idea of arm-based movement rather than sliding thumbstick movement (shout-out to Lucid Trips ClimbeySprint Vector and many more), the Echo games did a lot of heavy lifting to popularize this novel locomotion concept.

And from there, the idea has grown and evolved.

Gorilla Tag (2021), whose creator specifically says he was inspired by Echo VR, has become one of VR’s most popular games, bringing its spin on arm-based locomotion to a much wider audience. With that exposure, more and more players are learning how this particular way of moving in VR can be fun, making them more likely to try games with similar mechanics.

Image courtesy Another Axiom

And this goes far beyond the smattering of Gorilla Tag clones you can find on Steam.

Nock (2022) went several steps further with a much faster type of sliding and gliding arm movement, while also weaving in bows and arrows, challenging players to both navigate and shoot with their hands in a continuous flow.

Space Ball (2023) took the Gorilla Tag movement and fused it with a Rocket League style game, letting players bound around the arena and launch themselves to dunk a huge ball into a hoop.

It’s not just multiplayer games either. Arm-based locomotion systems are popping up in single player adventures like Phantom Covert Ops (2020) which had a very literal take on arm-movement in VR—asking players to paddle themselves around in a covert kayak. It sounds silly on the surface, but there’s no doubt the game’s arm-based movement was both unique and successful.

Image courtesy nDreams

In 2023 alone we’ve seen more arm-based movement games like No More Rainbows, Toss!, and Outta Hand. If you peruse the reviews of these games, you find a common theme of advice from reviewers: ‘if you liked Gorilla Tag, check this out!’. Clearly the players enjoying these games want more like them, with the desired similarity being the use of arms for movement.

And there’s more to come. One of the most intriguing upcoming Quest titles, Underdogs, takes the concept in a different direction, where a player brawls it out in a mech using their arms to pull themselves around the arena.

And in a truly full-circle moment, the creators of Gorilla Tag (which were inspired by Echo VR) are building a spiritual successor to Echo VR. Currently codenamed ‘Project A2’, the game will revisit arm-based movement in zero-G in an effort to revive the very game that popularized arm-based movement to so many in the first place.

It’s apparent that VR developers and players alike are beginning to find that controlling your arms with… your arms, is much more engaging than controlling your legs with… a thumbstick. I have a feeling that this new wave of games built entirely around arm-based movement is here to stay. The question on my mind is if they will remain as their own genre within VR, or perhaps come to define the way movement works in most VR games.

A New Category of VR Game is Slowly Emerging Right Before Our Eyes Read More »

‘gorilla-tag’-creator-hints-at-‘echo-vr’-spiritual-successor-as-next-project

‘Gorilla Tag’ Creator Hints at ‘Echo VR’ Spiritual Successor as Next Project

Another Axiom, the indie studio behind wildly successful VR game Gorilla Tag, hinted that it’s now pursuing a project inspired by Echo VR.

Kerestell ‘LemmingVR’ Smith, the lead creator of Gorilla Tag, originally started working on the game thanks to his love of Echo VR, the zero-g sports game created by the Meta-owned studio Ready at Dawn.

Late last month though, Meta announced it will be shutting down Echo VR this summer as the team pursues other projects. As you’d imagine, this didn’t sit right with the small but dedicated playerbase, Smith included.

And Smith isn’t just any fan; he’s competed in and won several Echo VR competitions with his team ‘ec.lip.se’, making the loss of the game decidedly more personal.

In a recent tweet, Smith hinted that a new project is on the horizon which will be a zero-g sports game of sorts—undoubtedly a response to Meta pulling the plug on Echo VR.

we won’t let there be zero zero-g vr sports games

more news about our new project soon™

— LemmingVR (@LemmingVR) February 17, 2023

Another Axion hasn’t tipped their hats beyond Smith’s tweet, so we’ll just have to wait and see what’s in store from the creator of Quest’s most-rated game, which has surpassed even the Meta-owned rhythm game Beat Saber in the number of user reviews it’s garnered.

In fact, the game has been so successful it generated $26 million in revenue from in-app purchases. The gorilla-themed game of tag has also reported a staggering (for VR) peak monthly active user count of 2.3 million in December 2022, further stating that over 760,000 users played on Christmas Day.


Thanks to Sven Viking for pointing us to the news.

‘Gorilla Tag’ Creator Hints at ‘Echo VR’ Spiritual Successor as Next Project Read More »