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dragon’s-dogma-2-is-gritty,-janky,-goofy,-tough,-and-lots-of-fun

Dragon’s Dogma 2 is gritty, janky, goofy, tough, and lots of fun

Review —

This epic RPG reminds us of Skyrim‘s ambitious jank, but with way better combat.

Player shooting down a griffon with circling beams of light.

Enlarge / One day I will own griffons in such spectacular fashion. But I’m currently carrying a too-heavy backpack and clipped through a hut wall.

With all due respect to the Capcom team, which poured itself into Dragon’s Dogma 2 and deserves praise, raises, and time off, let me get right to it: I love this game for how dumb it is.

I mean “dumb” in the way most heavy metal lyrics are dumb, but you find yourself rocking out nonetheless. Dumb like when you laugh uncontrollably at the sight of someone getting conked in the head and falling over backward. Dumb as in the silliest bits of Monty Python and the Holy Grail, just nowhere near as self-aware (unless, due to translation issues, this game actually is self-aware, then I apologize).

Dragon’s Dogma 2 (DD2) reminds me of playing another huge, dumb, enjoyable game: The Elder Scrolls V: Skyrim. Not the first time you play through it, though. I’m talking about the second or third run-through (or that 100-plus-hour save in which you refuse to finish the game), and your admiration of this huge, rich world gives way to utter ridiculousness. You one-shot dragons with your broken stealth-archer build, you put buckets on the heads of NPCs to rob them, and you marvel at how the most effective fast travel is horse tilting. You lunge into possibilities, choose chaos, and appreciate all the ways you can do so.

Rogue-ish fighter Peter looks on as The Arisen finds himself done in by his greatest foe yet: the awning on a small village hut, next to a rocky hill.

Rogue-ish fighter Peter looks on as The Arisen finds himself done in by his greatest foe yet: the awning on a small village hut, next to a rocky hill.

DD2 gives me those multifaceted Skyrim thrills and chuckles (and a friend confirmed Morrowind works here, too). One time, I had to reload the game because my character—the “Arisen,” savior of the continent, heralded throughout the land—got stuck between a stone hut and an angled hill behind it. Someday, he will challenge the world-conquering dragon, but today, he can’t turn sideways or climb three feet.

Sorry, what's that about recruit training, Phill? I'm having trouble hearing you over the deadly hand-to-hand combat.

Sorry, what’s that about recruit training, Phill? I’m having trouble hearing you over the deadly hand-to-hand combat.

Another time, a band of nearby goblins launched an attack against my squad and a band of nearby knights. The knights’ leader, midway through a lengthy, high-falutin dialogue dirge, just kept talking. Even when a goblin set one of his soldiers on fire less than two feet to his right, he kept yapping.

DD2 has a huge, rich, and varied world, full of systems that just barely fit together, regularly bashing into one another in ways that delight, annoy, and astound. But there is a solid, if quirky, game at its core that rewards exploration and experimentation. The plot, while overwrought with nobility and rebirth and destinies, is intriguing in its broad strokes but let down by the aforementioned dialogue.

The game has made me say, “This is so ridiculous” and “This is amazing” to myself in roughly equal amounts, and that feels like an achievement.

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‘Resident Evil 4’ VR Mode Coming to PSVR 2 in December, Launch Trailer Here

Set your calendar reminders, because Capcom announced today that the official VR mode for Resident Evil 4 (2023) remake is coming to PSVR 2 on December 8th.

In the new VR mode, you can tackle the game’s main story, which pits you against crazed villagers, huge creatures (some may say even Gigantic), and other epic boss battles. Yes, that means you’ll be able to upgrade and blast away with all of the weapons from the main story.

While the PSVR 2 mode will be free to players of the game, the studio also announced it’s putting out a free demo at launch, which lets you experience the start of the game as well as try out the shooting range so you can get a taste for how each weapon shoots in VR.

What’s more, the game’s VR implementation was done by the same development team behind the full-length VR experiences of Resident Evil 7 biohazard and Resident Evil Village—two extremely well-done VR modes in their own right.

And just to avoid confusion: the VR mode coming exclusively to PSVR 2 on December 8th however isn’t the same as the Quest-exclusive refresh of Resident Evil 4 (2021), which was remastered from the 2005 original by Armature Studio using new textures and including its own self-developed, VR-native controls.

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‘Resident Evil 4’ Remake VR Mode Gets First Gameplay Trailer

During PlayStation’s gaming showcase today, the company showed off some new footage of the official PSVR 2 mode of Resident Evil 4 (2023) remake.

