Author name: Paul Patrick

europe’s-battle-against-the-rising-media-power-of-silicon-valley

Europe’s battle against the rising media power of Silicon Valley

It’s a question as old as the tech industry itself: can Europe compete with Silicon Valley?

This reared up again in my mind for two main reasons. The first is the recent(-ish) shift of Big Tech into being media entities. And the second? That’s Spotify’s struggles as a European stalwart in this field.

Let’s consider the first point.

Over the past few years, we’ve seen Silicon Valley shift its strategy and start investing heavily in media. You only need to look at Apple’s launch of the Apple TV+ and Apple Music streaming services, or Amazon’s foray into movies and TV series. I mean, the latter was behind The Rings Of Power, the most expensive television show ever made.

There are, of course, a myriad of reasons why Big Tech is investing in media, but one of the biggest is using it as a tool to hook people into their ecosystems.

“In the case of Amazon, due to its various revenue channels and methods of connecting with customers, it has a greater understanding of its users and their preferences through data,” Stephen Hateley says. He’s the head of product and partner marketing at DigitalRoute, a business that helps streaming companies understand their customer data.

He tells me that because Amazon “is not primarily or solely a media company, it can combine its customer accounts and upsell to them via its ecommerce, TV, film and music streaming, consumer electronics, and grocery delivery channels.”

For example, the company is able to spend money on shows and encourage people to subscribe to Amazon Prime Video. This comes bundled with Amazon Prime itself, meaning users have an incentive to use the platform to shop on.

Apple takes a similar approach.

In recent years, the company has realised that it’s close to hitting the ceiling of how many devices it can sell. From this point, growth will be tougher. Knowing this, it has shifted focus to services, effectively aiming to upsell software to its existing customers — and it’s working.

Apple not only gives customers free trials of its streaming services with new hardware purchases, but also bundles them together in its Apple One package. And again, like Amazon, it spends big on shows in order to attract people to enter its services ecosystem — with Ted Lasso being a prime example of this working successfully.

“This provides it with more opportunities to monetise its customers as well as collect a great amount of data on their preferences,” Hateley says. 

Spotify’s struggles: An industry signpost

The thing is, all of the above isn’t particularly profitable — and especially not when it comes to the media side of things. In many ways, US tech companies are using streaming as a loss leader. They’re pumping billions into shows and movies with the aim of making money elsewhere, not through the media itself.

This is a huge problem to both media companies in general and European businesses in the same field. And guess who sits in both these categories? Yep, you guessed it: Spotify.

The Swedish company, which is broadly independent, is struggling to keep up with Big Tech. It pays its artists less than its biggest competitors, yet still hasn’t made a profit: 

Chart of Spotify's earnings
This graph from Carbon Finance shows that although Spotify has incredible growth, it’s consistently losing money.

This shows in its behaviour. For example, it made a huge bet on podcasts, investing over a billion dollars in an attempt to bring a wider range of users onto its platform. While this had the clear benefit of making it a podcast leader, the company struggled to turn it into profit, leading to layoffs and a paring back of the approach.

This pattern is being played out across the entire European media landscape. 

“US dominance can prove challenging for European companies attempting to claim their share of the market in any industry, and media is no different,” Hateley says, pointing towards how even organisations like the BBC are struggling in this environment.

This paints a picture of a sector being blasted away by Big Tech’s ability to spend and raises some important questions for the future of media.

Can European countries fight back? And do they need to?

“One way European media companies can compete with the big budgets of US firms is re-evaluating the type of content they’re putting out to audiences,” Marty Roberts tells me. He’s the SVP, Product Strategy & Marketing, at Brightcove, a streaming technology company.

Effectively, Roberts believes that US streaming giants create too many shows to market effectively. This is an opportunity for smaller entities to do “an amazing job at promoting a couple of new shows a month.”

Alongside this, he thinks that “[a] key strength for European media companies is hyper-localisation in niche markets.” He points towards either non-English language content, or getting particularly good at a specific genre, such as the success of Nordic detective dramas.

Jesse Shemen — the CEO of Papercup, a company that delivers AI dubbing for media companies — is similarly positive about prospects for European media.

“The current trend of bundling is opening up chances for unprecedented collaboration between European companies and US rivals,” he says. “We’re already seeing this in action, with Paramount Global’s partnerships with Sky and Canal+ just one recent example.”

This paints a rosier picture than I was expecting. The doom-and-gloom of European companies not competing doesn’t seem to trouble many experts, with them generally believing the businesses can thrive by not fighting US Big Tech, but instead working alongside it.

Yet is this unified, global approach a good thing?

One element that was brought up during my conversations was that the interconnected and worldwide focus of media now makes borders broadly irrelevant, meaning this focus on the success of European media specifically isn’t helpful.

