Author name: Mike M.

isps-can-charge-extra-for-fast-gaming-under-fcc’s-internet-rules,-critics-say

ISPs can charge extra for fast gaming under FCC’s Internet rules, critics say

Fast lanes —

FCC plan rejected request to ban what agency calls “positive” discrimination.

Illustration of network data represented by curving lines flowing on a dark background.

Getty Images | Yuichiro Chino

Some net neutrality proponents are worried that soon-to-be-approved Federal Communications Commission rules will allow harmful fast lanes because the plan doesn’t explicitly ban “positive” discrimination.

FCC Chairwoman Jessica Rosenworcel’s proposed rules for Internet service providers would prohibit blocking, throttling, and paid prioritization. The rules mirror the ones imposed by the FCC during the Obama era and repealed during Trump’s presidency. But some advocates are criticizing a decision to let Internet service providers speed up certain types of applications as long as application providers don’t have to pay for special treatment.

Stanford Law Professor Barbara van Schewick, who has consistently argued for stricter net neutrality rules, wrote in a blog post on Thursday that “harmful 5G fast lanes are coming.”

“T-Mobile, AT&T and Verizon are all testing ways to create these 5G fast lanes for apps such as video conferencing, games, and video where the ISP chooses and controls what gets boosted,” van Schewick wrote. “They use a technical feature in 5G called network slicing, where part of their radio spectrum gets used as a special lane for the chosen app or apps, separated from the usual Internet traffic. The FCC’s draft order opens the door to these fast lanes, so long as the app provider isn’t charged for them.”

In an FCC filing yesterday, AT&T said that carriers will use network slicing “to better meet the needs of particular business applications and consumer preferences than they could over a best-efforts network that generally treats all traffic the same.”

Carriers could charge more for faster gaming

Van Schewick warns that carriers could charge consumers more for plans that speed up specific types of content. For example, a mobile operator could offer a basic plan alongside more expensive tiers that boost certain online games or a tier that boosts services like YouTube and TikTok.

Ericsson, a telecommunications vendor that sells equipment to carriers including AT&T, Verizon, and T-Mobile, has pushed for exactly this type of service. In a report on how network slicing can be used commercially, Ericsson said that “many gamers are willing to pay for enhanced gaming experiences” and would “pay up to $10.99 more for a guaranteed gaming experience on top of their 5G monthly subscription.”

Before the draft net neutrality order was released, van Schewick urged the FCC to “clarify that its proposed no-throttling rule prohibits ISPs from speeding up and slowing down applications and classes of applications.”

In a different filing last month, several advocacy groups similarly argued that the “no-throttling rule needs to ban selective speeding up, in addition to slowing down.” That filing was submitted by the American Civil Liberties Union, the Electronic Frontier Foundation, the Open Technology Institute at New America, Public Knowledge, Fight for the Future, and United Church of Christ Media Justice Ministry.

The request for a ban on selective speeding was denied in paragraph 492 of Rosenworcel’s draft rules, which are scheduled for an April 25 vote. The draft order argues that the FCC’s definition of “throttling” is expansive enough that an explicit ban on what the agency called positive discrimination isn’t needed:

With the no-throttling rule, we ban conduct that is not outright blocking, but inhibits the delivery of particular content, applications, or services, or particular classes of content, applications, or services. Likewise, we prohibit conduct that impairs or degrades lawful traffic to a non-harmful device or class of devices. We interpret this prohibition to include, for example, any conduct by a BIAS [Broadband Internet Access Service] provider that impairs, degrades, slows down, or renders effectively unusable particular content, services, applications, or devices, that is not reasonable network management. Our interpretation of “throttling” encompasses a wide variety of conduct that could impair or degrade an end user’s ability to access content of their choosing; thus, we decline commenters’ request to modify the rule to explicitly include positive and negative discrimination of content.

ISPs can charge extra for fast gaming under FCC’s Internet rules, critics say Read More »

so-much-for-free-speech-on-x;-musk-confirms-new-users-must-soon-pay-to-post

So much for free speech on X; Musk confirms new users must soon pay to post

100 pennies for your thoughts? —

The fee, likely $1, is aimed at stopping “relentless” bots, Musk said.

So much for free speech on X; Musk confirms new users must soon pay to post

Elon Musk confirmed Monday that X (formerly Twitter) plans to start charging new users to post on the platform, TechCrunch reported.

“Unfortunately, a small fee for new user write access is the only way to curb the relentless onslaught of bots,” Musk wrote on X.

In October, X confirmed that it was testing whether users would pay a small annual fee to access the platform by suddenly charging new users in New Zealand and the Philippines $1. Paying the fee enabled new users in those countries to post, reply, like, and bookmark X posts.

That test was deemed the “Not-A-Bot” program, and it’s unclear how successful it was at stopping bots. But X deciding to expand the program seems to suggest that the test must have had some success.

Musk has not yet clarified when X’s “small fee” might be required for new users, only confirming in a later post that any new users who avoid paying the fee will be able to post after three months. Ars created new accounts on the web and in the app, and neither signup required any fees yet.

Although Musk’s posts only mention paying for “write access,” it seems likely that the other features limited by the “Not-A-Bot” program will also be limited during those three months for any users who do not pay the fee, too. An X account called @x_alerts_ noticed on Sunday that X was updating its web app text that was seemingly enabling the “Not-A-Bot” program.

“Changes have been detected in the texts of the X web app!” @x_alerts_ wrote, noting that the altered text seemed to limit not just posting and replying, but also liking and bookmarking X posts.

“It looks like this text has been in the app, but they recently changed it, so not sure whether it’s an indication of launch or not!” the user wrote.

Back when X launched the “Not-A-Bot” program, Musk claimed that charging a $1 annual fee would make it “1000X harder to manipulate the platform.” In a help center post, X said that the “test was developed to bolster our already significant efforts to reduce spam, manipulation of our platform, and bot activity.”

