Author name: Mike M.

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Meta’s Threads will not be rolled out in the EU ‘at this point’

Meta’s Threads will not be rolled out in the EU ‘at this point’

Meta’s new social networking app and Twitter rival, Threads, will not be launched in the EU “at this point,” according to a spokesperson from Ireland’s Data Protection Commission (DPC).

The DPC has not blocked Threads from EU app stores. Instead, Meta is postponing its launch of the platform in the bloc to avoid getting into trouble with regualtors.   

The new Threads platform will pull sensitive data from Instagram, including behavioural and advertising information, which risks breaching EU privacy laws.  

Meta has repeatedly clashed with EU regulators over the way it handles user data. Most recently, it was slapped with a record-breaking €1.2bn fine for breaching the GDPR. The majority have been delivered by the DPC in Ireland, where Meta has its European headquarters. The regulator dished out four fines to the tech giant in 2022 alone.

While the EU lawmakers may have scared off Meta for now, it’s uncertain at this time whether the tech giant will rejig its policy to comply with the bloc’s strict data laws.  Whether Threads will come to the EU anytime soon is anyone’s guess, but a spokesperson for Meta told Bloomberg that it was preparing to roll out the new app in over 100 countries.

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Threads, which has been designed to take on Meta’s rival Twitter, is expected to go live on app stores in the US and the UK on Thursday. 

The debut of Threads comes during a week of sweeping changes at Twitter. Owner Elon Musk announced that users of the platform would be limited to viewing just 600 tweets a day, to fight what he called “extreme levels of data scraping.” 

Twitter also announced that TweetDeck, which is used by millions of companies to manage and track different feeds, will become limited to paid subscribers only. 

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Cycles Peugeot unveils new e-bike range amid growing demand for green transport

Cycles Peugeot has unveiled a new range of “digital” e-bikes designed to meet the increasing demand for cleaner, greener, healthier (and sometimes quicker) modes of urban mobility.

In 2022, the European market for electrically-assisted bicycles reached a record 5.5 million units sold, representing an annual growth of 8.6%. One in every four bikes sold in Europe last year was electric. 

Cycles Peugeot, which branched out from the popular French car brand over 100 years ago, will launch “several new innovative models” in late 2023 and early 2024 to cater to this growing market.  

Of the new range, details and renders of three have been disclosed: a city commuter e-bike, a long-tail cargo e-bike, and a front-loader cargo e-bike.  

Peugeot-Cycles-Digital-e-Bike
Cycling Peugeot’s new city commuter e-bike. Credit: Stellantis

The commuter looks very futuristic but is, for all intents and purposes, a normal e-bike — albeit with a belt instead of a chain, for added robustness. The other two are more heavy-duty. 

The long-tail cargo e-bike still looks and handles much like a regular bike but is especially helpful for commuters looking for extra carrying capacity. 

Peugeot-Cycles-Digital-e-Bike-cargo-bike-cycling
Cycling Peugeot’s new long-tail cargo e-bike. Credit: Stellantis

The front-loader on the other hand has a big box slung out in front which can swallow a tonne of stuff. While it might look a bit ungainly, due to the low centre of gravity of the cargo hold, these front-loaders are surprisingly nimble. In fact, they are increasingly popular throughout Europe as “car replacement” bikes.  

According to Amsterdam-based automotive giant Stellantis, which owns the Peugeot brand, both cargo bikes can comfortably carry your weekly shopping or haul two or three kids to and from daycare. 

Peugeot-Cycles-Digital-e-Bike-cargo-bike-cycling
Cycling Peugeot’s new front-loader cargo e-bike. Credit: Stellantis

All of Peugeot’s new e-bikes feature smartphone integration. Via a proprietary app, users can configure a myriad of settings, as well as view the bike’s real-time location, access navigation, toggle weather forecast data, and view ride stats.

The e-bike trio will be designed and manufactured by connected e-bike and app startup Beweelsociety but bear the Cycles Peugeot brand. 

The French startup has developed connected e-bikes as well as an app that provides financing, insurance, maintenance, and anti-theft services for cyclists. This year it was one of ten startups to receive funding under Stellantis’ €300m mobility innovation fund.   

Cycles Peugeot hasn’t announced prices for the new e-bikes yet, but the company is showing off the new designs this week at the PRO-DAYS show in Paris.

Cycles Peugeot unveils new e-bike range amid growing demand for green transport Read More »

apple-reportedly-has-no-plans-to-make-or-support-vr-controllers-for-vision-pro

Apple Reportedly Has No Plans to Make or Support VR Controllers for Vision Pro

If a recent Bloomberg report from Mark Gurman holds true, not only is Apple not planning to release a motion controller for Vision Pro in the future, but it may not even support third-party VR controllers at all.

When the Cupertino tech giant unveiled Vision Pro last month, it didn’t emphasize the headset’s ability to potentially support VR games, which have typically been designed around motion controllers like Meta Touch or Valve’s Index controller for SteamVR headsets.

Among Vision Pro’s lineup of content, which features a standard suite of Apple ecosystem and standard content viewing apps, the studio only off showed a single VR app, Rec Room, the prolific social VR app that supports most major VR headsets (excluding PSVR 2 for now) in addition to consoles, desktop, and both iOS and Android mobile devices.

