Author name: Mike M.

why-microsoft’s-next-xbox-should-just-run-windows-already

Why Microsoft’s next Xbox should just run Windows already

Microsoft’s “Xbox Series” consoles haven’t exactly been tearing up the sales charts.

Credit: Microsoft

Microsoft’s “Xbox Series” consoles haven’t exactly been tearing up the sales charts. Credit: Microsoft

On the PC side, though, Microsoft is still a force to be reckoned with. Practically every desktop or laptop gaming PC runs Windows by default, despite half-hearted efforts by Apple to turn MacOS into a serious gaming platform. And while Valve’s Linux-based SteamOS has created a significant handheld gaming PC niche—and is hinting at attempts to push into the gaming desktop space—it does so only through a Proton compatibility layer built on top of the strong developer interest in Windows gaming.

Microsoft is already highlighting its software advantage over SteamOS, promoting the Xbox Experience for Handhelds’ “aggregated game library” that can provide “access to games you can’t get elsewhere” through multiple Windows-based game launchers. There’s no reason to think that living room console players wouldn’t also be interested in that kind of no-compromise access to the full suite of Windows gaming options.

Microsoft has been preparing the Xbox brand for this ultimate merger between PC and console gaming for years, too. While the name “Xbox” was once synonymous with Microsoft’s console gaming efforts, that hasn’t been true since the launch of “Xbox on Windows 10” in 2015 and the subsequent Windows Xbox app.

Meanwhile, offerings like Microsoft’s “Play Anywhere” initiative and the Xbox Game Pass for PC have gotten players used to purchases and subscriptions giving them access to games on both Xbox consoles and Windows PCs (not to mention cloud streaming to devices like smartphones). If your living room Xbox console simply played Windows games directly (along with your Windows-based handheld gaming PC), this sort of “Play Anywhere” promise becomes that much simpler to pull off without any need for porting effort from developers.

These are the kinds of thoughts that ran through my mind when I heard Bond say yesterday that Xbox is “working closely with the Windows team to ensure that Windows is the number one platform for gaming” while “building you a gaming platform that’s always with you so you can play the games you want across devices anywhere you want, delivering you an Xbox experience not locked to a single store or tied to one device.” That could simply be the kind of cross-market pablum we’re used to hearing from Microsoft. Or it could be a hint of a new world where Microsoft finally fully leverages its Windows gaming dominance into a new vision for a living room Xbox console.

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google’s-frighteningly-good-veo-3-ai-videos-to-be-integrated-with-youtube-shorts

Google’s frighteningly good Veo 3 AI videos to be integrated with YouTube Shorts

Even in the age of TikTok, YouTube viewership continues to climb. While Google’s iconic video streaming platform has traditionally pushed creators to produce longer videos that can accommodate more ads, the site’s Shorts format is growing fast. That growth may explode in the coming months, as YouTube CEO Neal Mohan has announced that the Google Veo 3 AI video generator will be integrated with YouTube Shorts later this summer.

According to Mohan, YouTube Shorts has seen a rise in popularity even compared to YouTube as a whole. The streaming platform is now the most watched source of video in the world, but Shorts specifically have seen a massive 186 percent increase in viewership over the past year. Mohan says Shorts now average 200 billion daily views.

YouTube has already equipped creators with a few AI tools, including Dream Screen, which can produce AI video backgrounds with a text prompt. Veo 3 support will be a significant upgrade, though. At the Cannes festival, Mohan revealed that the streaming site will begin offering integration with Google’s leading video model later this summer. “I believe these tools will open new creative lanes for everyone to explore,” said Mohan.

YouTube Shorts recommendations.

YouTube heavily promotes Shorts on the homepage.

Credit: Google

YouTube heavily promotes Shorts on the homepage. Credit: Google

This move will require a few tweaks to Veo 3 outputs, but it seems like a perfect match. As the name implies, YouTube Shorts is intended for short video content. The format initially launched with a 30-second ceiling, but that has since been increased to 60 seconds. Because of the astronomical cost of generative AI, each generated Veo clip is quite short, a mere eight seconds in the current version of the tool. Slap a few of those together, and you’ve got a YouTube Short.

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israel-tied-predatory-sparrow-hackers-are-waging-cyberwar-on-iran’s-financial-system

Israel-tied Predatory Sparrow hackers are waging cyberwar on Iran’s financial system

Elliptic also confirmed in its blog post about the attack that crypto tracing shows Nobitex does in fact have links with sanctioned IRGC operatives, Hamas, Yemen’s Houthi rebels, and the Palestinian Islamic Jihad group. “It’s also an act of sabotage, by attacking a financial institution that was pivotal in Iran’s use of cryptocurrency to evade sanctions,” Robinson says.

Predatory Sparrow has long been one of the most aggressive cyberwarfare-focused groups in the world. The hackers, who are widely believed to have links to Israel’s military or intelligence agencies, have for years targeted Iran with an intermittent barrage of carefully planned attacks on the country’s critical infrastructure. The group has targeted Iran’s railways with data-destroying attacks and twice disabled payment systems at thousands of Iranian gas stations, triggering nationwide fuel shortages. In 2022, it carried out perhaps the most physically destructive cyberattack in history, hijacking industrial control systems at the Khouzestan steel mill to cause a massive vat of molten steel to spill onto the floor, setting the plant on fire and nearly burning staff there alive, as shown in the group’s own video of the attack posted to its YouTube account.

Exactly why Predatory Sparrow has now turned its attention to Iran’s financial sector—whether because it sees those financial institutions as the most consequential or merely because its banks and crypto exchanges were vulnerable enough to offer a target of opportunity—remains unclear for now, says John Hultquist, chief analyst on Google’s threat intelligence group and a longtime tracker of Predatory Sparrow’s attacks. Almost any conflict, he notes, now includes cyberattacks from hacktivists or state-sponsored hackers. But the entry of Predatory Sparrow in particular into this war suggests there may yet be more to come, with serious consequences.

“This actor is very serious and very capable, and that’s what separates them from many of the operations that we’ll probably see in the coming weeks or months,” Hultquist says. “A lot of actors are going to make threats. This is one that can follow through on those threats.”

This story originally appeared on wired.com.

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after-rfk-jr.-overhauls-cdc-panel,-measles-and-flu-vaccines-are-up-for-debate

After RFK Jr. overhauls CDC panel, measles and flu vaccines are up for debate

With ardent anti-vaccine activist Robert F. Kennedy Jr. in the country’s top health position, use of a long-approved vaccine against measles, mumps, rubella, and varicella/chickenpox (MMRV) as well as flu shots that include the preservative thimerosal will now be reevaluated, putting their future availability and use in question. The development seemingly continues to vindicate health experts’ worst fears that, as health secretary, Kennedy would attack and dismantle the federal government’s scientifically rigorous, evidence-based vaccine recommendations.

Discussions of the two types of vaccines now appear on the agenda of a meeting for the Centers for Disease Control and Prevention’s Advisory Committee for Immunization Practices (ACIP) scheduled for two days next week (June 25 and 26).

ACIP’s overhaul

On June 9, Kennedy summarily fired all 17 members of ACIP, who were rigorously vetted—esteemed scientists and clinicians in the fields of immunology, epidemiology, pediatrics, obstetrics, internal and family medicine, geriatrics, infectious diseases, and public health. Two days later, Kennedy installed eight new members, many with dubious qualifications and several known to hold anti-vaccine views.

Before ACIP was upended by Kennedy, the committee planned to meet for three days, from June 25 to 27, to discuss a wide array of vaccines, including those against anthrax, chikungunya, COVID-19, cytomegalovirus (CMV), Human papillomavirus (HPV), influenza, Lyme disease, meningococcal disease, pneumococcal disease, and respiratory syncytial virus (RSV). The committee was going to vote on recommendations for the use of COVID-19 vaccines, the HPV vaccine, influenza vaccines, the meningococcal vaccine, RSV vaccines for adults, and the RSV vaccine for maternal and pediatric populations.

