Author name: Rejus Almole

virtual-event-platform-‘wave’-returns-to-vr-with-pico-partnership,-calvin-harris-concert-to-debut-jan-13th

Virtual Event Platform ‘Wave’ Returns to VR with Pico Partnership, Calvin Harris Concert to Debut Jan 13th

Wave, the virtual entertainment company known for putting on a ton of VR concerts a few years back, actually deprecated VR support for its app back in early 2021 to focus on streaming its brand of digital concerts to traditional platforms. Now, through a new partnership with VR headset creator Pico, Wave is set to jump back into VR with more concerts, available exclusively on Pico devices.

Through the partnership, Wave says it’s developing “a series of immersive 3D concert experiences with massively world-renowned artists” for Pico’s line of consumer headsets. Those include Pico Neo 3 and the new Pico 4 headset.

Its debut concert is set to feature The Calvin Harris Experience, taking place on January 13th at 8: 00PM GMT (local time here). The experience is said to last approximately 1 hour, which includes a five-minute preshow and 25 min exclusive extended set.

Only fans in Europe and Asia will have access, the company says, the only markets where Pico’s consumer headsets are currently available. The VR-accessible concert is said to be an “extended version,” of which only a portion will be broadcasted on TikTok LIVE.

The concert is slated to take fans on what Wave calls “a musical journey through Calvin’s virtual universe, a metaverse party filled with audio reactive visuals in a nature inspired luminous world.”

Calvin Harris is set to perform live as a virtual avatar in an immersive environment that Pico users can join and explore for themselves. Users will also have the opportunity to influence the live experience by “interacting with others, creating dazzling effects throughout the show by clapping, writing personalized messages in the air, and even join Calvin on stage.”

To take part in the concert, users must download the Pico Video app from the Pico App Store, then select The Calvin Harris Experience in your Pico Video feed on the day of the show.

You can RSVP to Wave’s premier Calvin Harris concert here. Rebroadcasts for Pico users will re-air daily on weekends starting Jan 14-26 at 8pm GMT.

Virtual Event Platform ‘Wave’ Returns to VR with Pico Partnership, Calvin Harris Concert to Debut Jan 13th Read More »

‘gran-turismo-7’-coming-to-playstation-vr-2-at-launch

‘Gran Turismo 7’ Coming to PlayStation VR 2 at Launch

Sony has announced that the latest title in its longstanding racing franchise, Gran Turismo 7, will support PSVR 2 at launch.

This week during Sony’s CES 2023 conference, the company announced that Gran Turismo 7 will support PSVR 2 at the headset’s launch via a free upgrade for existing owners.

Not much was shared about exactly how the game’s VR compatibility will work, including whether it would support the headset’s new motion controllers or rely on the standard PS5 gamepad.

This won’t be the first Gran Turismo game with VR capabilities. GT Sport (2017) offered support for the original PSVR headset, though only partially, with players being limited to a subset of the game’s modes, with the PS4 gamepad as the only form of input.

We’re hoping that this latest iteration of the game and headset will offer more comprehensive compatibility.

On stage during the event, SIE President Jim Ryan also shared that the company has sold more than 30 million PS5 units, and also said that customers should expect to have a much easier time finding the console available for purchase “from this point forward.” That’s of course important for impending launch of PSVR 2 next month, as anyone who has been waiting to upgrade to the new headset will also need the company’s latest console.

‘Gran Turismo 7’ Coming to PlayStation VR 2 at Launch Read More »

here’s-how-we-can-make-gadgets-more-sustainable-in-2023

Here’s how we can make gadgets more sustainable in 2023

Did you know that the world is predicted to produce more than 50 million metric tons of e-waste this year? And, according to the latest statistics, less than 20% of this is recycled properly, meaning that huge amounts end up in landfills.

Gadgets play a big part in this. Just consider that 5.3 billion smartphones are expected to be thrown away in 2022.

But here’s the good news: gadgets will get more sustainable in 2023, and that’s all thanks to the emerging trend of circularity.

“In major markets such as Europe, consumers are looking for more durable, long-lasting products,” Stanton Thomas, Senior Vice President, Sustainability Solutions at o9 Solutions, told TNW.

More durable products will likely result in fewer sales over time due to “lower replacement rates.” This is something that manufacturers will need to accommodate in their business models, as these types of economic trade-offs — Stanton explained — are expected to mark “the transition to a sustainable, circular economy.”

how to make our gadgets more sustainable in 2023

According to Matthew Cockerill — an innovation consultant — manufacturers are already starting to focus on making their tech products last longer. And that’s because of three reasons: pressure from advocacy groups, changes in customer behavior, and recent legislation regarding the right to repair in Europe.

As Cockerill noted, this explains Samsung’s and Google’s partnership with iFixit to supply spare parts, and Apple’s rollout of the Self Service Repair Store for its products.

“Moving forward, these forces will start to shape the very architecture of our technology products and how they are sold, maintained, and regenerated, whilst also changing our attitudes to some of our established technology products,” he told TNW.

