Enlarge/ Features like Image Playground won’t arrive in Europe at the same time as other regions.
Apple
Three major features in iOS 18 and macOS Sequoia will not be available to European users this fall, Apple says. They include iPhone screen mirroring on the Mac, SharePlay screen sharing, and the entire Apple Intelligence suite of generative AI features.
In a statement sent to Financial Times, The Verge, and others, Apple says this decision is related to the European Union’s Digital Markets Act (DMA). Here’s the full statement, which was attributed to Apple spokesperson Fred Sainz:
Two weeks ago, Apple unveiled hundreds of new features that we are excited to bring to our users around the world. We are highly motivated to make these technologies accessible to all users. However, due to the regulatory uncertainties brought about by the Digital Markets Act (DMA), we do not believe that we will be able to roll out three of these features — iPhone Mirroring, SharePlay Screen Sharing enhancements, and Apple Intelligence — to our EU users this year.
Specifically, we are concerned that the interoperability requirements of the DMA could force us to compromise the integrity of our products in ways that risk user privacy and data security. We are committed to collaborating with the European Commission in an attempt to find a solution that would enable us to deliver these features to our EU customers without compromising their safety.
It is unclear from Apple’s statement precisely which aspects of the DMA may have led to this decision. It could be that Apple is concerned that it would be required to give competitors like Microsoft or Google access to user data collected for Apple Intelligence features and beyond, but we’re not sure.
This is not the first recent and major divergence between functionality and features for Apple devices in the EU versus other regions. Because of EU regulations, Apple opened up iOS to third-party app stores in Europe, but not in other regions. However, critics argued its compliance with that requirement was lukewarm at best, as it came with a set of restrictions and changes to how app developers could monetize their apps on the platform should they use those other storefronts.
While Apple says in the statement it’s open to finding a solution, no timeline is given. All we know is that the features won’t be available on devices in the EU this year. They’re expected to launch in other regions in the fall.
Microsoft is all-in on its Copilot+ PC push right now, but the fact is that they’ll be an extremely small minority among the PC install base for the foreseeable future. The program’s stringent hardware requirements—16GB of RAM, at least 256GB of storage, and a fast neural processing unit (NPU)—disqualify all but new PCs, keeping features like Recall from running on all current Windows 11 PCs.
But the Copilot chatbot remains supported on all Windows 11 PCs (and most Windows 10 PCs), and a change Microsoft has made to recent Windows 11 Insider Preview builds is actually making the feature less useful and accessible than it is in the current publicly available versions of Windows. Copilot is being changed from a persistent sidebar into an app window that can be resized, minimized, and pinned and unpinned from the taskbar, just like any other app. But at least as of this writing, this version of Copilot can no longer adjust Windows’ settings, and it’s no longer possible to call it up with the Windows+C keyboard shortcut. Only newer keyboards with the dedicated Copilot key will have an easy built-in keyboard shortcut for summoning Copilot.
If Microsoft keeps these changes intact, they’ll hit Windows 11 PCs when the 24H2 update is released to the general public later this year; the changes are already present on Copilot+ PCs, which are running a version of Window 11 24H2 out of the box.
Changing how Copilot works is all well and good—despite how quickly Microsoft has pushed it out to every Windows PC in existence, it has been labeled a “preview” up until the 24H2 update, and some amount of change is to be expected. But discontinuing the just-introduced Win+C keyboard shortcut to launch Copilot feels pointless, especially since the Win+C shortcut isn’t being reassigned.
The Copilot assistant exists on the taskbar, so it’s not as though it’s difficult to access, but the feature is apparently important enough to merit the first major change to Windows keyboards in three decades. Surely it also justifies retaining a keyboard shortcut for the vast majority of PC keyboards without a dedicated Copilot key.
People who want to continue to use Win+C as a launch key for Copilot can do so with custom keyboard remappers like Microsoft’s own Keyboard Manager PowerToy. Simply set Win+C as a shortcut for the obscure Win+Shift+F23 shortcut that the hardware Copilot key is already mapped to and you’ll be back in business.
Win+C has a complicated history
Enlarge/ Win+C always seems to get associated with transient, unsuccessful Windows features like Charms and Cortana.
Andrew Cunningham
The Win+C keyboard shortcut actually has a bit of a checkered history, having been reassigned over the years to multiple less-than-successful Windows initiatives. In Windows 8, it made its debut as a shortcut for the “Charms” menu, part of the operating system’s tablet-oriented user interface that was designed to partially replace the old Start menu. But Windows 10 retreated from this new tablet UI, and the Charms bar was discontinued.