In the new agenda, discussion on vaccines against CMV, HPV, Lyme disease, meningococcal disease, and pneumococcal disease has been dropped. So have votes for COVID-19 vaccines, HPV, meningococcal vaccines, and RSV vaccines for adults. Instead, the new ACIP will now discuss MMRV and influenza vaccines containing thimerosal. It will only vote on two matters: RSV vaccines for children and pregnant people, and influenza vaccines, including thimerosal-containing flu vaccines.

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xai-faces-legal-threat-over-alleged-colossus-data-center-pollution-in-memphis

xAI faces legal threat over alleged Colossus data center pollution in Memphis

“For instance, if all the 35 turbines operated by xAI were using” add-on air pollution control technology “to achieve a NOx emission rate of 2 ppm”—as xAI’s consultant agreed it would—”they would emit about 177 tons of NOx per year, as opposed to the 1,200 to 2,100 tons per year they currently emit,” the letter said.

Allegedly, all of xAI’s active turbines “continue to operate without utilizing best available control technology” (BACT) and “there is no dispute” that since xAI has yet to obtain permitting, it’s not meeting BACT requirements today, the letter said.

“xAI’s failure to comply with the BACT requirement is not only a Clean Air Act violation on paper, but also a significant and ongoing violation that is resulting in substantial amounts of harmful excess emissions,” the letter said.

Additionally, xAI’s turbines are considered a major source of a hazardous air pollutant, formaldehyde, the letter said, with “the potential to emit more than 16 tons” since xAI operations began. “xAI was required to conduct initial emissions testing for formaldehyde within 180 days of becoming a major source,” the letter alleged, but it appears that a year after moving into Memphis, still “xAI has not conducted this testing.”

Terms of xAI’s permitting exemption remain vague

The NAACP and SELC suggested that the exemption that xAI is seemingly operating under could be a “nonroad engine exemption.” However, they alleged that xAI’s turbines don’t qualify for that yearlong exemption, and even if they did, any turbines still onsite after a year would surely not be covered and should have permitting by now.

“While some local leaders, including the Memphis Mayor and Shelby County Health Department, have claimed there is a ‘364-exemption’ for xAI’s gas turbines, they have never been able to point to a specific exemption that would apply to turbines as large as the ones at the xAI site,” SELC’s press release alleged.

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worst-hiding-spot-ever:-/nsfw/nope/don’t-open/you-were-warned/

Worst hiding spot ever: /NSFW/Nope/Don’t open/You were Warned/

Last Friday, a Michigan man named David Bartels was sentenced to five years in federal prison for “Possession of Child Pornography by a Person Employed by the Armed Forces Outside of the United States.” The unusual nature of the charge stems from the fact that Bartels bought and viewed the illegal material while working as a military contractor for Maytag Fuels at Naval Station Guantanamo Bay, Cuba.

Bartels had made some cursory efforts to cover his tracks, such as using the TOR browser. (This may sound simple enough, but according to the US government, only 12.3 percent of people charged with similar offenses used “the Dark Web” at all.) Bartels knew enough about tech to use Discord, Telegram, VLC, and Megasync to further his searches. And he had at least eight external USB hard drives or SSDs, plus laptops, an Apple iPad Mini, and a Samsung Galaxy Z Fold 3.

But for all his baseline technical knowledge, Bartels simultaneously showed little security awareness. He bought collections of child sex abuse material (CSAM) using PayPal, for instance. He received CSAM from other people who possessed his actual contact information. And he stored his contraband on a Western Digital 5TB hard drive under the astonishingly guilty-sounding folder hierarchy “https://arstechnica.com/NSFW/Nope/Don’t open/You were Warned/Deeper/.”

Not hard to catch

According to Bartels’ lawyer, authorities found Bartels in January 2023, after “a person he had received child porn from was caught by law enforcement. Apparently they were able to see who this individual had sent material to, one of which was Mr. Bartels.”

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nintendo-switch-2:-the-ars-technica-review

Nintendo Switch 2: The Ars Technica review


Nintendo’s overdue upgrade is a strong contender, even amid competition from handheld PCs.

Maybe not the best showcase of the hardware, but squeezing 40+ years of Nintendo history into a single image was too compelling.

Maybe not the best showcase of the hardware, but squeezing 40+ years of Nintendo history into a single image was too compelling.

When Nintendo launched the Switch in 2017, the sheer novelty of the new hardware brought the company a lot of renewed attention. After the market disaster of the Wii U’s homebound “second screen” tablet, Nintendo exploited advances in system-on-a-chip miniaturization to create something of a minimum viable HD-capable system that could work as both a lightweight handheld and a slightly underpowered TV-based console. That unique combination, and Nintendo’s usual selection of first-party system sellers, set the console apart from what the rest of the gaming market was offering at the time.

Eight years later, the Switch 2 launched into a transformed gaming hardware market that the original Switch played a large role in shaping, one full of portable gaming consoles that can optionally be connected to a TV. That includes full-featured handheld gaming PCs like the Steam Deck and its many imitators, but also streaming-focused Android-based gaming handhelds and retro-focused emulation machines on the cheaper end. Even Microsoft is preparing to get in on the act, streamlining the Windows gaming experience for an Asus-powered handheld gaming PC that hides the Windows desktop.

Mario is excited! Are you?

Credit: Kyle Orland

Mario is excited! Are you? Credit: Kyle Orland

Those market changes make the Switch 2 a lot less of a novelty than its predecessor. As its name implies, it is essentially a direct sequel to the original Switch hardware, with improvements to the physical hardware and internal architecture. Rather than shaking things up with a new concept, Nintendo seems to be saying, “Hey, you liked the Switch? Here’s the same thing, but moreso.”

That “moreso” will surely be enough for players who complained about the Switch’s increasingly obvious struggles to play graphically demanding games in the last few years. But in a gaming world full of capable and usable handheld PCs, a “more of the same” Switch 2 might be a bit of a tougher sell.

Joyful Joy-Cons

Let’s start with one feature that the Switch line still can boast over most of its handheld gaming competition: the removable Joy-Cons. The new magnetic slotting system for these updated controllers on the Switch 2 is a sheer joy to use, allowing for easy and quick one-handed removal as well as a surprisingly secure portable mode connection. After a week spent snapping them on and off dozens of times, I still can’t get over how great the design feels.

The new Joy-Cons also ameliorate what was probably the largest complaint about the ones on the Switch: their size. Everything from the overall footprint to the buttons and joystick has been expanded to feel much more appropriate in larger hands. The days of average adults having to awkwardly scrunch their fingers around a Switch Joy-Con in each hand can be relegated to the past, where they belong.

Holding a single Joy-Con in two hands is still not ideal, but it works in a pinch.

Holding a single Joy-Con in two hands is still not ideal, but it works in a pinch.

Like the Switch before it, the removable Joy-Cons can also be used separately, essentially offering baseline purchasers two controllers for the price of one. The added size helps make holding an individual Joy-Con horizontally in two hands much more comfortable, especially when it comes to tapping the expanded shoulder buttons on the controllers’ inner edge. But the face buttons and joystick are still a bit too cramped and oddly placed to make this a preferred way to play for long stretches.

Still, for situations where you happen to have other players around—especially young children who might not mind the smaller-than-standard size—it’s nice to have a feasible multiplayer option without needing to invest in new controllers. And the Switch 2’s seamless compatibility with your old Switch controllers (in tabletop or docked mode, at least) provides even more control flexibility and value for upgraders.