“When it comes to investment capital, we live in a global village, where giant investors from the US, EU, UK, APAC, and anywhere can pour substantial capital into companies they believe in,” Maor Sadra says. He’s CEO and co-founder of INCRMNTAL, a data science platform.

This blurring of geographic lines, Sadra contends, is true of Spotify too. He points out that the company’s largest institutional investors include the UK’s Baillie Gifford, US-based Morgan Stanley, and Tencent Holidays, a Chinese company.

“The location of key management and employees in a connected world seems almost an irrelevant point of consideration in today’s age,” he tells me.

There’s no doubt that what Sadra and other experts say is true: we live in a global media environment and, for companies to survive, they need to accept that. Looking for outside investment or partnering with bigger organisations like Apple or Amazon is part-and-parcel of existing in this modern world.

This though doesn’t mean it’s not vital for Europe to maintain powerful media bodies.

You only need to look at how Hollywood and TV has benefitted America. It has expanded its cultural influence worldwide, becoming a form of soft power. Just consider, as one micro example, the global footprint of Halloween and Thanksgiving. For Europe to remain an attractive place, for it to carve out its own identity, it requires strong media.

Yes, it’s important to work together with these huge American organisations, yet European businesses in the same sector have to make their own mark too — and one way of achieving that is with tech.

Staying ahead of the wave

There was one theme that came up across many of my conversations on this topic of using tech to remain relevant: artificial intelligence.

“Localisation is one area where technology’s influence, especially generative AI, is being felt,” Shemen from Papercup tells me.

This is being trialled in a number of places already, with Spotify planning on cloning podcast hosts’ voices and then translating them into different languages. This trend will be hugely important for European media creators, especially if they’re making content in non-English. It almost goes without saying how much this could benefit smaller creators and media companies that fall into this category, as their potential reach can skyrocket.

Artificial intelligence will also be a vital part of the puzzle for European businesses when it comes to analysing data. If they can get access to forms of insights currently only available to gargantuan tech companies, they can alter their content to appeal and reach the masses, levelling the playing field.

The European route to success

If European media is going to survive Big Tech’s thrust into the space one thing’s for certain: it can’t stay stationary. Instead, the European industry needs to take advantage of its positive attributes and use them as best it can.

This should involve embracing its ability to create niche content, clever content partnerships, and investing in technologies that can help European content hit a wider audience.

Ultimately, the future of media streaming in Europe is one of balance. While there’s a lucrative future available by partnering with bigger organisations, it can’t risk losing itself in the process. Currently, there’s no real way European media bodies can compete with the bottomless wallets of Silicon Valley. What they can do though is ensure they stay relevant.

The secret to achieving this isn’t all that secret — being nimble and open minded.

Don’t act so shocked: age-old questions often have age-old answers, after all.

Europe’s battle against the rising media power of Silicon Valley Read More »

‘quantum-first’-microscope-could-solve-chip-inspection-roadblock

‘Quantum-first’ microscope could solve chip inspection roadblock

Oh, the wonderful and mind-twisting world of quantum mechanics. However, in order to harness the magic-like potential of bending qubits to one’s will, there is a whole lot of nitty gritty engineering that needs to occur. 

The quantum revolution will not happen unless an entire ecosystem comes together, each part reaching the highest potential of its own expertise. 

And plenty of that development is happening in the Netherlands. Just today, Dutch startup QuantaMap announced it had secured €1.4mn in funding for its quality assurance tech for the production of quantum computer chips.



Quantum chips are not like regular computer chips, on many different levels (let’s set operating principles and data processing aside for now). One of these is that when they do not work like they should, there is not really any way of finding out why, and what has failed. This is to a great extent because it is so difficult to measure properties of the quantum chips without disturbing the qubits in the process. 

QuantaMap, based in Leiden, the Netherlands, has developed what it calls a “quantum-first” microscope that will allow both quantum researchers and chip manufacturers to closely inspect every chip and improve quality. 

What sets its technology apart, the startup says, is a combination of cryogenic scanning technology with quantum sensors, both specifically designed for quantum applications. 

“We are convinced that our technology will be instrumental for making good on the promises of quantum computing, enabling the societal advances that quantum technology can deliver,” said QuantaMap co-founder Johannes Jobst.

QuantaMap was founded in November 2022 by Jobst, Kaveh Lahabi, Milan Allan, and Jimi de Haan. The funding round includes investment from QDNL Participations, a fund that will invest €15mn into early-stage Dutch quantum computing startups in the coming years. 

Ton van ‘t Noordende, the fund’s managing director, said that QuantaMap’s unique combination of cryogenic scanning-probe microscopy and custom quantum sensors would solve the crucial challenge of producing reliable quantum chips. 

