haptic gloves

senseglove-raises-e3.25m-in-series-a-funding-round-to-advance-vr-haptic-gloves

SenseGlove Raises €3.25M in Series A Funding Round to Advance VR Haptic Gloves

SenseGlove, a Netherlands-based creator of XR haptic gloves, has secured €3.25 million (~$3.5 million) in a series A funding round, something the company says will be used to accelerate its enterprise-focused SenseGlove Nova haptic gloves.

The funding round was led by Dutch venture capital firm Lumaux, bringing the company’s total outside investment to around €5.5 million (~$6 million). Previous rounds included investors Forward.One and Value Creation Capital.

The company says the investment will be used to continue development on its haptic SenseGlove Nova gloves and to develop new products. It will also be used to open an office in the US.

SenseGlove’s haptic gloves are said to let users interact in VR naturally and train muscle memory by providing the feeling of size, stiffness, and impacts of virtual objects. The company’s technology has been used in a range of industries, including manufacturing, healthcare, and training.

The company’s haptic gloves provide a combination of force and vibrotactile feedback and wireless compact design that primarily appeals to enterprise.

SenseGlove has provided its haptic gloves to firms such as Airbus, Scania, Honda, Cambridge University, TNO, Fraunhofer, and Siemens. In all, the company has worked with over 500 partners, including Volkswagen, P&G, and the Royal Dutch Army.

While squarely an enterprise-focused XR peripheral, SenseGlove Nova is also available for purchase through the company website. For small quantities, Nova regularly sells for €5,000 (~$5,400), however the company notes that larger quantities can cost less when contacted directly.

If you want to know more about how SenseGlove Nova works, Road to VR content partners Cas and Chary VR went hands-on with the gloves in 2021.

SenseGlove Raises €3.25M in Series A Funding Round to Advance VR Haptic Gloves Read More »

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Startup Behind Ambitious HalfDive Headset Launches New Kickstarter for VR Haptic Gloves

Diver-X, the Japan-based startup known for pitching an ambitious VR headset earlier this year, is at it again, this time with a pair of VR gloves that incorporates a membrane capable of flexing and compressing to replicate the sensation of touch.

The original HalfDive headset campaign on Kickstarter managed to secure enough cash to be considered fully funded back in January 2022, although the team decided to cancel the campaign and return the funds to backers. In the end, the Sword Art Online-inspired headset, which allowed you to play whilst laying down, was deemed too niche a product to deliver at such a small scale.

Now the startup is back at it with another Kickstarter, albeit with an ostensibly wider appeal. Its ContactGlove not only tracks each finger and includes SteamVR tracking mounts for positional tracking, but also allows for button input emulation so you never have to pick up a controller during gameplay. Ultimately, its ‘pro’ feature on higher-end models boasts haptic feedback thanks to flexible membranes that contract and expand to replicate touch on the user’s fingertips.

The Tokyo-based Diver-X says its VR glove controller is natively compatible with Steam VR, providing mounting adapters for both Tundra Trackers and Vive Trackers.

The button input is an emulated affair, as in you need to go through a configuration software to assign individual buttons to hand gestures, like bending your right index finger to pull a trigger, so it’s up to the user whether that feature can be useful and in what context.

Here’s a look at ContactGlove promo from the Kickstarter. Take note: the magnetically attached controller with joystick and buttons seen in the video is not a feature listed on the Kickstarted campaign:

The Kickstarter is already live, and it seems to have caught fire among backers looking to nab a pair of the company’s VR gloves. At the time of this writing, the project has already blasted past its original funding goal of ¥26M (~$200,000) with over funds tipping over ¥29M (~$220,000).

The company is pitching ContactGloves starting at ¥65,000 (~$490) for models without the flexible touch membrane, and ¥94,000 (~$710) for non-haptic models with Tundra Trackers included. All haptic-capable versions of ContactGloves are already gone unfortunately, which were priced starting at ¥115,000 (~$870). We’ll be keeping our eye on stretch goal updates to see whether the startup adds the ability to purchase haptics as an add-on.

Here’s a quick look at the specs, courtesy of Diver-X:

  • Battery: 6 hours without haptic feedback, 2 hours with haptic feedback (will be improved by software update)
  • Charging time: 2.5 hours (USB type-C)
  • Wireless connection: includes dedicated dongle
  • Size: S/M/L
  • Hand tracking: bending sensor and IMU (standard version does not support finger opening)
  • Vibration: Back of the hand (equipped on all models)
  • Tactile feedback: thumb, index finger, middle finger (on tactile-equipped models only)

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