In Windows 10, Win+C was assigned to the Cortana voice assistant instead, Microsoft’s contribution to the early-2010s voice assistant boom kicked off by Apple’s Siri and refined by competitors like Amazon’s Alexa. But Cortana, like the Charms bar, never really took off, and Microsoft switched the voice assistant off in 2023 after a few years of steadily deprioritizing it in Windows 10 (and mostly hiding it in Windows 11).
Most older versions of Windows didn’t do anything with the Win+C, but if you go all the way back to the Windows 95 era, users of Microsoft Natural Keyboards who installed Microsoft’s IntelliType software could use Win+C to open the Control Panel. This shortcut apparently never made it into Windows itself, even as the Windows key became standard equipment on PCs in the late ’90s and early 2000s.
So pour one out for Win+C, the keyboard shortcut that is always trying to do something new and not quite catching on. We can’t wait to see what it does next.
Cases of illnesses linked to microdosing candies have more than doubled, with reports of seizures and the need for intubation, mechanical ventilation, and intensive care stays. But, there remains no recall of the products—microdosing chocolates, gummies, and candy cones by Diamond Shruumz—linked to the severe and life-threatening illnesses. In the latest update from the Food and Drug Administration late Tuesday, the agency said that it “has been in contact with the firm about a possible voluntary recall, but these discussions are still ongoing.”
In the update, the FDA reported 26 cases across 16 states, up from 12 cases in eight states last week. Of the 26 reported cases, 25 sought medical care and 16 were hospitalized. No deaths have been reported.
Last week, the Centers for Disease Control and Prevention released a health alert about the candies. The agency noted that as of June 11, the people sickened after eating Diamond Shruumz candies presented to health care providers with a host of severe symptoms. Those include: central nervous system depression with sedation, seizures, muscle rigidity, clonus (abnormal reflex responses), tremor, abnormal heart rate (bradycardia or tachycardia), abnormal blood pressure (hypotension or hypertension), gastrointestinal effects (nausea, vomiting, or abdominal pain), skin flushing, diaphoresis (excessive sweating), and metabolic acidosis with increased anion gap (an acid-based disorder linked to poisonings).
At the time of the CDC alert, 10 patients had been hospitalized, and “several required intubation, mechanical ventilation, and admission to an intensive care unit,” the agency reported.
It remains unclear what ingredient in the candies could be causing the poisonings. The FDA reports that it has worked with state partners to collect multiple samples of Diamond Shruumz products so they can be analyzed for potential toxic components. That analysis is still ongoing, the agency said.
Diamond Shruumz has not responded to multiple requests for comment from Ars.
Untold toxic ingredients
Diamond Shruumz does not list the ingredients of its products on its website. They are sold as “microdosing” candies, a term that typically suggests a small amount of a psychedelic compound is present. The company describes its chocolates, gummies, and cones as “trippy,” “psychedelic,” and “hallucinogenic,” and also claims they contain a “primo proprietary blend of nootropic and functional mushrooms.” But, it’s unclear what, if any, psychoactive compound is present in the candies.
The CDC notes that products like these “might contain undisclosed ingredients, including illicit substances, other adulterants, or potentially harmful contaminants that are not approved for use in food.”
Diamond Shruumz posted documents on its website from third-party laboratories claiming to indicate that the candies do not contain the most notable mushroom-derived psychedelic compound, psilocybin. The reports also indicate that some of the products do not contain cannabinoids or compounds from the hallucinogenic Amanita muscaria mushroom. Additionally, the company said in a blog post that its products contain a blend of Lion’s mane, Reishi, and Chaga mushrooms, but these are all non-hallucinogenic mushrooms used in herbal and traditional medicines and supplements.
In recent decades, hundreds of new synthetic psychoactive substances have hit the market in such products, including many new phenethylamines and tryptamines, which are chemically related to LSD and psilocybin. Some experts and members of the psychedelic community have speculated that Diamond Shruumz products could potentially contain one of the more popular tryptamines, 4-AcO-DMT, often pronounced “4-akko-DMT,” and also known as 4- acetoxy-N,N-dimethyltryptamine, O-acetylpsilocin, or psilacetin. According to a qualitative 2020 study, users describe 4-AcO-DMT as producing effects similar to psilocybin, but without some of the unpleasant side effects noted with natural mushrooms, such as nausea. Animal experiments have confirmed that 4-AcO-DMT appears to produce psilocybin-like effects.