Earlier this month, X warned users it was widely purging spam accounts, TechCrunch noted. X Support confirmed that follower counts would likely be impacted during that purge, because “we’re casting a wide net to ensure X remains secure and free of bots.”

But that attempt to purge bots apparently did not work as well as X hoped. This week, Musk confirmed that X is still struggling with “AI (and troll farms)” that he said are easily able to pass X’s “are you a bot” tests.

It’s hard to keep up with X’s inconsistent messaging on its bot problem since Musk took over. Last summer, Musk told attendees of The Wall Street Journal’s CEO Council that the platform had “eliminated at least 90 percent of scams,” claiming there had been a “dramatic improvement” in the platform’s ability to “detect and remove troll armies.”

At that time, experts told The Journal that solving X’s bot problem was nearly impossible because spammers’ tactics were always evolving and bots had begun using generative AI to avoid detection.

Musk’s plan to charge a fee to overcome bots won’t work, experts told WSJ, because anyone determined to spam X can just find credit cards and buy disposable phones on the dark web. And any bad actor who can’t find what they need on the dark web could theoretically just wait three months to launch scams or spread harmful content like disinformation or propaganda. This leads some critics to wonder what the point of charging the small fee really is.

When the “Not-A-Bot” program launched, X Support directly disputed critics’ claims that the program was simply testing whether charging small fees might expand X’s revenue to help Musk get the platform out of debt.

“This new test was developed to bolster our already successful efforts to reduce spam, manipulation of our platform, and bot activity, while balancing platform accessibility with the small fee amount,” X Support wrote on X. “It is not a profit driver.”

It seems likely that Musk is simply trying everything he can think of to reduce bots on the platform, even though it’s widely known that charging a subscription fee has failed to stop bots from overrunning other online platforms (just ask frustrated fans of World of Warcraft). Musk, who famously overpaid for Twitter and has been climbing out of debt since, has claimed since before the Twitter deal closed that his goal was to eliminate bots on the platform.

“We will defeat the spam bots or die trying!” Musk tweeted back in 2022, when a tweet was still a tweet and everyone could depend on accessing Twitter for free.

So much for free speech on X; Musk confirms new users must soon pay to post Read More »

second-biggest-black-hole-in-the-milky-way-found

Second-biggest black hole in the Milky Way found

A dark background with a bright point at the end of a curved path, and a small red circle.

Enlarge / The star’s orbit, shown here in light, is influenced by the far more massive black hole, indicated by the red orbit.

As far as black holes go, there are two categories: supermassive ones that live at the center of the galaxies (and we’re unsure about how they got there) and stellar mass ones that formed through the supernovae that end the lives of massive stars.

Prior to the advent of gravitational wave detectors, the heaviest stellar-mass black hole we knew about was only a bit more than a dozen times the mass of the Sun. And this makes sense, given that the violence of the supernova explosions that form these black holes ensures that only a fraction of the dying star’s mass gets transferred into its dark offspring. But then the gravitational wave data started flowing in, and we discovered there were lots of heavier black holes, with masses dozens of times that of the Sun. But we could only find them when they smacked into another black hole.

Now, thanks to the Gaia mission, we have observational evidence of the largest black hole in the Milky Way outside of the supermassive one, with a mass 33 times that of the Sun. And, in galactic terms, it’s right next door at about 2,000 light-years distant, meaning it will be relatively easy to learn more.

Mapping the stars

Although stellar-mass black holes are several times the mass of the Sun, they aren’t really all that heavy in the grand scheme of things. The sorts of stars that tend to leave black holes behind also tend to lead violent existences, spewing a lot of themselves into space before dying. And the supernova that forms the black hole obviously expels a lot of the star’s mass, rather than feeding it into the black hole. It had been thought that these processes set limits on how big a stellar mass black hole could be when it forms.

The discovery of larger black holes through gravitational wave detectors suggested that this wasn’t true. While there are ways for black holes to get bigger after they form—excessive feeding, mergers—it wasn’t clear that these events occurred often enough to explain the frequency of heavy black holes that we were seeing. And detecting them via gravitational waves doesn’t tell us anything about the history of how they got that large.

Which is why the discovery of Gaia BH3 (which is what the research team is using to avoid having to retype Gaia DR3 4318465066420528000 all the time) is so intriguing. The black hole is sitting calmly in a binary system, not doing anything in particular. But we know it’s there due to its gravitational influence.

Gaia is an ESA mission to map the location and movement of many of the Milky Way’s brighter stars by imaging them multiple times from different perspectives. It also gathers basic data on the stars’ light, allowing us to estimate things like age and composition. And, in addition to their movement across the galaxy, Gaia can measure their movement relative to Earth, a method that is useful for the detection of orbital interactions, such as the presence of companion stars or exoplanets.

The Gaia team was busy preparing for the fourth release of the data from the spacecraft and were running validation tests on the software used to detect binary star systems when they stumbled across Gaia BH3. While normally they’d publish its discovery at the same time as the data release, they consider the new object too important to wait: “We took the exceptional step of the publication of this paper based on preliminary data ahead of the official DR4 due to the unique nature of the discovery, which we believe should not be kept from the scientific community until the next release.”

Finding the invisible

Every star in our galaxy is in motion relative to every other. They orbit the center of our galaxy and may have a history that has imparted additional momentum—gravitational interactions with neighbors, having been part of a smaller galaxy that was consumed by the Milky Way, and so on. But that motion only changes on very long time scales. By contrast, any star in an orbit experiences regular changes in its motion in addition to its overall travel through the galaxy. As part of processing its data, the Gaia team attempts to identify both overall motion and any indications that a star is orbiting as part of a binary system.