This, he believes, will turn some of “our established tech products” into “product classics,” which will maintain their “validity” and “desirability” for up to ten years — instead of being disposed of, or prematurely recycled.

The further we get into next year, the more we’ll see these sort of schemes picking up, with companies trying to design their devices to last as long as possible.

But beyond durability and repair, there’s another big trend that will make gadgets more sustainable in 2023.

The opportunity in refurbishing

“Reselling gadgets to refurbishers elongates the life of technology, as they can then be professionally repaired and re-sold,” Thibaud Hug de Larauze, CEO and co-founder of Back Market — a Paris-based marketplace for refurbished devices — told TNW. This is because “recycling isn’t advanced enough yet” to save every part of a device.

In fact, consumer interest in refurbished devices is growing. A recent survey by Keany found that 28% of more than 5,000 consumers across Europe and North America would opt for a high-quality refurbished product over a lower-quality brand-new product. And the global refurbished electronics market is forecasted to advance at an annual 12.1% rate of compound growth between 2022 and 2031.

back market refurbished
The French Revolution’s motto from a “refurbished” perspective. Credit: Back Market

But while startups such Back Market and Swappie are among those that are currently leading the transition, big tech manufacturers are expected to follow suit.

So far a mindset focused on constant updates, new launches, and profit-making has kept such companies back, de Larauze explained. But this is changing.

“As the climate crisis continues, we are starting to see major players investing more in refurbishment, as sustainability starts to become a lynchpin for success,” he noted.

Making gadgets more sustainable in 2023 with remanufacturing

Beyond refurbishing, Peter Bragg — Canon’s EMEA Sustainability & Government Affairs Director — believes that remanufacturing is the “missing link” in circular economy practices.

While there’s a rising trend in refurbished tech products, consumers are still hesitant due to optimal performance expectations and the simple feeling of wanting something “new and shiny,” he told TNW. And this is where remanufacturing comes in.

Remanufacturing maintains as much of the old device as possible and it rebuilds it so as to perform as a new product, Bragg explained. It’s an improvement on refurbishing “through its focus on performance and extensive testing which ensures that consumers are receiving what is essentially a new product, as opposed to simply extending the life of an existing one.”

That way, it can also address consumer demand for new, high-quality products, while reducing their environmental impact.

Nevertheless, the responsibility for more sustainable gadgets falls on users as well. And the ways to contribute to limiting the amount of e-waste are simple: consider second-hand products, invest in those that are durable, and take care of your device so you can hold to it for longer.

Just imagine that by extending the life of our smartphones by a single year, we would save Europe as much CO2 emissions as taking two million cars off the road annually.

And, hopefully, with companies making more durable devices, the rise of refurbishing, and a renewed focus on remanufacturing, we can make our gadgets more sustainable in 2023.

Here’s how we can make gadgets more sustainable in 2023 Read More »

how-vr-and-3d-visualization-services-are-changing-construction-industry

How VR and 3D Visualization Services Are Changing Construction Industry

Sponsored content

Sponsored by OmegaRender

The construction industry is one of the industries adapting slowly to new technologies to increase productivity and deliver projects. However, the construction industry is now embracing and adapting to new technologies like virtual reality for 3D rendering services. Here, you will discover everything you need to know about how VR and 3D visualization services are changing the construction industry.

Uses of VR and 3D Visualization Services in the Construction Industry

The construction industry is extensively employing building information modeling (BIM) and computer-aided design (CAD) software for design and construction processes, and they can also work well with VR. When VR is combined with BIM and CAD for 3D architectural visualization services, it becomes possible to visualize and walk through a project as though it was completed.

Furthermore, it becomes easier to identify design errors and make changes before construction begins. This explains why clients now prefer to work with a 3D architectural rendering company to save money and time. VR is growing in relevance in the construction industry, and here are some of the ways VR and 3D visualization services are changing the industry.

Design

3D architectural rendering services produce renderings of a structure to showcase interior and exterior designs even to the finest detail. Furthermore, 3D renderings, visualizations, and animations make it possible to walk through a building as though you are physically present. Besides, it becomes easier to communicate ideas among a design team and to clients or stakeholders.

However, 3D renderings, visualizations, and animations provide little interactivity with the features of a structure because you can only see but not touch. Conversely, VR adds that touch of interactivity and fine details to 3D architectural visualization services. Thus, a viewer can carry out tasks like switching on the light and opening a door, among others.

Renovation

VR technology has made the renovation of structures easier. For instance, the technology can create a digital version of an existing building regardless of when it was built. The digital version is what a 3D architectural rendering company works on for remodeling before actual renovation work begins.

When a person that wants to renovate a building approaches an architect, the architect makes a virtual representation of the remodeled building. VR is then used to visualize and interact with the building to see if the new features meet the house owner’s requirements and fit well into the house.

Project Completion and Delivery

Construction projects need to be completed on time to avoid extra expenses. Generally, large projects take more time to complete than small projects. However, even a small project can take more time to complete than a relatively large project because of delays caused by errors or minor issues. Thus, professionals in the construction industry must adapt to situations to avoid delays on projects as much as possible.

