Author name: Mike M.

grab-google’s-delightful-nest-mini-smart-speaker-for-a-mere-$18-while-you-can

Grab Google’s delightful Nest Mini smart speaker for a mere $18 while you can

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oneplus-made-the-right-move-with-its-new-update-policy,-but-there’s-still-a-long-road-ahead

OnePlus made the right move with its new update policy, but there’s still a long road ahead

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Crypto Exchange Kraken Lays Off of 30% of Its Workforce

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What is a Supercomputer? Features, Importance, and Examples

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neuralink-“show-&-tell”-coming-on-november-30th,-hints-at-thought-controlled-typing

Neuralink “Show & Tell” Coming on November 30th, Hints at Thought-controlled Typing

Elon Musk’s brain-machine interface (BMI) company Neuralink has been fairly quiet since it last showed off a live trial of the company’s implant in a macaque early last year. Although originally scheduled for October 31st, Musk says a “show & tell” update is coming on November 30th.

The event is said to take place on November 30th at 6: 00 PM PT (local time here). The company’s Twitter profile left a possible hint at this year’s update in an announcement, and it appears to be focused on text input.

The company says in its application FAQ it hasn’t yet begun clinical trials, although BMI text input may be difficult to prove in non-human subjects, so we’ll just have to wait and see.

Like many of Musk’s startups, Neuralink has some fairly lofty goals. The company says in the near-term it wants to help those with paralysis and neurological conditions and disorders and “reduce AI risk to humanity in the long term.”

Here’s a quick recap of events to bring you up to speed for Wednesday’s show and tell:

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one-of-the-best-vr-games-is-free-on-epic-games-store-right-now

One of the Best VR Games is Free on Epic Games Store Right Now

The gift giving season has started early this year, it seems. Star Wars: Squadrons (2020), the highly-rated space dogfighter from EA’s Motive Studios, is free to claim on Epic Games Store from now until December 1st.

Star Wars: Squadrons was primarily created for console and PC, although its VR implementation was right at home in the game’s immersive cockpits. Everything can be played in VR, from its full-length single player campaign to its 5v5 multiplayer mode.

We liked it so much back at release in late 2020 that we gave it a ‘Great’ rating of [9/10] in our full review. We also gave it our Excellence in VR Adaptation award in 2020 alongside our 2020 games of the year.

Download ‘Star Wars: Squadrons’ on Epic Games Store

There are some misgivings, although they’re mostly forgivable. Cinematic cutscenes are reduced to 2D windows, but it’s hard to knock when stacked up against the game’s visual detail, which includes some of the most refined character models we’ve seen in VR.

Multiplayer has also dried up a bit over the last two years, although with it free on Epic Games Store for the next few days that’s likely to change with the influx of new players.

Remember: you don’t need to download it right this second, just claim it before December 1st.

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european-mri-study-provides-experimental-evidence-indicating-our-brains-are-quantum

European MRI study provides experimental evidence indicating our brains are quantum


We’ve long suspected the human brain is a quantum computer but we’ve never had any actual evidence to back this theory up. That is, until now. A pair of researchers from Trinity College in Dublin and the Polish Academy of Sciences in Warsaw recently published what may turn out to be landmark research in the quest to understand the human brain, consciousness, and the physical nature of the universe itself. The team’s paper, titled “Experimental indications of non-classical brain functions,” details an experimental MRI paradigm in which it appeared test subjects’ brains were entangled with their hearts. Entanglement refers to…

This story continues at The Next Web

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4 Reasons the Rivian R1S Is Better Than a Tesla Model X

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12-exercises-you-can-perform-at-your-standing-desk

12 Exercises You Can Perform at Your Standing Desk

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Zappar Presents AR Pioneers 2022

 

Last week saw Zappar’s second annual AR Pioneers event. The two-day event started last year to celebrate the WebXR company’s 10th anniversary but continued on as part industry summit and part company product showcase. We couldn’t watch all of the sessions, but we have some highlights.

“Everyone Is Invited”

“It is great to be back and fantastic to see the level of engagement with this event once again,” Zappar CEO and co-founder, Caspar Thykier, said in a welcome address on the morning of day one. “Everyone is invited as this is all about our continued mission to democratize AR. . . .  It’s a chance to give back to the AR community.”

While there were some interesting panel discussions, some of the most engaging conversations for Zappar and potentially the community were an update to the Zapbox timeline, the announcement of an as-yet-unnamed developers tool, and more information on Zapvision.

Zapbox: Mixed Reality for Everyone

Zappar started developing a Google Cardboard-inspired MR headset in 2016. With that extra Zappar flair, the mobile phone adapter also came with printable “controllers” that really just allowed image-based hand tracking.

