atari

of-course-atari’s-new-handheld-includes-a-trackball,-spinner,-and-numpad

Of course Atari’s new handheld includes a trackball, spinner, and numpad

The $50 GameStation Gamepad. My Arcade

This year, My Arcade seems ready to go all in on the Atari GameStation branding. Beyond the GameStation Go, the company announced a $50 wireless GameStation Gamepad, a $70 GameStation Arcade Stick, and a $250 GameStation Mega tabletop arcade cabinet (with a 10.1-inch display). All four GameStation products feature a trackball, spinner, and number pad for maximum control authenticity, as well as helpful accent lighting that highlights which controls are active on a per-game basis—handy for younger gamers who might be overwhelmed by all the different control options.

In a hands-on video from CES, YouTuber GenXGrownUp shows off a preliminary GameStation Go game list, including the usual mix of well over 100 Atari 2600/5200/7800 and classic Atari arcade games you might expect from this kind of retro product (though it’s almost criminal not to see Marble Madness listed among the trackball-supported games). And despite the Atari name, the game selection on hand also includes many licensed NES and Super NES era titles from Jaleco: Bases Loaded, modern retro-styled titles from Piko Interactive, themed virtual pinball tables from Atari’s Balls of Steel line, and even Namco’s Pac-Man (why not?).

Atari’s modernized Centipede Recharged is also included in the game lineup, and GenXGrownUp reports that more Recharged games will be included with downloadable firmware updates after launch (which he says is “more than six months away”). Players will also seemingly be able to update the firmware through an SD card slot atop the GameStation Go, though it’s unclear whether you’ll be able to load your own ROMs in the same way (at least officially).

Despite including a numpad like the Intellivision controller, the GameStation Go doesn’t currently include any games from Atari’s recently purchased Intellivision library. But GenXGrownUp says including those titles—alongside Atari Lynx and Jaguar games—is not “off the table yet” for the final release.

We can only hope that the Gamestation line will show a pent-up demand for these esoteric retro control options, leading to similar modular options for the Nintendo Switch or its coming successor. How about it, Nintendo?

Of course Atari’s new handheld includes a trackball, spinner, and numpad Read More »

the-atari-7800+-is-a-no-frills-glimpse-into-a-forgotten-gaming-era

The Atari 7800+ is a no-frills glimpse into a forgotten gaming era


Awkward controls and a lack of features make a device for Atari completists only.

Shiny and chrome? In this economy? Credit: Kyle Orland

Like a lot of children of the ’80s, my early gaming nostalgia has a huge hole where the Atari 7800 might have lived. While practically everyone I knew had an NES during my childhood—and a few uncles and friends’ older siblings even had an Atari 2600 gathering dust in their dens—I was only vaguely aware of the 7800, Atari’s backward compatible, late ’80s attempt to maintain relevance in the quickly changing console market.

Absent that kind of nostalgia, the Atari 7800+ comes across as a real oddity. Fiddling with the system’s extremely cumbersome controllers and pixelated, arcade-port-heavy software library from a modern perspective is like peering into a fallen alternate universe, one where Nintendo wasn’t able to swoop in and revive a flailing Western home video game industry with the NES.

Even for those with fond memories of Atari 7800-filled childhoods, I’m not sure that this bare-bones package justifies its $130 price. There are many more full-featured ways to get your retro gaming fix, even for those still invested in the tail end of Atari’s dead-end branch of the gaming console’s evolutionary tree.

7800HD

Much like last year’s Atari 2600+, the 7800+ shell is a slightly slimmed-down version of Atari’s nostalgic hardware design. This time, Atari took design inspiration from the rainbow-adorned European version of the 7800 console (which released a year later), rather than the bulkier, less colorful US release.