The star that is orbiting Gaia BH3 is similar in mass to the Sun but shows the sort of periodic wobbles that indicate it’s in a mutual orbit with a companion. The companion itself, however, was completely invisible, which means it is almost certainly a black hole (the Gaia data had already been used to identify black holes this way). And, based on the mass and orbital motion of the visible star, it’s possible to estimate the mass of the invisible companion.

The estimate ended up being 32 solar masses, which is significantly larger than anything else identified in the Gaia dataset. So, the Gaia team wanted to confirm this wasn’t a software issue and used Earth-based telescopes to observe the same system. Three different observatories confirmed it was there, and the resulting mass estimates were slightly larger than those derived from the Gaia data alone: just under 33 solar masses.

Assuming it’s a single object and not two black holes orbiting each other closely, that makes it the largest non-supermassive black hole known in the Milky Way. And it places it in the mass range that had been difficult to explain via formations in supernovae.

Second-biggest black hole in the Milky Way found Read More »

ev-fast-charging-comes-to-condos-and-apartments

EV fast-charging comes to condos and apartments

30 min and go —

A battery-buffered DC charger is an alternative to a bank of shared AC chargers.

A woman plugs a Rivian SUV into a fast charger.

Enlarge / The Marina Palms condo development in Miami recently added an ADS-TEC ChargeBox DC fast charger for its residents.

ADS-TEC

Right now, the electric vehicle ownership experience is optimized for the owner who lives in a single-family home. A level 2 home AC charger costs a few hundred dollars, and with a garage or carport, an EV that gets plugged in each night is an EV that starts each day with a 100 percent charged battery pack. Plenty of Ars readers have told us that a 120 V outlet even works for their needs, although perhaps better for Chevy Bolt-sized batteries rather than a Hummer EV.

However, about a third of Americans live in large multifamily developments, often in cities that stand to benefit the most from a switch to electrification. And electrifying the parking lots of existing developments is often easier said than done. Some developments will allow individuals to install their own dedicated charger, and newly built developments may even have planned ahead and put conduits in place already.

For many others, the parking spaces will be owned by the condo association or co-op, complicating the idea of giving each EV driver their own plug. Here, shared solutions make more sense, perhaps starting with one or two shared level 2 chargers as a pilot—often this won’t even require extra work to the electrical panel. Costs are a little higher than for a home level 2 charger—between $7,500–$15,000 per charger, perhaps.

But for larger developments, scaling up level 2 chargers can quickly become prohibitively expensive. Older buildings may well need their electrical infrastructure to be upgraded, and running copper wiring across parking lots starts to add up fast.

Faced with the install costs for a dozen 2 chargers, a battery-buffered DC fast charger starts to look like an attractive alternative. These use an existing electrical feed to trickle-charge a lithium-ion battery pack that can then DC fast-charge an EV, rather than requiring hundreds of kilowatts. Instead of taking 6–10 hours to recharge with AC power, about 30 minutes is usually sufficient to return most EVs to 80 percent state of charge with a DC fast charger.

A condo building in Miami, the Marina Palms, recently made just this decision after a boom in the number of residents with EVs created a need for more charging capacity than its six existing level 2 chargers could offer. It went with a ChargeBox from ADS-TEC Energy, which is capable of charging at up to 320 kW.

“That was one of the biggest appeals, that we didn’t have to work with the electrical infrastructure of our development or grow it or whatever, just to get this charger installed. I think we have 200 kW in the power grid on that side, and we’re using 100 kW. The other way [with multiple level 2 chargers] we would be using a minimum of 140 kW, if not the whole thing, and then we have no buffer for something else we might be doing like—for instance a car lift or that type of thing,” explained George Barriere, general manager for the Marina Palms.

If the costs are comparable, there’s another benefit to picking a DC fast charger in place of a bank of AC plugs—it takes up less room. “We didn’t use anything from our inventory of parking, which is the biggest problem for condos—lack of parking. So, we would have to have 20 parking spaces for 20 level 2 chargers in order to service the same number of vehicles that we’re doing with two parking spaces [with a single level 3 charger],” Barriere told me.

“Our deployment at the Marina Palms Yacht Club and Residences serves as a model for other large condominium and apartment complexes in Miami and elsewhere in the US,” said Thomas Seidel, CEO of ADS-TEC. “The lack of charging infrastructure is still a deterrent in driver adoption of EVs. ADS-TEC Energy is solving this problem with our solution. We look forward to rolling out additional installations across the US this year. The advantages we provide will be a huge step for the US in building a strong and reliable charging infrastructure.”

EV fast-charging comes to condos and apartments Read More »

the-lines-between-streaming-and-cable-continue-to-blur

The lines between streaming and cable continue to blur

Here we go again —

Disney+ to offer 24/7 channels to play Star Wars content, commercials.

O.B., aka Ouroboros, in Marvel's <em>Loki</em> show, which streams on Disney+.” src=”https://cdn.arstechnica.net/wp-content/uploads/2024/04/ARC-201-10072_R-1200×800-5b2df79-800×533.jpg”></img><figcaption>
<p><a data-height=Enlarge / O.B., aka Ouroboros, in Marvel’s Loki show, which streams on Disney+.

Despite promises of new and improved TV and movie viewing experiences, streaming services remain focused on growing revenue and app usage. As a result of that focus, streaming companies are mimicking the industry they sought to replace—cable.

On Monday, The Information reported that Disney plans to add “a series” of channels to the Disney+ app. Those channels would still be streamed and require a Disney+ subscription to access. But they would work very much like traditional TV channels, featuring set programming that runs 24/7 with commercials. Disney hasn’t commented on the report.

Disney is exploring adding channels to Disney+ with “programming in specific genres, including either Star Wars or Marvel-branded shows,” The Information said, citing anonymous “people involved in the planning.” It’s unknown when the Disney+ channels are expected to launch.