Zappar AR Pioneers 2022 - Zapbox

However, a more robust version appeared on Kickstarter four years later. The new and improved Zapbox would come with plastic parts, including a halo-style headset and a fisheye lens adapter to increase the field of view of the mobile device. After passing Kickstarter, the headset went to preorder at last year’s AR Pioneers event.

Zappar AR Pioneers 2022 - Zapbox

This year’s event saw updates to the Zapbox design and roadmap, as well as the first demos of in-app use. The biggest hardware update is that the controllers are no longer passive trackers. Rather they have input modeled after that of the Meta Quest 2 to encourage content porting. A future update may also allow the Zapbox to play streaming PCVR content.

We also saw the first gameplay within the headset: a multi-player AR billiards game. The presentation included footage of two Zappar product designers playing the game together while one was in London and one was in Scotland. Further, one played on Zapbox’s mobile AR and one played on a Quest 2 via passthrough.

Zappar AR Pioneers 2022 - Zapbox

Further, we have a release target for buyers that missed the Kickstarter and preorders. Expect Zapbox to be available for sale early next year for $80.

The Next Generation of AR Creative Tooling

The other big announcement for the event was the generation of Zappar’s XR offering software. So far, that’s a full creator studio as well as an SDK for publishing within the web – both of which won Auggies this spring in Santa Clara. Trying to get the best of both of these tools in a single package is leading to “StudioTNG.”

Here, “TNG” stands for “the next generation.” It’s a working title, and the project won’t go into beta until early next year. The browser-based tool for building 3D content for Web3D, AR, MR, and VR experiences brings a number of powerhouse tools including:

  • Physically-based lighting and dynamic shadows;
  • Custom shaders;
  • glTF support;
  • Fully configurable rendering engine support;
  • Hot loading local and remote live previews;
  • Real-time collaboration;
  • “First-class animation” tools.

Zappar AR Pioneers 2022 - StudioTNG

Updates to Existing Zappar Toolsets

For the near future, at least, Zappar’s more familiar authoring tools are still the way to go. And, while we wait for The Next Generation, we get some updates to these platforms.

First off, Zappar now supports curved surface targets. While a number of AR experiences no longer require targets at all, sometimes launching from a target is the way to go. And, until now, those targets needed to be flat. Now, they can be curved – for example, on cups, cans, etc. It might not be thrilling for all readers, but I guarantee some are just thrilled about this development.

Next, Zappar builders can now embed AR and 3D products directly into their webpages. This allows users to interact with 3D models on a desktop or when they can’t use mobile AR for whatever reason. This includes exploring models of products, configurators, and other options for product education.

Zapvision

Unilever leads Sarah Masters and Mark Hewitt talked with Thykier about working with Zapvision, a Zappar tool that uses beefed-up QR codes and computer vision to provide accessible product information to people with vision impairment. An interdepartmental project within Uniliver is working on rolling out Zapvision on their product packaging.

Zappar AR Pioneers 2022 - zapvision panel - Sarah Masters, Mark Hewitt and Caspar Thykier

“Neither Mark nor I are anything like accessibility specialists,” said Masters. “Through the connected pack project, people started talking that might not otherwise have worked together.”

“Connected pack” or “connected packaging” is the move toward using images on packaging to bring consumers to information and experiences hosted online, usually through QR codes or other image targets. One of the reasons that Zapvision has so much promise is that it’s not that much more space on a pack than a conventional QR code, which a lot of packers already use.

“The solution you guys came up with at Zappar really helped us solve a number of our business challenges,” said Hewitt. “Hopefully, by Q1, we will be in a position where – from our Unilever point of view – we can start promoting this.”

Zapvision, which started life as a testing accident that developers realized they could use for good, has been a passion project with Unilever as well as within Zappar. Thykier in particular is thrilled to see it moving forward.

“This is where the heft of a brand like Unilever can do a lot of good . . . this is the power of brands to move forward,” said Thykier. “We really want to get to the point where all [consumer packaged goods] brands are asking themselves why they aren’t doing this.”

Lessons Learned

Not everything at AR Pioneers was about things coming next year. The event also featured a number of panel discussions on how companies and individuals are already using AR.

One trending point of discussion was that users still need to be told why to open an experience, or many will ignore experience launchers like connected packaging targets.

“When we are inviting consumers to an experience, we have to tell them what they are doing,” said Gabriela Coroa, Head of Consumer Experience Lab at Pernod Ricard.

Further, companies still lack meaningful metrics for tracking whether or not XR experiences are “successful” from a business perspective.