VR technology helps to spot activities or tasks that can delay a project early. Furthermore, it can help to come up with different solutions to errors and challenges and choose the best solution. Thus, VR and 3D architectural visualization services are helping to fast-track project completion and delivery.

Safety and Training

Because of the risks and accidents associated with the construction site environment, there may be better ideas to train personnel on site. Therefore, training on safety and equipment use can be done off-site with VR and 3D architectural rendering services.

For instance, a heavy equipment operator can be put through a refresher training in the virtual world on how to operate a piece of equipment and safeguard himself and his environment while working in the real world.

Marketing

VR and 3D architectural visualization services are great for marketing because they help you create attractive marketing campaigns and materials, especially for real estate. Potential property buyers can easily interact and inspect a building through 3D walkthrough animations without stepping foot in the building.

Furthermore, photorealistic representations and walkthrough animations can be used to get clients’ feedback to improve a structure before and during construction.

Conclusion

The construction industry is increasingly adapting innovative and disruptive technologies such as VR and 3D visualization services. Furthermore, VR is becoming a standard tool that aids communication among all parties on a project.

Therefore every professional and stakeholder in the architecture, engineering, and construction (AEC) industry must partner with a 3D architectural company to help use VR and other innovative technologies to meet the demands of productivity and project delivery.

How VR and 3D Visualization Services Are Changing Construction Industry Read More »

shiftall’s-slim-&-light-pc-vr-headset-meganex-to-launch-early-2023,-priced-at-$1,700

Shiftall’s Slim & Light PC VR Headset MeganeX to Launch Early 2023, Priced at $1,700

MeganeX, the SteamVR-compatible headset from Panasonic’s Shiftall, made its big debut back at CES 2020, and after years of iterations shown at various trade shows, the company says it’s finally nearing launch.

Shiftall is set to sell two flavors of MeganeX, a consumer version priced at $1,699 and a Business Edition, the pricing of which is still to be determined.

MeganeX includes the option to use both inside-out roomscale tracking and SteamVR base stations (1.0 and 2.0), providing 2,560 × 2,560 per eye via two independent 1.3-inch micro OLED displays, which were built by Kopin. Owing to its slim profile are the headsets pancake lenses, which were created by parent company Panasonic.

Image courtesy Shiftall

Although it includes onboard processing thanks to a Snapdragon XR1, it cannot operate in standalone mode (re: only tethered PC VR). The wing-like attachable module seen above on the consumer version is for SteamVR base stations.

“These [two headsets] will deliver the world’s highest level of viewing experience and black expression that only OLED can provide,” the company says in a press statement. “A folding frame with built-in speakers makes it easy to carry around. It supports 6DoF and lets you enjoy a variety of SteamVR-enabled VR applications.”

The consumer version, which offers a wider IPD over the Business Edition at a range of 56-72mm, includes a glasses adapter to accommodate bespectacled users of all sorts. The Business Edition however includes built-in diopter adjustments for near-sighted users, supporting a range of up to -7D, which comes as an addition to the platform’s glasses adapter.

Both the consumer and enterprise version are said to go on sale around April or March of this year, with the consumer version set to launch direct on Shiftall’s website. Check out the specs for both versions below:

MeganeX Specs

Image courtesy Shiftall

We have boots on the ground at CES 2023 in Las Vegas this year, so check back for all the latest AR/VR news this week as we get knee deep in emerging tech on the tradeshow floor.

Shiftall’s Slim & Light PC VR Headset MeganeX to Launch Early 2023, Priced at $1,700 Read More »

report:-apple’s-mr-headset-said-to-include-120-degree-fov,-waist-mounted-battery-&-tons-of-biometric-trackers

Report: Apple’s MR Headset Said to Include 120-Degree FOV, Waist-mounted Battery & Tons of Biometric Trackers

Apple’s long-awaited mixed reality headset is still deep under wraps, although a recent report from The Information has shed what appears to be new light on some of the features coming to the fruit company’s first AR/VR headset.

There’s a lot of new information here, and of course, we can’t substantiate it even if we tried. We’ve restructured the main takeaways, courtesy of MacRumorsinto a sort of fantasy spec sheet:

Reported Apple MR Specs

  • Resolution: Dual Micro OLED displays at 4K resolution (per eye)
  • FOV: 120-degrees, similar to Valve Index
  • Chipset: Two 5nm chips. Includes a main SoC (CPU, GPU, and memory) and a dedicated image signal processor (ISP). Chips communicate via a custom streaming codec to combat latency.
  • Battery: Waist-mounted battery, connected via MagSafe-like power cable to the headset’s headband. Two-hour max battery life, although hotswappable for longer sessions.
  • PassthroughISP chip contains custom high-bandwidth memory made by SK Hynix, providing low latency color passthrough
  • Audio: H2 chip, providing ultra-low latency connection with the second-generation AirPods Pro and future AirPods models. No 3.5mm and possible no support for non-AirPod BT headphones.
  • Controller: Apple is said to favor hand-tracking and voice recognition to control the headset, but it has tested a “wand” and a “finger thimble” as alternative control input methods.
  • Prescription Lenses: Magnetically attachable custom prescription lenses for glasses-wearers.
  • IPD Adjustment: Automatic, motorized adjustment to match the wearer’s interpupillary distance.
  • Eye Tracking: At least one camera per-eye for things like avatar presence and foveated rendering
  • Face & Body Tracking: More than a dozen cameras and sensors capture both facial expressions and body movements, including the user’s legs.
  • Room Tracking: Both short- and long-range LiDAR scanners to map surfaces and distances in three dimensions.
  • App Compatibility: Said to have the ability to run existing iOS apps in 2D.