Apple Vision Pro | Image courtesy Apple

Mark Gurman, one of the leading journalists reporting on unreleased Apple tech, maintains that Apple is neither actively planning a dedicated controller, nor planning support for third-party VR accessories.

When the $3,500 headset launches in early 2024, this would leave Vision Pro users relying on the headset’s built-in hand and eye-tracking, which admittedly worked very well in our hands-on. It’s also using Siri-driven voice input, Bluetooth and Mac keyboard support, and PlayStation 5 and Xbox controllers for traditional flatscreen games.

For VR gaming though, hand and eye-tracking lack the haptic feedback required for many game genres, meaning what VR games do come to Vision Pro will likely require overhauls to make sure hand-tracking is fully baked in.

Provided Apple sticks with its purported internal plan to not support VR controllers, that would essentially shunt development away from VR gaming and towards the headset’s AR abilities. For Apple, that’s where the ‘real’ money presumably lies.

Denny Unger, founder and lead of pioneering VR studio Cloudhead Games, explains the move as a way to provide a strong development foundation now for Apple’s AR glasses of the future, which will be both more affordable and more capable of replacing a standard smartphone than the admittedly bulky MR headsets of today.

For more from Unger, who heads one of the most successful VR studios, check out his Road to VR guest article to learn more about Vision Pro and why Apple may be launching an AR headset in VR clothing.

Apple Reportedly Has No Plans to Make or Support VR Controllers for Vision Pro Read More »

solar-hybrid-car-explodes,-killing-two-italian-researchers

Solar-hybrid car explodes, killing two Italian researchers

Two Italian researchers have died after a solar-powered hybrid car prototype they were test-driving exploded last week near the city of Naples.

The vehicle, a rejigged VW Polo, was being developed as part of an EU-funded project to convert old combustion engine cars into solar-powered hybrids. The prototype caught alight last Friday during a test drive, leaving the two occupants in critical condition.

Maria Vittoria Prati, a researcher at Italy’s National Council of Research (CNR), died of complications from third-degree burns on Monday. 

Earlier this week, the CNR paid tribute to Ms Prati as “a brilliant researcher” and “an expert in the field of emissions studies and the use of alternative fuels”.

The other occupant, research apprentice Fulvio Filace, 25, died overnight, a spokesperson for the Cardarelli hospital in Naples told Reuters on Thursday. 

hybrid-car-explosion-italy
Firefighters examine the wreckage of the hybrid car prototype, which caught alight on a ring road near Naples. Credit: ANSA

Naples authorities are investigating the cause of the explosion, according to ANSA news agency, although no specific suspects have yet been identified.

The CNR said on Thursday it has launched an internal audit to “reconstruct the cause of the very serious incident” and is cooperating with investigators.

The test was part of the EU-funded Life-Save project, which was researching ways to retrofit regular combustion engines with additional electric motors, which were charged by batteries and solar panels mounted on the vehicle’s roof and bonnet. 

Solar-powered cars have been touted as a potential solution to the lack of infrastructure and affordable charging needed to accelerate the electric vehicle revolution, but the technology is still in its nascent stages. 

Life-Save secured almost €1.8m in funding from the European Commission since 2017 under its LIFE programme, a fund that supports clean tech startups.

Since the incident, Life-Save has disabled its website, which now features a tribute expressing condolences to the families of the deceased.

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EU advances new data rules as it cracks down on big tech

Negotiators representing the European Parliament and EU countries struck a deal this week on a new set of rules governing how individuals and businesses access and share data in the bloc. 

The Data Act, proposed by the European Commission last year, aims to give users more control over the data generated from internet-connected devices and protect them against illegal data transfers.  

The new legislation will empower consumers and companies by giving them a say on what can be done with the data generated by their connected products, said the Commission. This includes letting users access the data generated by smart objects, machines, and devices, and share it with outside parties if they so choose.

The EU’s industry chief Thierry Breton called the agreement a “milestone in reshaping the digital space.”

Another deal! 👍👍

⁰Tonight’s agreement on the #DataAct is a milestone in reshaping the digital space.

Thanks to the swift work of the EP @delcastillop & the 🇸🇪 Council Presidency, we are on the way of a thriving 🇪🇺 data economy that is innovative & open — on our conditions. pic.twitter.com/vTWUU8xTx9

— Thierry Breton (@ThierryBreton) June 27, 2023

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Let the data flow 

Back in the day, when you bought a product you owned it, and that was that. But internet-connected devices have muddied the waters somewhat. As a Commision spokesperson noted last year, “Data has made it more difficult, because, actually, who’s in control of the data you generate with connected objects?” 

Everything from phones and cars to windmills and coffee machines gather data. Mostly, this data is accessible only to the manufacturer (think, big tech companies) and not to the user.  

The Data Act looks to change that. “Consumers will have the right to access all of this data, free of charge and in real-time,” said the EU’s digital chief Margrethe Vestager, when the act was unveiled last year.

Announcing the deal on Tuesday, EU politicians emphasised the need for harmonised rules.

“Once the data act enters into force, it will unlock the economic and societal potential of data and technologies and contribute to an internal market for data,” said Erik Slottner, public administration minister for Sweden, which currently holds the presidency of the Council of the EU.

“It will enhance the single market, allowing data to flow freely within the EU and across sectors for the benefit of our citizens and businesses,” he added.

The Data Act has been hailed as the final and, potentially, most important part of the EU’s digital transformation.