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How to Measure Your IPD and Why It’s Important for VR & AR Headsets

IPD stands for interpupillary distance—which simply means the distance between the center of your eyes. It’s important to know your IPD when it comes to VR and AR headsets because headsets can be adjusted to match your IPD for optimal image quality and comfort. Knowing your IPD is important for understanding which headsets are most suitable for your eyes. Luckily you can easily and automatically measure your IPD if you have a recent iPhone or iPad Pro, or use one of several simple measurement methods.

EyeMeasure is a free iOS app which uses the TrueDepth camera on recent iPhone and iPad Pro models to measure your IPD. Developer Dotty Digital claims the measurement is accurate within 0.5mm. Once you use the app the “far” IPD measurement is the one you’ll use when configuring your headset.

You can use the app to measure your IPD with the following iOS devices:

iPad

  • iPad Pro 12.9-inch (4th generation)
  • iPad Pro 12.9-inch (3rd generation)
  • iPad Pro 11-inch (2nd generation)
  • iPad Pro 11-inch

If you don’t know which tablet you have, learn how to identify your iPad model.

Other Ways to Measure Your IPD

Image courtesy Will Folsom (CC BY 2.0)

If you don’t have access to one of the above devices for an automatic measurement, here’s other ways you can measure your IPD.

Ask Your Eye Doctor (most accurate)

The most accurate IPD measurement you’ll be able to get is from an eye-doctor. If you’ve been to one since you’ve reached your adult size, your doctor should have an accurate measurement on file; give them a call and ask if they can provide your IPD measurement in millimeters. If you’re younger than 20 and it’s been more than a year since you saw the eye-doctor, you may want to get a check-up to make sure you have an up-to-date measurement.

Online IPD Measure Tool (easiest)

You can measure your IPD with a browser-based tool like this one from Ace & Tate. This will work through your browser on your computer or smartphone. You’ll be asked to upload a photo of yourself holding any standard-sized magnetic strip card (ie: credit card or drivers license) which will be used to establish the correct scale for the measurement.

Use a Mirror (accurate but you need a ruler)

With a ruler and a mirror you can easily measure your IPD. Our friend Oliver Kreylos offers these simple instructions, along with a more detailed breakdown.

  1. Stand in front of a mirror and hold a ruler up to your nose, such that the measuring edge runs directly underneath both your pupils.
  2. Close your right eye and look directly at your left eye. Move the ruler such that the “0” mark appears directly underneath the center of your left pupil. Try to keep the ruler still for the next step.
  3. Close your left eye and look directly at your right eye. The mark directly underneath the center of your right pupil is your inter-pupillary distance.

Ask a Friend (but you need a ruler… and a friend)

Are you a vampire with no need for mirrors in your home? Ask a friend with a steady hand to hold a ruler directly under your eyes. Look straight forward at a distant object and ask your friend to align the “0” mark with the center of one pupil and then read the measurement under the center of your other pupil. That measurement is your IPD.

This is also an ideal way to measure the IPD of a VR novice to which you’re demoing VR.

Eyeball It (when you’re in a pinch)

This option may be the most error prone, but it’s probably better than nothing if you just need a quick and dirty alignment; it only works with headsets that have a physical IPD adjustment.

While inside the headset, close your non-dominant eye. With your dominant eye open, look at a sharp recognizable texture like text or the flat edge of an object. Begin adjusting the IPD setting back and forth to slowly find the position of maximum sharpness. This should get you in the ballpark of your ideal IPD setting. We would not recommend trying this exercise with both eyes open because it’s easier to misalign your IPD when using both eyes.

Thanks to Allan Hambrick who shared this method in the comments!

Why Correctly Setting Your IPD is Important in a VR or AR Headset

Image courtesy Dboybaker (CC BY 2.0)

Tricking our brains into believing we’re seeing another reality starts by feeding our eyes imagery which closely matches how we perceive the real world. That means making sure the images are correctly aligned with each eye, just like adjusting the width on a pair of binoculars.

Since we always see the real world from the perspective of or own IPD, correct alignment in a headset is important for matching our ingrained sense of 3D depth and scale. If the IPD of your headset is incorrectly set, the scale of the virtual world will appear to be slightly incorrect.

Even if a given headset doesn’t have a physical IPD adjustment, most headsets have a software IPD adjustment which can correct the sense of scale. In both cases you’ll need to know your own IPD measurement to set this properly.

Setting the correct IPD is also very important for maximizing image quality in VR and AR headsets.

Most headsets have lenses and displays which are designed to achieve maximum clarity and field of view when seen through the ‘optical center’ of the lens (this is also called the ‘sweet spot’). If the center of your eyes don’t align with the optical center of the lenses, you won’t get that maximum clarity and field of view; depending upon the lens, such misalignment can lead to a surprising reduction in visual quality.