Still, it’s unclear if such ingredients could explain the symptoms seen in the current outbreak. Though clinical data on 4-AcO-DMT is scant, it has not been linked to such severe symptoms. On the other hand, some novel synthetic compounds, such as Dox and NBOMe, often misrepresented as LSD, are considered dangerous. For instance, NBOMe compounds (N-methoxybenzyl, also called N-bombs or 251), first discovered in 2003, have been linked to overdoses and deaths. In the scientific literature, they’ve been linked to “unpleasant hallucinations, panic, agitation, hypertension, seizures, acute psychosis, and/or excited delirium that can result in cardiac arrest,” according to the 2020 study.
A 911 vendor’s malfunctioning firewall caused a statewide outage in the emergency calling system in Massachusetts on Tuesday afternoon, the state government said. A Massachusetts government press release issued yesterday said the state’s 911 vendor, Comtech, “has advised State 911 that they have applied a technical solution to ensure that this does not happen again.”
“A preliminary investigation conducted by the State 911 Department and Comtech determined that the outage was the result of a firewall, a safety feature that provides protection against cyberattacks and hacking,” the announcement said. “The firewall prevented calls from getting to the 911 dispatch centers, also known as Public Safety Answer Points (PSAPs).”
Comtech’s initial review “confirmed that the interruption was not the result of a cyberattack or hack,” but “the exact reason the firewall stopped calls from reaching dispatch centers remains under review,” the state said. A full review is continuing.
The 911 outage lasted two hours. Shortly after it began, the State 911 Department alerted local law enforcement and issued a statewide emergency alert to residents advising them to call their local public safety business line directly if they had an emergency.
“Although some calls may not have gone through, the system allows dispatch centers to identify the phone number of callers and return those calls. The Department has not received any reports of emergencies impacted during the interruption,” the Massachusetts announcement said.
State 911 Department Executive Director Frank Pozniak promised that the department “will take all necessary steps to prevent a future occurrence.” Massachusetts has 204 Public Safety Answering Points that received an average of 8,800 calls, combined, per day in 2023.
Comtech announced a five-year contract extension with Massachusetts in May 2024. “Since 2014, Comtech has been developing, implementing and operating a secure, IP-based NG911 [Next Generation 911] system for the Commonwealth of Massachusetts,” the vendor announcement said. Comtech says it has provided public safety and security technology for over 25 years and that “service providers, states, and local jurisdictions nationwide rely on our portfolio of mission‑critical products and services.”
911 disruptions happen occasionally and are sometimes caused by broader outages in phone networks. A 37-hour CenturyLink outage in December 2018 that disrupted 911 service for millions of Americans was caused by “malformed packets.” In February 2024, a major AT&T wireless outage caused by a botched network update led to warnings that 911 access could be disrupted.
A report by tech news site The Information suggests that Apple is shifting its augmented reality priorities. The next high-end version of the Vision Pro has purportedly been canceled while work continues on a more affordable version with a reduced feature set.
Citing both an employee in Apple’s headset supply chain and one working in headset manufacturing for Apple, the report claims that the cheaper Vision product—perhaps around the $1,600 mark—is due before the end of 2025. Apple had originally intended to present this headset alongside the Vision Pro, similar to the models available in each iPhone release. The more affordable model would likely have fewer cameras, smaller speakers, and weigh less, though Apple has struggled to bring down the cost of the unit’s displays.
Apple’s efforts in augmented reality are closely watched by other players in the headset space, so even a momentary, situational step back from high-end headsets could have significant repercussions. The Information cites current and former Meta employees in describing how the company had killed plans for its own higher-end headset in January 2023, but it then began work on a new premium model five months after Apple’s Vision Pro debut.
The Vision Pro will launch in China, Japan, Australia, and many European countries later this month. The Information’s sources suggest that Apple has produced roughly 500,000 Vision Pro headsets and will not make significantly more, despite the entry of these new markets.
Apple has not responded to The Information or other outlets. Ars contacted Apple for comment and will update this post with any response.
In Senior Editor Samuel Axon’s extensive experience with the device, the home theater aspect of the Vision Pro, and specifically its high-quality display units, is the “one use case that’s a slam dunk.” Reducing the quality of the Sony micro-OLED displays in the Vision Pro, and their “staggering 3,386 PPI (pixels per inch)” density, would seemingly cut at a solid selling point for the device. It is otherwise not made for walking around, and while working in the Vision Pro is possible, it’s not ready to replace anyone’s standard setup yet, especially if they have regular web meetings.
Enlarge/ Lars Fruergaard Jorgensen, chief executive officer Novo Nordisk A/S, during an interview at the company’s headquarters in Bagsvaerd, Denmark, on Monday, June 12, 2023.
