AR Optics

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ZEISS Takes Majority Stake in AR/VR Optics Creator Tooz Technologies

ZEISS, the German optical systems manufacturer, announced it’s acquired majority share of the joint venture Tooz Technologies, an AR/VR optics creator founded by Zeiss and Deutsche Telekom in 2018.

Zeiss and Deutsche Telekom previously had an even 50% stake in Tooz, which has functioned as a sort of AR optics skunkworks for the companies. Zeiss is now sole owner of the startup.

Zeiss says Tooz will continue to exist independently as it focuses on serial production and visual correction in its imaging systems, further calling Tooz its “AR/VR competence center.”

Image courtesy Tooz Technologies, ZEISS Group

Today, Tooz principally creates smart lenses that integrate curved, reflective waveguides and “invisible” combiners that can also be sandwiched into a vision correction layer.

“In the future, tooz will also equip optical systems from other manufacturers of AR/VR optics with prescription lenses to place products with an integrated prescription on the global markets,” the company say in a press statement.

“tooz covers specific competencies and technologies for design, engineering and manufacturing processes, which complement the existing capabilities at ZEISS quite well,” says Gerrit Schulte, Head of Zeiss Ventures. “tooz will benefit in particular from production and process know-how and the significant experience in the approval of medical optics, and is slated to be better positioned on the international market in the future.”

While Zeiss isn’t a household name is VR or AR headsets, the Oberkochen, Germany-based company has produced a number of head-mounted devices in the past, including its Zeiss VR One Plus created in the vein of Samsung Gear VR and Carl Zeiss Cinemizer multimedia glasses. Zeiss also creates aftermarket VR prescription lenses, sold through VR Optician.

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A Failed XR Startup is Back With Compact Optics That Switch Instantly Between AR & VR

AntVR, an early VR startup which struggled with several XR headset projects that ultimately didn’t find traction, has reemerged with novel optics which can instantly transition between AR and VR modes.

Founded in 2014, AntVR is the China-based VR startup originally behind an early crowdfunding campaign for a PC VR headset (which didn’t ultimately catch on) and a more recent crowdfunding campaign for an AR headset which wound up tanking the company after failing to raise enough money to get the headset out the door. The company claims it has since drastically shrunk its staff and picked up some R&D work which earned enough money to refund backers of its failed AR headset.

And now the company is back with something that’s actually quite interesting. At CES 2023, AntVR was showing off its ‘mixed waveguide AR optics’, which uses a novel approach to keep a slim profile, while at the same time including a dimming feature to instantly switch between see-through AR and full VR modes. Although the company demonstrated their tech working in a pair of glasses frames, AntVR doesn’t plan to manufacture its own headset this time around, but instead is hoping another company will license the optical design and integrate it into their own headset.

AntVR was showing three different sizes of its optics, a 6mm thick version with a claimed 56° field-of-view, a 9mm thick version with an 85° field-of-view, and a 10.5mm thick version with a 120° field-of-view.

AntVR’s 120° field-of-view prototype | Photo by Road to VR

Naturally, the most visually immersive among them (the 120° FoV) was the most interesting to me, and it also stands apart from the other two because it uses two displays per-eye (or you might call it two halves of a display, per-eye). Near as I can tell, this is how it works:

Diagram by Road to VR

There’s essentially half of a display above the eye, and half of a display below. Both images are guided through the lens, then fused to form a single image as the light heads toward the eye. It’s a neat approach because it means the width of the whole display pipeline can essentially be cut in half, which is how these optics manage to stay relatively thin while providing a wide field-of-view. Granted, at 10.5mm, these are definitely still thicker than glasses lenses (which other companies have achieved), but certainly more compact than many birdbath optics that we see with top-mounted displays.

And the AntVR optics have another little trick up their sleeve: an instant dimming function which allows you to switch between transparent AR and full VR at the press of a button.

While the dimming didn’t cut out 100% of the incoming light, it was definitely up there at maybe 90%, which provided an effective backdrop to focus on the virtual content in front of you without being distracted at what’s on the other side of the glasses.

This kind of dimming isn’t new (almost certainly achieved with LCD), but it ‘s interesting to see it in action and imagine the possibilities of a future headset that might include this instant switching functionality.

The AntVR prototypes were rather crude, and there’s a lot of questions left to be answered before knowing if they’d be truly practical in a headset; things like maximum transparency, distortion of the real world, color-reproduction, power consumption, cost, if they can be canted, and how much of a seam between the two images will be apparent in real-world use (the demos at CES were mounted in place, so there was no head-tracking to test with). And frankly, one serious potential challenge with this setup is how much it may distort the user’s eyes when see by outsiders—nobody wants to walk around with that ‘coke bottle glasses’ look.

Still, the compact form-factor spurred by the half-and-half display layout, and the combination of instant opacity switching makes these quite interesting and something I’ll be keeping my eye on.

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Meta Acquires 3D Lens Printing Firm Luxexcel to Bolster Future AR Glasses

Meta has acquired the Belgian-Dutch company Luxexcel, a 3D printing firm creating complex glass lenses for use in AR optics.

As first reported by Belgian newspaper De Tijd (Dutch), the Turnhout, Belgium-based company was quietly acquired by Facebook parent Meta in an ostensible bid to bolster the development of its in-development AR glasses.

Details of the acquisition are still under wraps, however confirmation by Meta was obtained by English language publication The Brussels Times.

“We are delighted that the Luxexcel team has joined Meta. This extends the partnership between the two companies,” Meta says.

Founded in 2009, Luxexcel first focused on 3D printing lenses for automotive, industrial optics, and the aerospace industry. Over the years Luxexcel shifted to using its 3D printing tech to create prescription lenses for the eyewear market.

In 2020, the company made its first entry into the smart eyewear market by combining 3D printed prescription lenses with the integration of technology. One year later, Luxexcel partnered with UK-based waveguide company WaveOptics, which has since been acquired by Snapchat parent Snap.

Meta’s interest in Luxexcel undoubtedly stems from its ability to print complex optics for both smart glasses and AR headsets; Meta’s Project Aria is rumored to house Luxexcel-built lenses. Project Aria is a sensor-rich pair of glasses which the company created to train its AR perception systems, as well as asses public perception of the technology.

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