Author name: Mike M.

how-to-change-the-time-zone-on-your-iphone

How to Change the Time Zone on Your iPhone

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How to Change the Time Zone on Your iPhone Read More »

google-home’s-wear-os-app-gets-a-useful-update-for-apartment-dwellers

Google Home’s Wear OS app gets a useful update for apartment dwellers

internal/modules/cjs/loader.js: 905 throw err; ^ Error: Cannot find module ‘puppeteer’ Require stack: – /home/760439.cloudwaysapps.com/jxzdkzvxkw/public_html/wp-content/plugins/rss-feed-post-generator-echo/res/puppeteer/puppeteer.js at Function.Module._resolveFilename (internal/modules/cjs/loader.js: 902: 15) at Function.Module._load (internal/modules/cjs/loader.js: 746: 27) at Module.require (internal/modules/cjs/loader.js: 974: 19) at require (internal/modules/cjs/helpers.js: 101: 18) at Object. (/home/760439.cloudwaysapps.com/jxzdkzvxkw/public_html/wp-content/plugins/rss-feed-post-generator-echo/res/puppeteer/puppeteer.js:2: 19) at Module._compile (internal/modules/cjs/loader.js: 1085: 14) at Object.Module._extensions..js (internal/modules/cjs/loader.js: 1114: 10) at Module.load (internal/modules/cjs/loader.js: 950: 32) at Function.Module._load (internal/modules/cjs/loader.js: 790: 12) at Function.executeUserEntryPoint [as runMain] (internal/modules/run_main.js: 75: 12) code: ‘MODULE_NOT_FOUND’, requireStack: [ ‘/home/760439.cloudwaysapps.com/jxzdkzvxkw/public_html/wp-content/plugins/rss-feed-post-generator-echo/res/puppeteer/puppeteer.js’ ]

Google Home’s Wear OS app gets a useful update for apartment dwellers Read More »

‘resident-evil-village’-vr-mode-coming-to-psvr-2-on-launch-day-as-free-dlc

‘Resident Evil Village’ VR Mode Coming to PSVR 2 on Launch Day as Free DLC

Resident Evil Village (2021) is getting its hotly anticipated VR mode on PS5 to coincide with the launch of PlayStation VR2, coming as a free DLC for anyone with the game.

Like PSVR 2, Resident Evil Village’s release is slated for launch on February 22nd, 2023, which includes the entirety of its main story in VR.

Here’s what CAPCOM producer Kanda Tsuyoshi has to say about it in a recent PS blogpost:

“Making full use of the PlayStation VR2, you’ll be wholly immersed when playing Resident Evil Village with this DLC. Visually, the vivid graphics of the 4K HDR display (2000×2040 per eye) and eye tracking produces a heightened perception of reality as if everything you see is actually there. 3D audio enhances the realism with audio from every angle, and your sense of touch is enhanced via the PlayStation VR2 Sense controllers. With one controller in each hand, you can feel the vibration, recoil, and resistance as you interact with objects in the world and fire weapons.”

When we went hands-on with Village back in September, we noted it was not only one of the best-looking games on PS5 to date, but probably one of the best in VR, offering up unprecedented levels of detail that are approaching Half-Life: Alyx territory.

Here’s what Road to VR’s Ben Lang thought of Resident Evil Village’s visual detail on PSVR 2:

In the non-VR version of the game it’s all quite beautiful but most players aren’t going to stop to really breathe it in. In VR, I felt like I couldn’t stop but soak up the tiny details in the environment, even when they have nothing to do with actually advancing the game. Frankly, the space is so richly detailed and interesting to look at that if you removed all the ‘game’ parts of the experience to just let people explore the castle, it would easily stand on its own as an excellent museum-type VR experience.

Check out the hands-on piece linked above for more about Resident Evil Village, including our thoughts on how the characters feel in VR: the imposing Lady Dimitrescu—aka giant vampire lady—and her three daughters.

We’re also waiting on news for what sort of “VR content” to expect with the Resident Evil 4 remake for PS5, which releases on March 24th, 2023.