After some persuasion from Sen. Bernie Sanders (I-Vt.), the CEO of Novo Nordisk will testify before lawmakers later this year on the “outrageously high cost” of the company’s diabetes and weight-loss drugs—Ozempic and Wegovy—in the US.
CEO Lars Jørgensen will appear before the Senate Committee on Health, Education, Labor, and Pensions (HELP), which is chaired by Sanders, in early September. The agreement came after a conversation with Sanders in which the CEO reportedly “reconsidered his position” and agreed to testify voluntarily. As such, Sanders has canceled a vote scheduled for June 18 on whether to subpoena Novo Nordisk to discuss its US prices, which are considerably higher than those of other countries.
The independent lawmaker has been working for months to pressure Novo Nordisk into lowering its prices and appearing before the committee. In April, Sanders sent Jørgensen a letter announcing an investigation into the prices and included a lengthy set of information requests. In May, the committee’s investigation released a report suggesting that Novo Nordisk’s current pricing threatens to “bankrupt our entire health care system.”
Sanders has repeatedly hammered not only the high prices of Novo Nordisk’s two blockbuster drugs but also the huge disparity between US prices and those in other countries.
Up to 15x more in the US
“Novo Nordisk currently charges Americans with type 2 diabetes $969 a month for Ozempic, while this same exact drug can be purchased for just $155 in Canada and just $59 in Germany,” Sanders wrote in April. “Novo Nordisk also charges Americans with obesity $1,349 a month for Wegovy, while this same exact product can be purchased for just $140 in Germany and $92 in the United Kingdom.”
Yale researchers, meanwhile, published a study in JAMA in March estimating that both drugs could be manufactured for less than $5.
In May, Novo Nordisk responded with a letter to Sanders, arguing that blame for high prices in the US lies with the country’s complex health system and with middle managers who take cuts, according to Bloomberg. Novo Nordisk said in the letter that it is prepared to address “systemic issues so that everyone who can benefit from its medicines is able to get them,” the outlet reported. The company also said it has spent over $10 billion on research and development to bring Wegovy and Ozempic to the market.
Still, that number is small in comparison to the projected revenue from the drugs. Bloomberg noted that analysts estimate that Novo Nordisk will make $27 billion from the two drugs this year alone. The May analysis by the HELP committee found that if just half of the adults in the US with obesity start taking a new weight-loss drug, such as Wegovy, the collective cost would be around $411 billion per year. Another report by the Congressional Budget Office found that the drugs’ costs are so high that they will not be offset by any financial gains from improved health outcomes.
“The Committee looks forward to Mr. Jørgensen explaining why Americans are paying up to 10 or 15 times more for these medications than people in other countries,” Sanders said last week.
US Surgeon General Vivek Murthy wants to put a warning label on social media platforms, alerting young users of potential mental health harms.
“It is time to require a surgeon general’s warning label on social media platforms stating that social media is associated with significant mental health harms for adolescents,” Murthy wrote in a New York Times op-ed published Monday.
Murthy argued that a warning label is urgently needed because the “mental health crisis among young people is an emergency,” and adolescents overusing social media can increase risks of anxiety and depression and negatively impact body image.
Spiking mental health issues for young people began long before the surgeon general declared a youth behavioral health crisis during the pandemic, an April report from a New York nonprofit called the United Health Fund found. Between 2010 and 2022, “adolescents ages 12–17 have experienced the highest year-over-year increase in having a major depressive episode,” the report said. By 2022, 6.7 million adolescents in the US were reporting “suffering from one or more behavioral health condition.”
However, mental health experts have maintained that the science is divided, showing that kids can also benefit from social media depending on how they use it. Murthy’s warning label seems to ignore that tension, prioritizing raising awareness of potential harms even though parents potentially restricting online access due to the proposed label could end up harming some kids. The label also would seemingly fail to acknowledge known risks to young adults, whose brains continue developing after the age of 18.
To create the proposed warning label, Murthy is seeking better data from social media companies that have not always been transparent about studying or publicizing alleged harms to kids on their platforms. Last year, a Meta whistleblower, Arturo Bejar, testified to a US Senate subcommittee that Meta overlooks obvious reforms and “continues to publicly misrepresent the level and frequency of harm that users, especially children, experience” on its platforms Facebook and Instagram.
According to Murthy, the US is past the point of accepting promises from social media companies to make their platforms safer. “We need proof,” Murthy wrote.
“Companies must be required to share all of their data on health effects with independent scientists and the public—currently they do not—and allow independent safety audits,” Murthy wrote, arguing that parents need “assurance that trusted experts have investigated and ensured that these platforms are safe for our kids.”
“A surgeon general’s warning label, which requires congressional action, would regularly remind parents and adolescents that social media has not been proved safe,” Murthy wrote.