Control compromises

The main problem with the Switch 2 Joy-Cons continues to be their thinness, which is practically unchanged from the original Switch. That’s handy for keeping the overall system profile nice and trim in portable mode, but it means the Joy-Cons are missing the bulbous, rounded palm grips you see on handhelds like the Steam Deck and standard console controllers dating back to the original PlayStation.

Without this kind of grip, the thin, rounded bottom corner of the Joy-Cons ends up wedged oddly between the fleshy parts of your palm. Your free fingers, meanwhile, are either awkwardly wrapped around the edge of the loose Joy-Cons or uncomfortably perched to support the flat back of a portable system that’s a noticeable 34 percent heavier than the original Switch. And while an included Joy-Con holster helps add these rounded grips for tabletop or docked play, the “flat finger” problem is unavoidable when playing the system in portable mode.

The included grip gives your palms a comfortable place to rest when holding the Joy-Cons.

The included grip gives your palms a comfortable place to rest when holding the Joy-Cons.

After spending a week with the Joy-Cons, I started to notice a few other compromises. Despite the added size, the face buttons are still slightly smaller than you’ll find on other controllers, meaning they can dig into the pad of your thumb when held down for extended periods. The shoulder buttons, which have also been expanded from the original Switch, still lack the increased travel and sensitivity of the analog triggers that are standard on nearly every competing controller. And the positioning of the right joystick encroaches quite close to the buttons just above it, making it easy to accidentally nudge the stick when pressing the lower B button.

Those kinds of control compromises help keep the portable Switch 2 notably smaller and lighter than most of its handheld PC competition. But they also mean my Switch 2 will probably need something like the Nyxi Hyperion Pro, which I’ve come to rely on to make portable play on the original Switch much more comfortable.

Improvements inside and out

Unlike the controllers, the screen on the Switch 2 is remarkably low on compromises. The full 1080p, 7.9-inch display supports HDR and variable refresh rates up to 120 Hz, making it a huge jump over both the original Switch and most of the screens you’ll find on competing handheld gaming PCs (or even some standard HDTVs when it comes to the maximum frame rate). While the screen lacks the truly deep blacks of a true OLED display, I found that the overall brightness (which reportedly peaks at about 450 nits) makes it hard to notice.

The bigger, brighter, sharper screen on the Switch 2 (top) is a huge improvement over the first Switch.

Credit: Kyle Orland

The bigger, brighter, sharper screen on the Switch 2 (top) is a huge improvement over the first Switch. Credit: Kyle Orland

The custom Nvidia processor inside the Switch 2 is also a welcome improvement over a Tegra processor that was already underpowered for the Switch in 2017. We’ve covered in detail how much of a difference this makes for Switch titles that have been specially upgraded to take advantage of that extra power, fixing fuzzy graphics and frame rate issues that were common on Nintendo’s previous system. It’s hard to imagine going back after seeing Tears of the Kingdom running in a silky-smooth 60 fps or enjoying the much sharper textures and resolution of portable No Man’s Sky on the Switch 2.

Link’s Awakening, Switch 1, docked. Andrew Cunningham

However, the real proof of the Switch 2’s improved power can be seen in early third-party ports like Cyberpunk 2077, Split Fiction, Hitman World of Assassination, and Street Fighter VI, which would have required significant visual downgrades to even run on the original Switch. To my eye, the visual impact of these ports is roughly comparable to what you’d get on a PS4 Pro (in handheld mode) or an Xbox Series S (in docked mode). In the medium term, that should be more than enough performance for all but the most determined pixel-counters, given the distinctly diminishing graphical returns we’re seeing from more advanced (and more expensive) hardware like the PS5 Pro.

The Switch 2 delivers a perfectly fine-looking version of Cyberpunk 2077

Credit: CD Projekt Red

The Switch 2 delivers a perfectly fine-looking version of Cyberpunk 2077 Credit: CD Projekt Red

The biggest compromise for all this extra power comes in the battery life department. Games like Mario Kart World or Cyberpunk 2077 can take the system from a full charge to completely drained in somewhere between 2 and 2.5 hours. This time span increases significantly for less demanding games like old-school 2D classics and can be slightly extended if you reduce the screen brightness. Still, it’s a bit grating to need to rely on an external battery pack just to play Mario Kart World for an entire cross-country flight.

Externally, the Switch 2 is full of tiny but welcome improvements, like an extra upper edge USB-C port for more convenient charging and a thin-but-sturdy U-shaped stand for tabletop play. Internally, the extremely welcome high-speed storage helps cut initial load times on games like Mario Kart 8 roughly in half (16.5 seconds on the Switch versus 8.5 seconds on the Switch 2 in our testing).

The embedded stand on the Switch 2 (right) is a massive improvement for tabletop mode play.

Credit: Kyle Orland

The embedded stand on the Switch 2 (right) is a massive improvement for tabletop mode play. Credit: Kyle Orland

But the 256GB of internal storage included in the Switch 2 is also laughably small, considering that individual digital games routinely require downloads of 50GB to 70GB. That’s especially true in a world where many third-party games are only available as Game Key Cards, which still require that the full game be downloaded. Most Switch 2 customers should budget $50 or more for a MicroSD Express card to add at least 256GB of additional storage.

Those Nintendo gimmicks

Despite the “more of the same” overall package, there are a few small areas where the Switch 2 does something truly new. Mouse mode is the most noticeable of these, letting you transform a Joy-Con into a PC-style mouse simply by placing it on its edges against most flat-ish surfaces. We tested this mode on surfaces ranging from a hard coffee table to a soft pillow-top mattress and this reviewer’s hairy thighs and found the mouse mode was surprisingly functional in every test. While the accuracy and precision fall off on the squishier and rounder of those tested surfaces, it’s something of a marvel that it works at all.

A bottom-up look at the awkward claw-like grip required for mouse mode.

Credit: Kyle Orland

A bottom-up look at the awkward claw-like grip required for mouse mode. Credit: Kyle Orland

Unfortunately, the ergonomics of mouse mode still leave much to be desired. This again comes down to the thinness of the Joy-Cons, which don’t have the large, rounded palm rest you’d expect from a good PC mouse. That means getting a good sense of control in mouse mode requires hooking your thumb, ring finger, and pinky finger into a weird modified claw-like grip around the Joy-Con, a pose that becomes uncomfortable after even moderate use. A holster that lets the Joy-Con slot into a more traditional mouse shape could help with this problem; failing that, mouse mode seems destined to remain a little-used gimmick.

GameChat is the Switch 2’s other major “new” feature, letting you communicate with friends directly through the system’s built-in microphone (which works rather well even across a large and noisy living room) or an optional webcam (many standard USB cameras we tested worked just fine). It’s a welcome and simple way to connect with other players without having to resort to Discord or the bizarre external smartphone app Nintendo relied on for voice chat on the original Switch.

In most ways, it feels like GameChat is just playing catch-up to the kind of social sharing features competitors like Microsoft were already including in their consoles back in 2005. However, we appreciate GameChat’s ability to easily share a live view of your screen with friends, even if the low-frame-rate video won’t give Twitch streams a run for their money.

Those kinds of complaints can also apply to GameShare, which lets Switch 2 owners stream video of their game with a second player, allowing them to join in the game from a secondary Switch or Switch 2 console (either locally or remotely). The usability of this feature seems heavily dependent on the wireless environment in the players’ house, ranging from smooth but grainy to unplayably laggy. And the fact that GameShare only works with specially coded games is a bit annoying when Steam Remote Play offers a much more generalized remote co-op solution on PC.

The best of both worlds?

This is usually the point in a console review where I warn you that buying a console at or near launch is a poor value proposition, as you’ll never pay more for a system with fewer games. That’s not necessarily true these days. The original Switch never saw an official price drop in its eight years on the market, and price increases are becoming increasingly common for some video game hardware. If you think you’re likely to ever be in the market for a Switch 2, now might be the best time to pull the trigger.