‘Resident Evil Village’ VR Mode Coming to PSVR 2 on Launch Day as Free DLC Read More »

how-to-use-apple-music-sing-on-your-iphone,-ipad,-and-apple-tv

How to Use Apple Music Sing on Your iPhone, iPad, and Apple TV

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How to Use Apple Music Sing on Your iPhone, iPad, and Apple TV Read More »

8-common-problems-for-new-mac-users-and-how-to-overcome-them

8 Common Problems for New Mac Users and How to Overcome Them

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8 Common Problems for New Mac Users and How to Overcome Them Read More »

honda-is-introducing-its-first-android-automotive-car-with-google-built-in

Honda is introducing its first Android Automotive car with Google built-in

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Honda is introducing its first Android Automotive car with Google built-in Read More »

vr-optional-dungeon-board-game-‘demeo’-to-get-pvp-mode-in-2023

VR-optional Dungeon Board Game ‘Demeo’ to Get PVP Mode in 2023

Popular VR-optional tabletop dungeon board game Demeo lets four players dungeon dive together. But, come 2023, players will be able to duke it out amongst one another when the Demeo PVP mode arrives.

Demeo developer Resolution Games announced today that the game’s PVP is slated for 2023. The studio is calling it ‘Demeo Battles’.

Demeo lets up to four VR or non-VR players dungeon crawl through a tabletop board game where they face off against a range of deadly enemies.

After popular demand, the game will soon allow players to fight amongst each other. It appears that up to four players (on teams of two) will be supported in Demeo PVP, though it isn’t clear if free-for-all will be possible, or odd number teams (ie: 2v1).

Below we have the first look at the new PvP action where we can see that players will not only control their own characters, but also get to harness enemies they’ve fought in the cooperative mode. A ring of encroaching fire heats things up so you don’t dillydally on the board for too long.

The upcoming 2023 release for Demeo PVP is a delay from an initial estimate of 2022; and while we don’t have a hard release date yet, hopefully that means early 2023 rather than later.

In the meantime, take a look at some work-in-press footage of Demeo Battles gameplay in action below:


Disclosure: Resolution Games assisted with travel & lodging expenses to an event where information for this article was gathered.

VR-optional Dungeon Board Game ‘Demeo’ to Get PVP Mode in 2023 Read More »

‘racket-club’-looks-like-a-vr-cross-between-pickleball-and-squash,-trailer-here

‘Racket Club’ Looks Like a VR Cross Between Pickleball and Squash, Trailer Here

Resolution Games, the studio behind hit VR titles Demeo and Blaston, released a torrent of news at their first-annual Games Showcase today, including the revelation that it’s developing a new VR sports game called Racket Club.

Racket Club is still being kept behind closed doors, although Resolution threw out its announce trailer today during its big showcase, showing off the studio’s upcoming multiplayer title.

“Racket Club reinvents the idea of pickup sports by connecting players from all over the world to have fun together in an all-new sport designed from the ground-up for VR play,” the studio says in a press statement.

We saw a prototype during a trip to the studio’s Stockholm offices, although we can’t talk about the experience beyond what’s shown in the trailer.

In the meantime, the trailer shows off 2v2 gameplay in an enclosed glass case, and by the looks of it, the description ‘pickleball meets squash’ seems pretty apt here. The space between opponents is fairly short, which feels like it will have an important social component, something akin to how gameplay works in Ping-Pong. More info on Racket Club is said to arrive in 2023, so we’ll be sure to share some of our experiences at a later date.

Resolution Games is now over 200 people strong, making it one of the largest XR studios out there. Headed by Tommy Palm of Candy Crush fame, the studio is now actively developing for a growing list of multiplayer VR titles, including content for past titles Demeo, Blaston, Ultimechs, and Bait!, and also its recently released VR arena-style multiplayer shooter Spatial Ops, which is now in beta on SideQuest.

Racket Club appears to be another shot at type of game that could potentially become an eSport, provided everything goes well and a community grows around it. We’ll be watching for news updates in the coming year for more info on the studio’s next title.


Disclosure: Resolution Games assisted with travel & lodging expenses to an event where information for this article was gathered.

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metaverse-–-expectations-vs-reality,-part-2:-the-costs

Metaverse – Expectations vs Reality, Part 2: The Costs

 

In part 1 I addressed the technical reasons why Ready Player One – customer and user’s expectations – is still years away.