Luckily, many headsets have physical IPD adjustments which allow you to change the distance between the lenses to align your eyes with the optical center of the lenses. All major headsets with physical IPD adjustments have digital readouts in millimeters that display inside the headset which you can use to match to your own IPD.

In summary, knowing your IPD and setting it correctly is important for achieving the best visual experience and comfort in any headset. And if your measured IPD is an outlier, you should make sure your headset of choice can accommodate your IPD; a headset with a physical IPD adjustment will support a much wider range of IPD measurements.

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Steam VR Fest Serves Up Deep Discounts on Top PC VR Titles

Steam VR Fest is in full swing, offering deep discounts on PC VR titles that may just give you another pretty valid reason to stay indoors this winter.

While you won’t be able to nab Half-Life: Alyx (2020) on the cheap this time around, there are a host of top games on sale to buy or gift to a friend for the holiday season.

That’s great news if you have a PC VR headset, but even greater news if you have a VR-ready PC and Meta Quest thanks to the new dedicated Steam Link App which makes playing Steam games on Quest even easier.

Valve highlighted some immersive games in the latest VR Fest hype video, although there are a ton more on sale to check out. Here’s some of the standout titles on sale from now until December 11th.

Title Sale Price Original Price Percent Off
Hitman 3 $27.99 $69.99 -60%
No Man’s Sky $29.99 $59.99 -50%
The Forest $4.99 $19.99 -75%
Skyrim VR $14.99 $59.99 -75%
Tetris Effect $19.99 $39.99 -50%
Slime Rancher $4.99 $19.99 -75%
Ghosts of Tabor $17.99 $19.99 -10%
The Light Brigade $17.49 $24.99 -30%
CarX Drift Racing $7.49 $14.99 -50%
Ancient Dungeon $14.99 $19.99 -25%
VTOL VR $20.99 $29.99 -30%
Into the Radius $17.99 $29.99 -40%
BONELAB $31.99 $39.99 -20%
Fallout 4 VR $14.99 $59.99 -75%
IL-2 Sturmovik: Battle of Stalingrad $9.99 $49.99 -80%
Keep Talking and Nobody Explodes $4.49 $14.99 -70%
Vox Machinae $14.99 $29.99 -50%
Payday 2 $4.99 $9.99 -50%
Vertigo 2 $25.49 $29.99 -15%
Elite Dangerous $7.49 $29.99 -75%
I Expect You to Die 3 $19.99 $24.99 -20%
BONEWORKS $23.99 $29.99 -20%
XPlane 12 $40.19 $59.99 -33%
Moss Book II $13.99 $19.99 -30%
Kayak VR: Mirage $16.09 $22.99 -30%
Walkabout Mini Golf VR $10.49 $14.99 -30%
Ragnarock $9.99 $24.99 -60%
Demeo $19.99 $39.99 -50%
Red Matter 2 $17.99 $29.99 -40%
Breachers $20.99 $29.99 -30%
Among Us VR $7.49 $9.99 -25%
Sniper Elite VR $8.99 $29.99 -70%
Star Trek Bridge Crew $9.99 $24.99 -60%
GORN $11.99 $19.99 -40%
Broken Edge $8.99 $14.99 -40%
Until You Fall $13.99 $24.99 -44%
The Last Clockwinder $14.99 $24.99 -40%

There are way more than that though, so check in at the Steam VR Fest site to see all of the games currently on sale.

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new-ai-tool-aims-to-democratise-high-res-image-generation

New AI tool aims to democratise high-res image generation

In the world of AI image generation, tools like DALL-E and Midjourney are holding the crown — and not simply because of their high-resolution performance. The training of these models requires such substantial investment and resources that it inevitably leads to centralised services and pay-per-use access.

A new AI tool developed by the University of Surrey aims to reverse this trend and democratise the technology, by opening up high-res image generation to a wider audience.

Dubbed DemoFusion, the model allows users to generate high-quality images without the need to subscribe to a service, or own a very powerful computer. In fact, the system only requires consumer-grade RTX 3090 GPU that can be found in any mid-range gaming PC or a Mac M1.

The AI is essentially a plug-and-play extension to the Stable Diffusion XL (SDXL) open-source model, which generates images at a resolution of 1024×1024. DemoFusion enables 4x, 16x, or even higher increase in resolution — with a few simple lines of code and without any additional training. The only trade-off according to the team is “a little more patience.” We tried it at TNW and it’s about six minutes.

SDXL vs DemoFusion AI image generator
Credit: University of Surrey
On the left side: the result by SDXL. On the right side, the result by DemoFusion. Credit: University of Surrey

To achieve these high-res results, the scientists first generated low-res images and then enhanced them using a process called progressive upscaling. This improves the SDXL’s detail and resolution by working across images in patches.