Then there are some design rumors, which don’t fit so well into our fantasy spec sheet. The Information says it has reconfirmed these previously reported rumors.

Design Rumors

  • Outer Shell: Aluminum, glass, and carbon fiber to reduce its size and weight. Cameras are largely concealed for aesthetic reasons.
  • Presence Displays: Outward-facing display can show user’s facial expressions and also presumably eye movements. Said to be an always-on display similar in latency and power draw of Apple Watch or iPhone 14 Pro.
  • Dedicated Passthrough Switch: Digital Crown-like dial on its right side to switch between VR and passthrough.
  • Headstrap: Various available, including consumer-focused headstrap similar in material to Apple Watch sport bands with built-in speakers. Unspecified, but different headstrap targeted at developers.

Apple supplier Pegatron is said to have already assembled “thousands of prototype units of the headset” over the course of 2022 at its Shanghai-based facility.

According to four people with knowledge of the matter, The Information reports that Apple could price its MR headset around $3,000 or more depending on its configuration.

The report maintains the headset was initially supposed to launch in 2022, although by now it’s clear it’s obviously been delayed. A previous Bloomberg report alleged this was due to “overheating, cameras and software” having been stumbling blocks along the way to launch.

Report: Apple’s MR Headset Said to Include 120-Degree FOV, Waist-mounted Battery & Tons of Biometric Trackers Read More »

valve-reveals-top-selling-vr-games-on-steam-in-2022

Valve Reveals Top Selling VR Games on Steam in 2022

Another year of VR gaming has come and gone, and Valve has again released its annual sales figures for the past year, highlighting the best-selling VR titles on Steam.

Valve has published a series of ‘The Best of 2022‘ charts showing which titles on Steam have fared the best across several metrics. Among the charts is a list of the top 100 best-selling VR games on Steam in 2022, as measured by gross revenue.

You’ll find titles broken up from Bronze to Platinum level, however take note that Valve intentionally obscures which game ranks higher within each individual tier. Reload the page, and each title is shuffled, so there’s no telling which game did better within a given section.

Here we take a look at the top 23 games across the Gold and Platinum tiers. To give a little more context, we’ve sorted games by their positive user review scores. Oh, and don’t forget: many of these games are currently on sale during Steam’s Winter Sale, which ends on January 5th at 10AM PT.

Platinum

Game Release

Positive User Review

VTOL VR 2017 98%
Half-Life: Alyx 2020 98%
Blade & Sorcery 2018 [EA] 96%
Beat Saber 2019 96%
Pavlov 2017 [EA] 94%
Into the Radius 2020 93%
BONEWORKS 2019 92%
BONELAB 2022 92%
Zenith: The Last City 2022 [EA] 83%
SUPERHOT VR 2017 83%
After the Fall 2021 77%
Skyrim VR 2018 75%

As you can gather from the chart, 2022 wasn’t a big year for PC VR gaming in terms of fresh and popular releases, with only two titles released in 2022 hitting the highest rung of Steam sales: Zenith: The Last City and BONELAB.

In the platinum tier, 25% of titles were released in 2017, 17% in 2018, 17% in 2019, 17% in 2020, and 8% in 2021. Of those titles, 25% were marked Early Access.

Gold

Game Release

Positive User Review

Hot Dogs, Horseshoes & Hand Grenades 2016 [EA] 97%
Hard Bullet 2020 [EA] 88%
The Walking Dead: Saints & Sinners 2020 88%
Hellsplit: Arena 2019 [EA] 85%
Cooking Simulator VR 2021 85%
Contractors 2018 84%
Legendary Tales 2021 [EA] 83%
Blood Trail 2019 [EA] 80%
VR Kanjo 2018 76%
Onward 2016 [EA] 71%
Fallout 4 VR 2017 64%

Here you’ll notice a lot more early access titles, offering up 55% of this year’s gold-tier sales.  None of these were released in 2022 however, which is a bit of a downer for newcomers.

On the flipside, many of these titles have benefitted from steadfast developer support, with titles like Hot Dogs, Horseshoes & Hand Grenades, Hellsplit: Arena, Contractors, Hard Bullet, and Legendary Tales seeing updates over the course of the year.

In the gold tier, 18% of titles were released in 2016, 9% in 2017, 18% in 2018, 18% in 2019, 18% in 2020, and 18% in 2021—a strangely even spread.

– – — – –

Check out the full list of Steam’s top selling VR titles in 2022 to see which games made it into the Silver and Bronze tiers.