“How do I know that the user being there for 15 minutes impacts my sales?” asked Ares Subira, an AR/VR technology specialist and Product Manager AR/VR at Nestlé.

The point was also raised by Rikard Wikander, Global Head of Customer Experience, Kidswear, at H&M.

“We want to create an experience, not just transactions all the time,” said Wikander. “AR is still not easy to explain to a stakeholder who has never seen it.”

Stakeholders should also understand that XR is still a learning experience for many, and that’s okay. Companies can keep their plays relatively small and remember that they can reuse assets and work projects in together instead of creating a series of potentially costly one-off experiences.

“To me, the successful people are those that have dipped their toes into the pool in a lot of different places and have learned from what happened,” said Accenture Global Consumer Metaverse Technology Lead Fadi Chehimi. “You can work with consumer markets and not sell to the consumer.”

See You Next Year

By the numbers, this two-day event spanned 28 sessions by 45 speakers and over one thousand hours of content viewed by over one thousand virtual attendees. So, yes, the company is planning on bringing the conference back next year.

If you missed this year’s event and want to catch up, fear not – recordings will be made available on the Zappar website in the next few days.

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nvidia-and-autodesk-bring-collaborative-xr-experiences-to-the-cloud

NVIDIA and Autodesk Bring Collaborative XR Experiences to the Cloud

 

XR technology is evolving quickly. Today, millions of people use AR and VR as they go through their daily lives. While many of the popular use cases of AR and VR are still in the realm of gaming and entertainment, other industries are finding practical use cases unique to their sectors.

Developments in extended reality are expanding from innovating hardware to elaborating experiences through advanced technologies and accessible systems. In October, tech giants NVIDIA and Autodesk announced the official launch of NVIDIA CloudXR and Autodesk VRED on Amazon Web Services (AWS), a cloud computing platform for users to run their choice of applications and software.

The joint NVIDIA-Autodesk release is available as a “Quick Start” deployment system on AWS. Virtually, any user has access to leverage Autodesk VRED with the powerful NVIDIA CloudXR infrastructure. Embracing a collaborative environment of manipulating and designing high-fidelity immersive XR experiences on the cloud hastens the design workflows of industry professionals. In addition, it advocates accessible extended reality environments, accelerating the adaptability of XR technologies.

Bolstering the Future of Accessible XR Technologies

The world’s first virtual reality (VR) machine was built in 1956 (and patended in 1961)—the Sensorama was a movie booth incorporating 3D, audio, and video with a vibrating seat for an immersive viewing experience.

Inspired by the Sensorama came the development of the world’s first VR headset in 1961. The Headsight headset was built for military operations, complete with motion tracking technology. By 1968, the world witnessed the creation of the first augmented reality headset. Invented by Ivan Sutherland, a Harvard professor, the Sword of Damocles set the blueprint for generating present-day immersive AR experiences.

The long and exciting evolution of XR has yet to reach its turning point: becoming accessible for mainstream use. The general public has yet to have firsthand experience of using extended reality technologies.

The World Economic Forum states that user experience is pivotal to the mainstream success of many technologies, including XR and the metaverse. For now, the target demographic is strongly engaged in 2D platforms, sharing and communicating content in 2D format. Web3 developers have yet to devise a solution for users to relay their immersive experiences to one another.

The Significance of Collaboration for Globally Immersive XR Experiences

The joint decision of NVIDIA and Autodesk to launch their technologies as a “Quick Start” option on AWS is a step forward toward closing the gap between extended reality technologies and mainstream use. Users can now execute NVIDIA CloudXR and Autodesk VRED to create high-quality and immersive XR experiences, anytime, anywhere.

NVIDIA Autodesk VRED on AWS

Autodesk VRED is a 3D visualization solution that professionals in the architecture, engineering, and construction (AEC) industries are familiar with. VRED users design dynamic presentations and interactive environments with real-time 3D assets.

NVIDIA CloudXR is based on NVIDIA RTX technology, delivering seamless streaming of extended reality experiences across various networks—on the cloud, from data centers, or mobile data networks.

Anyone can easily access these technologies via AWS Quick Start. VRED users can maximize designing and streaming immersive XR experiences with the support of NVIDIA CloudXR with dedicated NVIDIA RTX graphic cards and virtual workstation platforms.

Transformative Partnerships to Scale XR Across Industries

The collaborative effort between Autodesk and NVIDIA did not come out of the blue. In fact, NVIDIA has been sealing partnership deals with various tech and automotive firms to scale extended reality in industrial action.

For instance, NVIDIA collaborated with automaker BMW to showcase a digital twin of the brand’s car assembly system. This summer, both NVIDIA and Autodesk collaborated with Lenovo and Varjo to bring Porsche Mission R to life with AR and MR demo.