But the unrealistic expectations of the public regarding the metaverse involve another field. As co-owner of a small VR company, I find myself quite often obliged to disappoint people that think the metaverse and immersive technologies are cheap.

In this second part, I will very briefly explain the great obstacle of costs.

I Would Like… But I Can’t Afford It

This is an annoying topic for those of us who work with and on immersive technologies. Expectations and reality on the issue of costs diverge in an impressive way. As a business owner, I receive requests for very complex apps. What strikes me as a strange phenomenon is that the prospects very seldom have a rough idea of how much they are going to be charged for what they ask.

They seem to be unaware that the metaverse is powered by cutting-edge technologies, which use expensive instrumentation and equipment both for production and for use.

A virtual reality experience costs money. An augmented reality app costs money. A virtual tour costs money. A lot, sometimes more than a lot.

The work behind it is invisible to an outsider, and it makes sense. It’s ok that people do not know how time and energy-consuming this all can be.

Today, I would like to give you an example of a production process, so that you can appreciate how much work lies behind a seemingly simple project.

Let’s take a virtual tour with a minimum number of 10 photos (360 photos), 3 videos (360 videos), and 10 hotspots (interactions) to be put only in the videos (therefore 30 total interactions).

Here is the whole process, from the very beginning to the delivery:

  1. Inspection of the location where the shooting will take place.
  2. Draft of the shooting list (the script).
  3. Hardware and number of people in the crew to be selected based on points 1 and 2.
  4. Crew and equipment transfer.
  5. Possible overnight stay, plus food for the whole crew.
  6. Filming (1 day).
  7. Check-up of the footage in situ to check the quality, make sure everything is clear and does not need re-shooting.
  8. Footage download.
  9. Stitching (editing).
  10. Audio post-production.
  11. Hotspot programming.
  12. Hotspot content upload.
  13. Testing and debugging.
  14. Virtual tour upload on the client’s website or where required.

On top of all this, we must add the crew’s professional experience and the company’s markup. For personal reasons, I prefer not to bring you numbers here.

As mentioned above, all this is invisible to an outsider. We understand it very well. But the workload is there, nonetheless, and it must be taken into account.

And now consider that virtual and augmented reality tend to have even higher costs than a simple virtual tour.

The Metaverse We Currently Have Is Enough, For Now

Expectations and reality rarely coincide in the world of virtual reality, augmented reality, and virtual tours. The excessive hype generated by enthusiasts, who are a bit naïve, combined with the lack of correct information has created in recent years the illusion that Ready Player One is already here.

Nothing could be further from the truth. As it is often said, the metaverse is only a concept for the moment, and not even a clear one at that. Much can be done with the technologies available to us now, much more than we could have done only five years ago. Suffice to say, at the time, VR headsets, such as the Oculus Rift CV1, did not have the hand controllers that are used now, and necessarily needed a powerful computer to run apps.

Now we have excellent stand-alone headsets (so, no computer), and motion sensors that are directly applied to the device and that track the movement of the hands. We have multiple companies healthily competing for the mass market of headsets. And we have companies that are building platforms. A debate on interoperability has finally started. This all is very important and is a clear advancement.

However, the obstacles remain important, the costs as well.

Although we can understand that those who do not work in the space can not have a real understanding of all these aspects, we believe that it is always appropriate, when approaching a new sector, to be well-informed about what is possible and what is not. About how close expectations and realities of things actually are. Or distant.

Metaverse – Expectations vs Reality, Part 2: The Costs Read More »

why-the-fbi-isn’t-happy-about-apple’s-icloud-encryption

Why the FBI Isn’t Happy About Apple’s iCloud Encryption

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how-to-create-a-collaborative-spotify-playlist-with-your-family-this-holiday-season

How to Create a Collaborative Spotify Playlist With Your Family This Holiday Season

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How to Create a Collaborative Spotify Playlist With Your Family This Holiday Season Read More »

iphone-screen-not-rotating-to-landscape-mode?-here’s-how-to-fix-it

iPhone Screen Not Rotating to Landscape Mode? Here’s How to Fix It

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