It’s one of five pieces of legislation that aim to overhaul the bloc’s digital rules alongside the Digital Markets Act, Digital Services Act, Artificial Intelligence Act, and the Data Governance Act.

Not everyone’s happy

While individuals and businesses are set to benefit from the new rules, manufacturers aren’t so peachy. The CEOs of several large European firms and trade organisation DigitalEurope wrote to the Commission last month to express their concerns over the text. 

They are afraid that being forced to share data with other companies, including those outside the bloc, could undermine European leadership and innovation and leave them vulnerable to cybersecurity threats and copyright infringements.   

Siemens Healthineers, a German manufacturer of medical equipment, said it considers the Data Act to be “more of a threat than an opportunity.” Siemens said it is worried that the law could expose commercially sensitive data. 

The deal, DigitalEurope said on Wednesday, “fails to achieve the necessary balance”. 

Following the provisional agreement reached this week, the Data Act will now wind its way through the legal system.  

Companies will then have to abide by its rules roughly 20 months later, meaning it’s likely to be a couple of years before the Data Act’s measures come into effect.

EU advances new data rules as it cracks down on big tech Read More »

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The next trip you book online could be planned with ChatGPT

AI’s use in travel apps is nothing new — just think about the destination or hotel recommendations you get when booking a trip. But recent advances in generative AI are further shaking the sector.

Booking.com is the latest major travel agent to test the potential of the tech. Starting on June 28, the company is offering a beta AI trip planner, built upon its existing machine learning models and partially powered by OpenAI’s ChatGPT.

In essence, the planner is a conversational chatbot that’s designed to help consumers across the entire scope of the trip planning process.

“We’re able to start having scalable, one-to-one conversations with our customers on their terms, much like how you would begin to talk about planning a trip with your partner or friends,” said Rob Francis, Booking’s CTO.

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Travellers can converse with the planner, which can in turn provide travel inspiration and suggest destinations, accommodation, and trip itineraries in real-time based on their needs and desires. Users can also refine their search options, see property prices, and book their stay directly.

Booking ChatGPT
What Booking’s AI trip planner looks like. Credit: Booking

The pilot AI trip planner will become available to a growing number of US-based members of the Genius loyalty programme over the coming weeks, while it’s still unknown if the company’s planning to expand its rollout to other regions. The feature will be accessible on Booking’s app, initially offered in English.

Other competing online travel agents like Expedia, Kayak, and Trip.com have already integrated ChatGPT plug-ins with offerings ranging from flight and accommodation information to reservations and itineraries.

Booking said its new tool “is just the beginning,” and it’s by no means far-fetched to envision AI emerging as the ultimate travel assistant — even though some of us would still prefer the joy of planning a trip the old fashioned way.

For now, however, ChatGPT’s ability to access data only until September 2021 presents a significant limitation for the ever-changing travel sector, where information needs to be up to date to be fully useful.

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Is Apple Vision Pro Ready for Mainstream Use?

The long wait for a mixed reality headset from Apple will soon be over with the recent launch of Apple Vision Pro. Earlier this month, Apple unveiled its highly anticipated XR headset at the WWDC 2023 event. The Apple Vision Pro is set to hit US Apple stores in early 2024.

Being the first major hardware launch of Apple after almost a decade, the Vision Pro is expected to be received with great enthusiasm. While it’s an undoubtedly powerful device packed with state-of-the-art features, the question remains: Is the Apple Vision Pro truly ready for mainstream use?

To delve deeper into how this development impacts the future of XR, we asked some experts to share their insights on Apple Vision Pro.

Apple Vision Pro: Pushing the Boundaries of Mixed Reality Technology

Compared with other available AR and MR headsets, Apple Vision Pro has raised the bar in several aspects. For Dominik Angerer, CEO of headless CMS Storyblok, this launch could potentially be another “‘iPhone moment’ for Apple, pushing the boundaries of how we perceive and interact with digital content.”

Nathan Robinson, CEO of Gemba, finds the technology sleek, responsive, comfortable, and highly performant. According to him, Apple’s user-centric design philosophy is evident in the Vision Pro’s external battery pack, wide articulated headband, and visual passthrough capabilities—all ensuring comfort and convenience even for extended use.

Michael Hoffman, Mesmerise Head of Platform and CEO of IQXR, also highlights the unparalleled ergonomics of the Vision Pro. For him, the Fit Dial that enables adjustment for a precise fit, the Light Seal that creates a tight yet comfortable fit, and multiple size options will all be crucial to the success of the product.

Performance-wise, experts agree that Vision Pro is powerful. Emma Ridderstad, CEO of Warpin Reality, believes that the use of two chips, R1 and M2, will improve real-time processing, reducing the amount of lag time experienced while using the headset.

However, some experts aren’t that impressed. Eric Alexander, founder and CEO of Soundscape VR, thinks that the Vision Pro is strong for a mobile headset but still pales in comparison to PC VR. “The sprawling, highly-detailed, 3D rendered worlds we build here at Soundscape won’t be possible on the Vision Pro yet as their M2 chip has less than 10% of the rendering horsepower of an Nvidia GPU,” he told us.

For Joseph Toma, CEO of the virtual meetings and events platform Jugo, the Vision Pro’s hardware can be overkill, no matter how powerful it is. He notes that advances in spatial AI, augmented reality, and mixed reality AI make bulky hardware unnecessary. “Apple’s Vision Pro may not be the product that ushers in this new era. While the tech is great, the future is about building something that includes everyone and can deliver mixed reality experiences without the constraints of bulky hardware,” Toma said.

