AR glasses

digilens-announces-argo-–-its-first-mass-market-product

DigiLens Announces ARGO – Its First Mass Market Product

DigiLens has been making groundbreaking components for a while now. And, last spring, the company released a developers kit – the Design v1. The company has now announced its first made-to-ship product, the ARGO.

A Look at the ARGO

DigiLens is calling ARGO “the future of wearable computing” and “the first purpose-built stand-alone AR/XR device designed for enterprise and industrial-lite workers.” That is to say that the device features a 3D-compatible binocular display, inside-out tracking, and numerous other features that have not widely made their way into the enterprise world in a usable form factor.

ARGO AR glasses by DigiLens

“ARGO will open up the next generation of mobile computing and voice and be the first true AR device to be deployed at mass scale,” DigiLens CEO, Chris Pickett, said in a release shared with ARPost. “By helping people connect and collaborate in the real – not merely virtual – world, ARGO will deliver productivity gains across sectors and improve people’s lives.”

Naturally, ARGO is built around DigiLens crystal waveguide technology resulting in an outdoor-bright display with minimal eye glow and a compact footprint. The glasses also run on a Qualcomm Snapdragon XR2 chip.

Dual tracking cameras allow the device’s spatial computing while a 48 MP camera allows for capturing records of the real world through photography and live or recording video. One antenna on either temple of the glasses ensure uninterrupted connectivity through Wi-Fi and Bluetooth.

Voice commands can be picked up even in loud environments thanks to five microphones. The glasses also work via gaze control and a simple but durable wheel and push-button input in the frames themselves.

The DigiLens Operating System

The glasses aren’t just a hardware offering. They also come with “DigiOS” – a collection of optimized APIs built around open-source Android 12.

“You can have the best hardware in the world, hardware is still an adoption barrier, but software is where the magic happens,” DigiLens VP and GM of Product, Nima Shams, said in a phone interview with ARPost. “We almost wanted the system to be smarter than the user and present them with information.”

While not all of those aspirations made it into the current iteration of DigiOS, the operating system custom-tailored to a hands-free interface does have some tricks. These include adjusting the brightness of the display so that it can be visible to the user without entirely washing out their surroundings when they need situational awareness.

“This is a big milestone for DigiLens at a very high level. We have always been a component manufacturer,” said Shams. “At the same time, we want to push the market and meet the market and it seems like the market is kind of open and waiting.”

A Brief Look Back

ARPost readers have been getting to know DigiLens for the last four years as a component manufacturer, specifically making display components. Last spring, the company released Design v1. The heavily modular developers kit was not widely available, though, according to Shams, the kit heavily influenced the ARGO.

“What we learned from Design v1 was that there wasn’t a projector module that we could use,” said Shams. “We designed our own light LED projector. … It was direct feedback from the Design v1.”

A lot of software queues in the ARGO also came from lessons learned with Design v1. The headset helped pave the way for DigiOS.

DigiLens ARGO AR glasses

“Design v1 was the first time that we built a Qualcomm XR2 system, and ARGO uses the same system,” said Shams.

Of course, the Design v1 was largely a technology showcase and a lot of its highly experimental features were never intended to make it into a mass-market product. For example, the ARGO is not the highly individualized modular device that the Design v1 is.

The Future of DigiLens

DigiLens still is, and will continue to be, a components company first and foremost. Their relationship with enterprise led the company to believe that it is singularly situated to deliver a product that industries need and haven’t yet had an answer for.

“I’ve seen some things from CES coming out of our peers that are very slim and very sexy but they’re viewers,” said Shams. “They don’t have inside-out tracking or binocular outdoor-bright displays.”

With all of this talk about mass adoption and the excitement of the company’s first marketed product, I had to ask Shams whether the company had aspirations for an eventual consumer model.

“Our official answer is ‘no,’” said Shams. “Companies like the Samsungs and the Apples of the world all believe that glasses will replace the smartphone and we want to make sure that DigiLens components are in those glasses.”

In fact, in the first week of January, DigiLens announced a partnership with OMNIVISION to “collaborate on developing new consumer AR/VR/XR product solutions.”

“Since XR involves multiple senses such as touch, vision, hearing, and smell, it has potential use cases in a huge variety of fields, such as healthcare, education, engineering, and more,” Devang Patel, OMNIVISION Marketing Director for the IoT and Emerging Segment said in a release. “That’s why our partnership with DigiLens is so exciting and important.” 

Something We Look Forward to Looking Through

The price and shipping date for ARGO aren’t yet public, but interested companies can reach out to DigiLens directly. We look forward to seeing use cases come out of the industry once the glasses have had time to find their way to the workers of the world.

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realwear-announces-navigator-520-assisted-reality-enterprise-headset

RealWear Announces Navigator 520 Assisted Reality Enterprise Headset

RealWear’s Navigator series of enterprise “assisted reality” headsets just got bigger. The company recently announced the Navigator 520, an updated version of the series flagship model released just over a year ago.

Improvements Due to New “HyperDisplay”

The RealWear Navigator 500 launched in December of 2021 and it does what it was designed for well. But, in XR, doing something well is seldom used as an excuse not to improve. As a result, you have to look pretty closely to notice the differences between the 500 and the recently announced 520. At least, looking at it from the outside.

Looking at side-by-side product images, you can notice that the Navigator 520 has improved eye relief – that is to say, that the screen is farther from the wearer’s eye. In industry settings, this means that users can see more of their surroundings while still getting what they need on the display. It also improves eye comfort, which is important in a device designed for all-day wear.

RealWear Navigator 500 vs Navigator 520

Of course, RealWear didn’t just move the same display and called it a new product. The company was able to improve eye relief by improving the display itself. The Navigator 520 features the company’s new HyperDisplay technology integrating a larger eye box and a higher-definition screen with brighter colors.