“For the first time, our unique technique lets users enhance their AI-generated images without the need for vast computing power, or any re-training of the model,” said Professor Yi-Zhe Song.

“Digital art and imagery is a powerful medium which everyone should have access to — not just a handful of wealthy corporations. That’s why we made DemoFusion publicly available. We believe it can enrich our lives, and everyone should be able to use it.”

The new technique is available online in the paper “DemoFusion: Democratising High-Resolution Image Generation with No $$$.”

Whether DemoFusion will gain enough traction to compete with giants like OpenAI’s DALL-E remains to be seen, but its creation is an important step to opening up AI’s image-generation potential to the public and the wider tech community.

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GTA VI trailer leak linked to Rockstar dev’s son

Shady behaviour might be part of the Grand Theft Auto DNA, but leaking video game trailers on TikTok before launch is probably not what developers had in mind. Especially not when it can be traced back to a senior Rockstar developer’s son. 

The fact that fans will need to wait more than a year for the next instalment in the GTA saga (or, as one viewer close to the author expressed this morning, “2025 just means not 2024”) did not diminish the enthusiasm when Rockstar Games released the GTA VI trailer in the early hours of Tuesday CET.

Our trailer has leaked so please watch the real thing on YouTube: https://t.co/T0QOBDHwBe

— Rockstar Games (@RockstarGames) December 4, 2023

Vice City looks slicker than ever indeed. However, Rockstar released the trailer to the public some hours earlier than intended. The reason? The leaking of an off-cam clip of the footage to TikTok over the weekend and a subsequent leak of the trailer on X on Monday. Plot twist — the TikTok user in question has reportedly been identified as the son of a senior Rockstar North employee. 

Incriminating evidence?

Rockstar North, based in Edinburgh, Scotland, has been part of the Rockstar Games family since 1999 and is responsible for the development of the Grand Theft Auto series. The evidence that the seven-second TikTok leak came from a developer’s family member has been labelled by some social media users as “fairly convincing.”

Reportedly, it involves the TikTok user posing with the Rockstar employee and calling them “dad.” But as the TikTok (it is a noun, right?) has been deleted, this shall have to remain second-hand speculation on our part. Of course, it could all be a part of a deceitful ruse to deflect culpability, in keeping with the spirit of the game. 

The evidence to suggest the video has come from someone related to the employee in question is fairly convincing.

Again, if this is true it’s extremely disappointing that this has occurred so close to the official reveal.

— GTABase.com (@GTABase) December 2, 2023

In another noteworthy turn of events, the trailer revealed that GTA VI will feature the game’s first female protagonist (Bonnie and Clyde storylines FTW). Rockstar Games says it will be released on PS5 and Xbox Series X / S.

Other notable vide game leaks

Leaks to social media are not unusual in the gaming world. A prototype of Horizon Forbidden West was leaked to Twitter one week before its release. A Russian website published a version of the script to Mass Effect 3 before the game’s official release in March 2012 (although we cannot see the appeal of reading it — it would be like sneaking a peek at your Christmas presents before they are wrapped). 

However, it is unusual for leaks to come from such intimate sources, and so close to the official release. Whoever may prove to be behind the leaks, let’s hope the repercussions are more akin to being grounded than ending up in jail, like the last teenagers who messed with Rockstar and GTA.

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Mistral AI nears $2B valuation — less than 12 months after founding

European contributions might have been a little late to join the generative AI investment party, but that does not mean they will not end up rivalling some of the earlier North American frontrunners. According to people familiar with the matter, Mistral AI, the French genAI seed-funding sensation, is just about to conclude the raising of about €450mn from investors. 

Unlike Germany’s Aleph Alpha who just raised a similar sum, most investors come from beyond the confines of the continent. The round is led by Silicon Valley VC firm Andreessen Horowitz, and also includes backing from Nvidia and Salesforce. 

Sources close to the deal told Bloomberg that Andreessen Horowitz would invest €200mn in funding, whereas Nvidia and Salesforce would be down for €120mn in convertible debt, although this was still subject to change. If it goes through, this would value the Paris-based startup at nearly $2bn — less than a year after it was founded. 

Mistral AI was one of the few European AI companies to participate in the UK’s AI Safety Summit held at Bletchley Park last month. The generative AI startup released its first large language model (LLM), Mistral 7B, under the open source Apache 2.0 licence in September. 

Targeting dev space with smaller size LLMs

The key thing that sets Mistral apart is that it is specifically building smaller models that target the developer space. Speaking at the SLUSH conference in Helsinki last week, co-founder and CEO Arthur Mensch said this was exactly what separates the philosophy of the company from its competitors.

“You can start with a very big model with hundreds of billions of parameters — maybe it’s going to solve your task. But you could actually have something which is a hundred times smaller,” Mensch stated. “And when you make a production application that targets a lot of users, you want to make choices that lower the latency, lower the costs, and leverage the actual populated data that you may have. And this is something that I think is not the topic of our competitors — they’re really targeting multi-usage, very large models.”