Is the Apple Vision Pro Truly Ready for Mainstream Use?

While the Apple Vision Pro represents a significant leap forward in mixed reality technology, experts have varying opinions on its readiness for mainstream adoption.

apple vision pro

Some argue that its current price point and the need for continuous advancements in software and content might limit its appeal. Others point out that existing platforms already offer immersive experiences without the need for bulky hardware, and Apple might face challenges in convincing the masses to invest in the Vision Pro.

Retailing at $3,499, the cost of the Apple Vision Pro is several times over the $499 price tag of the Meta Quest 3. For Robinson, this prohibitive price will be a large contributing factor to a slow adoption curve. However, he believes as the price falls and the number of applications grows over time, this technology will gain a much wider audience.

While Hoffman also sees the need for more cost-effective options, he believes that Vision Pro is ready for mainstream adoption. “Vision Pro is absolutely ready for mainstream adoption, especially because it’s made by Apple,” he said. “Once Apple launches a product, users typically flock to it.”

Still, some experts believe that Vision Pro isn’t ready for mainstream adoption yet. While initially impressed with the headset, Ridderstad noticed features that were centered around “looking and clicking” rather than 3D VR interactions. “I do think that Vision Pro won’t be ready for mainstream adoption until there’s been a few iterations of the headset,” she told us. “We’ll need to see some evolution from Apple in order to make mixed reality truly mainstream.”

For Alexander, the mainstream adoption of Vision Pro is still a few years out. Although he doesn’t see the price point being a hindrance to adoption, he believes that developers need time to build compelling apps that give people something to do on these devices outside of the novelty factor.

Toma, sharing a similar sentiment, said that, even though “the merging of the tangible and virtual worlds is an impending reality,” we’re still far from seeing these tools adopted on a massive scale by consumers and businesses. “The Vision Pro’s success depends on whether consumers will embrace a bulky, expensive piece of hardware they don’t need for the immersive experience Apple is promoting,” he said.

However, as Angerer points out, “Every technological leap comes with its share of skepticism.” While he understands why there are those who argue that Apple’s headset is not ready for mainstream adoption because of its size, he believes it’s important to remember that Apple has consistently placed high importance on balancing aesthetics with practicality. “Existing platforms may offer similar experiences, but Apple’s unique selling proposition often lies in its seamless user experience and integration across devices, which could give Vision Pro an edge,” he said.

Reshaping Industries: Applications of Apple Vision Pro and Other MR Headsets

Regardless of their readiness for mainstream use, mixed reality headsets like the Apple Vision Pro have the potential to transform various industries. Experts foresee numerous applications in fields such as healthcare, education, architecture, and entertainment.

In healthcare, for instance, mixed reality can aid in surgical simulations and remote medical consultations. In education, immersive learning experiences can enhance student engagement and comprehension. Architects can utilize mixed reality to visualize designs in real-world environments, while the entertainment industry can create entirely new levels of interactive experiences for consumers.

According to Hoffman, Vision Pro will be a game changer that unlocks high-value enterprise use cases. “Collaboration is essential for most scenarios that merge the physical and virtual. To be viable, eye contact is key for co-located participants, and faithfully conveying gaze and facial expressions is key for remote participants,” he explained. “Apple masterfully tackles both, making it possible to collaborate with any combination of co-located and remote participants where everyone wears a device. This combining of the physical and virtual worlds is critical for so many scenarios: task guidance, IoT digital twins, skills training, AI-enhanced inspections, augmented surgery, logistics, and space planning.”

A Promising Outlook for Apple Vision Pro and Mixed Reality Technology

As industry experts have highlighted, factors such as pricing, content availability, and competing platforms could influence its widespread acceptance. Nonetheless, Vision Pro and other mixed reality headsets are set to reshape industries and open new possibilities. The future of mixed reality holds immense promise with continued advancements and a growing ecosystem, and the Apple Vision Pro stands at the forefront of this transformative journey.

Is Apple Vision Pro Ready for Mainstream Use? Read More »

job-seekers:-how-can-you-tell-if-a-company-is-serious-about-their-sustainability-claims?

Job seekers: How can you tell if a company is serious about their sustainability claims?

Being green can make a company look good––and who wouldn’t want to work for a business that says it’s doing a stellar job with sustainability? 

But in a world of greenwashing (or even greencrowding, greenhushing and greenshifting), consumers and workers are asking more questions about the green promises that companies are making. 

That’s particularly the case with Gen Z workers, who are the future of the workplace. One in three (31%) of them would turn down roles in companies with poor ESG (environmental, social, and governance) credentials, and over half (54%) would take a pay cut to work for a business that reflects their ethics, according to a Bupa survey.

At the same time, more roles are opening up that are directly connected to a company’s green goals. Companies are hiring sustainability managers, sustainability consultants, and net zero leads. You can even buy a Chief Sustainability Officer Barbie, who comes with a laptop and smartphone.

The role of the chief sustainability officer (CSO) has grown since 2018, according to PwC, which found that 2021 saw a threefold increase in the number of CSO appointments globally compared to 2020. The sector with the greatest percentage of CSOs was consumer products (50%), followed by chemicals (45%).

According to a Deloitte survey, nearly all respondents believed the role of the CSO would grow in prominence.