Looking for this year’s top VR games across platforms? Check out Road to VR’s 2022 Game of the Year & Design Award winners. You’re sure to see some familiar faces.

Valve Reveals Top Selling VR Games on Steam in 2022 Read More »

saudi-arabia-gains-majority-stake-in-magic-leap-in-$450m-deal

Saudi Arabia Gains Majority Stake in Magic Leap in $450M Deal

Saudi Arabia has taken majority share of the US-based augmented reality company Magic Leap, The Telegraph reports, widening the stake via its state-owned sovereign wealth fund with a deal amounting to $450 million.

Citing delayed accounts obtained from its European division, the company is said to have raised $150 million in preferred convertible stock and $300 million in debt from Saudi Arabia’s Public Investment Fund (PIF) over the course of 2022. The investment puts the country’s ownership of Magic Leap over 50 percent, giving it overall majority control.

The Telegraph reports that, as of November 2022, Saudi Arabia’s PIF is “entitled to appoint four of the eight directors of the board of directors of Magic Leap.”

The wealth fund, which is controlled by Crown Prince Mohammed bin Salman, invests in projects considered to be strategically significant to diversifying its national economy.

Through PIF, Saudi Arabia owns minority stakes in Uber, Capcom, Nexon, Live Nation, Boeing, Meta, Alphabet, Citigroup, Disney, and Bank of America to name a few. It also owns Premier League football team Newcastle United and LIV Golf, a challenger to the PGA Tour.

Photo by Road to VR

Founded in 2010 by Rony Abovitz, the Plantation, Florida-based company kicked off its consumer ambitions with a long and ambitious tease of its first AR headset, Magic Leap 1 (previously styled ‘One’), starting its marketing campaign as it emerged from stealth in 2014.

Released nearly four years later, the developer-focused ‘Creator Edition’ headset was initially priced at an eye-watering $2,300, which not only deflated some of the potent hype behind the unicorn startup, but also cemented a long and bumpy road ahead if Magic Leap wanted to eventually offer its tech at a consumer price point.

Having awkwardly straddled the prosumer segment with limited success, in mid-2020 Abovitz announced he would be stepping down as CEO, signaling a pivot that would refocus the company’s efforts on servicing enterprise instead of consumers. Shortly afterward, Microsoft’s Executive VP of Business Development Peggy Johnson took the reins as CEO of Magic Leap.

The company has since released its follow-up headset, Magic Leap 2, to enterprise partners and through third-party vendors, putting the device in direct competition with Microsoft’s HoloLens 2.

To date, Magic Leap has raised $4 billion, with minority investors including Google, Alibaba, Qualcomm, AT&T, and Axel Springer.

Saudi Arabia Gains Majority Stake in Magic Leap in $450M Deal Read More »

arm’s-push-into-cars-‘a-logical-step’-as-competition-grows-from-open-source-risc-v

Arm’s push into cars ‘a logical step’ as competition grows from open-source RISC-V

Chip designer Arm is rapidly expanding its automotive business, amid mounting competition from open-source rival RISC-V. 

Revenue from the segment has doubled since 2020, the Financial Times reports. Dennis Laudick, VP of automotive go-to-market at Arm, attributed the growth to the number of chips required by high-end cars, which he described as “data [centers] on wheels.”

This trend is set to accelerate as demand for electric and autonomous vehicles grows. Semico Research predicts the automotive chip IP market will double by 2027 — which could prove crucial to Arm’s future business.

The UK-based firm produces chip designs that are used by an estimated 95% of smartphones, but the company’s star has faded in recent months. Financial problems at parent company Softbank and an expanding pool of rivals have triggered concerns about Arm’s long-term prospects.

Mark Lippett, CEO of chip specialist XMOS, told TNW that focusing on vehicles was a sensible response.

“Thinking about the human experience, rather than the drive-train and other deeply embedded electronics that go into a car, the interface with the driver increasingly leans on tech that’s originally been developed for handsets and tablets,” he said. “As such, advances into the automotive space is a logical next step for Arm.”

SoftBank CEO Masayoshi Son plans to take Arm public in the US after a $40 billion to Nvidia collapsed
In February, SoftBank CEO Masayoshi Son announced plans to take Arm public in the US after a $40 billion sale to Nvidia collapsed. Image credit: Danny Choo

Another risk for Arm is increasing competition from the RISC-V Foundation. Headquartered in Switzerland, the nonprofit produces an open-source chip architecture that’s attracting swelling interest.

RISC-V has proven particularly popular in China, where it could spur self-sufficiency in semiconductors and circumvent US export restrictions. But it’s also caught the eye of Silicon Valley.

The architecture recently earned a glowing endorsement from Google. In December, Lars Bergstrom, Android’s director of engineering, called for RISC-V to be considered a “tier-1 platform” in the operating system — the same level as Arm. 

“RISC-V could be regarded as more risky.

Google’s backing makes it quite possible that RISC-V smartphones running Android will arrive within the next few years — which would escalate anxieties at Arm. The British firm does, however, have a big headstart in the automotive sector.