Mensch, who previously worked for Google DeepMind, added that this approach would also allow for strong differentiation through proprietary data, a key factor for actors to survive in the mature application market space. 

Mistral AI and the reported investors have all declined to comment on the potential proceedings.

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Climate tech gets 70% of ‘built world’ VC investment, report finds

We have all seen the gloomy headlines over the past week. VC funding for European tech startups will have dropped by a whopping $45bn in 2023. However, some sectors, such as build world climate tech are faring… less horribly than others. 

Specifically, a new report by sustainability investor A/O released today has found that despite the global downturn, climate tech is attracting as much as 70% of built world VC investment — up from around only 20% five years ago. In addition, investment in early stage rounds in European startups in the sector has, for the first time, exceeded that in North America. 

The built world includes anything that is human-made and created to adapt the natural environment into a habitable and usable area for the purpose of living, working, and playing. This includes architecture and parks, and covers everything from road infrastructure to building construction and operations. Nearly 40% of global greenhouse gas emissions come from buildings — a number that is set to double by 2050 if left unchecked. 

According to the report by A/O, the largest European built world VC firm, the trend has been driven by the energy crisis along with mounting pressures from regulators to decarbonise the real estate and construction industries. 

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Indeed, while total venture capital funding has dropped by over 30% in the first half of 2023, and climate tech overall lost 40%, built world climate tech only saw a 13% decrease in funding. 

“The built world is not immune to the wider macroeconomic challenges in the tech and startup world in 2023,” Gregory Dewerpe, Managing Partner at London-based A/O commented. “However, climate themes have proven more resilient relative to the wider venture market, and within the built world specifically, we have observed both a more muted downturn and faster recovery.”

Meanwhile, not all themes throughout the sector fared equally well. While retrofit installers, grid storage, infrastructure monitoring, and renewable energy procurement continue to see the most investment, areas such as water efficiency and heat pump technology remain significantly underfunded. 

The report also found that for the first time Europe and North America now see the same dollars invested for early stage built world climate tech. Germany and the UK grew significantly (+73% and +27% respectively), while the US contracted (-32%). Indeed, the top three cities for dollars invested were all European — London, Berlin, and Munich. 

“It’s great to see Europe’s ecosystem continue to grow with early-stage investment in Europe on par with North America for the first time, showcasing that some of the most exciting innovation is coming out of the continent,” Dewerpe continued. 

On a more sombre note, later-stage rounds have suffered the most with total investment volumes and median deal size dropping -53%.

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Astell & Kern A&ultima SP3000 review: a high-end hi-res digital audio player

Astell & Kern takes the idea of the DAP to its logical conclusion

If you demand (and can afford) the very best digital audio player around, the Astell & Kern A&ultima SP3000 is a no-brainer. Remarkably, it gets pretty close to justifying the asking price.

$3,699 at Amazon

Pros

  • +Audio excellence in every respect
  • +Uncompromised specification
  • +A lovely object as well as an impressive device

Cons

  • Stunningly expensive
  • Not as portable as is ideal
  • Not vegan-friendly

The Astell & Kern A&ultima SP3000 is the most expensive digital audio player in a product portfolio full of expensive digital audio players. It’s specified without compromise (full independent balanced and unbalanced audio circuits? Half a dozen DACs taking care of business? These are just a couple of highlights) and it’s finished to the sort of standard that wouldn’t shame any of the world’s leading couture jewellery companies.

Best of all, though, is the way it sounds. It’s remarkably agnostic about the stuff you like to listen to, the sort of standard of digital file in which it’s contained, and the headphones you use too – and when you give it the best stuff to work with, the sound it’s capable of producing is almost humbling in its fidelity. Be in no doubt, this is the best digital audio player – aka best MP3 player – when it comes to sound quality you can currently buy. Which, when you look again at how much it costs, is about the least it needs to be. 

The Astell & Kern A&ultima SP3000 is the most expensive digital audio player in a product portfolio full of expensive digital audio players. It’s specified without compromise (full independent balanced and unbalanced audio circuits? Half a dozen DACs taking care of business? These are just a couple of highlights) and it’s finished to the sort of standard that wouldn’t shame any of the world’s leading couture jewellery companies.

Best of all, though, is the way it sounds. It’s remarkably agnostic about the stuff you like to listen to, the sort of standard of digital file in which it’s contained, and the headphones you use too – and when you give it the best stuff to work with, the sound it’s capable of producing is almost humbling in its fidelity. Be in no doubt, this is the best digital audio player – aka best MP3 player – when it comes to sound quality you can currently buy. Which, when you look again at how much it costs, is about the least it needs to be. 