A reverse angle showing how 7800 cartridges stick out with the art facing away from the front. Kyle Orland

The 7800+ plays any of the 58 officially licensed Atari 7800 cartridges released decades ago, as well as the dozens of homebrew cartridges released by coders in more recent years (some of which are now being sold for $30 each by the modern Atari corporation itself; more on those later). The data on those cartridges is run via the open source ProSystem emulator, which seems more than up to the job of re-creating the relatively ancient 7800 tech without any apparent slowdown, input lag, or graphical inconsistencies. The 15 to 30 seconds of loading time when you first plug in a new cartridge is more than a bit annoying, though.

The HDMI output from the 7800+ is the updated console’s main selling point, if anything is. The sharp, upscaled images work best on games with lots of horizontal and/or vertical lines and bright, single-colored sprites. But blowing up decades-old low-resolution graphics can also hurt the visual appeal of games designed to take advantage of the smoother edges and blended color gradients inherent to older cathode ray tube TVs.

Atari’s new console doesn’t offer the kind of scanline emulation or graphical filters that can help recreate that CRT glow in countless other emulation solutions (though a hardware switch does let you extend the standard 4:3 graphics to a sickeningly stretched-out 16:9). That means many of the sprites in games like Food Fight and Fatal Run end up looking like blocky riots of color when blown up to HD resolutions on the 7800+.

Beyond graphics, the 7800+ also doesn’t offer any modern emulation conveniences like save states, fast-forward and rewind, slow-mo, controller customization, or high-score tracking across sessions. Authenticity seems to have taken precedence over modern conveniences here.

Much like the original Atari 7800, the 7800+ is also backward-compatible with older Atari 2600 cartridges and controllers (re-created through the able Stella emulator). That’s a nice touch but also a little galling for anyone who already invested money in last year’s Atari 2600+, which the company is still selling for roughly the same price as the 7800+. Aside from the nostalgic styling of the box itself, we can’t see any reason why the less-capable 2600+ still needs to exist at all at this point.

A mess of a controller

In the US, the original Atari 7800 came with an oddly designed “ProLine” joystick featuring two buttons on either side of the base, designed to be hit with the thumb and index finger of your off hand. For the 7800+, Atari instead went with a controller modeled after the CX78 joypad released with the European version of the console.

This pad represents an odd inflection point in video game history, with a hard plastic thumbstick sticking out above a standard eight-way D-pad. Years before analog thumbsticks would become a console standard, this thumbstick feels incredibly fiddly for the console’s completely digital directional inputs. In a game like Asteroid Deluxe, for instance, I found turning to the right or left frequently led to thrusting forward with an accidental “up” push as well.

The CX78 pad was also the first packaged Atari controller with two face buttons, a la the familiar NES controller. Unfortunately, those buttons are spaced just far enough apart to make it extremely awkward to hit both at once using a single thumb, which is practically required in newer titles like Bentley Bear’s Crystal Quest. The whole thing seems designed for placing the controller in front of you and hitting the buttons with two separate fingers, which I found less than convenient.

The Atari 7800+ does feature two standard Atari console plugs in the front, making it compatible with pretty much all classic and revamped Atari controllers (and, oddly enough, Sega Genesis pads). Be wary, though; if a 7800 game requires two buttons, a lot of single-button Atari control options will prove insufficient.

The CX78+’s included wireless receivers (which plug into those controller ports) mean you don’t have to run any long cables from the system to your couch while playing the Atari 7800+. But a few important controls like pause and reset are stuck on the console itself—just as they were on the original Atari 7800—meaning you’ll probably want to have the system nearby anyway. It would have been nice to have additional buttons for these options on the controller itself, even if that would have diminished the authenticity of the controllers.

There are better versions of these games

The VIP package Atari sent me, along with a selection of cartridges. Credit: Kyle Orland

Since I’ve never owned an Atari 7800 cartridge, Atari sent me eight titles from its current line of retro cartridges to test alongside the updated hardware. This included a mix of original titles released in the ’80s and “homebrew elevation” cartridges that the company says are now “getting a well-deserved official Atari release.”

The titles I had to test were definitely a step up from the few dozen Atari 2600 games that I’ve accumulated and grown to tolerate over the years. A game like Asteroids Deluxe on the 7800 doesn’t quite match the vector graphics of the arcade original, but it comes a lot closer than the odd, colorful blobs of Asteroids on the 2600. The same goes for Frenzy on the 7800, which is a big step up from Berzerk on the 2600.