Scrutiny and sustainability 

It’s fair to say there is a particularly high level of scrutiny of newer businesses, especially those in the tech space, over their approach to their ESG goals. Being formed in the past decade, in particular, means they can’t say they weren’t aware of the climate crisis, and can instead properly bake sustainable practices and goals into their ESG from the get-go. 

Banking app Revolut is a disruptor on the fintech front, and by not having physical bank locations it had a head start on curbing its emissions. It has already set out its environmental aims and progress, which it includes on its website

It joined the Tech Zero initiative in 2021, which is for tech companies committed to climate action. Companies who sign up to Tech Zero must sign up to commitments including setting an ambitious net zero target date and short-term targets all the way to 2030. They must also aim to halve emissions by 2030 across all scopes. 

Revolut partners with the WWF, Open Cages, and Rainforest Alliance, allowing customers to donate via its app to them. It has also signed up with a company called Watershed to measure its global carbon footprint, so it can make changes based on what it learns.

You can measure a company’s intent by what it does, but you can also measure it by what it stops doing. 

The German retailer Rewe has been publishing sustainability reports for over a decade, and is willing to publicly make changes, even if it means reversing a previous move. Last year, it stopped advertising own-brand products as “climate neutral”

Previously, it had bought certificates from a compensation project in order to do this, but this sort of offsetting is becoming increasingly controversial. Rewe’s decision was described as “progress” by Foodwatch.

Rewe was also included in the study ‘Sustainable grocery retailing – myth or reality? A content analysis’. 

After analysing several supermarket companies’ sustainability reports, the authors commented that Rewe “has the longest history of sustainability reporting, provides the longest report by pages, applies by far the most GRI standards, and uses external data verification to ensure a high reporting standard and credibility”. 

It added: “Furthermore, the company discloses the highest number of negative aspects which indicates a higher degree of transparency.” 

Another way of analysing whether a company is serious about its sustainability and climate goals is to see if it has signed up to specific initiatives. The United Nations Global Compact is a voluntary initiative based on CEO commitments to implement universal sustainability principles and also take steps to support UN goals. 

This isn’t monitored or enforced, but the UN says that the participants are expected to publish in their annual (or sustainability) report the ways that they are supporting the compact and its principles. It “believes that this sort of openness and transparency encourages improved practices by participants”.

One company that is signed up to it is Mazars, which says: “Through our core values and code of conduct, we strive to integrate the Ten Principles of the UNGC in our value system and organisational culture”.

In its most recent sustainability report it noted that it had also signed up to the Science Based Targets initiative (SBTi), a partnership between CDP, the United Nations Global Compact, World Resources Institute (WRI) and the World Wide Fund for Nature (WWF).

Growing greenwashing

Greenwashing isn’t going away: a European Commission sweep of websites to identify breaches of EU consumer law found that as many as 42% of green claims are likely to be exaggerated, false, or deceptive. 

Another EU Commission study from 2020 found that 53.3% of examined environmental claims in the EU were vague, misleading or unfounded, and 40% were unsubstantiated. 

In 2020, oil and gas company Shell found itself heavily criticised for asking people what they were doing to reduce emissions. In a world where this sort of thing happens, workers will only become more keen to make sure their employers are not shirking their climate and carbon responsibilities.

Even a seemingly benign advert can see a major business rapped on the knuckles. A TV ad for Persil was removed from broadcast in the UK after a complaint to the Advertising Standards Authority (ASA). 

The ad attempted to underline the product’s green credentials, with beautiful footage of children playing, stunning nature scenes, and a voiceover saying a Persil product was “kinder to our planet”. It’s this claim that led to the complaint:  the ASA found that the ad was likely to mislead.

While the ASA has been pursuing allegations of greenwashing like the above, the UK also has a Green Claims Code for companies to abide by. The UK isn’t alone in trying to make sure companies aren’t attempting to pull the vegan wool over anyone’s eyes. 

In March 2022, the EU Commission proposed a ban on greenwashing, which would mean companies couldn’t make generic vague environmental claims. This past March, we got more details on what’s planned for the EU under the Green Claims Directive––meaning companies are now on notice to undertake a serious analysis of what they’ve been claiming. 

Working for a green company

This all means that when trying to figure out if a company is truly serious about being green, looking at the details of the UK code and the proposed EU directive can steer you in the right direction.

As the Green Claims Code asks: are the claims truthful and accurate? Are they clear? Are any comparisons fair and meaningful? Are the claims being substantiated? And what about the lifecycle of the product or service––does it look like this is being considered?

A further step is to look at the information a company provides in its corporate responsibility and/or sustainability reports. Is the language woolly or clear? Are the promises based on controversial initiatives like offsetting, rather than actual changes? 

You can also check if the company features on the CDP’s Climate Change A List. This scores hundreds of major companies on their environmental transparency and their performance on climate change, deforestation and water security.

What can further help when figuring out how serious a company is: keeping an eye out for trusted eco-labels like FairTrade and the EU Ecolabel, or if they’ve signed up to initiatives like the North Star pledges under the European Climate Pact.

At least a fifth of the world’s 2,000 largest public companies now have net zero commitments. As we get closer to 2030, potential employees will be even more keen to know exactly how serious companies are about sustainability.  By following the guidance of regulators and staying curious, they will be able to sort the dedicated companies from the ones who say they’re serious––but aren’t. 