The Astell & Kern A&ultima SP3000 (which I think we should agree to call ‘SP3000’ from here on out) is on sale now, and in the United Kingdom it costs a not-inconsiderable £3799. In the United States, it’s a barely-more-acceptable $3699, and in Australia you’ll have to part with AU$5499.

Need I say with undue emphasis that this is quite a lot of money for a digital audio player? I’ve reviewed very decent digital audio players (DAP) from the likes of Sony for TechRadar that cost about 10% of this asking price – so why on Earth would you spend ‘Holiday of a Lifetime’ money on something that doesn’t do anything your smartphone can’t do? 

  • Bluetooth 5.0 with aptX HD and LDAC
  • Native 32bit/784kHz and DSD512 playback
  • Discrete balanced and unbalanced audio circuits

Admittedly, when Astell & Kern says the SP3000 is “the pinnacle of audio players”, that seems a rather subjective statement. When it says this is “the world’s first DAP with independent audio circuitry”, that’s simply a statement of fact.

That independent audio circuitry keeps the signal path for the balanced and unbalanced outputs entirely separated, and it also includes independent digital and analogue signal processing. Astell & Kern calls the overall arrangement ‘HEXA-Audio’ – and it includes four of the new, top-of-the-shop AKM AK4499EX DAC chipsets along with a couple of the very-nearly-top-of-the-shop AK4191EQ DACs from the same company. When you add in a single system-on-chip to take care of CPU, memory and wireless connectivity, it becomes apparent Astell & Kern has chosen not to compromise where technical specification is concerned. And that’s before we get to ‘Teraton X’… this is a bespoke A&K-designed processor that minimises noise derived from both the power supply and the numerous DACs, and provides amplification that’s as clean and efficient as any digital audio player has ever enjoyed. 

The upshot is a player that supports every worthwhile digital audio format, can handle sample rates of up to 32bit/784kHz and DSD512 natively, and has Bluetooth 5.0 wireless connectivity with SBC, AAC, aptX HD and LDAC codec compatibility. A player that features half-a-dozen DAC filters for you to investigate, and that can upsample the rate of any given digital audio file in an effort to deliver optimal sound quality. And if you want to enjoy the sound as if it originates from a pair of loudspeakers rather than headphones, the SP3000 has a ‘Crossfeed’ feature that mixes part of the signal from one channel into the other (with time-adjustment to centre the audio image) in an effort to do just that.

  • 904L stainless steel chassis 
  • 493g; 139 x 82 x 18mm (HxWxD)
  • 1080 x 1920 touchscreen

‘Portable’, of course, is a relative term. The SP3000 is not the most portable product of its type around – it weighs very nearly half a kilo and is 139 x 82 x 18mm (HxWxD) – but if you can slip it into a bag then I guess it must count as ‘portable’. Its pointy corners count against it too, though – and while it comes with a protective case sourced from French tanners ALRA, the fact it’s made of goatskin is not going to appeal to everyone. 

To be fair, the body of the SP3000 isn’t as aggressively angular as some A&K designs. And the fact that it’s built from 904L stainless steel goes a long way to establishing the SP3000’s credentials as a luxury ‘accessory’ (in the manner of a watch or some other jewellery) as well as a functional device. 904L stainless steel resists corrosion like nobody’s business, and it can also accept a very high polish – which is why the likes of Rolex make use of it. I’m confident you’ve never seen such a shiny digital audio player.

The front and rear faces of the SP3000 are glass – and on the front it makes up a 5.4in 1080 x 1920 touch-screen. The Snapdragon octa-core CPU that’s in charge means it’s an extremely responsive touch-screen, too.  

On the top right edge of the chassis there’s the familiar ‘crown’ control wheel – which is another design feature that ups the SP3000’s desirability. It feels as good as it looks, and the circular light that sits behind it glows in one of a number of different colours to indicate the size of the digital audio file that’s playing. The opposite edge has three small, much less exciting, control buttons that work perfectly well but have none of the control wheel’s visual drama or tactile appeal.

The top of the SP3000 is home to three headphone sockets. There’s a 3.5mm unbalanced output, and two balanced alternatives – 2.5mm (which works with four-pole connections) and 4.4mm (which supports five-pole connections). On the bottom edge, meanwhile, there’s a USB-C socket for charging the internal battery – battery life is around 10 hours in normal circumstances, and a full charge from ‘flat’ takes around three hours. There’s also a micro-SD card slot down here, which can be used to boost the player’s 256GB of memory by up to 1TB. 

Astell & Kern A&ultima SP3000 review: a high-end hi-res digital audio player Read More »

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‘Resident Evil 4’ VR Mode Coming to PSVR 2 in December, Launch Trailer Here

Set your calendar reminders, because Capcom announced today that the official VR mode for Resident Evil 4 (2023) remake is coming to PSVR 2 on December 8th.