The report comes as streaming services continue trying to find ways to capitalize off cable companies’ customer base. NBCUniversal’s Peacock streaming service already offers subscribers over 50 always-on live channels. Hulu and Paramount+ offer live TV with cable channels. Streaming platforms are also eager to license content normally delegated to traditional TV channels, including old shows like Suits, the 2023 streaming record-setter, and live sporting events like WWE Raw.

Channel surfing 2.0

If you’ve followed the streaming industry lately, you won’t be surprised to hear that ad dollars are reportedly behind the push for live channels. Disney+, like many streaming services, aims to be profitable by the end of Disney’s 2024 fiscal year and extract as much revenue from each subscriber as possible (including by using tactics like password crackdowns) to fuel profits.

The news follows similar moves by Disney, including adding Hulu to the Disney+ app, as well as plans to add ESPN to Disney+, too, according to The Information. Disney is also attempting to launch a joint sports-streaming app with Fox and Warner Bros. Discovery (WBD). It’s not hard to imagine Disney one day (assuming the app ever debuts) making the sports app’s content accessible through Disney+.

“The idea is to make Disney+ a service that has something for everyone, anytime,” The Information reported.

That sounds an awful lot like cable, which spent years growing customers’ monthly bills by adding more channels and bundles aimed at specific interests, like children’s entertainment, sports, and lifestyle. The ability to hop from on-demand Disney kids’ movies to on-demand sitcoms on Hulu to live programming centered on (the seemingly endless piles of) Marvel and Star Wars content feels a lot like channel surfing. It wasn’t too long ago when channel surfing was viewed as a time-suck.

Netflix has also reportedly considered ways to unite other streaming platforms with Netflix in order to extend the amount of time spent on Netflix. In late 2022, Netflix “explored creating a store within its app for users to subscribe to and watch other streaming services, all without leaving the Netflix app,” The Information said, citing an unnamed person “who was involved in those exploratory discussions.” Netflix reportedly decided not to move ahead with the plans for now but still could. It hasn’t commented on The Information’s report.

As we saw with Netflix’s password crackdown and streaming’s shift to ads, streaming companies tend to copy each other’s strategies for revenue growth. And live channels could be something more streaming companies get involved in, as WBD and Amazon, as examples, already have (albeit separate from their flagship, on-demand streaming apps, which differs from what Disney+’s live channel reportedly will reportedly be like).

Disney, notably, is no stranger to the business of online live channels, having 21 similar offerings within the ABC.com app, including a channel for ABC News and another for General Hospital.

Subscription-based streaming services may even have an easier time competing for ad dollars than free, ad-supported TV (FAST) streaming channels, such as those on Tubi and Pluto TV. Susan Schiekofer, chief digital investment officer for GroupM, the top US ad-buying company, told The Information that advertisers might feel more comfortable allotting dollars to ad-supported channels that are tied to users who have already spent money on a subscription.

Streaming services initially were a way to get only the content you wanted on demand and commercial-free. But the report about Disney+ and Netflix are just two examples of growing interest in reinvigorating the strategies of linear TV. Instead of jumping from network to network within cable, there’s interest in getting people to jump from one streaming service to another within one platform—with plenty of commercials along the way.

The lines between streaming and cable continue to blur Read More »

youtube-puts-third-party-clients-on-notice:-show-ads-or-get-blocked

YouTube puts third-party clients on notice: Show ads or get blocked

Blocking the ad blockers —

Google would really like it if everyone just paid for YouTube Premium instead.

YouTube app icon on a TV screen.

Getty Images | Chris McGrath

YouTube is putting third-party ad-blocking apps on notice. An ominous post on the official YouTube Community Help forum titled “Enforcement on Third Party Apps” says the company is “strengthening our enforcement on third-party apps that violate YouTube’s Terms of Service, specifically ad-blocking apps.” Google would really like it if you all paid for YouTube Premium.

YouTube has been coming down on third-party apps, which often enable YouTube ad blocking. The company shut down one of the most popular third-party apps, “YouTube Vanced,” in 2022. Vanced was open source, though, so new alternatives sprung up almost immediately. Vanced takes the official YouTube Android client and installs a duplicate, alternative version with a bunch of patches. It turns on all the YouTube Premium features like ad-blocking, background playback, and downloading without paying for the Premium sub. It also adds features the official app doesn’t have, like additional themes and accessibility features, “repeat” and “dislike” buttons, and the ability to turn off addictive “suggestions” that appear all over the app.

Another popular option is “NewPipe,” a from-scratch YouTube player that follows the open source ethos and is available on the FOSS-only store F-Droid. NewPipe wants a lightweight client without the proprietary code and million permissions that YouTube needs, but it also blocks ads.

Rather than going after the projects, Google says it’s going to start disrupting users who are using these apps. The post writes, “Viewers who are using these third-party apps may experience buffering issues or see the error ‘The following content is not available on this app’ when trying to watch a video.” The company continues: “We want to emphasize that our terms don’t allow third-party apps to turn off ads because that prevents the creator from being rewarded for viewership, and Ads on YouTube help support creators and let billions of people around the world use the streaming service.”

If you remember back to when Google aggressively fought to keep third-party YouTube apps off of Windows Phone, the company seemed to take a similar stance against all third-party YouTube clients, even if they wanted to integrate ads. Today Google says that’s no longer the case, and it would allow third-party YouTube clients provided “they follow our API Services Terms of Service.” We don’t know of any apps that are actually taking Google up on that offer, though.

YouTube puts third-party clients on notice: Show ads or get blocked Read More »

change-healthcare-faces-another-ransomware-threat—and-it-looks-credible

Change Healthcare faces another ransomware threat—and it looks credible

Medical Data Breach text write on keyboard isolated on laptop background

For months, Change Healthcare has faced an immensely messy ransomware debacle that has left hundreds of pharmacies and medical practices across the United States unable to process claims. Now, thanks to an apparent dispute within the ransomware criminal ecosystem, it may have just become far messier still.