Still, I couldn’t help but feel that these arcade ports are better experienced these days on one of the many MAME-based or FPGA-based emulation boxes that can do justice to the original quarter munchers. And the more original titles I’ve sampled mostly ended up feeling like pale shadows of the NES games I knew and loved.

The new Bentley Bear’s Crystal Quest (which is included with the 7800+ package) comes across as an oversimplified knock-off of Adventure Island, for instance. And the rough vehicular combat of Fatal Run is much less engaging than the NES port of Atari’s own similar but superior Roadblasters arcade cabinet. The one exception to this rule that I found was Ninja Golf, a wacky, original mix of decent golfing and engaging run-and-punch combat.

Of course, I’m not really the target audience here. The ideal Atari 7800+ buyer is someone who still has nostalgic memories of the Atari 7800 games they played as a child and has held onto at least a few of them (and/or bought more modern homebrew cartridges) in the intervening decades.

If those retro gamers want an authentic but no-frills box that will upscale those cartridges for an HDTV, the Atari 7800+ will do the job and look cute on your mantel while it does. But any number of emulation solutions will probably do the job just as well and with more features to boot.

Photo of Kyle Orland

Kyle Orland has been the Senior Gaming Editor at Ars Technica since 2012, writing primarily about the business, tech, and culture behind video games. He has journalism and computer science degrees from University of Maryland. He once wrote a whole book about Minesweeper.

The Atari 7800+ is a no-frills glimpse into a forgotten gaming era Read More »

why-i-hope-the-atari-400-mini-will-bring-respect-to-atari’s-most-underrated-platform

Why I hope the Atari 400 Mini will bring respect to Atari’s most underrated platform

Have you played Atari today? —

Can USB, HDMI, and built-in games raise awareness for a platform overshadowed by the C64?

Retro Games' THE400 Mini console.

Enlarge / Retro Games’ THE400 Mini console.

Retro Games / Benj Edwards

Last week, UK-based Retro Games, Ltd. announced a mini console version of the Atari 400 home computer, first released in 1979. It’s called “THE400 Mini,” and it includes HDMI video output, 25 built-in games, a USB version of Atari’s famous joystick, and it retails for $120. But this release means something more to me personally because my first computer was an Atari 400—and as any other Atari 8-bit computer fan can tell you, the platform often doesn’t get the respect it should. This will be the first time Atari’s 8-bit computer line has received a major retro-remake release.

My Atari 400 story goes a little something like this. Around the time I was born in 1981, my dad bought my older brother (then 5 years old) an Atari 400 so he could play games and learn to program. My brother almost immediately found its flat membrane keyboard frustrating and the Atari 410 cassette drive too slow, so my dad ordered an Atari 800 and an Atari 810 disk drive instead. This began our family’s golden age of Atari 800 gaming, which I’ve written about elsewhere.

I’ve often said if a modern game designer wants to learn how to make games, just dive into the Atari 400/800 game library. There are some priceless gems there you can’t find anywhere else, plus others that play best on the platform. OK, I’ll name a few: The Seven Cities of Gold, Archon, M.U.L.E., Wizard of Wor, Salmon Run, Star Raiders, The Halley Project, and so much more.

A photo of Benj Edwards' family Atari 800 and Atari 400 in his brother's room, Christmas 1985.

Enlarge / A photo of Benj Edwards’ family Atari 800 and Atari 400 in his brother’s room, Christmas 1985.

Even with the new 800, it seems that my dad must have kept the original Atari 400, because by the time I grew up more and wanted “my own computer” in the late 1980s, he gave me the Atari 400. The 800 was still my brother’s baby and typically remained in his bedroom. When I wasn’t playing more complex games like M.U.L.E. and Archon on the 800 with my brother, I hooked up the 400 to a small black-and-white TV set in my room and mostly played Galaxian, Pac-Man, and Donkey Kong on a cartridge. Not long after, I got an Apple II Plus and learned BASIC on that, but the Atari 400 always got pride of place in my growing computer collection.