Kids need safer platforms, not a warning label
Leaving parents to police kids’ use of platforms is unacceptable, Murthy said, because their efforts are “pitted against some of the best product engineers and most well-resourced companies in the world.”
That is nearly an impossible battle for parents, Murthy argued. If platforms are allowed to ignore harms to kids while pursuing financial gains by developing features that are laser-focused on maximizing young users’ online engagement, platforms will “likely” perpetuate the cycle of problematic use that Murthy described in his op-ed, the American Psychological Association (APA) warned this year.
Downplayed in Murthy’s op-ed, however, is the fact that social media use is not universally harmful to kids and can be beneficial to some, especially children in marginalized groups. Monitoring this tension remains a focal point of the APA’s most recent guidance, which noted that in April 2024 that “society continues to wrestle with ways to maximize the benefits of these platforms while protecting youth from the potential harms associated with them.”
“Psychological science continues to reveal benefits from social media use, as well as risks and opportunities that certain content, features, and functions present to young social media users,” APA reported.
According to the APA, platforms urgently need to enact responsible safety standards that diminish risks without restricting kids’ access to beneficial social media use.
“By early 2024, few meaningful changes to social media platforms had been enacted by industry, and no federal policies had been adopted,” the APA report said. “There remains a need for social media companies to make fundamental changes to their platforms.”
The APA has recommended a range of platform reforms, including limiting infinite scroll, imposing time limits on young users, reducing kids’ push notifications, and adding protections to shield kids from malicious actors.
Bejar agreed with the APA that platforms owe it to parents to make meaningful reforms. His ideal future would see platforms gathering more granular feedback from young users to expose harms and confront them faster. He provided senators with recommendations that platforms could use to “radically improve the experience of our children on social media” without “eliminating the joy and value they otherwise get from using such services” and without “significantly” affecting profits.
Bejar’s reforms included platforms providing young users with open-ended ways to report harassment, abuse, and harmful content that allow users to explain exactly why a contact or content was unwanted—rather than platforms limiting feedback to certain categories they want to track. This could help ensure that companies that strategically limit language in reporting categories don’t obscure the harms and also provide platforms with more information to improve services, Bejar suggested.
By improving feedback mechanisms, Bejar said, platforms could more easily adjust kids’ feeds to stop recommending unwanted content. The APA’s report agreed that this was an obvious area for platform improvement, finding that “the absence of clear and transparent processes for addressing reports of harmful content makes it harder for youth to feel protected or able to get help in the face of harmful content.”
Ultimately, the APA, Bejar, and Murthy all seem to agree that it is important to bring in outside experts to help platforms come up with better solutions, especially as technology advances. The APA warned that “AI-recommended content has the potential to be especially influential and hard to resist” for some of the youngest users online (ages 10–13).
Shortly after the May release of Star Citizen’s Alpha 2.23.1 update, players started noticing that they could easily make extra money by storing a freight ship, selling their cargo, and then returning to the ship to find the cargo ready to be sold a second time. As knowledge of this “money doubling” exploit spread, players reported that the price of basic in-game resources saw significant inflation in a matter of days.
Now, Cloud Imperium Games Senior Director of Player Relations Will Leverett has written that the developer has investigated “multiple exploits within Star Citizen that compromised stability and negatively impacted the in-game economy.” In doing so, CIG says it “identified and suspended over 600 accounts involved in exploitative behaviors while also removing the illicitly gained aUEC [in-game currency] from the Star Citizen ecosystem.”
A ban for “over 600” players may not seem that notable when games like Dota 2 and World of Warcraft routinely announce ban waves that include tens of thousands of players. Still, it’s a reminder that at least a small portion of the game’s more than 5.2 million backers are actively playing the alpha so much that they’re willing to cheat to see more of what the game has to offer.
“From zero, in two evenings, I did make about [200 million aUEC] just to buy ships that [are] unavailable for me, to try it in full!” user ZeroInsideOut wrote on the game’s forums. “There [are] many things in Star Citizen [which] I would like to try and test, but I am short of money.”
It’s getting late for “early access” bugs
Leverett wrote that exploits like these should be expected in Star Citizen “at this stage of development”—a stage that we hasten to once again point out is now part of well over a decade of active development. Finding and squashing these kinds of bugs “early” is all part of the game’s crowdfunded development plan and “one of the benefits of open development and working closely with our community,” Leverett wrote.
“We’ve gained valuable insights through your issue council reports, and we thank you for that,” he continued. “However, once an exploit is identified and confirmed, continued abuse for personal gain will not be tolerated and will result in action on our part.”