“With the launch of RealWear Navigator 520 we’ve continued to put ourselves in the shoes of a modern frontline professional who wants to stay connected and empowered,” RealWear Chief Product Officer Rama Oruganti said in a release. “This product brings together a year of major improvements and innovations on the RealWear platform.”

Navigator 520

The hardware similarities are a benefit to the Navigator 520, as the modular device is compatible with a number of components and accessories already developed for the Navigator 500, including the voice-operated thermal camera announced by the company in November 2022.

Is Upgrading to the Navigator 520 Worth It?

Whenever an updated version of a standby comes out, there are two natural responses: excitement and skepticism. Is it worth updating to the 520 if you already use the 500? Is the 520 worth the extra money while the 500 is still available for less?

There are demos that simulate the 520’s resolution difference behind the HyperDisplay link above so you can get an idea of the display changes. It’s also worth asking whether your particular use case would benefit from improved eye relief. Are long shifts and situational awareness pain points in your particular situation?

It’s also worth remembering that given the cross-compatibility between the two devices, upgrading from the 500 to the 520 doesn’t necessarily mean that you have to replace any modules, accessories, and mounts that you may already be using.

RealWear Navigator 520 worker

What is the cost difference? The Navigator 500 is $2,500 and the Navigator 520 is $2,700. If you’re looking at getting started with RealWear, the difference may be negligible given all of the improvements of the newer model.

If you already have a fleet of 500s, replacing them all could be rough. However, replacing 500s with 520s as needed might be the way to go given component compatibility. And, after all, one year seems to be becoming the standard XR product cycle these days. RealWear headsets are built to last, but that doesn’t mean that the specs were never going to go out of date.

Options for Improvement

RealWear is keeping up with the trend in XR wearables these days, namely releasing new devices while the previous generation still has a shelf-life. While this can be frustrating when it means replacing whole fleets of units, the Navigator 520 in RealWear’s product structure provides flexibility for users at different stages of device deployment.

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VITURE: Ushering in a New Era of XR and Interactive Experiences With Innovative Wearable Tech

A new XR startup is set to change the way we approach interactive experiences, combining portability, functionality, and style in its line of wearable tech. In just its first year of business, VITURE already received a number of significant recognitions for its flagship product, the VITURE One XR glasses. These accolades include being named a CES® 2023 Innovation Awards Honoree, one of TIME’s Best Innovations of 2022, and winning the Fast Company 2022 Innovation by Design Award.

The company has also made a significant impact on Kickstarter, raising more than $3 million for the VITURE One XR glasses.

VITURE One XR glasses wearable tech

Let’s take a look at how VITURE is breaking barriers in the wearable tech industry and how it plans to change the way we experience XR.

The VITURE One XR Glasses

The startup is known for its flagship product: the VITURE One XR glasses.

Combining functionality and style, their XR glasses are set to change the way we engage with content. Designed to deliver unique audiovisual experiences, the glasses utilize HARMAN AudioEFX technology, which delivers immersive audio experiences via a near-ear surround system and electrochromic film, which enables users to switch between Immersive and Ambient modes.

Aside from incorporating impactful technology into the VITURE One, other patented features enable the glasses to deliver next-level immersive experiences. These include accessibility features, such as the swappable nose bridge pads, the option to adjust the XR glasses to your eye prescription, a magnetic connector for easier linking to other devices, and head-tilt navigation for fully hands-free navigation.

VITURE One XR glasses - myopia

The VITURE Story

As an avid gamer himself, VITURE co-founder and CEO David Jiang saw an opportunity for on-the-go entertainment. According to Jiang, he noticed that in-person experiences, such as sports games, are vastly different when viewed on TV. He wants to continue developing AR/XR technology that will allow users to access such immersive experiences, as well as super interactive sports experiences, in a virtual setting.

“With portable gaming and entertainment becoming more prevalent than ever, we’re pleased to bring the first stylish XR solution to the market that can handle streaming and AAA gaming on the go,” said Jiang in a press release shared with ARPost.

VITURE One XR glasses and neckband wearable tech

After working on other major projects, such as Google Glass, and noticing the growing need for on-the-go mobile gaming experiences, he connected with progressive inventors in 2021 to start working on the VITURE One XR glasses.

Through Jiang’s experiences, studying at the Harvard School of Design, working as a Microsoft intern, and working at Google, he discovered how users interact with personal technology. This discovery was a major influence on how the VITURE One XR glasses are designed, putting an emphasis on providing users with an optimal experience.

As an expert in spatial tech, as well as in AR tech and design, Jiang was able to design innovative wearable tech that’s both functional and fashionable.

Redefining the Future of Wearable Tech

What’s next for VITURE?

The VITURE One, together with its Mobile Dock, was available for demos at CES 2023. Aside from being able to try out the XR glasses, attendees had the opportunity to be among the first to see the Mobile Dock in action.

VITURE One XR glasses and Mobile Dock
VITURE One XR glasses and Mobile Dock

This new addition to the VITURE lineup will allow users to access new features, such as multiplayer mode, and compatibility with other viewing and gaming devices, such as the Nintendo Switch, Steam Deck, and TV sticks.

Aside from the Mobile Dock, there are also plans to create additional apps and features for the VITURE One neckband, shortly after the XR glasses are released with full availability in March.

Far from being just a wearable tech for gaming, the VITURE One XR glasses are also designed to elevate the way we stream our favorite content. Whether it’s using the apps through the neckband or using connections to other devices, users will be able to stream their favorite content anytime, anywhere.

VITURE’s awards continue to fuel VITURE’s drive for innovation. Aside from the accolades, the team greatly values the feedback received from early testers and users.

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