In March, the ransomware group AlphV, which had claimed credit for encrypting Change Healthcare’s network and threatened to leak reams of the company’s sensitive health care data, received a $22 million payment—evidence, publicly captured on bitcoin’s blockchain, that Change Healthcare had very likely caved to its tormentors’ ransom demand, though the company has yet to confirm that it paid. But in a new definition of a worst-case ransomware, a different ransomware group claims to be holding Change Healthcare’s stolen data and is demanding a payment of their own.

Since Monday, RansomHub, a relatively new ransomware group, has posted to its dark-web site that it has 4 terabytes of Change Healthcare’s stolen data, which it threatened to sell to the “highest bidder” if Change Healthcare didn’t pay an unspecified ransom. RansomHub tells WIRED it is not affiliated with AlphV and “can’t say” how much it’s demanding as a ransom payment.

RansomHub initially declined to publish or provide WIRED any sample data from that stolen trove to prove its claim. But on Friday, a representative for the group sent WIRED several screenshots of what appeared to be patient records and a data-sharing contract for United Healthcare, which owns Change Healthcare, and Emdeon, which acquired Change Healthcare in 2014 and later took its name.

While WIRED could not fully confirm RansomHub’s claims, the samples suggest that this second extortion attempt against Change Healthcare may be more than an empty threat. “For anyone doubting that we have the data, and to anyone speculating the criticality and the sensitivity of the data, the images should be enough to show the magnitude and importance of the situation and clear the unrealistic and childish theories,” the RansomHub contact tells WIRED in an email.

Change Healthcare didn’t immediately respond to WIRED’s request for comment on RansomHub’s extortion demand.

Brett Callow, a ransomware analyst with security firm Emsisoft, says he believes AlphV did not originally publish any data from the incident, and the origin of RansomHub’s data is unclear. “I obviously don’t know whether the data is real—it could have been pulled from elsewhere—but nor do I see anything that indicates it may not be authentic,” he says of the data shared by RansomHub.

Jon DiMaggio, chief security strategist at threat intelligence firm Analyst1, says he believes RansomHub is “telling the truth and does have Change HealthCare’s data,” after reviewing the information sent to WIRED. While RansomHub is a new ransomware threat actor, DiMaggio says, they are quickly “gaining momentum.”

If RansomHub’s claims are real, it will mean that Change Healthcare’s already catastrophic ransomware ordeal has become a kind of cautionary tale about the dangers of trusting ransomware groups to follow through on their promises, even after a ransom is paid. In March, someone who goes by the name “notchy” posted to a Russian cybercriminal forum that AlphV had pocketed that $22 million payment and disappeared without sharing a commission with the “affiliate” hackers who typically partner with ransomware groups and often penetrate victims’ networks on their behalf.

Change Healthcare faces another ransomware threat—and it looks credible Read More »

how-new-tech-is-making-geothermal-energy-a-more-versatile-power-source

How new tech is making geothermal energy a more versatile power source

Energy rising —

Geothermal has moved beyond being confined to areas with volcanic activity.

The Nesjavellir Geothermal Power Station. Geothermal power has long been popular in volcanic countries like Iceland, where hot water bubbles from the ground.

Enlarge / The Nesjavellir Geothermal Power Station. Geothermal power has long been popular in volcanic countries like Iceland, where hot water bubbles from the ground.

Gretar Ívarsson/Wikimedia Commons

Glistening in the dry expanses of the Nevada desert is an unusual kind of power plant that harnesses energy not from the sun or wind, but from the Earth itself.

Known as Project Red, it pumps water thousands of feet into the ground, down where rocks are hot enough to roast a turkey. Around the clock, the plant sucks the heated water back up to power generators. Since last November, this carbon-free, Earth-borne power has been flowing onto a local grid in Nevada.

Geothermal energy, though it’s continuously radiating from Earth’s super-hot core, has long been a relatively niche source of electricity, largely limited to volcanic regions like Iceland where hot springs bubble from the ground. But geothermal enthusiasts have dreamed of sourcing Earth power in places without such specific geological conditions—like Project Red’s Nevada site, developed by energy startup Fervo Energy.

Such next-generation geothermal systems have been in the works for decades, but they’ve proved expensive and technologically difficult, and have sometimes even triggered earthquakes. Some experts hope that newer efforts like Project Red may now, finally, signal a turning point, by leveraging techniques that were honed in oil and gas extraction to improve reliability and cost-efficiency.

The advances have garnered hopes that with enough time and money, geothermal power—which currently generates less than 1 percent of the world’s electricity, and 0.4 percent of electricity in the United States—could become a mainstream energy source. Some posit that geothermal could be a valuable tool in transitioning the energy system off of fossil fuels, because it can provide a continuous backup to intermittent energy sources like solar and wind. “It’s been, to me, the most promising energy source for a long time,” says energy engineer Roland Horne of Stanford University. “But now that we’re moving towards a carbon-free grid, geothermal is very important.”

A rocky start

Geothermal energy works best with two things: heat, plus rock that is permeable enough to carry water. In places where molten rock sizzles close to the surface, water will seep through porous volcanic rock, warm up and bubble upward as hot water, steam, or both.

If the water or steam is hot enough—ideally at least around 300 degrees Fahrenheit—it can be extracted from the ground and used to power generators for electricity. In Kenya, nearly 50 percent of electricity generated comes from geothermal. Iceland gets 25 percent of its electricity from this source, while New Zealand gets about 18 percent and the state of California, 6 percent.