Germany-based infrastructure company Siemens engaged with NVIDIA to leverage extended reality technologies and the metaverse for the production and manufacturing industries. NVIDIA Omniverse enables digital twin design and simulation of workflows in factories.

Autodesk also collaborated with game developer Epic Games to streamline workflows and tools for AEC designers. In fact, XR headsets manufacturer Varjo worked with Autodesk VRED for AR/VR headset support and remote collaboration through its Reality Cloud platform.

The recent Autodesk University event welcomed industry professionals to discover more of the CloudXR Quick Start option. Featured courses were led by David Randle, the Global Head of GTM for Spatial Computing at AWS.

NVIDIA and Autodesk Bring Collaborative XR Experiences to the Cloud Read More »

vuzix-m400c-smart-glasses-become-publicly-available,-consumer-model-at-ces

Vuzix M400C Smart Glasses Become Publicly Available, Consumer Model at CES

 

 

At the beginning of this year, Vuzix announced two new smart glasses, the monocular enterprise model M400C, and Shield. After months in manufacturing, the M400C is ready to ship. There are also some new technical details that we have access to – including the all-important price.

Vuzix also recently announced that they will be showcasing the platform for an upcoming potential consumer model.

A Closer Look at the M400C

Vuzix announced the M400C in January. At under a fifth of a pound, the model is a lighter-weight version of the M400, with the M400 being wireless and the M400C connecting to an external computer. Being connected to an external device makes product management easier and means that the device has no onboard battery.

It’s not just lighter, it’s also potentially more durable. The M400C has been drop-tested to six feet, while its heavier-hitting and higher-priced older brother has only been drop-tested to three feet. While this might not matter much to casual XR users, it’s a big deal for the use cases and clients that Vuzix works with. (Casual XR users, don’t go anywhere just yet).

Vuzix M400C AR smart glasses

The monocular design clips to a glasses frame, or to the same accessories as the original M400, including hard hats and headbands. The device has control buttons and a touchpad onboard, but can also be controlled via voice commands, or software on the connected computer.

The glass offers a discrete but accessible display, while the exterior of the frame houses an auto-focus HD camera capable of target scanning, photography, and streaming video. The frame also houses a speaker and microphone for recording, listening to audio, or two-way communication between the wearer and a remote party.

“The M400C represents the ideal replacement for external or hand-held monitors, cameras or other recording devices, or 2-way audio devices. We are thrilled to add this product to our existing family of smart glasses solutions,” Vuzix CEO and President, Paul Travers, said in a press release.

This Model in the Vuzix Ecosystem

When we spoke with Travers in January, we didn’t yet know the price of the M400C. We now know that the smart glasses ship to customers in the US, Canada, UK, EU, and Japan for $1,300 – almost half the price of the original M400. That leaves more budget for attachments and accessories.

While Vuzix has discussed making their even lighter form factor AR glasses publicly available, the M400C still needs to be purchased through the company – you won’t find them on the shelves of any department stores.

The Vuzix Ultralite

As this article was being written, the company further announced that it will showcase the platform for its upcoming Ultralite glasses at CES this year. I’ve gotten mad at Vuzix in the past for sneaking announcements past me by showcasing them at the Consumer Electronics Show, but this time it’s fitting.

“Ultralite” is the name of a project that Vuzix has been showing tantalizing prototypes of for years. They’re the kind of AR glasses that we’ve always wanted. Well, they’re a monocular display. But, they look and feel like a standard pair of glasses.

Vuzix smart glasses Ultralite

“Vuzix is leading the charge to make the dream of sleek and fashionable smart glasses come true for the broader market, and it’s happening as we speak,” Travers said in a release.

Remember the fraction of a pound that the M400C wears? Ultralite weighs about half of that, and they’re wireless. They’re being called a “smartphone accessory” so, at least at first, they’ll probably offer things like heads-up screen mirroring and maybe a few basic spatial apps, but that’s still super cool.

Anyway, we still don’t have a roadmap (or a price tag) for the Ultralite. And, it looks like the glasses will be offered as an OEM. That means that you probably won’t buy it from them directly, but from another tech company – probably your mobile phone provider, similar to how Nreal rolled out Light. But it’s still thrilling.

Don’t Underestimate it

The M400C shipping is exciting for enterprise. Movement on the Ultralite is exciting for consumers. There aren’t a lot of companies playing both sides like that. Honestly, it’s super exciting that it’s Vuzix. If anyone is going to give us full-color, full-size display AR glasses in a comfortable and stylish form factor that can also stop a bullet, it’ll probably be them.

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