As for the companies themselves, they risk serious reputational and legal damage if they don’t pull up their green socks.

Visit the House Of Talent Board to find out more about these companies and other jobs on offer in organisations which offer transparent sustainability goals 

Job seekers: How can you tell if a company is serious about their sustainability claims? Read More »

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EU plants flag in Silicon Valley ahead of big tech crackdown

EU plants flag in Silicon Valley ahead of big tech crackdown

Siôn Geschwindt

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Siôn Geschwindt

Siôn is a reporter at TNW. From startups to tech giants, he covers the length and breadth of the European tech ecosystem. With a background Siôn is a reporter at TNW. From startups to tech giants, he covers the length and breadth of the European tech ecosystem. With a background in environmental science, Siôn has a bias for solutions delivering environmental and social impact at scale.

The EU’s industry chief Thierry Breton travelled to Silicon Valley this week to prep tech giants for sweeping new rules governing social media, AI, and data.

Breton also made the trip to inaugurate the Commission’s first-ever office in Silicon Valley, as the bloc looks to plant its flag firmly on big tech’s home turf.  

EU officials entered Twitter’s headquarters yesterday to conduct a mock exercise with the company’s staff to analyse its handling of issues such as Russian propaganda, fake news, and criminal activity. 

This “stress test” was aimed at preparing Twitter for the bloc’s new Digital Services Act, which looks to crack down on online hate speech, illegal content, and disinformation. 

Following the meeting, Breton said he had a “constructive dialogue” with Twitter owner Elon Musk and CEO Linda Yaccarino, and that the tech giant was taking compliance with the DSA “very seriously”. 

But he noted that the test showed the company still has work to do before the EU begins enforcing the law in late August. Under the DSA, combating disinformation will become a legal requirement.

The EU had previously warned Musk that Twitter could face a complete ban in Europe or fines running up to 6% of its global revenue if it does not comply with the laws. Musk has said the platform will comply. 

Google, Facebook, and Twitter are among some 44 companies participating in the EU’s code of practice, which the bloc introduced as a means of helping social media platforms prepare for the new laws.

After August 25, all these companies will be required to comply or face the same punishment detailed to Musk.

Also on the agenda: AI

Today, Breton is meeting Meta’s CEO Mark Zuckerberg as well as OpenAI’s Sam Altman, and Jensen Huang, who runs the leading microchips designer Nvidia.

Breton is meeting the big tech bosses to pitch a new initiative called the AI Pact, a voluntary, nonbinding commitment of tech firms to stick to certain principles when developing AI technologies.

The pact comes amid negotiations over the AI Act, which, once approved, will become the world’s first comprehensive law governing the development and use of AI.

The DSA, along with these new regulations on AI, has put Brussels at the bleeding edge of efforts to clamp down on Big Tech.  

While the bloc is taking a hardline approach and setting a precedent for the rest of the world, it may be hard-pressed to enforce the new regulations. 

As the Washington Post puts it: “Brussels has a checkered history of enforcement, and it’s unclear if they have the resources or speed to oversee some of the world’s most powerful companies.”

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How Cities Are Taking Advantage of AR Tech and How Apple’s Vision Pro Could Fuel Innovation

Apple unveiled its first mixed reality headset, the Vision Pro, at this year’s Worldwide Developers Conference (WWDC) on June 5, 2023. The company’s “first spatial computer” will enable users to interact with digital content like never before by leveraging a new 3D interface to deliver immersive spatial experiences.

The Vision Pro marks a new era for immersive technologies, and it can potentially be used to bolster efforts in using such technologies to improve communities.

How the Vision Pro Headset Can Strengthen Efforts to Transform Orlando

Cities around the world are starting to apply new technologies to help improve their communities. City, University of London, for instance, has launched an initiative that will bring about the UK’s largest AR, VR, and metaverse training center. London has also been mapped in 3D, allowing locals and visitors to have an immersive view of the city.

In 2021, Columbia University started a project called the “Hybrid Twins for Urban Transportation”, which creates a digital twin of New York’s key intersections to help optimize traffic flows.

Using New Technologies to Enhance Orlando’s Digital Twin Initiative

With Orlando, Florida, being designated as the metaverse’s MetaCenter, new MR headsets like Apple’s Vision Pro can help create radical changes to bolster the city’s digital twin efforts, which can accelerate Orlando’s metaverse capabilities.

Apple Vision Pro

In an interview with ARPost, Tim Giuliani, the President and CEO of the Orlando Economic Partnership (OEP), shared that emerging technologies like the digital twin enables them to showcase the region to executives who are planning to relocate their companies to Orlando.

Moreover, the digital twin helps local leaders ensure that the city has a robust infrastructure to support its residents, thus positively impacting the city’s economy and prosperity.

The digital twin’s physical display is currently housed at the OEP’s headquarters in downtown Orlando. However, Giuliani shared that AR headsets can make it more accessible.

We can use the headset’s technology to take our digital twin to trade shows or whenever it goes out to market to companies,” said Giuliani. According to Giuliani, utility companies and city planners can use the 3D model to access a holographic display when mapping out proposed infrastructure improvements. Stakeholders can also use it to create 3D models using their own data for simulations like climate change and infrastructure planning.

He added that equipment like the Vision Pro can help make VR, AR, and 3D simulation more widespread. According to Giuliani, while the Vision Pro is the first one to come out, other new devices will come out in the coming years and the competition will make these devices a consumer device.