Some natural geothermal resources are still untapped, such as in the western United States, says geologist Ann Robertson-Tait, president of GeothermEx, a geothermal energy consulting division at the oilfield services company SLB. But by and large, we’re running out of natural, high-quality geothermal resources, pushing experts to consider ways of extracting geothermal energy from areas where the energy is much harder to access. “There’s so much heat in the Earth,” Robertson-Tait says. But, she adds, “much of it is locked inside rock that isn’t permeable.”

The Lardarello plant in the Tuscany region of Italy was the first geothermal power plant in the world. It was completed in 1913.

Enlarge / The Lardarello plant in the Tuscany region of Italy was the first geothermal power plant in the world. It was completed in 1913.

Tapping that heat requires deep drilling and creating cracks in these non-volcanic, dense rocks to allow water to flow through them. Since 1970, engineers have been developing “enhanced geothermal systems” (EGS) that do just that, applying methods similar to the hydraulic fracturing—or fracking—used to suck oil and gas out of deep rocks. Water is pumped at high pressure into wells, up to several miles deep, to blast cracks into the rocks. The cracked rock and water create an underground radiator where water heats before rising to the surface through a second well. Dozens of such EGS installations have been built in the United States, Europe, Australia, and Japan—most of them experimental and government-funded—with mixed success.

Famously, one EGS plant in South Korea was abruptly shuttered in 2017 after having probably caused a 5.5-magnitude earthquake; fracking of any kind can add pressure to nearby tectonic faults. Other issues were technological—some plants didn’t create enough fractures for good heat exchange, or fractures traveled in the wrong direction and failed to connect the two wells.

Some efforts, however, turned into viable power plants, including several German and French systems built between 1987 and 2012 in the Rhine Valley. There, engineers made use of existing fractures in the rock.

But overall, there just hasn’t been enough interest to develop EGS into a more reliable and lucrative technology, says geophysicist Dimitra Teza of the energy research institute Fraunhofer IEG in Karlsruhe, Germany, who helped develop some of the Rhine Valley EGS systems. “It has been quite tough for the industry.”

Geothermal electricity has long been limited to volcanic regions where underground heat is easily accessible. But new kinds of power plants are making it possible to derive geothermal heat elsewhere in the world.

Enlarge / Geothermal electricity has long been limited to volcanic regions where underground heat is easily accessible. But new kinds of power plants are making it possible to derive geothermal heat elsewhere in the world.

How new tech is making geothermal energy a more versatile power source Read More »

nintendo-targets-switch-emulation-chat-servers,-decryption-tools-with-dmca

Nintendo targets Switch-emulation chat servers, decryption tools with DMCA

Tightening the clamps —

Legal fallout continues following Yuzu lawsuit.

Is a name like

Enlarge / Is a name like “Suyu” ironic enough to avoid facing a lawsuit?

Suyu

Nintendo continues to use DMCA requests to halt projects it says aid in the piracy of Switch content. Discord has shut down the discussion servers associated with two prominent Yuzu forks—Suyu and Sudachi—while GitHub has removed a couple of projects related to the decryption of Switch software for use with emulators or hacked consoles.

The takedowns are the latest aftershocks from Nintendo’s federal lawsuit against Switch emulator Yuzu, which led to a $2.4 million settlement weeks later. Yuzu voluntarily shut down its GitHub page and Discord server as part of that settlement, though archived discussions from Discord are still accessible.

That settlement includes a section prohibiting the makers of Yuzu from “acting in active concert and participation” with third parties in the distribution or promotion of Yuzu or any clones that make use of its code. But there’s no evidence that anyone enjoined by that settlement is actively working with Suyu or Sudachi on their projects.

“Discord responds to and complies with all legal and valid Digital Millennium Copyright Act requests,” a company spokesperson told The Verge. “In this instance, there was also a court-ordered injunction for the takedown of these materials, and we took action in a manner consistent with the court order.”

On GitHub, Nintendo’s latest DMCA requests focus on two tools: Sigpatch Updater, which the company says “allow[s] users to bypass the signature verification” in Switch games, and Lockpick, which allows “unauthorized access to, extraction of, and decryption of all the cryptographic keys, including product keys, contained in the Nintendo Switch” on modded consoles, Nintendo says.

You can run…

Last month, one of the moderators behind the Suyu project told Ars Technica that Suyu had taken pains to avoid the legal pitfalls that tripped up Yuzu before it. That includes Discord server rules that strictly prohibited any discussion of piracy, including “asking for system files, ROMs, encryption keys, shader caches, and discussion of leaked games etc.”

Discord’s “Copyright & IP policy” requires complaints to include “a description of where the material you think is infringing is located on our services.” Both Suyu and Sudachi host their core emulation files on services separate from Discord.

Suyu began hosting its Git files locally after a takedown request on its GitLab repository was served late last month. Following the Discord takedown, the project now also hosts its own chat service via its website. Sudachi’s emulator files, meanwhile, remain available on GitHub as of press time.

The Discord server for Ryujinx—a separate Switch emulator that doesn’t share any code with Yuzu—remains active as of press time. “Nothing is happening to Ryujinx,” reads an automated message on that server. “We know nothing more than you do. No dooming.”

Nintendo targets Switch-emulation chat servers, decryption tools with DMCA Read More »

elon-musk’s-x-to-stop-allowing-users-to-hide-their-blue-checks

Elon Musk’s X to stop allowing users to hide their blue checks

Nothing to hide —

X previously promised to “evolve” the “hide your checkmark” feature.

Elon Musk’s X to stop allowing users to hide their blue checks

X will soon stop allowing users to hide their blue checkmarks, and some users are not happy.

Previously, a blue tick on Twitter was a mark of a notable account, providing some assurance to followers of the account’s authenticity. But then Elon Musk decided to start charging for the blue tick instead, and mayhem ensued as a wave of imposter accounts began jokingly posing as brands.