Mario Kart World offers plenty to see and do until more must-have games come to the Switch 2 library.

Credit: Nintendo

Mario Kart World offers plenty to see and do until more must-have games come to the Switch 2 library. Credit: Nintendo

That said, there’s not all that much to do with a brand new Switch 2 unit at the moment. Mario Kart World is being positioned as the major system seller at launch, revitalizing an ultra-popular, somewhat stale series with a mixed bag of bold new ideas. Nintendo’s other first-party launch title, the $10 Switch 2 Welcome Tour, is a tedious affair that offers a few diverting minigames amid dull slideshows and quizzes full of corny PR speak.

The rest of the Switch 2’s launch library is dominated by ports of games that have been available on major non-Switch platforms for anywhere from months to years. That’s nice if the Switch has been your only game console during that time or if you’ve been looking for an excuse to play these titles in full HD on a beautiful portable screen. For many gamers, though, these warmed-over re-releases won’t be that compelling.

Other than that, there are currently only the barest handful of completely original launch titles that require the Switch 2, none of which really provide a meaningful reason to upgrade right away. For now, once you tire of Mario Kart, you’ll be stuck replaying your old Switch games (often with welcome frame rate and resolution improvements) or checking out a trio of emulated GameCube games available to Switch Online Expansion Pack subscribers (they look and play just fine).

Looking to the future, the promise of further Nintendo first-party games is, as usual, the primary draw for the company’s hardware. In the near term, games like Donkey Kong Bananza, Pokémon Legends Z-A, and Metroid Prime 4 (which will also be available on the older Switch with less wow-inducing performance) are the biggest highlights in the pipeline. Projecting a little further out, the Switch 2 will be the only way to legitimately play Mario and Zelda adventures that seem highly likely to be can’t-miss classics, given past performance.

From top: Switch 2, Steam Deck OLED, Lenovo Legion Go S. Two of these three can play your entire Steam library. One of these three can play the new Mario Kart…

Credit: Kyle Orland

From top: Switch 2, Steam Deck OLED, Lenovo Legion Go S. Two of these three can play your entire Steam library. One of these three can play the new Mario Kart… Credit: Kyle Orland

Nintendo aside, the Switch 2 seems well-positioned to receive able portable-ready ports of some of the more demanding third-party games in the foreseeable future. Already, we’ve seen Switch 2 announcements for catalog titles like Elden Ring and future releases like 007 First Light, as well as a handful of third-party exclusives like FromSoft’s vampire-filled Duskbloods.

Those are pretty good prospects for a $450 portable/TV console hybrid. But even with a bevy of ports and exclusives, it could be hard for the Switch 2’s library to compete with the tens of thousands of games available on any handheld PC worth its salt. You’ll pay a bit more for one of those portables if you’re looking for something that matches the quality of the Switch 2’s screen and processor—for the moment, at least. But the PC ecosystem’s wider software selection and ease of customization might make that investment worth it for gamers who don’t care too much about Nintendo’s first-party efforts.

If you found yourself either regularly using or regularly coveting a Switch at any point over the last eight years, the Switch 2 is an obvious and almost necessary upgrade. If you’ve resisted the siren song for this long, though, you can probably continue to ignore Nintendo’s once-novel hardware line.

Photo of Kyle Orland

Kyle Orland has been the Senior Gaming Editor at Ars Technica since 2012, writing primarily about the business, tech, and culture behind video games. He has journalism and computer science degrees from University of Maryland. He once wrote a whole book about Minesweeper.

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reclaiming-control:-digital-sovereignty-in-2025

Reclaiming Control: Digital Sovereignty in 2025

Sovereignty has mattered since the invention of the nation state—defined by borders, laws, and taxes that apply within and without. While many have tried to define it, the core idea remains: nations or jurisdictions seek to stay in control, usually to the benefit of those within their borders.

Digital sovereignty is a relatively new concept, also difficult to define but straightforward to understand. Data and applications don’t understand borders unless they are specified in policy terms, as coded into the infrastructure.

The World Wide Web had no such restrictions at its inception. Communitarian groups such as the Electronic Frontier Foundation, service providers and hyperscalers, non-profits and businesses all embraced a model that suggested data would look after itself.

But data won’t look after itself, for several reasons. First, data is massively out of control. We generate more of it all the time, and for at least two or three decades (according to historical surveys I’ve run), most organizations haven’t fully understood their data assets. This creates inefficiency and risk—not least, widespread vulnerability to cyberattack.

Risk is probability times impact—and right now, the probabilities have shot up. Invasions, tariffs, political tensions, and more have brought new urgency. This time last year, the idea of switching off another country’s IT systems was not on the radar. Now we’re seeing it happen—including the U.S. government blocking access to services overseas.

Digital sovereignty isn’t just a European concern, though it is often framed as such. In South America for example, I am told that sovereignty is leading conversations with hyperscalers; in African countries, it is being stipulated in supplier agreements. Many jurisdictions are watching, assessing, and reviewing their stance on digital sovereignty.

As the adage goes: a crisis is a problem with no time left to solve it. Digital sovereignty was a problem in waiting—but now it’s urgent. It’s gone from being an abstract ‘right to sovereignty’ to becoming a clear and present issue, in government thinking, corporate risk and how we architect and operate our computer systems.

What does the digital sovereignty landscape look like today?

Much has changed since this time last year. Unknowns remain, but much of what was unclear this time last year is now starting to solidify. Terminology is clearer – for example talking about classification and localisation rather than generic concepts.

We’re seeing a shift from theory to practice. Governments and organizations are putting policies in place that simply didn’t exist before. For example, some countries are seeing “in-country” as a primary goal, whereas others (the UK included) are adopting a risk-based approach based on trusted locales.

We’re also seeing a shift in risk priorities. From a risk standpoint, the classic triad of confidentiality, integrity, and availability are at the heart of the digital sovereignty conversation. Historically, the focus has been much more on confidentiality, driven by concerns about the US Cloud Act: essentially, can foreign governments see my data?

This year however, availability is rising in prominence, due to geopolitics and very real concerns about data accessibility in third countries. Integrity is being talked about less from a sovereignty perspective, but is no less important as a cybercrime target—ransomware and fraud being two clear and present risks.

Thinking more broadly, digital sovereignty is not just about data, or even intellectual property, but also the brain drain. Countries don’t want all their brightest young technologists leaving university only to end up in California or some other, more attractive country. They want to keep talent at home and innovate locally, to the benefit of their own GDP.

How Are Cloud Providers Responding?

Hyperscalers are playing catch-up, still looking for ways to satisfy the letter of the law whilst ignoring (in the French sense) its spirit. It’s not enough for Microsoft or AWS to say they will do everything they can to protect a jurisdiction’s data, if they are already legally obliged to do the opposite. Legislation, in this case US legislation, calls the shots—and we all know just how fragile this is right now.

We see hyperscaler progress where they offer technology to be locally managed by a third party, rather than themselves. For example, Google’s partnership with Thales, or Microsoft with Orange, both in France (Microsoft has similar in Germany). However, these are point solutions, not part of a general standard. Meanwhile, AWS’ recent announcement about creating a local entity doesn’t solve for the problem of US over-reach, which remains a core issue.

Non-hyperscaler providers and software vendors have an increasingly significant play: Oracle and HPE offer solutions that can be deployed and managed locally for example; Broadcom/VMware and Red Hat provide technologies that locally situated, private cloud providers can host. Digital sovereignty is thus a catalyst for a redistribution of “cloud spend” across a broader pool of players.

What Can Enterprise Organizations Do About It?