Apple’s announcement cements the importance of the MetaCenter. The Orlando region has been leading in VR and AR and 3D simulation for over a decade now. So, all the things that we have been saying of why we are the MetaCenter, this hardware better positions us to continue leading in this territory,” he told us.

Leveraging the Vision Pro and MR to Usher in New Innovations

Innovate Orlando CEO and OEP Chief Information Officer David Adelson noted that aside from companies, ordinary individuals who aren’t keenly interested in immersive tech for development or work can also use devices like the Vision Pro to help Orlando with its effort to become the MetaCenter.

These new devices are one of the hardware solutions that this industry has been seeking. Through these hardware devices, the software platforms, and simulation market that has been building for decades, will now be enabled on a consumer and a business interface,” said Adelson.

Adelson also shared that Orlando has been leading in the spatial computing landscape and that the emergence of a spatial computing headset like the Vision Pro brings this particular sector into the spotlight.

How can businesses leverage the new Vision Pro headset and other MR technologies to usher in new developments?

According to Giuliani, businesses can use these technologies to provide a range of services, such as consulting services, as well as help increase customer engagement, cut costs, and make informed decisions faster.

AR can be a powerful tool to provide remote expertise and remote assistance with AR helps move projects forward and provide services that would otherwise require multiple site visits. This is what we are taking advantage of with the digital twin,” said Giuliani.

Giuliani also noted that such technologies can be a way for companies to empower both employees and customers by enhancing productivity, improving services, and fostering better communication.

Potential Drawbacks of Emerging Technologies

Given that these are still relatively new pieces of technology, it’s possible that they’ll have some drawbacks. However, according to Adelson, these can be seen as a positive movement that can potentially change the Web3 landscape. Giuliani echoes this sentiment.

We like to focus on the things that can unite us and help us move forward to advance broad-based prosperity and this means working with the new advancements created and finding ways to make them work and facilitate the work we all do,” he told us.

How Cities Are Taking Advantage of AR Tech and How Apple’s Vision Pro Could Fuel Innovation Read More »

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Rapid delivery giant Getir quits France, citing regulation hurdles

Rapid delivery giant Getir quits France, citing regulation hurdles

Ioanna Lykiardopoulou

Story by

Ioanna Lykiardopoulou

Ioanna is a writer at TNW. She covers the full spectrum of the European tech ecosystem, with a particular interest in startups, sustainabili Ioanna is a writer at TNW. She covers the full spectrum of the European tech ecosystem, with a particular interest in startups, sustainability, green tech, AI, and EU policy. With a background in the humanities, she has a soft spot for social impact-enabling technologies.

Quick commerce platform Getir is bidding adieu to the French market — less than two years since starting its operations in the country.

In a press release sent to AFP, the company said that it will soon exit France and seek a buyer for “all of parts of the group.” The Turkish-owned Getir Group encompasses Getir, Gorillas, and Frichti.

“The complex legal environment and the regulations imposed by local administrations have made the success of the company very difficult,” said the platform. Specifically, in March, the French government decreed that “dark stores” — where the products are stored before delivery — are considered warehouses and not businesses. This means that local town halls have the power to decide whether or not they allow such warehouses in the city centre.

For the past months the group has been struggling to reach profitability in France. At the end of March, the total debt of the three entities amounted to €17.6mn and they were placed in receivership by the court of trade in Paris. Already at that point, the group was considering cutting approximately 900 jobs. Now, an estimated 1,800 employees are at risk of unemployment.

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Meanwhile, Getir’s competitor Flink faces the same fate. The company, which absorbed French-based Cajoo, was also placed in receivership and has filed for bankruptcy. It recently announced it’s leaving France as well, while rival Gopuff already exited the market in January.

With the number of instant grocery delivery platforms continuously decreasing in the region, it seems that the quick commerce bubble has burst in France. It remains to be seen whether this will have a ripple effect in the overall European market.

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A Concise Beginner’s Guide to Apple Vision Pro Design & Development

Apple Vision Pro has brought new ideas to the table about how XR apps should be designed, controlled, and built. In this Guest Article, Sterling Crispin offers up a concise guide for what first-time XR developers should keep in mind as they approach app development for Apple Vision Pro.

Guest Article by Sterling Crispin

Sterling Crispin is an artist and software engineer with a decade of experience in the spatial computing industry. His work has spanned between product design and the R&D of new technologies at companies like Apple, Snap Inc, and various other tech startups working on face computers.

Editor’s Note:  The author would like to remind readers that he is not an Apple representative; this info is personal opinion and does not contain non-public information. Additionally, more info on Vision Pro development can be found in Apple’s WWDC23 videos (select Filter → visionOS).

Ahead is my advice for designing and developing products for Vision Pro. This article includes a basic overview of the platform, tools, porting apps, general product design, prototyping, perceptual design, business advice, and more.

Overview

Apps on visionOS are organized into ‘scenes’, which are Windows, Volumes, and Spaces.

Windows are a spatial version of what you’d see on a normal computer. They’re bounded rectangles of content that users surround themselves with. These may be windows from different apps or multiple windows from one app.

Volumes are things like 3D objects, or small interactive scenes. Like a 3D map, or small game that floats in front of you rather than being fully immersive.