After that, paying for a blue checkmark began to attract derision, as non-paying users passed around a meme under blue-checked posts, saying, “This MF paid for Twitter.” To help spare paid subscribers this embarrassment, X began allowing users to hide their blue check last August, turning “hide your checkmark” into a feature of paid subscriptions.

However, earlier this month, X decided that hiding a checkmark would no longer be allowed, deleting the feature from its webpage detailing what comes with X Premium. An archive of X’s page shows that the language about how to hide your checkmark was removed after April 6, with X no longer promising to “continue to evolve this feature to make it better for you” but instead abruptly ending the perk.

X’s decision to stop hiding checkmarks came after the platform began gifting blue checkmarks to popular accounts. Back in April 2023, then-Twitter had awarded blue checks to celebrity accounts with more than a million followers. Last week, now-X doled out even more blue checks to accounts with over 2,500 paid verified followers. Now, accounts with more than 2,500 paid verified followers get Premium features for free, and accounts with more than 5,000 paid verified followers get Premium+.

You might think that X giving out freebies would be well-received, but Business Insider tech reporter Katie Notopoulos, one of many accounts suddenly gifted the blue check, summed up how many X users were feeling about the gifted tick by asking, “does it seem uncool?”

X doesn’t seem to care anymore if blue checks are seen as uncool, though. Anyone who doesn’t want the complimentary check can refuse it, and any paid subscriber upset about losing the ability to hide their checkmark can always just stop paying for Premium features.

According to X, anyone deciding to cancel their subscription over the loss of the “hide your checkmark” feature can expect the check to remain on their account “until the end of the subscription term you paid for, unless your account is suspended or the blue checkmark is otherwise removed by X for any reason.”

X could also suddenly remove a checkmark without refunding users in extreme circumstances.

“X reserves the right without notice to remove your blue checkmark at any time in its sole discretion without offering you a refund, including if you violate our Terms of Service or if your account is suspended,” X’s subscription page warns.

X Daily, an X news account, announced that the change was coming this week, gathering “meltdown reactions” from users who are upset that their blue checks will soon no longer be hidden.

“Let me hide my checkmark, I’m not a fucking bot,” a user called @4gntt posted, the complaint seemingly alluding to Musk’s claim that paid subscriptions are the only way to stop bots from overrunning X.

“Oh no,” another user, @jeremyphoward, posted. “I signed up to X Premium since it’s required for them to pay me… but now they [are] making the cringemark non-optional 🙁 Not sure if it’s worth it.”

It’s currently unclear when the “hide your checkmark” feature will stop working. Neither of those users criticizing X currently display a blue tick on their profile, suggesting that their checks are still hidden, but it’s also possible that some users immediately stopped paying in response to the policy change.

Elon Musk’s X to stop allowing users to hide their blue checks Read More »

tsmc’s-$65-billion-bet-still-leaves-us-missing-piece-of-chip-puzzle

TSMC’s $65 billion bet still leaves US missing piece of chip puzzle

President Biden speaking at the official opening of TSMC’s first Arizona fabrication plant in December 2022. The Taiwanese chipmaker plans to start manufacturing 2-nanometer chips in the US in 2028.

Enlarge / President Biden speaking at the official opening of TSMC’s first Arizona fabrication plant in December 2022. The Taiwanese chipmaker plans to start manufacturing 2-nanometer chips in the US in 2028.

Caitlin O’Hara/Bloomberg via Getty

Taiwan Semiconductor Manufacturing Company’s decision to bring its latest technology to America is a big step forward for US President Joe Biden’s quest for security in the vital tech supply chain—but still leaves Washington short of being able to completely produce the most complex chips in the US.

The world’s biggest chipmaker by sales must also pull off an intricate balancing act as it steps up its US presence, satisfying customers such as Nvidia without damaging its highly profitable business model, which has underpinned the development of the global semiconductor industry for more than 30 years.

TSMC’s planned $65 billion of investments in Arizona are part of a construction race in the US that involves other global chipmakers such as Samsung and Intel, which are also taking big subsidies from Washington.

But producing chips for purposes such as AI is still likely to involve plants in Asia, a reflection of the complexity involved in packaging various types of chip together to boost their performance and efficiency.

“It’s really not that simple to onshore everything. Having the logic [chip] foundry in the US and then a bit of the packaging there is not enough,” said Myron Xie, an analyst at boutique consultancy SemiAnalysis.

TSMC—which makes chips under contract at hugely complex and expensive fabrication plants, or fabs—plans to start manufacturing 2-nanometer chips in the US in 2028. This is an upgrade from the company’s previous plans. At that time 2 nm technology is expected to be the latest in mass production worldwide, whereas previously the company had intended each new US fab to start operating with process technology one generation behind Taiwan.

TSMC has also committed to offer a third plant using 2 nm or even newer technology by 2030.

Washington is paying a hefty price for the upgrade, with US$6.6 billion in grants and up to $5 billion in loans for TSMC. The money comes from the 2022 Chips and Science Act, which aims to onshore advanced chipmaking for the US. Commerce secretary Gina Raimondo has said the US will be on track to make about 20 percent of the world’s most advanced chips by the end of the decade.

But while Washington’s money offers some incentive, TSMC’s most important motive for stepping up its commitment to the US was to bring its own US strategy in line with the needs of Nvidia and other vendors of the AI chips that have become the most potent driver of global semiconductor demand.

FT

While TSMC will kick off 2 nm volume production in Taiwan next year, its original plans would have offered less powerful 3 nm chips only from 2028 in the US, putting it years behind the AI chip cycle, analysts said.

TSMC’s $65 billion bet still leaves US missing piece of chip puzzle Read More »

why-there-are-861-roguelike-deckbuilders-on-steam-all-of-a-sudden

Why there are 861 roguelike deckbuilders on Steam all of a sudden

A very full house —

9 answers from 8 devs about why combat card games on screens have blown up.