First, see digital sovereignty as a core element of data and application strategy. For a nation, sovereignty means having solid borders, control over IP, GDP, and so on. That’s the goal for corporations as well—control, self-determination, and resilience.

If sovereignty isn’t seen as an element of strategy, it gets pushed down into the implementation layer, leading to inefficient architectures and duplicated effort. Far better to decide up front what data, applications and processes need to be treated as sovereign, and defining an architecture to support that.

This sets the scene for making informed provisioning decisions. Your organization may have made some big bets on key vendors or hyperscalers, but multi-platform thinking increasingly dominates: multiple public and private cloud providers, with integrated operations and management. Sovereign cloud becomes one element of a well-structured multi-platform architecture.

It is not cost-neutral to deliver on sovereignty, but the overall business value should be tangible. A sovereignty initiative should bring clear advantages, not just for itself, but through the benefits that come with better control, visibility, and efficiency.

Knowing where your data is, understanding which data matters, managing it efficiently so you’re not duplicating or fragmenting it across systems—these are valuable outcomes. In addition, ignoring these questions can lead to non-compliance or be outright illegal. Even if we don’t use terms like ‘sovereignty’, organizations need a handle on their information estate.

Organizations shouldn’t be thinking everything cloud-based needs to be sovereign, but should be building strategies and policies based on data classification, prioritization and risk. Build that picture and you can solve for the highest-priority items first—the data with the strongest classification and greatest risk. That process alone takes care of 80–90% of the problem space, avoiding making sovereignty another problem whilst solving nothing.

Where to start? Look after your own organization first

Sovereignty and systems thinking go hand in hand: it’s all about scope. In enterprise architecture or business design, the biggest mistake is boiling the ocean—trying to solve everything at once.

Instead, focus on your own sovereignty. Worry about your own organization, your own jurisdiction. Know where your own borders are. Understand who your customers are, and what their requirements are. For example, if you’re a manufacturer selling into specific countries—what do those countries require? Solve for that, not for everything else. Don’t try to plan for every possible future scenario.

Focus on what you have, what you’re responsible for, and what you need to address right now. Classify and prioritise your data assets based on real-world risk. Do that, and you’re already more than halfway toward solving digital sovereignty—with all the efficiency, control, and compliance benefits that come with it.

Digital sovereignty isn’t just regulatory, but strategic. Organizations that act now can reduce risk, improve operational clarity, and prepare for a future based on trust, compliance, and resilience.

Reclaiming Control: Digital Sovereignty in 2025 Read More »

google-can-now-generate-a-fake-ai-podcast-of-your-search-results

Google can now generate a fake AI podcast of your search results

NotebookLM is undoubtedly one of Google’s best implementations of generative AI technology, giving you the ability to explore documents and notes with a Gemini AI model. Last year, Google added the ability to generate so-called “audio overviews” of your source material in NotebookLM. Now, Google has brought those fake AI podcasts to search results as a test. Instead of clicking links or reading the AI Overview, you can have two nonexistent people tell you what the results say.

This feature is not currently rolling out widely—it’s available in search labs, which means you have to manually enable it. Anyone can opt in to the new Audio Overview search experience, though. If you join the test, you’ll quickly see the embedded player in Google search results. However, it’s not at the top with the usual block of AI-generated text. Instead, you’ll see it after the first few search results, below the “People also ask” knowledge graph section.

Credit: Google

Google isn’t wasting resources to generate the audio automatically, so you have to click the generate button to get started. A few seconds later, you’re given a back-and-forth conversation between two AI voices summarizing the search results. The player includes a list of sources from which the overview is built, as well as the option to speed up or slow down playback.

Google can now generate a fake AI podcast of your search results Read More »

ars-technica’s-gift-guide-for-father’s-day:-give-dad-some-cool-things

Ars Technica’s gift guide for Father’s Day: Give dad some cool things


Wondering what to get the dad who has everything? We have some ideas!

Greetings Arsians! It’s time—at least in some parts of the world—to celebrate dads. Father’s Day is nearly here, and as there’s a custom of gift-giving, many of us will have to choose something. Below, various Ars editors have identified a few things they’ve bought recently that they think could be great gifts for dads—with the caveat that there’s an indefinably large spectrum of variations of what dads like. Still, we did our best to include a few things that are pretty general, and a few that are weirdly specific. In any case, want to show some appreciation for your dad? Here are some options you can throw some money at.

Under $100

86Lux Book Light – $15

Unless your father has light dimmers or has jumped onboard the small-lights-not-big-ones interior design trend, chances are there are two environments available to him for reading: one giant, bright ceiling light that is great for reading but not so great for setting an immersive and relaxing mood or, well, darkness. Enter the clip book light, a good way to light up the page at a brightness suitable for not-so-new eyes without harshing the reading vibes. The 86Lux Book Light is one of many offerings, but we like its simple design. It has multiple temperature and brightness levels, and it’s adjustable, so it can reliably clip onto most books.

Stanley Heritage Thermos – $56

Stanley thermoses are renowned for their longevity and quality, with decades-old models still handling daily duty. The Stanley Heritage Thermos is a modern version of the classic containers, featuring a 1.1-quart capacity, stainless steel body, and the brand’s trademark vacuum insulation that can keep dad’s beverage of choice hot or cold for an impressive 24 hours. The lid is leak-proof, so you can toss it in a bag or backpack without worry, and it doubles as an 8-oz cup. At about $56, it’s more spendy than your average bargain-bin plastic thermos, but you get what you pay for.

AVIDGRAM HDMI 2.1 Switch 4-Port – $90

OK, so this one is admittedly for a very specific dad—but he exists, and if he’s your dad, you know it. Should your father be a true home theater geek and/or a console gamer, he has likely run up against the problem that most modern TVs just don’t have enough HDMI ports. What’s a dad to do when his TV has four HDMI ports, but he has a streaming box, a DVD player, a PlayStation, an Xbox, and a Switch? That’s one too many devices. Enter the Avidgram HDMI 4-port switcher. It supports HDMI 2.1, so it works with modern game consoles. And of a handful we’ve tried, it’s one of the nicest to use and most reliable. Plus, it has a remote, so dad doesn’t have to get off the couch to switch devices.

Mid-price: $100–$300

LaCie Rugged USB-C, 4TB Portable External Hard Drive  – $150

It’s always a good time to give the dad in your life peace of mind through data redundancy. That sounds boring, but it’s important. Whether dad is a digital packrat or just prudently paranoid about data loss, this rugged external drive offers a sizable 4TB of backup space at a price that makes copy-and-forget offsite storage feasible. The distinctive orange bumper isn’t just for show—it protects against 4-foot drops, dust, and water splashes, making it ideal for stashing in a safe deposit box, glove compartment, or anywhere away from the original data source in case disaster strikes. USB-C ensures transfers happen at decent speeds (up to 5Gb/s), so backing up his photo library won’t take all weekend. Mac users will need to reformat, but built-in password protection works regardless of platform.

Apple TV 4K – $179

The Apple TV 4K streaming box can be a suitable gift for various types of dads, from couch potatoes and tech fans to streaming enthusiasts and streaming holdouts. If your dad has been holding out on cutting the cord, the latest Apple TV box is a good incentive for him to make the move.

There’s a strong chance that the Apple TV’s tvOS operating system (OS) will work more smoothly and reliably than whatever OS his TV uses. If your dad has multiple streaming subscriptions, the set-top box’s built-in Apple TV app is handy for unifying many mainstream streaming libraries, so he can spend less time app-hopping and more time watching.

The Apple TV also offers one of the most private approaches to streaming. Your dad (or you) will find it easy and quick to set his privacy controls when setting up the Apple TV. And you don’t have to worry about the OS tracking your dad’s activity nearly as much as you do with most smart TVs and other streaming hardware.

