assisted reality

assisted-reality:-the-other-ar

Assisted Reality: The Other AR

“AR” stands for “augmented reality,” right? Almost always. However, there is another “AR” – assisted reality. The term is almost exclusively used in industry applications, and it isn’t necessarily mutually exclusive of augmented reality. There are usually some subtle differences.

Isn’t Augmented Reality Tricky Enough?

“AR” can already be confusing, particularly given its proximity to “mixed reality.” When ARPost describes something as “mixed reality” it means that digital elements and physical objects and environments can interact with one another.

This includes hand tracking beyond simple menus. If you’re able to pick something up, for example, that counts as mixed reality. In augmented reality, you might be able to do something like position an object on a table, or see a character in your environment, but you can’t realistically interact with them and they can’t realistically interact with anything else.

So, What Is “Assisted Reality?”

Assisted reality involves having a hands-free, heads-up digital display that doesn’t interact with the environment or the environment’s occupants. It might recognize the environment to do things like generate heatmaps, or incorporate data from a digital twin, but the priority is information rather than interaction.

The camera on the outside of an assisted reality device might show the frontline worker’s view to a remote expert. It might also identify information on packaging like barcodes to instruct the frontline worker how to execute an action or where to bring a package. This kind of use case is sometimes called “data snacking” – it provides just enough information exactly when needed.

Sometimes, assisted reality isn’t even that interactive. It might be used to do things like support remote instruction by enabling video calls or displaying workflows.

Part of the objective of these devices is arguably to avoid interaction with digital elements and with the device itself. As it is used in enterprise, wearers often need their hands for completing tasks rather than work an AR device or even gesture with one.

These less technologically ambitious use cases also require a lot less compute power and a significantly smaller display. This means that they can occupy a much smaller form factor than augmented reality or mixed reality glasses. This makes them lighter, more durable, easier to integrate into personal protective equipment, and easier to power for a full shift.

Where It Gets Tricky

One of the most popular uses for augmented reality, both in industry and in current consumer applications, are virtual screens. In consumer applications, these are usually media viewers for doing things like watching videos or even playing games.

However, in enterprise applications, virtual screens might be used for expanding a virtual desktop by displaying email, text documents, and other productivity tools. This is arguably an assisted reality rather than an augmented reality use case because the digital elements are working over the physical environment rather than working with it or in it.

In fact, some people in augmented reality refer to these devices as “viewers” rather than “augmented reality glasses.” This isn’t necessarily fair, as while some devices are primarily used as “viewers,” they also have augmented reality applications and interactions – Nreal Air (review) being a prime example. Still, virtually all assisted reality devices are largely “viewers.”

Nreal Air - Hands-on Review - Jon
Jon wearing Nreal Air

Words, Words, Words

All of these terms can feel overwhelming, particularly when the lines between one definition and another aren’t always straight and clear. However, emerging technology has emerging use cases and naturally has an emerging vocabulary. Terms like “assisted reality” might not always be with us, but they can help us stay on the same page in these early days.

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realwear-announces-navigator-520-assisted-reality-enterprise-headset

RealWear Announces Navigator 520 Assisted Reality Enterprise Headset

RealWear’s Navigator series of enterprise “assisted reality” headsets just got bigger. The company recently announced the Navigator 520, an updated version of the series flagship model released just over a year ago.

Improvements Due to New “HyperDisplay”

The RealWear Navigator 500 launched in December of 2021 and it does what it was designed for well. But, in XR, doing something well is seldom used as an excuse not to improve. As a result, you have to look pretty closely to notice the differences between the 500 and the recently announced 520. At least, looking at it from the outside.

Looking at side-by-side product images, you can notice that the Navigator 520 has improved eye relief – that is to say, that the screen is farther from the wearer’s eye. In industry settings, this means that users can see more of their surroundings while still getting what they need on the display. It also improves eye comfort, which is important in a device designed for all-day wear.

RealWear Navigator 500 vs Navigator 520

Of course, RealWear didn’t just move the same display and called it a new product. The company was able to improve eye relief by improving the display itself. The Navigator 520 features the company’s new HyperDisplay technology integrating a larger eye box and a higher-definition screen with brighter colors.

“With the launch of RealWear Navigator 520 we’ve continued to put ourselves in the shoes of a modern frontline professional who wants to stay connected and empowered,” RealWear Chief Product Officer Rama Oruganti said in a release. “This product brings together a year of major improvements and innovations on the RealWear platform.”

Navigator 520

The hardware similarities are a benefit to the Navigator 520, as the modular device is compatible with a number of components and accessories already developed for the Navigator 500, including the voice-operated thermal camera announced by the company in November 2022.

Is Upgrading to the Navigator 520 Worth It?

Whenever an updated version of a standby comes out, there are two natural responses: excitement and skepticism. Is it worth updating to the 520 if you already use the 500? Is the 520 worth the extra money while the 500 is still available for less?

There are demos that simulate the 520’s resolution difference behind the HyperDisplay link above so you can get an idea of the display changes. It’s also worth asking whether your particular use case would benefit from improved eye relief. Are long shifts and situational awareness pain points in your particular situation?

It’s also worth remembering that given the cross-compatibility between the two devices, upgrading from the 500 to the 520 doesn’t necessarily mean that you have to replace any modules, accessories, and mounts that you may already be using.

RealWear Navigator 520 worker

What is the cost difference? The Navigator 500 is $2,500 and the Navigator 520 is $2,700. If you’re looking at getting started with RealWear, the difference may be negligible given all of the improvements of the newer model.

If you already have a fleet of 500s, replacing them all could be rough. However, replacing 500s with 520s as needed might be the way to go given component compatibility. And, after all, one year seems to be becoming the standard XR product cycle these days. RealWear headsets are built to last, but that doesn’t mean that the specs were never going to go out of date.

Options for Improvement

RealWear is keeping up with the trend in XR wearables these days, namely releasing new devices while the previous generation still has a shelf-life. While this can be frustrating when it means replacing whole fleets of units, the Navigator 520 in RealWear’s product structure provides flexibility for users at different stages of device deployment.

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