A hand holding a set of cards from popular roguelike deckbuilders, including Slay the Spire and Balatro

Aurich Lawson

In a deckbuilding game, you start out with a basic set of cards, then upgrade it over time, seeking synergies and compounding effects. Roguelikes are games where death happens quite often, but each randomized “run” unlocks options for the future. In both genres, and when they’re fused together, the key is staying lean, trimming your deck and refining your strategy so that every card and upgrade works toward unstoppable momentum.

“Lean” does not describe the current scene for roguelike deckbuilder games, but they certainly have momentum. As of this writing, Steam has 2,599 titles tagged by users with “deckbuilding” and 861 with “roguelike deckbuilder” in all languages, more than enough to feed a recent Deckbuilders Fest. The glut has left some friends and co-workers grousing that every indie game these days seems to be either a cozy farming sim or a roguelike deckbuilder.

I, an absolute sucker for deckbuilders for nearly five years, wanted to know why this was happening.

  • In Slay the Spire, and most roguelike deckbuilders, you battle enemies by drawing cards and playing a limited number of them: attack, defend, buff, debuff, etc. Crucially, enemies show you what they are going to do next, so you can triage and strategize.

    MegaCrit

  • Winning battles nets you random new card choices, which may or may not fit your strategy.

    MegaCrit

  • You choose which path to take, full of battles, stores, random “encounters,” rest stops, and “Elite” battles that are more rewarding.

    MegaCrit

  • Stores and encounters will often let you buy cards or artifacts, and sometimes remove them, too.

    MegaCrit

  • Roguelike deckbuilder bosses are often designed to challenge build strategies and force adaptability.

    MegaCrit

  • Or, as often happens, you just die and start over with more cards and upgrades unlocked for next time.

    MegaCrit

What is so appealing to developers and players about single-player card games made for screens? How do developers differentiate their deckbuilders? And how do you promote a title in a niche but crowded field?

Seeking these answers, I spoke with a bunch of roguelike deckbuilder developers, and I read interviews and watched conference talks from others. Some common themes and trends revealed themselves. Like a well-honed deck, each element fed into and bolstered the others.

But let’s first go back to the beginning, to perhaps the most powerful single element of roguelike deckbuilders’ success: two college friends in their 20s, tired of working QA jobs.

Slay the Spire’s starting point

Slay the Spire marked what was arguably the start of modern, single-player roguelike deckbuilder video games. Some games may technically have combined combat-oriented deckbuilding with the procedural generation and die/improve/repeat nature of roguelikes, but the 2019 game was the first to crack the formula and build a big audience around it. Slay the Spire also broadly boosted enthusiasm for single-player card games on computers in general—games other than Windows’ Solitaire, at least.

Video directed by Justin Wolfson, edited by John Cappello. Click here for transcript.

In a video interview with Ars Technica, and at Game Developer Conference (GDC) talks in 2019 on marketing and balancing, developers Anthony Giovannetti and Casey Yano told the game’s story. Giovannetti and Yano had met in college and made some one-off games, then graduated and got jobs. Giovannetti was a card game and tabletop enthusiast, even briefly managing a game store. He was certainly familiar with deckbuilding pioneer Dominion, but his main game was Netrunner—he still maintains the community site StimHack. Yano worked at Amazon, where he said he picked up the company’s “customer obsession” mentality.

In mid-2015, the two reconnected and went all-in on making their genre-melding concept, initially named “Card Crawl.” Starting with stick-figure drawings, a procedurally generated progression scheme cribbed from FTL, and input from some advanced Netrunner playtesters, they worked until the game was ready for early access on Steam. Chief among their in-development discovery was broadcasting enemy intents to the player and simplifying visuals and indicators until they were readable at a glance, even in a foreign language.

Slay the Spire launched in Steam’s Early Access after more than two years of development in November 2017. It sold 200 copies on day one, 300 on day two, and 150 on day three, declining from then on. The developers had made trailers, sent more than 600 emails to press and other outlets, and in the critical first two weeks of release, they had only sold 2,000 copies.

Things looked grim, but eventually, some of the 200 keys they sent to streamers led to some live play. An influential Chinese streamer’s Slay session garnered more than 1 million views, which nudged the game up the top seller list, leading to further sales, which sparked more streams, and so on. Grateful for their second wind, the team released new patches every week and used statistical feedback from early sessions to further tune the game. They took care not to remove “overpowered” strategy discoveries because they understood the joy of “a well-powered Rube Goldberg machine.”

Despite critical raves, a 99 percent positive Steam review rating, and more than 1.5 million sales by September 2019, Yano told the GDC crowd that “we never really improved how to, like, sell the game. I would say it’s still really word-of-mouth. But it’s been doing well that way, so I think we’re gonna keep going that way.”

Multiple developers I spoke with cited Slay the Spire as inspiration; one had more than 1,000 hours in it. The game’s design and success have compounded a few times over, creating new starting points. Balatro‘s developer claimed to have not played deckbuilders before making his own, but he was fascinated by streams of Luck Be a Landlord. That slot machine roguelike was, per its developer’s blog, heavily influenced by Slay the Spire. Even if you don’t know it, you probably know it.

<em>SpellRogue</em>, from a two-person team, has cards, but you use them by rolling dice and fitting the results into the cards’ slots (Yahtzee!).” height=”1440″ src=”https://cdn.arstechnica.net/wp-content/uploads/2024/04/Screenshot_EarlyAccess_3840x2160-2-scaled.jpg” width=”2560″></img><figcaption>
<p><em>SpellRogue</em>, from a two-person team, has cards, but you use them by rolling dice and fitting the results into the cards’ slots (Yahtzee!).</p>
<p>Guidelight Games/Ghost Ship Publishing</p>
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Why there are 861 roguelike deckbuilders on Steam all of a sudden Read More »