There’s no news on when to expect the game’s VR mode, which has been previously confirmed to arrive as a free DLC upgrade.

Just as we expected with the inclusion of PSVR 2’s more advanced motion controllers, in a PS blogpost the creators say you’ll be able to swing around the game’s iconic knife and wield Leon’s powerful and varied arsenal with an immersive and authentic feel.

Resident Evil 4’s VR mode is still in development, the studio says, so we’ll be waiting on more info and official release date.

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‘Resident Evil 4’ PSVR 2 Mode is Coming as Free DLC, Now in Development

Resident Evil 4 is getting a remake for PS5 soon, and although Capcom didn’t state it was bringing full PSVR 2 support when it was announced back in June, the developer now says its VR mode is in the works right now, and it will be offered as free DLC to the flatscreen game on PS5.

Update (February 22, 2023): The Japanese language Capcom Twitter announced that the Resident Evil 4 remake team has now started development on its PSVR 2 mode.

It’s not clear when it will launch, however the studio further confirmed that the “VR mode,” which presumably means we’ll be playing the full game on PSVR 2, will be a free DLC to the flatscreen game on PS5. This comes as contrast to the announcement in June of “VR content,” which left some room for doubt. The original article follows below:

Original Article (June 3rd, 2022): It’s a marked departure from the full-throated PSVR support announcement for Resident Evil 7 Biohazard when it was first unveiled at E3 2016, which lets you play the game start to finish in VR.

This makes it a bit unclear as to what “PSVR 2 content” really means, as it could either suggest full support, or ‘experience-style’ bonus material, which would frankly be a bit of a letdown.

Image courtesy Capcom

After all, Resident Evil 4 is already playable in VR via Meta Quest 2, although there are some key differences to note. The version for Quest 2 wasn’t a remake as such, but rather an uprezzed port of the original game, while the PS5 version is slated to be a ground-up remake ostensibly in the same vein of Final Fantasy VII Remake (2020). 

It seems dubious that all the VR-specific work Armature Studio put into the Quest 2 version will necessarily translate since we’re essentially dealing with an entirely different point of departure in terms of development. What’s more, Capcom had no issue announcing that Resident Evil Village is coming to PSVR 2 with full motion controls.

This could point to two likely scenarios: Capcom is playing coy and will announce that its “PSVR 2 content” allows you to play the full game, either at launch or at some point afterwards, or we’re really actually just getting a PSVR 2 flavored experience. Either way, we’re hoping to find out before the game’s March 24th, 2023 launch date.

Check out the game’s PS5 announcement trailer below:

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‘Resident Evil Village’ VR Mode Coming to PSVR 2 on Launch Day as Free DLC

Resident Evil Village (2021) is getting its hotly anticipated VR mode on PS5 to coincide with the launch of PlayStation VR2, coming as a free DLC for anyone with the game.

Like PSVR 2, Resident Evil Village’s release is slated for launch on February 22nd, 2023, which includes the entirety of its main story in VR.

Here’s what CAPCOM producer Kanda Tsuyoshi has to say about it in a recent PS blogpost:

“Making full use of the PlayStation VR2, you’ll be wholly immersed when playing Resident Evil Village with this DLC. Visually, the vivid graphics of the 4K HDR display (2000×2040 per eye) and eye tracking produces a heightened perception of reality as if everything you see is actually there. 3D audio enhances the realism with audio from every angle, and your sense of touch is enhanced via the PlayStation VR2 Sense controllers. With one controller in each hand, you can feel the vibration, recoil, and resistance as you interact with objects in the world and fire weapons.”

When we went hands-on with Village back in September, we noted it was not only one of the best-looking games on PS5 to date, but probably one of the best in VR, offering up unprecedented levels of detail that are approaching Half-Life: Alyx territory.

Here’s what Road to VR’s Ben Lang thought of Resident Evil Village’s visual detail on PSVR 2:

In the non-VR version of the game it’s all quite beautiful but most players aren’t going to stop to really breathe it in. In VR, I felt like I couldn’t stop but soak up the tiny details in the environment, even when they have nothing to do with actually advancing the game. Frankly, the space is so richly detailed and interesting to look at that if you removed all the ‘game’ parts of the experience to just let people explore the castle, it would easily stand on its own as an excellent museum-type VR experience.

Check out the hands-on piece linked above for more about Resident Evil Village, including our thoughts on how the characters feel in VR: the imposing Lady Dimitrescu—aka giant vampire lady—and her three daughters.

We’re also waiting on news for what sort of “VR content” to expect with the Resident Evil 4 remake for PS5, which releases on March 24th, 2023.

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