In the new VR mode, you can tackle the game’s main story, which pits you against crazed villagers, huge creatures (some may say even Gigantic), and other epic boss battles. Yes, that means you’ll be able to upgrade and blast away with all of the weapons from the main story.

While the PSVR 2 mode will be free to players of the game, the studio also announced it’s putting out a free demo at launch, which lets you experience the start of the game as well as try out the shooting range so you can get a taste for how each weapon shoots in VR.

What’s more, the game’s VR implementation was done by the same development team behind the full-length VR experiences of Resident Evil 7 biohazard and Resident Evil Village—two extremely well-done VR modes in their own right.

And just to avoid confusion: the VR mode coming exclusively to PSVR 2 on December 8th however isn’t the same as the Quest-exclusive refresh of Resident Evil 4 (2021), which was remastered from the 2005 original by Armature Studio using new textures and including its own self-developed, VR-native controls.

‘Resident Evil 4’ VR Mode Coming to PSVR 2 in December, Launch Trailer Here Read More »

madcap-uk-comedy-show-‘taskmaster’-is-getting-a-vr-game,-coming-to-quest-&-pc-vr-in-2024

Madcap UK Comedy Show ‘Taskmaster’ is Getting a VR Game, Coming to Quest & PC VR in 2024

Beloved UK comedy show Taskmaster is getting its own VR game soon featuring the Taskmaster tyrant himself, Greg Davies (and of course Little Alex Horne).

Targeting a 2024 launch on Quest 2/3/Pro and SteamVR headsets, the single-player game puts you in the hotseat of your very own series of Taskmaster.

And as you’d expect, Taskmaster VR takes you to the titular Taskmaster House, the show’s humble abode that regularly plays host to the game’s plethora of madcap missions. That means the full suite of unassuming locales: the house, the lab, the kitchen, the caravan, the garden, everything.

Here’s how developer Scallywag Arcade describes the action:

“Mastering tasks requires skill, patience, precision and grace. And if all that fails, maybe just throwing things around and hoping for the best will work out! Just get it done within the time limit and use the plethora of ordinary and not-so-ordinary items at your disposal. Grab, smash, balance, throw, magnetise, fry, pierce – do whatever you need to do to complete the task.”

Voiced by the Taskmaster himself, Greg Davies, and his long-suffering assistant Alex Horne, the ultimate goal is to complete all the tasks, thereby winning the show’s iconic bronze bust. And don’t punch a wall, or anything else you don’t want sufficiently punched.

There’s no exact release date yet, however you can now wishlist it on Steam and the Meta Quest Store.

Madcap UK Comedy Show ‘Taskmaster’ is Getting a VR Game, Coming to Quest & PC VR in 2024 Read More »

varjo-xr-4-will-get-a-steamvr-tracking-variant-and-sell-direct-to-prosumers

Varjo XR-4 Will Get a SteamVR Tracking Variant and Sell Direct to Prosumers

Varjo just announced its latest headset, the XR-4, and while the company is primarily continuing to target high-end enterprise use-cases, this is the first headset in their ‘XR’ series that they will sell directly to consumers and without a hefty annual fee that was once required to use the headset.

Released back in 2021, Varjo Aero is the company’s first and only prosumer-positioned headset. Though high-end, it has also been a lesser-speced headset than the company’s flagship devices.

The new Varjo XR-4 is the latest headset from the company that has focused on creating the highest-fidelity tethered headset on the market. While the headset’s $4,000 price tag is surely targeting high-end enterprise use-cases, for the handful of prosumers out there who have cash to burn, XR-4 is actually the cheapest of the company’s enterprise-positioned headsets yet. It’s also the first of Varjo’s XR-series headsets that the company will sell directly to consumers and without a required annual fee.

For now the company is soliciting invitations to join the consumer waitlist for the XR-4, saying those on the list will be alerted when the headset is available in their given country.

Varjo XR-4 with SteamVR Tracking

Image courtesy Varjo

While XR-4 has its own inside-out tracking system, the company is also making a variant of the headset which ties it into the SteamVR Tracking ecosystem (as its prior headsets once relied upon).

Unfortunately it’ll bring the price of the base variant of the headset up by another $1,000. Varjo has confirmed that this variant of XR-4 can switch back and forth between SteamVR Tracking and the headset’s own inside-out tracking.

It’s potentially also possible to eschew the $1,000 addition and instead add SteamVR Tracking to the base variant of XR-4 by attaching something like the Tundra Tracker and configuring it to represent the position of the headset. Though this will take a few extra steps compared to having SteamVR Tracking built right in.

Varjo XR-4 Will Get a SteamVR Tracking Variant and Sell Direct to Prosumers Read More »