Spaces are fully immersive experiences where only one app is visible. That could be full of many Windows and Volumes from your app. Or like VR games where the system goes away and it’s all fully immersive content that surrounds you. You can think of visionOS itself like a Shared Space where apps coexist together and you have less control. Whereas Full Spaces give you the most control and immersiveness, but don’t coexist with other apps. Spaces have immersion styles: mixed, progressive, and full. Which defines how much or little of the real world you want the user to see.

User Input

Users can look at the UI and pinch like the Apple Vision Pro demo videos show. But you can also reach out and tap on windows directly, sort of like it’s actually a floating iPad. Or use a bluetooth trackpad or video game controller. You can also look and speak in search bars. There’s also a Dwell Control for eyes-only input, but that’s really an accessibility feature. For a simple dev approach, your app can just use events like a TapGesture. In this case, you won’t need to worry about where these events originate from.

Spatial Audio

Vision Pro has an advanced spatial audio system that makes sounds seem like they’re really in the room by considering the size and materials in your room. Using subtle sounds for UI interaction and taking advantage of sound design for immersive experiences is going to be really important. Make sure to take this topic seriously.

Development

If you want to build something that works between Vision Pro, iPad, and iOS, you’ll be operating within the Apple dev ecosystem, using tools like XCode and SwiftUI. However, if your goal is to create a fully immersive VR experience for Vision Pro that also works on other headsets like Meta’s Quest or PlayStation VR, you have to use Unity.

Apple Tools

For Apple’s ecosystem, you’ll use SwiftUI to create the UI the user sees and the overall content of your app. RealityKit is the 3D rendering engine that handles materials, 3D objects, and light simulations. You’ll use ARKit for advanced scene understanding, like if you want someone to throw virtual darts and have them collide with their real wall, or do advanced things with hand tracking. But those rich AR features are only available in Full Spaces. There’s also Reality Composer Pro which is a 3D content editor that lets you drag things around a 3D scene and make media rich Spaces or Volumes. It’s like diet-Unity that’s built specifically for this development stack.

One cool thing with Reality Composer is that it’s already full of assets, materials, and animations. That helps developers who aren’t artists build something quickly and should help to create a more unified look and feel to everything built with the tool. Pros and cons to that product decision, but overall it should be helpful.

Existing iOS Apps

If you’re bringing an iPad or iOS app over, it will probably work unmodified as a Window in the Shared Space. If your app supports both iPad and iPhone, the headset will use the iPad version.

To customize your existing iOS app to take better advantage of the headset you can use the Ornament API to make little floating islands of UI in front of, or besides your app, to make it feel more spatial. Ironically, if your app is using a lot of ARKit features, you’ll likely need to ‘reimagine’ it significantly to work on Vision Pro, as ARKit has been upgraded a lot for the headset.

If you’re excited about building something new for Vision Pro, my personal opinion is that you should prioritize how your app will provide value across iPad and iOS too. Otherwise you’re losing out on hundreds of millions of users.

Unity

You can build to Vision Pro with the Unity game engine, which is a massive topic. Again, you need to use Unity if you’re building to Vision Pro as well as a Meta headset like the Quest or PSVR 2.

Unity supports building Bounded Volumes for the Shared Space which exist alongside native Vision Pro content. And Unbounded Volumes, for immersive content that may leverage advanced AR features. Finally you can also build more VR-like apps which give you more control over rendering but seem to lack support for ARKit scene understanding like plane detection. The Volume approach gives RealityKit more control over rendering, so you have to use Unity’s PolySpatial tool to convert materials, shaders, and other features.

Unity support for Vision Pro includes for tons of interactions you’d expect to see in VR, like teleporting to a new location or picking up and throwing virtual objects.

Product Design

You could just make an iPad-like app that shows up as a floating window, use the default interactions, and call it a day. But like I said above, content can exist in a wide spectrum of immersion, locations, and use a wide range of inputs. So the combinatorial range of possibilities can be overwhelming.

If you haven’t spent 100 hours in VR, get a Quest 2 or 3 as soon as possible and try everything. It doesn’t matter if you’re a designer, or product manager, or a CEO, you need to get a Quest and spend 100 hours in VR to begin to understand the language of spatial apps.

I highly recommend checking out Hand Physics Lab as a starting point and overview for understanding direct interactions. There’s a lot of subtle things they do which imbue virtual objects with a sense of physicality. And the Youtube VR app that was released in 2019 looks and feels pretty similar to a basic visionOS app, it’s worth checking out.

Keep a diary of what works and what doesn’t.

Ask yourself: ‘What app designs are comfortable, or cause fatigue?’, ‘What apps have the fastest time-to-fun or value?’, ‘What’s confusing and what’s intuitive?’, ‘What experiences would you even bother doing more than once?’ Be brutally honest. Learn from what’s been tried as much as possible.

General Design Advice

I strongly recommend the IDEO style design thinking process, it works for spatial computing too. You should absolutely try it out if you’re unfamiliar. There’s Design Kit with resources and this video which, while dated, is a great example of the process.

The road to spatial computing is a graveyard of utopian ideas that failed. People tend to spend a very long time building grand solutions for the imaginary problems of imaginary users. It sounds obvious, but instead you should try to build something as fast as possible that fills a real human need, and then iteratively improve from there.

Continue on Page 2: Spatial Formats and Interaction »

A Concise Beginner’s Guide to Apple Vision Pro Design & Development Read More »