discovery

sony,-ubisoft-scandals-prompt-calif.-ban-on-deceptive-sales-of-digital-goods

Sony, Ubisoft scandals prompt Calif. ban on deceptive sales of digital goods

No more now you see it, now you don’t —

New California law reminds us we don’t own games and movies.

Sony, Ubisoft scandals prompt Calif. ban on deceptive sales of digital goods

California recently became the first state to ban deceptive sales of so-called “disappearing media.”

On Tuesday, Governor Gavin Newsom signed AB 2426 into law, protecting consumers of digital goods like books, movies, and video games from being duped into purchasing content without realizing access was only granted through a temporary license.

Sponsored by Democratic assemblymember Jacqui Irwin, the law makes it illegal to “advertise or offer for sale a digital good to a purchaser with the terms buy, purchase, or any other term which a reasonable person would understand to confer an unrestricted ownership interest in the digital good, or alongside an option for a time-limited rental.”

Moving forward, sellers must clearly mark when a buyer is only receiving a license for—rather than making a purchase of—a digital good. Sellers must also clearly disclose that access to the digital good could be revoked if the seller no longer retains rights to license that good.

Perhaps most significantly, these disclosures cannot be buried in terms of service, but “shall be distinct and separate from any other terms and conditions of the transaction that the purchaser acknowledges or agrees to,” the law says.

An exception applies for goods that are advertised using “plain language” that states that “buying or purchasing the digital good is a license.” And there are also carve-outs for free goods and subscription services providing limited access based on a subscription’s duration. Additionally, it’s OK to advertise a digital good if access isn’t ever revoked, such as when users purchase a permanent download that can be accessed offline, regardless of a seller’s rights to license the content.

Ubisoft, Sony called out for consumer harms

In a press release earlier this month, Irwin noted that the law was drafted to “address the increasingly-common instance of consumers losing access to their digital media purchases through no fault of their own.”

She pointed to Ubisoft revoking licenses for purchases of its video game The Crew last April and Sony stirring backlash by threatening to yank access to Discovery TV shows last year as prominent examples of consumer harms.

Irwin noted that the US has been monitoring this problem since at least 2016, when the Department of Commerce’s Internet Policy Task Force published a white paper concluding that “consumers would benefit from more information on the nature of the transactions they enter into, including whether they are paying for access to content or for ownership of a copy, in order to instill greater confidence and enhance participation in the online marketplace.”

It took eight years for the first state lawmakers to follow through on the recommendation, Irwin said, noting that sellers are increasingly licensing content over selling goods and rarely offer refunds for “disappearing media.”

“As retailers continue to pivot away from selling physical media, the need for consumer protections on the purchase of digital media has become increasingly more important,” Irwin said. “AB 2426 will ensure the false and deceptive advertising from sellers of digital media incorrectly telling consumers they own their purchases becomes a thing of the past.”

In Irwin’s press release, University of Michigan law professor Aaron Perzanowski praised California for trailblazing with a law that clearly labels this practice as false advertising.

“Consumers around the world deserve to understand that when they spend money on digital movies, music, books, and games, those so-called ‘purchases’ can disappear without notice,” Perzanowski said. “There is still important work to do in securing consumers’ digital rights, but AB 2426 is a crucial step in the right direction.”

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Is accidentally stumbling across the unknown a key part of science?

That wasn’t what I was looking for —

A new book argues that our ignorance is so large, lucky discoveries are inevitable.

The First Combat of Gav and Talhand', Folio from a Shahnama (Book of Kings), ca. 1330–40, Attributed to Iran, probably Isfahan, Ink, opaque watercolor, gold, and silver on paper, Page: 8 1/16 x 5 1/4 in. (20.5 x 13.3 cm), Codices, Three battles between two Indian princes - half brothers contending for the throne - resulted in the invention of the game of chess, to explain the death of one of them to their grieving mother. The Persian word shah mat, or checkmate, indicating a position of no escape, describes the plight of Talhand at the end of the third battle. (Photo by: Sepia Times/Universal Images Group via Getty Images)