“Already, the company’s main strength lies in producing application processors for mobile phones — and this will continue for as long as it takes for RISC-V to catch up,” said Bergstrom.

“The automotive sector also has a high level of ecosystem complexity and historical conservatism. While this dynamic is slowly shifting, with disruptors like Tesla leading the charge, other automotive companies may take longer to steer the ship away from an established standard like Arm towards something newer like RISC-V, which could be regarded as more risky.”

Bergstrom advises RISC-V to target embedded segments such as IoT, which is more tolerant of risk and less dependent on an ecosystem of partners. In the automotive sector, however, the open-source challenger is still playing catch-up.

Arm’s push into cars ‘a logical step’ as competition grows from open-source RISC-V Read More »

why-january-is-the-best-time-to-get-a-new-job

Why January is the best time to get a new job

Happy New Year to you! If you’re in the market for a new career (and, let’s face it, who isn’t right now?), your timing couldn’t be more perfect—January is actually one of the best months to get a new job.

Surprised? You’re not alone. Most people presume looking for a job early in the new year is futile, but that’s a myth. Hiring is a year-round process, and there’s never a bad time to apply for a job. What’s more, right now is actually one of the best times to apply. Here’s why:

Hit the ground running

For one, companies want to hit the ground running in the new year and employ the right people to take them through 2023 and beyond. Leadership needs to move quickly on the recruitment front, thanks to the war-for-talent environment.

No doubt there are openings that have been left unfilled for months. Imagine a job was posted in November, a handful of people were interviewed, and then it got lost in the lead-up to the festive period. They now need to get that filled, and fast.

Secondly, hiring managers are likely to receive their new budgets and targets in January, and are ready to spend. And thirdly, a lot of companies see a spike in resignations in January, following those year-end employee bonuses which were handed out in December. This is typically anticipated by companies, and a strong factor in why a hiring push is probably needed.

So, to get a jump on the competition, start by checking out The House of Talent Job Board for lots of amazing opportunities. Once you’ve found what you’re looking for, it’s time to dust off that resume, especially if it’s been sitting stale since you last looked for a job. Think of it as a marketing document or even a story that you carefully craft to convince the reader—aka, the hiring manager—you have what they need.

Now, write your cover letter. Even if only one in two gets read, there’s still a 50% chance that including one could help you. Start with a clear, concise opening line to catch the reader’s attention, and make sure the entire letter is no more than one page. Also, if you can, skip the “To whom it may concern” and try to address your letter to someone specific by name.

Then, once you get the opportunity to interview, whether that’s remotely or in person; prepare, prepare, prepare. Find out as much as possible about the company—from its culture to its history. Research the industry, familiarizing yourself with any trends and challenges. And practice those go-to interview questions; like “Tell me about yourself” and “What’s your greatest weakness?”

Finally, don’t lose sight of the fact that the interview process is also an opportunity for you to evaluate the company and make sure it’s a right fit for you. Ask about the culture and pay close attention to how the hiring manager treats you throughout the interview process. Never ignore your instincts and always do your research.

Speaking of research, we’ve done some of it for you (you’re welcome). Here are three fantastic companies hiring now. Good luck!

PlayStation

PlayStation isn’t just the Best Place to Play—it’s also the Best Place to Work. It strives to create an inclusive environment that empowers employees and embraces diversity. It welcomes and encourages everyone who has a passion and curiosity for innovation, technology, and play to explore its open positions and join their growing global team. It’s currently looking for a DevOps Engineer, a Senior AEM Developer, and a Data Product Manager, to name just a few. You can find these roles and lots more here.

WPP

WPP is a transformation company using the power of creativity to build better futures. Working there means being part of a global network of more than 100,000 people in 110 countries. WPP and its award-winning agencies work with most of the world’s biggest companies and organizations––from Ford, Unilever, and P&G to Google, HSBC, and the UN. It has headquarters in New York, London and Singapore and is quoted on both the London and New York Stock Exchanges. It’s currently looking to fill a selection of interesting roles, which you can check out here.

Deezer

Created in 2007, Deezer was one of the first French unicorns and the second largest global independent music streaming platform. Now listed at the #Euronext #TechLeaders segment, growth is accelerating. Deezer is ideally positioned to play a key role in the continued development of the booming music streaming market. This is the perfect time to join; Here are some amazing opportunities at the Paris-based company to check out.

For more great opportunities in tech, visit The House Of Talent Job Board today

Why January is the best time to get a new job Read More »

2023-will-be-the-year-of-ar-glasses-–-here’s-what-to-expect

2023 will be the year of AR glasses – here’s what to expect

Augmented Reality (AR) has promised some pretty big things, such as, you know, a total disruption to how we live and work. By overlaying a virtual world over our IRL one, endless possibilities in how we communicate with one another, take in information, and see the world, come into focus.

But AR has fallen short of expectations. While many of us have used dog filters on social media platforms like Instagram and Snapchat, and played games like Pokemon Go!, we can’t really say it’s truly disrupted our daily lives — yet.

One of the most cited reasons for AR’s lack of wider adoption is that the hardware just isn’t there to support it. How many people do you know who wear smart glasses regularly? Still, adoption is on the rise, and the global AR/VR smart glasses market is set to grow by $7297.59M between 2023 and 2027.