For a bonus gift, you can sign your dad up for a relevant streaming subscription(s) that he doesn’t have, ensuring his new streaming box is put to use. You can save money here by adding an extra member to a streaming subscription you already have or installing free streaming apps.

Big spender: $300+

Sony WH-1000XM6 – $450

The Sony WH-1000XM6 don’t have the best name, but they are some of the nicest Bluetooth headphones money can buy. These cans offer superb audio fidelity, along with class-leading noise cancellation, which is great if dad is a jet-setter—or even if his household is just a bit chaotic. They also have a full raft of connectivity options, like Bluetooth LE, Auracast, and multipoint for pairing with multiple devices. The battery life is rated at an impressive 30 hours with noise cancellation on, and the frame and ear cups are generously padded for long listening sessions without discomfort. Plus, they can fold up for easier transport compared to the older XM5 headphones. The $450 price tag is higher than many other headphones, but it’s hard to argue with the total package.

Segway Ninebot E2 Pro Scooter – $450

Fair warning: Dad will feel like a kid again on this thing—just insist on a high-quality helmet. The E2 Pro’s 15.5 mph top speed is fast enough not to feel slow but slow enough not to be insanely dangerous, hitting that perfect sweet spot for urban commuting or a neighborhood joyride. With up to 25 miles of range, a dual braking system, and traction control for various terrains, it’s practical transportation that happens to be fun. The 750 W peak motor handles 18 percent inclines, while Apple FindMy integration adds security. You can also lock it via an app on a smartphone. Safety gear is essential—this thing is more thrilling than the specs suggest—but that’s exactly what makes it such a perfect gift.

iFixit FixHub Soldering Toolkit – $300

Today’s handyman needs more than just a tool belt and nails. Today, it’s very common for the things that need repairing to include some sort of circuit board or other electronic components. With the proper soldering kit, your dad could up his repair game and save more items from the trash bin. But not every dad was born with a soldering iron in their mouth.

iFixit built its FixHub Soldering Toolkit as an introductory and portable soldering iron that’s novice-friendly, yet remarkably helpful.

The full toolkit comes with a soldering iron, battery pack, and a variety of additional tools, including mandible wire strippers and flush cutters, silicone electrical tape, angled tweezers, a desoldering braid, and a silicone work mat.

If your dad doesn’t need all that, iFixit also sells the soldering iron with just the battery pack for $250. Or you could opt to buy the portable soldering iron with a USB-C charging cable for $80.

In either case, your father gets a soldering iron with a swappable beveled 1.5 mm tip that powers up to 100 watts, besting the 60 W you typically see from USB-powered soldering irons. Your dad will be eagerly awaiting the next broken gadget.

Ars Technica may earn compensation for sales from links on this post through affiliate programs.

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rocket-report:-new-delay-for-europe’s-reusable-rocket;-spacex-moves-in-at-slc-37

Rocket Report: New delay for Europe’s reusable rocket; SpaceX moves in at SLC-37


Canada is the only G7 nation without a launch program. Quebec wants to do something about that.

This graphic illustrates the elliptical shape of a geosynchronous transfer orbit in green, and the circular shape of a geosynchronous orbit in blue. In a first, SpaceX recently de-orbited a Falcon 9 upper stage from GTO after deploying a communications satellite. Credit: European Space Agency

Welcome to Edition 7.48 of the Rocket Report! The shock of last week’s public spat between President Donald Trump and SpaceX founder Elon Musk has worn off, and Musk expressed regret for some of his comments going after Trump on social media. Musk also backtracked from his threat to begin decommissioning the Dragon spacecraft, currently the only way for the US government to send people to the International Space Station. Nevertheless, there are many people who think Musk’s attachment to Trump could end up putting the US space program at risk, and I’m not convinced that danger has passed.

As always, we welcome reader submissions. If you don’t want to miss an issue, please subscribe using the box below (the form will not appear on AMP-enabled versions of the site). Each report will include information on small-, medium-, and heavy-lift rockets, as well as a quick look ahead at the next three launches on the calendar.

Quebec invests in small launch company. The government of Quebec will invest CA$10 million ($7.3 million) into a Montreal-area company that is developing a system to launch small satellites into space, The Canadian Press reports. Quebec Premier François Legault announced the investment into Reaction Dynamics at the company’s facility in Longueuil, a Montreal suburb. The province’s economy minister, Christine Fréchette, said the investment will allow the company to begin launching microsatellites into orbit from Canada as early as 2027.

Joining its peers … Canada is the only G7 nation without a domestic satellite launch capability, whether it’s through an independent national or commercial program or through membership in the European Space Agency, which funds its own rockets. The Canadian Space Agency has long eschewed any significant spending on developing a Canadian satellite launcher, and a handful of commercial launch startups in Canada haven’t gotten very far. Reaction Dynamics was founded in 2017 by Bachar Elzein, formerly a researcher in multiphase and reactive flows at École Polytechnique de Montréal, where he specialized in propulsion and combustion dynamics. Reaction Dynamic plans to launch its first suborbital rocket later this year, before attempting an orbital flight with its Aurora rocket as soon as 2027. (submitted by Joey S-IVB)

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Another year, another delay for Themis. The European Space Agency’s Themis program has suffered another setback, with the inaugural flight of its reusable booster demonstrator now all but certain to slip to 2026, European Spaceflight reports. It has been nearly six years since the European Space Agency kicked off the Themis program to develop and mature key technologies for future reusable rocket stages. Themis is analogous to SpaceX’s Grasshopper reusable rocket prototype tested more than a decade ago, with progressively higher hop tests to demonstrate vertical takeoff and vertical landing techniques. When the program started, an initial hop test of the first Themis demonstrator was expected to take place in 2022.

Tethered to terra firma … ArianeGroup, which manufactures Europe’s Ariane rockets, is leading the Themis program under contract to ESA, which recently committed an additional 230 million euros ($266 million) to the effort. This money is slated to go toward development of a single-engine variant of the Themis program, continued development of the rocket’s methane-fueled engine, and upgrades to a test stand at ArianeGroup’s propulsion facility in Vernon, France. Two months ago, an official update on the Themis program suggested the first Themis launch campaign would begin before the end of the year. Citing sources close to the program, European Spaceflight reports the first Themis integration tests at the Esrange Space Center in Sweden are now almost certain to slip from late 2025 to 2026.

French startup tests a novel rocket engine. While Europe’s large government-backed rocket initiatives face delays, the continent’s space industry startups are moving forward on their own. One of these companies, a French startup named Alpha Impulsion, recently completed a short test-firing of an autophage rocket engine, European Spaceflight reports. These aren’t your normal rocket engines that burn conventional kerosene, methane, or hydrogen fuel. An autophage engine literally consumes itself as it burns, using heat from the combustion process to melt its plastic fuselage and feed the molten plastic into the combustion chamber in a controlled manner. Alpha Impulsion called the May 27 ground firing a successful test of the “largest autophage rocket engine in the world.”

So, why hasn’t this been done before? … The concept of a self-consuming rocket engine sounds like an idea that’s so crazy it just might work. But the idea remained conceptual from when it was first patented in 1938 until an autophage engine was fired in a controlled manner for the first time in 2018. The autophage design offers several advantages, including its relative simplicity compared to the complex plumbing of liquid and hybrid rockets. But there are serious challenges associated with autophage engines, including how to feed molten fuel into the combustion chamber and how to scale it up to be large enough to fly on a viable rocket. (submitted by trimeta and EllPeaTea)

Rocket trouble delays launch of private crew mission. A propellant leak in a Falcon 9 booster delayed the launch of a fourth Axiom Space private astronaut mission to the International Space Station this week, Space News reports. SpaceX announced the delay Tuesday, saying it needed more time to fix a liquid oxygen leak found in the Falcon 9 booster during inspections following a static-fire test Sunday. “Once complete–and pending Range availability–we will share a new launch date,” the company stated. The Ax-4 mission will ferry four commercial astronauts, led by retired NASA commander Peggy Whitson, aboard a Dragon spacecraft to the ISS for an approximately 14-day stay. Whitson will be joined by crewmates from India, Poland, and Hungary.