Enlarge / The First Combat of Gav and Talhand’, Folio from a Shahnama (Book of Kings), ca. 1330–40, Attributed to Iran, probably Isfahan, Ink, opaque watercolor, gold, and silver on paper, Page: 8 1/16 x 5 1/4 in. (20.5 x 13.3 cm), Codices, Three battles between two Indian princes – half brothers contending for the throne – resulted in the invention of the game of chess, to explain the death of one of them to their grieving mother. The Persian word shah mat, or checkmate, indicating a position of no escape, describes the plight of Talhand at the end of the third battle. (Photo by: Sepia Times/Universal Images Group via Getty Images)

The three princes of Sarandib—an ancient Persian name for Sri Lanka—get exiled by their father the king. They are good boys, but he wants them to experience the wider world and its peoples and be tested by them before they take over the kingdom. They meet a cameleer who has lost his camel and tell him they’ve seen it—though they have not—and prove it by describing three noteworthy characteristics of the animal: it is blind in one eye, it has a tooth missing, and it has a lame leg.

After some hijinks the camel is found, and the princes are correct. How could they have known? They used their keen observational skills to notice unusual things, and their wit to interpret those observations to reveal a truth that was not immediately apparent.

It is a very old tale, sometimes involving an elephant or a horse instead of a camel. But this is the version written by Amir Khusrau in Delhi in 1301 in his poem The Eight Tales of Paradise, and this is the version that one Christopher the Armenian clumsily translated into the Venetian novel The Three Princes of Serendip, published in 1557; a publication that, in a roundabout way, brought the word “serendipity” into the English language.

In no version of the story do the princes accidentally stumble across something important they were not looking for, or find something they were looking for but in a roundabout, unanticipated manner, or make a valuable discovery based on a false belief or misapprehension. Chance, luck, and accidents, happy or otherwise, play no role in their tale. Rather, the trio use their astute observations as fodder for their abductive reasoning. Their main talent is their ability to spot surprising, unexpected things and use their observations to formulate hypotheses and conjectures that then allow them to deduce the existence of something they’ve never before seen.

Defining serendipity

This is how Telmo Pievani, the first Italian chair of Philosophy of Biological Sciences at the University of Padua, eventually comes to define serendipity in his new book, Serendipity: the Unexpected in Science. It’s hardly a mind-bending or world-altering read, but it is a cute and engaging one, especially when his many stories of discovery veer into ruminations on the nature of inquiry and of science itself.

He starts with the above-mentioned romp through global literature, culminating in the joint coining and misunderstanding of the term as we know it today: in 1754, after reading the popular English translation entitled The Travels and Adventures of Three Princes of Serendip, the intellectual Horace Walpole described “Serendipity, a very expressive word,” as “discoveries, by accidents and sagacity, of things which they were not in quest of.”

Pievani knows a lot, but like a lot, about the history of science, and he puts it on display here. He quickly debunks all of the instances of alleged serendipity that are always trotted out: Fleming the microbiologist had been studying antibiotics and searching for a commercially viable one for years before his moldy plate led him to penicillin. Yes, Röntgen discovered X-rays by a fluke, but it was only because of the training he received in his studies of cathode rays that he recognized he was observing a new form of radiation. Plenty of people over the course of history splashed some volume of water out of the baths they were climbing into and watched apples fall, but only Archimedes—who had recently been tasked by his king to figure out if his crown was made entirely of gold—and Newton—polymathic inventor of calculus—leapt from these (probably apocryphal) mundane occurrences to their famous discoveries of density and gravity, respectively.

After dispensing with these tired old saws, Pievani then suggests some cases of potentially real—or strong, as he deems it—serendipity. George de Mestral’s inventing velcro after noticing burrs stuck to his pants while hiking in the Alps; he certainly wasn’t searching for anything, and he parlayed his observation into a useful technology. DuPont chemists’ developing nylon, Teflon, and Post-it notes while playing with polymers for assorted other purposes. Columbus “discovering” the Americas (for the fourth time) since he thought the Earth was about a third smaller than Eratosthenes of Cyrene had correctly calculated it to be almost two thousand years earlier, forgotten “due to memory loss and Eurocentric prejudices.”

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Discovery+ catches up to the competition with offline access

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