A snippet from a 1988 to-do list written by Benj Edwards' dad that says

Enlarge / A snippet from a 1988 to-do list written by Benj Edwards’ dad that says “Get TV/monitor for Benj’s Atari 400 computer,” completed 4/14/88.

But enough about me. Let’s talk about the new Atari 400 Mini. I haven’t used it myself yet, so all we have to go on is the information provided by the company—and the company’s reputation. Retro Games has previously released full-sized remakes of the Commodore VIC-20 and the Commodore 64, and mini consoles of the Amiga 500 and the Commodore 64. In 2020, Engadget gave the company’s “THE64 Mini” mixed reviews, praising its looks but complaining about its joystick and poor game selection. We’ll admit preconceived bias and hope the 400 Mini fares much better. Even if the joystick ends up a dud, Retro Games says you can provide your own USB stick or controller.

I also hope THE400 does well because Atari 8-bit fans have a tough time with group identity in the span of retro tech history. Few Americans aside from Atari 400/800 owners have heard of the platform (though the platform did very well in Eastern Europe). The Atari 8-bit series didn’t sell nearly as well as competitors like the Commodore 64 in the US (although Sean Lennon had an Atari 400 as a kid—cool trivia).

And even though the Atari 400/800 series provided the template for Commodore to imitate with the VIC-20 and C64, Commodore undercut Atari in price with cheaper parts, which contributed to Atari’s crash in 1983 and drove Texas Instruments out of the home computer business. More recently, the Commodore 64 has had several retro re-releases since the Commodore 64 Direct-to-TV in 2004. The Atari 400/800 platform has had none until now.

Why I hope the Atari 400 Mini will bring respect to Atari’s most underrated platform Read More »

atari-partners-with-‘pixel-ripped’-studio-to-bring-‘1978’-sequel-to-vr-this-summer,-trailer-here

ATARI Partners with ‘Pixel Ripped’ Studio to Bring ‘1978’ Sequel to VR This Summer, Trailer Here

ARVORE, the studio behind the Pixel Ripped game series, announced it’s releasing a sequel this summer called Pixel Ripped 1978, which aims to take us back for another immersive trip down memory lane.

To bring the latest entry in the Pixel Ripped franchise to life, the Sao Paolo, Brazil-based Arvore has struck a major branding partnership with iconic gaming house ATARI.

In the trailer, you’ll see an Atari 2600 and a number of games, such as Crystal Castles (1983), Fast Freddie (1982), and Yars Revenge (1982).

While not the most influential titles to grace the console over its 15-year lifespan (1977-1992), the partnership is essentially allowing the studio to dispense with the ‘Pretendo’ and ‘GearKid’ soundalike consoles and near-beer versions of classic games, offering up a more direct homage to late ’70s and early ’80s gaming.

Here’s how Arvore and ATARI describe Pixel Ripped 1978:

Dot must join forces with “Bug,” the quirky visionary who developed the original Pixel Ripped series. Help Dot maneuver through multidimensional challenges to protect Bug’s childhood memories from the evil Cyblin Lord, a villain able to break through the screen and invade the real world. In the game.  The setting? The intense burst of creativity that vibrated through the San Jose suburbs in the late 70s and early 80s. Feel the mighty effects of how the Pixel Stone alters reality itself!

The franchise’s titles are standalone experiences, which also includes Pixel Ripped 1989 (2018) and Pixel Ripped 1995 (2020). 

Atari CEO Wade Rosen says Pixel Ripped 1978 is also aimed at “fans of Pixel Ripped and […] the broader Atari community.”

Pixel Ripped 1978 is slated to launch on PC, PSVR 2, Meta Quest 2, and PlayStation 5 at some point this summer.

ATARI Partners with ‘Pixel Ripped’ Studio to Bring ‘1978’ Sequel to VR This Summer, Trailer Here Read More »