2023 is poised to be the year of AR glasses, but why exactly? In this video, AR/VR expert and tech journalist Boy Visser dissects the recent technological developments that lead to this ‘perfect storm’ for smart glasses, and what’s next for AR. 

And with buzzy new sectors like the metaverse and 5G flying around, it’s only a matter of time before we see an AR boom. So where is it now? And where is it headed? 

The current state of AR

AR-enabled smart glasses may not have taken over yet, but there are still plenty of areas where AR is already being deployed.

Today’s applications often take the form of HUDs, or Head-up Displays, which is a transparent display that shows data without distracting from the view — kind of like a window with notes on it. Except the notes are data that change and adapt to the viewed environment.

HUDs were originally developed for military aviation. This year, the United States Army rolled out a $22bn program to develop mixed reality combat goggles, called the Integrated Visual Augmentation System (IVAS). The new goggles allow soldiers in combat to see and share data, such as maps or enemy positions, with one another in real-time.

But now HUDs are used in other sectors, like automobiles and commercial aircraft. With cars, in particular, HUDs are seen as the next step in pushing driver experience into the future, as they can display key information on a driver’s windshield, like directions, without taking the driver’s eyes off the road. This type of AR HUD is already being implemented by car manufacturers like Kia, which has the HUD in models such as the Kia EV6, Kia Niro, and more.

Another iteration of AR that is being deployed across industries is assisted reality, which is similar to Augmented Reality in that data is displayed on a screen over the user’s environment, but it’s less immersive. RealWear is one company that develops assisted reality wearables like smart goggles for frontline professionals across fields like healthcare, energy, manufacturing, automotive, and more. 

Jon Arnold, RealWear’s VP of EMEA, tells TNW that today’s use cases for XR (or extended reality, which both augmented reality and assisted reality fall under) are mainly centered around industry and safety:

“The goals of assisted reality are to keep the user’s attention and situational awareness in the real world, with a direct line of sight,“ he says.

Arnold gives the example of RealWear goggles being used in manufacturing environments, where they’re used to remotely support engineers. “These wearables enable a local engineer in an extremely austere and perhaps hazardous environment — in the rain, up high, or at sea — to send data to a remote expert in real-time across the other side of the world. That remote expert can then clearly see the problem through the eyes of the worker, help identify and diagnose the issue, and help the local engineer safely make the fix in real-time,” Arnold explains. 

What’s next for AR and smart glasses?

As tech giants like Google, Apple, and Magic Leap get closer to launching new smart glasses models, the possibilities for how these glasses will transform our user experience — and lives — grow. 

Take the metaverse, for example. XR hardware isn’t yet ready for the metaverse (they’re too expensive, too bulky, or just not very good), but headsets like The Magic Leap 2 allow for a wholly immersive experience. Back in March, we wrote about how The Magic Leap 2 blurs the line between AR and VR, with its massive, and dimmable, field of view. If users are going to spend any real time in the metaverse, they’ll need smart glasses and goggles like these to take them there.

But hardware aside, AR’s next steps seem to largely rely on one thing: 5G.

“Over the last four years, one of the most publicized technologies within the AR sector is 5G, with expectations that the technology will, among other things, unlock the true value of AR,” says Arnold.

5G should offer a new network for AR to operate on that is ultra-low latency and high bandwidth, which means that it will be much faster. This is crucial in enabling use cases like being able to train someone remotely, or allowing for guided maintenance and repairs, such as a remote repairs technician being able to leave notes on broken parts that on-site workers can read and then fix accordingly.

Let’s actually wear smart glasses in 2023

For everyday workers, faster networks for AR mean they will be able to better collaborate in real-time with their global teams. What does this look like exactly? 5G-enabled AR would allow everyone involved in a virtual meeting or presentation to get the same information at the same time, and interact with digital content in real-time, collaboratively.

But, Arnold says, today’s 5G is still a long way from fully supporting AR and VR: “We are tracking the market closely, however, the reality is, it will be quite a while before this vision becomes a reality, because 5G in the public network today currently offers no uplink bandwidth improvement.”

In the meantime, we’ll likely continue to see innovative smart glasses applications continue to roll out, such as Japan’s customs office using them to tackle smuggling, as customs officials can share images of cargo in real-time with experienced officials elsewhere.

And while we wait for 5G to reach its full potential, Arnold says we should start getting used to actually wearing the smart glasses now: “The most important thing companies should do more 2023 is working on people… to improve adoption of wearables now, and get people used to them.”

2023 will be the year of AR glasses – here’s what to expect Read More »

minimizing-augmented-reality-security-risks:-a-brief-roadmap

Minimizing Augmented Reality Security Risks: A Brief Roadmap

Sponsored content

Sponsored by Mediazoma Private Limited

Augmented reality is an innovative technology spearheading the transformation of science fiction into reality. You might even start using hologram armor like Iron Man or command F.R.I.D.A.Y. to do your chores in the near future. One may argue that Alexa is already a step toward Tony Stark’s F.R.I.D.A.Y., but she needs more improvements.