Another problem, too … While SpaceX engineers worked on resolving the propellant leak on the ground, a leak of another kind in orbit forced officials to order a longer delay to the Ax-4 mission. In a statement Thursday, NASA said it is working with the Russian space agency to understand a “new pressure signature” in the space station’s Russian service module. For several years, ground teams have monitored a slow air leak in the aft part of the service module, and NASA officials have identified it as a safety risk. NASA’s statement on the matter was vague, only saying that cosmonauts on the station recently inspected the module’s interior surfaces and sealed additional “areas of interest.” The segment is now holding pressure, according to NASA. (submitted by EllPeaTea)

SpaceX tries something new with Falcon 9. With nearly 500 launches under its belt, SpaceX’s Falcon 9 rocket isn’t often up to new tricks. But the company tried something new following a launch June 7 with a radio broadcasting satellite for SiriusXM. The Falcon 9’s upper stage placed the SXM-10 satellite into an elongated, high-altitude transfer orbit, as is typical for payloads destined to operate in geosynchronous orbit more than 22,000 miles (nearly 36,000 kilometers) over the equator. When a rocket releases a satellite in this type of high-energy orbit, the upper stage has usually burned almost all of its propellant, leaving little fuel left over to steer itself back into Earth’s atmosphere for a destructive reentry. This means these upper stages often remain in space for decades, becoming a piece of space junk transiting across the orbits of many other satellites.

Now, a solution … SpaceX usually deorbits rockets after they deploy payloads like Starlink satellites into low-Earth orbit, but deorbiting a rocket from a much higher geosynchronous transfer orbit is a different matter. “Last week, SpaceX successfully completed a controlled deorbit of the SiriusXM-10 upper stage after GTO payload deployment,” wrote Jon Edwards, SpaceX’s vice president of Falcon and Dragon programs. “While we routinely do controlled deorbits for LEO stages (e.g., Starlink), deorbiting from GTO is extremely difficult due to the high energy needed to alter the orbit, making this a rare and remarkable first for us. This was only made possible due to the hard work and brilliance of the Falcon GNC (guidance, navigation, and control) team and exemplifies SpaceX’s commitment to leading in both space exploration and public safety.”

New Glenn gets a tentative launch date. Five months have passed since Blue Origin’s New Glenn rocket made its mostly successful debut in January. At one point the company targeted “late spring” for the second launch of the rocket. However, on Monday, Blue Origin’s CEO, Dave Limp, acknowledged on social media that the rocket’s next flight will now no longer take place until at least August 15, Ars reports. Although he did not say so, this may well be the only other New Glenn launch this year. The mission, with an undesignated payload, will be named “Never Tell Me the Odds,” due to the attempt to land the booster. “One of our key mission objectives will be to land and recover the booster,” Limp wrote. “This will take a little bit of luck and a lot of excellent execution. We’re on track to produce eight GS2s [second stages] this year, and the one we’ll fly on this second mission was hot-fired in April.”

Falling shortBefore 2025 began, Limp set expectations alongside Blue Origin founder Jeff Bezos: New Glenn would launch eight times this year. That’s not going to happen. It’s common for launch companies to take a while ramping up the flight rate for a new rocket, but Bezos told Ars in January that his priority for Blue Origin this year was to hit a higher cadence with New Glenn. Elon Musk’s rift with President Donald Trump could open a pathway for Blue Origin to capture more government business if the New Glenn rocket is able to establish a reliable track record. Meanwhile, Limp told Blue Origin employees last month that Jarrett Jones, the manager running the New Glenn program, is taking a sabbatical. Although it appears Jones’ leave may have been planned, the timing is curious.

Making way for Starship at Cape Canaveral. The US Air Force is moving closer to authorizing SpaceX to move into one of the largest launch pads at Cape Canaveral Space Force Station in Florida, with plans to use the facility for up to 76 launches of the company’s Starship rocket each year, Ars reports. A draft Environmental Impact Statement (EIS) released by the Department of the Air Force, which includes the Space Force, found SpaceX’s planned use of Space Launch Complex 37 (SLC-37) at Cape Canaveral would have no significant negative impacts on local environmental, historical, social, and cultural interests. The Air Force also found SpaceX’s plans at SLC-37 will have no significant impact on the company’s competitors in the launch industry.

Bringing the rumble … SLC-37 was the previous home to United Launch Alliance’s Delta IV rocket, which last flew from the site in April 2024, a couple of months after the military announced SpaceX was interested in using the launch pad. While it doesn’t have a lease for full use of the launch site, SpaceX has secured a “right of limited entry” from the Space Force to begin preparatory work. This included the explosive demolition of the launch pad’s Delta IV-era service towers and lightning masts Thursday, clearing the way for eventual construction of two Starship launch towers inside the perimeter of SLC-37. The new Starship launch towers at SLC-37 will join other properties in SpaceX’s Starship empire, including nearby Launch Complex 39A at NASA’s Kennedy Space Center, and SpaceX’s privately owned facility at Starbase, Texas.

Preps continue for Starship Flight 10. Meanwhile, at Starbase, SpaceX is moving forward with preparations for the next Starship test flight, which could happen as soon as next month following three consecutive flights that fell short of expectations. This next launch will be the 10th full-scale test flight of Starship. Last Friday, June 6, SpaceX test-fired the massive Super Heavy booster designated to launch on Flight 10. All 33 of its Raptor engines ignited on the launch pad in South Texas. This is a new Super Heavy booster. On Flight 9 last month, SpaceX flew a reused Super Heavy booster that launched and was recovered on a flight in January.

FAA signs off on SpaceX investigation … The Federal Aviation Administration said Thursday it has closed the investigation into Starship Flight 8 in March, which spun out of control minutes after liftoff, showering debris along a corridor of ocean near the Bahamas and the Turks and Caicos Islands. “The FAA oversaw and accepted the findings of the SpaceX-led investigation,” an agency spokesperson said. “The final mishap report cites the probable root cause for the loss of the Starship vehicle as a hardware failure in one of the Raptor engines that resulted in inadvertent propellant mixing and ignition. SpaceX identified eight corrective actions to prevent a reoccurrence of the event.” SpaceX implemented the corrective actions prior to Flight 9 last month, when Starship progressed further into its mission before starting to tumble in space. It eventually reentered the atmosphere over the Indian Ocean. The FAA has mandated a fresh investigation into Flight 9, and that inquiry remains open.

Next three launches

June 13: Falcon 9 | Starlink 12-26 | Cape Canaveral Space Force Station, Florida | 15: 21 UTC

June 14: Long March 2D | Unknown Payload | Jiuquan Satellite Launch Center, China | 07: 55 UTC

June 16: Atlas V | Project Kuiper KA-02| Cape Canaveral Space Force Station, Florida | 17: 25 UTC

Photo of Stephen Clark

Stephen Clark is a space reporter at Ars Technica, covering private space companies and the world’s space agencies. Stephen writes about the nexus of technology, science, policy, and business on and off the planet.

Rocket Report: New delay for Europe’s reusable rocket; SpaceX moves in at SLC-37 Read More »

“two-years-of-work-in-two-months”:-states-cope-with-trump-broadband-overhaul

“Two years of work in two months”: States cope with Trump broadband overhaul


Trump overhaul of $42B broadband fund upends states’ plans to expand access.

