anti-piracy

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“You wouldn’t steal a car” anti-piracy campaign may have used pirated fonts

Aquilina, who was speaking generally and not on the specifics of the anti-piracy campaign and its font use, said that using a font from a free source, with an “effectively implied license to use it,” could be “a good defense,” though “not a complete defense.” Typically, a rightsholder would go after websites distributing copies of their font, not after users of the end product.

Fonts used commercially that happen to be exact copies of existing and copyrighted fonts are “fairly common,” Aquilina said, “simply because of the popularity of certain fonts and a desire to use them, to create a certain aesthetic.” But, he said, there is “a very small percentage that could be, or are, litigated.” Even with software licenses at issue, a type foundry faces an uphill battle, as witnessed in the battle over Shake Shack’s typography (paywalled).

Still missing: the source of XBand Rough

A few glyphs from FF Confidential, the font that was not used on some anti-piracy materials, even if it sure looked like that.

A few glyphs from FF Confidential, the font that was not used on some anti-piracy materials, even if it sure looked like that. Credit: MyFonts/MonotType

So where did Xband Rough come from?

The styling of the font name, “XBAND Rough” with the first noun in all-caps, calls to mind the early online gaming network XBAND, launched in 1994 and discontinued in 1997. In some XBand packages, a similar “rough” style can be seen on the lettering. The PDF sleuth, Rib, noted that XBAND Rough “came out four years after the original” (about 1996) and was “near-identical, except for the price.”

Another Bluesky user suggests “a plausible explanation” for the font, suggesting that Xband may have licensed FF Confidential and then given it the internal name “Xband Rough.” A copy of the font with that name could have been extracted from some Xband material and then “started floating around the Internet uncredited.” In the end, though, the real answer is unclear.

We contacted the Motion Picture Association (now just the MPA, sans “of America”), but they declined to comment.

The original “You Wouldn’t Steal a Car” campaign was simple to the point of being simplistic. IP law isn’t really like “stealing a car” in many cases—as has made clearly once again by the recent Xband Rough investigation.

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Meta Releases Anti-piracy Tools for Quest Devs, Including Hardware-based App Bans & More

Meta announced it’s introducing new anti-piracy measures for Quest developers that the company says will protect VR apps from “unauthorized modifications and potential security breaches.”

Called the Platform Integrity Attestation API (Attestation API), Meta says its new system is designed to detect whether an app’s server is interacting with an untampered VR device, thereby ensuring whether an app is authentic or not.

The Attestation API includes things like secure device authentication, hardware-based app bans, protection of financial and enterprise app data, prevention of external data misuse, and other anti-piracy measures.

In a developer blogpost, Meta calls it “increasingly important to instill a consistent method for validating the integrity of apps in order to provide a secure and safe user experience for everyone.”

It remains to be seen what effects this will have on modding communities, since modders for Quest games such as Beat Saber may inadvertently run afoul of the new token system at the core of the Attestation API.

“Once integrated, the API will provide you with an ‘attestation token,’ which you can use to determine if an app running on a Meta device has been tampered with,” Meta says. “This token is cryptographically signed by the Attestation Server to reinforce the security and reliability of the attestation process.”

At the time of this writing, we have not yet received a response for comment from Meta on what effects it may have on those communities. We’ll update this piece when/if we do.

Meta is allowing developers to opt-in now for their Quest apps, which spans Quest 2, Quest Pro, and the upcoming Quest 3, which is slated to launch in late 2023. Meta has published documentation for both Unity and Native.

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