While virtual reality creates an artificial environment that you can be a part of through VR headsets, AR overlays computer-generated information onto the sense of touch, hearing, and vision. Essentially, AR enhances and extends the world that already exists while VR creates a virtual world out of imagination.

AR is introducing people to a new immersive experience beyond entertainment and gaming. That’s why augmented reality has emerged as an effective, sought-after business tool. The technology is used across various industries to solve challenges, including healthcare, retail, military, and business.

As this technology is becoming widely accepted and developers worldwide are building cutting-edge applications for AR, veritable security risks are increasing.

Unfortunately, augmented reality is not immune to these risks. If cybercriminals hack AR systems, there can be detrimental consequences.

Steps to Minimize Augmented Reality Security Risk

Here are some measures to help curtail augmented reality security risks.

Read the Fine Print in Privacy Policies

Who has the time to peruse long data privacy rules? Unfortunately, this flaw results in horrifying implications.

Contrary to popular belief, it is worth your while to scrutinize privacy policies or terms of service, so that you are aware of how AR/VR networks and businesses utilize your information.

For example, you will learn whether the network is sharing your information with third parties for marketing purposes or they have strict data protection rules.

Armed with this knowledge, users decide how much information they want the businesses to acquire.

Install Anti-Malware/Antivirus Software

Anti-malware apps are developed to defend users and devices against cyberattacks like ransomware, viruses, and malware.

So make sure to install formidable software that can protect you against common cyberattacks.

Opt for a Reliable VPN Service Provider

VPNs have become indispensable tools for businesses and individuals for the entirety of their online activities.

If you wonder what is VPN, it stands for a virtual private network. They establish a secure network connection by concealing Internet traffic, especially when using public networks.

Furthermore, VPNs disguise IP addresses, making it challenging for third parties to monitor users’ activities online and loot data.

So, using a VPN service is one of the most efficient ways of keeping your data and identity secure on the web. If it is mandatory to share confidential information, a VPN can safeguard you against compromised sensitive data. Since data is encrypted and scrambled, hackers cannot comprehend your data even if they intercept it.

Only Disclose Necessary Information

When using or working on AR systems, avoid revealing information that is too personal.

For example, you can provide your email address to create an account but only reveal your debit or credit card details if you buy something.

Furthermore, AR servers must have robust security protocols to safeguard user information, data, and identity. Double-check these protocols before using an AR network or services from businesses with this technology.

Implementation of Accurate Filters by AR Portals

The use of accurate filters by AR portals, such as facial recognition software and computer vision algorithms, can streamline image recognition. This will prevent attackers from hacking into users’ profiles and stealing their data.

Run-Of-The-Mill AR Weaknesses

Privacy is a primary concern because AR technologies keep tabs on user activity by collecting user information. So if hackers gain access, the possible loss of data and privacy is harrowing.

AR’s security risks are attributed to the following:

Ransomware

Hackers persistently use the most sophisticated technologies to achieve their pernicious goals. For example, ransomware records user behavior or interactions.

After employing the software and gaining access to user data, hackers may issue threats to release the data publicly unless the user pays a hefty ransom.

Web Browser Dependency

WebAR is browser-dependent. Unfortunately, web browsers do not have in-built AR support functionality. Hence, developers create tools to make AR options available to users. Generally, these tools deactivate the browser’s security filters.

Hence, browsers become vulnerable and highly susceptible to security threats.

Malicious Software

Cybercriminals can plant harmful content through advertising on AR channels, websites, or applications. Users unwittingly clicking on the tampered ads or promo codes get redirected to virus-infected servers or websites.

Then, these unsuspecting users become victims of malware attacks that compromise their data and may even damage their devices.

Stolen Network Credentials

Hacking is a serious cyber threat for retailers implementing AR technology into their shopping applications. Most users already have their mobile payment solutions and credit/debit card details stored in their user profiles. It is easy for attackers to gain access to this data and tamper with the accounts stealthily.

The Threat of Social Engineering

Cybercriminals may employ AR systems to dupe users and provide them with unreliable content as part of social engineering attacks.

For instance, the perception of reality might be distorted via fake signs and displays. As a result, users might be tempted to take some actions by looking at these counterfeit signs and end up becoming a hacker’s victim.

Absence of Standardized Security

AR is an up-and-coming technology, and there’s a long way to go. Moreover, this technology is constantly evolving. As a result, uniform security standards are absent.

ARML or Augmented Reality Markup Language lacks comprehensive security controls, and the implemented security standards are not universally followed.

Besides all these, there’s also the risk of losing the human connection and psychological dependence on virtual worlds, as well as theft or physical harm if you’re wearing augmented reality devices.

Final Words

Security risks are consistently showing an upward trajectory, and you can do nothing to stop these attacks other than protect yourself. If you face security and privacy issues, refer to the techniques mentioned earlier to decrease those risks. Also, remember to stay alert and never click unknown links or download apps from unverified sources.

Minimizing Augmented Reality Security Risks: A Brief Roadmap Read More »