However, some players feel that the “open development” process failed to find this significant issue quickly enough. Commenter Nitebird took CIG to task for “allow[ing] exploits reported during [Public Test Universe] to go to live despite many people confirming the issue in [the Issue Council] and urging CIG to pause to fix it. The patch is ruined regardless for many people… What is IC good for than to prevent this?”
CIG founder and CEO Chris Roberts said in a March update that the development team “is hard at work, heads down, driving toward the finish line” and that the leadership team has now “spent significant time looking at what Star Citizen 1.0 means and what it would take to get there.” That includes the planned introduction of long-sought key features like base building and crafting that were apparently not a priority during the game’s first 11-plus years of development work.
“As that roadmap [for a 1.0 release] comes together and becomes validated, we look forward to sharing with you both its vision and executional plan later this year,” Roberts wrote.
Enlarge/ The introduction of model year 2025 brings a retractable hard-top option for the McLaren Artura, plus a host of other upgrades.
McLaren
MONACO—The idea of an “entry-level” supercar might sound like a contradiction in terms, but every car company’s range has to start somewhere, and in McLaren’s case, that’s the Artura. When Ars first tested this mid-engined plug-in hybrid in 2022, It was only available as a coupe. But for those who prefer things al fresco, the British automaker has now given you that option with the addition of the Artura Spider.
The Artura represented a step forward for McLaren. There’s a brand-new carbon fiber chassis tub, an advanced electronic architecture (with a handful of domain controllers that replace the dozens of individual ECUs you might find in some of its other models), and a highly capable hybrid powertrain that combines a twin-turbo V6 gasoline engine with an axial flux electric motor.
More power, faster shifts
For model year 2025 and the launch of the $273,800 Spider version, the engineering team at McLaren have given it a spruce-up, despite only being a couple of years old. Overall power output has increased by 19 hp (14 kW) thanks to new engine maps for the V6, which now has a bit more surge from 4,000 rpm all the way to the 8,500 rpm redline. Our test car was fitted with the new sports exhaust, which isn’t obnoxiously loud. It makes some interesting noises as you lift the throttle in the middle of the rev range, but like most turbo engines, it’s not particularly mellifluous.
The new engine map means the upper half of third gear will give you a real shove toward the horizon.
McLaren
The Artura Spider’s buttresses are made from a lightweight and clear polymer, so they do their job aerodynamically without completely obscuring your view over your shoulder.
McLaren
The Artura Spider is covered in vents and exhausts to channel air into and out of various parts of the car.
McLaren
You could have your Artura Spider painted in a more somber color. But Orange with carbon fiber looks pretty great to me.
If you look closely, you can see the transmission hiding behind the diffuser.
Jonathan Gitlin
Combined with the 94 hp (70 kW) electric motor, that gives the Artura Spider a healthy 680 hp (507 kW), which helps compensate for the added 134 lbs (62 kg) due to the car’s retractable hard top. There are stiffer engine mounts and new throttle maps, and the dual-clutch transmission shifts 25 percent faster than what we saw in the car that launched two years ago. (These upgrades are carried over to the Artura coupe as well, and the good news for existing owners is that the engine remapping can be applied to their cars, too, with a visit to a McLaren dealer.)
Despite the hybrid system—which uses a 7.4 kWh traction battery—and the roof mechanism, the Artura Spider remains a remarkably light car by 2024 standards, with a curb weight of 3,439 lbs (1,559 kg), which makes it lighter than any comparable car on the market.
In fact, picking a comparable car is a little tricky. Ferrari will sell you a convertible hybrid in the shape of the 296 GTS, but you’ll need another $100,000 or more to get behind the wheel of one of those, which in truth is more of a competitor for the (not-hybrid) 750S, McLaren’s middle model. Any other mid-engined drop-top will be propelled by dino juice alone.
What modes do you want today?
Enlarge/ It’s easy to drive around town and a lot of fun to drive on a twisty road.
McLaren
You can drive it using just the electric motor for up to 11 miles if you keep the powertrain in E-mode and start with a fully charged battery. In fact, when you start the car, it begins in this mode by default. Outside of E-mode, the Artura will use spare power from the engine to top up the battery as you drive, and it’s very easy to set a target state of charge if you want to save some battery power for later, for example. Plugged into a Level 2 charger, it should take about 2.5 hours to reach 80 percent.
The car is light enough that 94 hp is more than adequate for the 20 mph or 30 km/h zones you’re sure to encounter whether you’re driving this supercar through a rural village or past camera-wielding car-spotters in the city. Electric mode is serious, and the car won’t fire up the engine until you switch to Comfort (or Sport, or Track) with the control on the right side of the main instrument display.