Spools of fiber conduits for broadband network construction. Credit: Getty Images | Akchamczuk

The Trump administration has upended plans that state governments made to distribute $42 billion in federal broadband funding, forcing state officials to scrap much of the preparation work they did over the previous couple of years.

Secretary of Commerce Howard Lutnick essentially put the Broadband Equity, Access, and Deployment (BEAD) program on hold earlier this year and last week announced details of a rules overhaul that requires states to change how they distribute money to Internet service providers. To find out how this affects states, we spoke with Andrew Butcher, president of the Maine Connectivity Authority (MCA).

“We had been in position to be making awards this month, but for [the Trump administration’s] deliberations and program changes, so it’s pretty unfortunate,” Butcher told Ars. Established by a 2021 state law, the MCA is a quasi-governmental agency that oversees Maine’s BEAD planning and other programs that increase broadband access.

“This is the construction season,” Butcher said. “We planned it so that projects would be able to get ready with their pre-construction activities and their construction activities beginning in the summer, so they would have all summer and through the fall and early winter to get in motion.” The National Telecommunications and Information Administration (NTIA), a division of the Commerce Department, “has now essentially relegated the process to not even begin pre-construction until late fall, early winter at the earliest,” he said.

The Biden administration spent about three years developing rules and procedures for BEAD and then evaluating plans submitted by each US state and territory. Maine has been working on its plans for about two years, Butcher said. The process included analyzing which addresses in Maine are unserved and eligible for funding to subsidize network construction, and inviting ISPs to bid on projects. Maine and other states will have to go through the bidding process with ISPs again due to the overhaul.

Two years of work in two months

The change “undoubtedly creates additional work and effort for Maine and every other state and territory,” Butcher said. “So we will execute it as quickly and efficiently as possible, but it kind of jams two years of work into two months.” The new timeline is difficult, but “Secretary Lutnick has committed that funds will be awarded and projects started this year. We’re going to hold them to that,” he said.

Butcher said he was relieved that the BEAD program wasn’t canceled entirely. He pointed to President Trump’s recent move to kill the separate $2.7 billion grant program created by the Digital Equity Act of 2021.

Maine was supposed to receive $35 million from the Digital Equity Act for several programs that would provide devices, digital skills training, STEM education, telehealth access, and other services. Trump claimed the Digital Equity Act is “racist and illegal.”

Butcher said that “for all anyone knows, it was canceled simply because the word ‘equity’ is in it.” He pointed out that the same word appears in the title of the Broadband Equity, Access, and Deployment program. Given that, “the updated policy guidance for the BEAD program could have been worse,” Butcher said.

US eliminates fiber preference

Lutnick and other Republicans didn’t like the Biden administration’s decision to prioritize the building of fiber networks in BEAD, arguing that fixed wireless and satellite services like Starlink should have an equal shot at obtaining grants. The NTIA said on June 6 that states and territories must conduct “an additional ‘Benefit of the Bargain Round’ of subgrantee selection that permits all applicants to compete on a level playing field.” That will give non-fiber ISPs a better chance to obtain grants.

Senate Democrats accused the Trump administration of forcing states to subsidize Starlink instead of more robust fiber networks.

“States must maintain the flexibility to choose the highest quality broadband options, rather than be forced by bureaucrats in Washington to funnel funds to Elon Musk’s Starlink, which lacks the scalability, reliability, and speed of fiber or other terrestrial broadband solutions,” Senate Democrats wrote in a May 30 letter to Trump and Lutnick. The letter said that forcing states to scrap their previous work could cause them to “not only miss this year’s construction season but next year’s as well, delaying broadband deployment by years.”

Commerce Secretary slammed cost

Lutnick has pushed for lower per-location costs and made a social media post criticizing Nevada’s plans. “The Biden Administration approved their BEAD application with 24 project areas in the state with a PER LOCATION cost of over $100,000 each, incredible,” Lutnick wrote. “One location cost over $228,000!! We will stop this absurd spending while delivering the benefit of the bargain by connecting unserved communities with satellite, fixed wireless, and/or fiber: whichever makes the most economic sense.”

Lutnick also complained that “Congress set aside $42.45 billion for rural broadband in November 2021. More than three years later, not a single person has been connected to the Internet under the BEAD program.”

Sen. Jacky Rosen (D-Nev.) called Lutnick’s complaint disingenuous. “You’ve been holding up BEAD funding that was already APPROVED for my state since January, and you’re complaining no one has been connected yet?” she wrote.

Butcher said he trusts the expertise of Nevada’s broadband office to “make the most of the available funding,” even if Lutnick thinks the state is spending too much in some areas. “We are talking about facilitating a once-in-a-lifetime level of critical infrastructure investment,” Butcher said. “Every place is going to be different.”

Butcher said Lutnick is exercising “authority as a central government over the rights and expertise of a state body, which I guess I don’t understand how the party’s values work anymore, but that to me feels like a pretty strange Republican imposition.”

Butcher still expects significant fiber deployment

Overall, Nevada’s plan was to use $416 million to connect 43,715 households and businesses. Maine was to receive about $272 million, which Butcher said would “provide deployment to about 25,000 unserved households and businesses” and about 3,500 community anchor institutions. Anchor institutions under the BEAD program can include places like schools, libraries, hospitals and other health facilities, public safety facilities, public housing, and community centers.

“With our available funding, we really don’t have the ability to consider a cost per passing anywhere near” the $228,000 example cited by Lutnick, Butcher said. “We have to be resourceful and efficient in the decision-making… to squeeze the value out of that as much as possible.”

Fiber is Butcher’s first choice, and he said he is not convinced that the Trump administration’s new guidelines will significantly reduce the amount of fiber deployment that ultimately happens once BEAD funds are finally spent.

“The introduction of more of a preference or bias towards the cheapest deployment option… actually may very well drive competition and further incentivize fiber providers to be more aggressive” in their bids for projects, he said.

Still, he said the cost of laying fiber lines in certain locations means that wireless and satellite networks have their place. “There are some places where fiber is a prohibitive cost. Maine is a big place without a lot of people,” Butcher said.

Starlink not the first choice

When the government gives money to a fiber ISP to subsidize deployment, it’s easy to see the results: The provider is required under the terms of the grant to install fiber at homes and businesses that weren’t previously served. The benefits aren’t as immediately clear with Starlink, which is already deploying satellites that can serve most of the country.

But residents can benefit from deals between Starlink and local governments by gaining access to equipment and higher levels of service. Maine already partnered with Starlink last year to coordinate bulk purchases of equipment for Internet users and guarantee service availability.

Starlink availability and speed varies by region. But with last year’s deal between Maine and Starlink, “we’ve been able to establish a network reservation to ensure a higher standard of service performance,” Butcher said. He called Starlink a great option for remote areas but said that satellite is “far from the policy standard that we should be looking to” for every location in Maine.

Despite the BEAD holdup and Digital Equity Act cancellation, the MCA has been distributing other funds. “Over the last three years, MCA has facilitated over $250 million in public and private investments to address about 86,000 unserved locations,” Butcher said.

With the BEAD changes, Butcher said the MCA is ready to do the work needed to obtain the funding. “I think in the context of our DOGE environment, it’s important to note that teams like the MCA team are ready to rise to the moment and to do really hard work. But this is the kind of thing that absolutely grinds people down,” Butcher said. “It’s not just MCA, it’s this entire network of Internet service providers, their subcontractors, workforce training providers, community volunteer broadband committees. These investments are reflective of an entire ecosystem which doesn’t just entail pole-in-the-ground and attaching wires to the pole and equipment to that. It is a robust set of public-private partnerships.”

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Jon is a Senior IT Reporter for Ars Technica. He covers the telecom industry, Federal Communications Commission rulemakings, broadband consumer affairs, court cases, and government regulation of the tech industry.

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