On the left side is another control to switch the chassis settings between Comfort, Sport, and Track. For road driving, comfort never felt wrong-footed, and I really would leave track for the actual track. The same goes for the Track powertrain setting; for the open road, Sport is the best-sounding, and comfort is well-judged for everyday use and will kill the V6 when it’s not needed. Sport and Track instead use the electric motor—mounted inside the case of the eight-speed transmission—to fill in torque where needed, similar to an F1 or LMDh race car.
A hammerhead shark less than one meter long swims frantically in a plastic container aboard a boat in the Sanquianga National Natural Park, off Colombia’s Pacific coast. It is a delicate female Sphyrna corona, the world’s smallest hammerhead species, and goes by the local name cornuda amarilla—yellow hammerhead—because of the color of its fins and the edges of its splendid curved head, which is full of sensors to perceive the movement of its prey.
Marine biologist Diego Cardeñosa of Florida International University, along with local fishermen, has just captured the shark and implanted it with an acoustic marker before quickly returning it to the murky waters. A series of receivers will help to track its movements for a year, to map the coordinates of its habitat—valuable information for its protection.
That hammerhead is far from the only shark species that keeps the Colombian biologist busy. Cardeñosa’s mission is to build scientific knowledge to support shark conservation, either by locating the areas where the creatures live or by identifying, with genetic tests, the species that are traded in the world’s main shark markets.
Sharks are under threat for several reasons. The demand for their fins to supply the mainly Asian market (see box) is a very lucrative business: Between 2012 and 2019, it generated $1.5 billion. This, plus their inclusion in bycatch—fish caught unintentionally in the fishing industry—as well as the growing market for shark meat, leads to the death of millions every year. In 2019 alone the estimated total killed was at least 80 million sharks, 25 million of which were endangered species. In fact, in the Hong Kong market alone, a major trading spot for shark fins, two-thirds of the shark species sold there are at risk of extinction, according to a 2022 study led by Cardeñosa and molecular ecologist Demian Chapman, director of the shark and ray conservation program at Mote Marine Laboratory in Sarasota, Florida.
Sharks continue to face a complicated future despite decades of legislation designed to protect them. In 2000, the US Congress passed the Shark Finning Prohibition Act, and in 2011 the Shark Conservation Act. These laws require that sharks brought ashore by fishermen have all their fins naturally attached and aim to end the practice of stripping the creatures of their fins and returning them, mutilated, to the water to die on the seafloor. Ninety-four other countries have implemented similar regulations.
Perhaps the main political and diplomatic tool for shark conservation is in the hands of the Convention on International Trade in Endangered Species of Wild Fauna and Flora (CITES), composed of 183 member countries plus the European Union. The treaty offers three degrees of protection, or appendices, to more than 40,000 species of animals and plants, imposing prohibitions and restrictions on their trade according to their threat status.
Sharks were included in CITES Appendix II—which includes species that are not endangered but could become so if trade is not controlled—in February 2003, with the addition of two species: the basking shark (Cetorhinus maximus) and the whale shark (Rhincodon typus). Following that, the list of protected species grew to 12 and then increased significantly in November 2023 with the inclusion of 60 more species of sharks in CITES Appendix II.
But do these tools actually protect sharks? To seek out answers, over the past decade researchers have worked to develop tests that can easily identify which species of sharks are being traded—and determine whether protected species continue to be exploited. They have also focused on studying shark populations around the world in order to provide information for the establishment of protected areas that can help safeguard these animals.
We’re heading into summer, a time when some people get a few half or whole days off from work. These can’t all be vacations, and there’s only so much shopping, golfing, or streaming one can do. A few of these times off are even unexpected, such that people with kids might even have some rare time to themselves.
I have a suggestion for some part of one of these days: Declare a Tech Guilt Absolution Day. Sit down, gather up the little computer and phone stuff you love that more people should know about, or free things totally worth a few bucks, and blitz through ratings, reviews, and donations.
Note that I am using the term “guilt,” not “shame.” I do not believe any modern human should feel bad about themselves for all the things they have failed to like, rate, and subscribe to. The modern ecosystems of useful little applications, games, podcasts, YouTube videos, newsletters, and the like demand far more secondary engagement than anyone can manage. Even if you purchase something or subscribe, the creators you appreciate, swimming upstream in the torrential rapids of the attention economy, can always use some attention. So I suggest we triage as best we can.
When you’ve got some time to yourself coming up, mark the Tech Guilt Absolution Day (or just Tech Guilt Day, if you realize it never ends) on your calendar. Sit down and, with the freshest mind you can manage (caffeinated, in many cases), start out with a blank piece of paper, word document, or whatever you use. Poll your brain about the little phone, computer, and email things you like and, without even looking, know could use a little boost. This could be a one-time donation, a Patreon or newsletter subscription, writing out a couple nice sentiments about something more people should know about, or taking the 30 seconds to log in and rate something thumbs-up or five stars.
Turning Hulu into ad-free podcasts
Subscription fatigue is real, and little donations add up, so go ahead and make a budget for this exercise. You might consider checking your existing subscriptions and cycling the money from cancelling one of them into something more relevant. I personally felt great turning the rest of the year’s Hulu subscription into Patreon dollars for my favorite podcast about engineering disasters.
I’ve been doing my own Tech Guilt Day every year or so for the past few years, inspired in part by Ron Lieber’s “Financial Health Day.” Sometimes it’s just 30 minutes of casual ratings clicks and PayPal donations on a half-day. Sometimes I sit down and do the real work of installing Apple’s own Podcasts app, just to give my favorite dog-walk distraction vendors the best possible visibility boost. I’ve always been glad I did it. I’ll often realize how great the ad-free version of something I like is, or rediscover a lost treasure, like a Steam game with some cool new updates (or a dignified ending).
Setting aside and labeling this stretch of one day, however long it is, to do the unpaid labor so many good things must ask of us has made a seemingly impossible task feel more manageable to me. It may do the same for you. Feel free to recommend some other categories of easily neglected creator help in the comments (or the forums, available, of course, to subscribers).
As some Ars readers may recall, I reviewed The Maven Cargo e-bike earlier this year as a complete newb to e-bikes. For my second foray into the world of e-bikes, I took an entirely different path.
The stylish Maven was designed with utility in mind—it’s safe, user-friendly, and practical for accomplishing all the daily transportation needs of a busy family. The second bike, the $4,299 Mod Easy Sidecar 3, is on the other end of the spectrum. Just a cursory glance makes it clear: This bike is built for pure, head-turning fun.
The Mod Easy 3 is a retro-style Class 2 bike—complete with a sidecar that looks like it’s straight out of Indiana Jones and the Last Crusade. Nailing this look wasn’t the initial goal of Mod Bike founder Dor Korngold. In an interview with Ars, Korngold said the Mod Easy was the first bike he designed for himself. “It started with me wanting to have this classic cruiser,” he said, but he didn’t have a sketch or final design in mind at the outset. Instead, the design was based on what parts he had in his garage.
The first step was adding a wooden battery compartment to an old Electra frame he had painted. The battery compartment “looked vintage from the beginning,” he said, but the final look came together gradually as he added the sidecar and some of the other motorcycle-style features. Today, the Mod Easy is a sleek bike reminiscent of World War II-era motorcycles and comes in a chic matte finish.
When I showed my 5-year-old son a picture of the bike and sidecar, he was instantly enamored and insisted I review it. How could I refuse? He thoroughly enjoyed riding with me on the Maven, but riding in the sidecar turned out to be some next-level fun. He will readily tell you he gives it a five out of five-star rating. But in case you want a more thorough review, my thoughts are below. I’ll start with some general impressions and then discuss specific features of the bike and experience.
The Mod Easy Sidecar 3 at a glance
General impressions
The Mod Easy Sidecar 3.
Just the bike, which is sold at $3,299
Beth Mole
The Mod Easy Sidecar 3.
Beth Mole
Again, this is a stylish, fun bike. The bike alone is an effortless and smooth ride. Although it has the heft of an e-bike at 77 pounds (without the sidecar), it never felt unwieldy to me as a 5-foot-4-inch rider. The torque sensors are beautifully integrated into the riding experience, allowing the motor to feel like a gentle, natural assist to pedaling rather than an on-off boost. Of course, with my limited experience, I can’t comment on how these torque sensors compare to other torque sensors, but I have no complaints, and they’re an improvement over my experience with cadence sensors.
You may remember from my review of the Maven that the entrance to a bike path in my area has a switchback path with three tight turns on a hill. With the Maven’s cadence sensors, I struggled to go through the U-turns smoothly, especially going uphill, even after weeks of practice. With the Mod Easy’s torque sensors (and non-cargo length), I glided through them perfectly on the first try. Overall, the bike handles and corners nicely. The wide-set handlebars give the driving experience a relaxed, cruising feel, while the cushy saddle invites you to sink in and stay awhile. The sidecar, meanwhile, was a fun, head-turning feature, but it presents some practical aspects to consider.
Below, I’ll go through key features, starting with the headlining one: the sidecar.