balatro

balatro-yet-again-subject-to-mods’-poor-understanding-of-“gambling”

Balatro yet again subject to mods’ poor understanding of “gambling”

Balatro is certainly habit-forming, but there’s nothing to be won or lost, other than time, by playing it. While the game has you using standard playing cards and poker hands as part of its base mechanics, it does not have in-app purchases, loot boxes, or any kind of online play or enticement to gambling, beyond the basics of risk and reward.

Yet many YouTube creators have had their Balatro videos set to the traffic-dropping “Age-restricted” status, allegedly due to “depictions or promotions of casino websites or apps,” with little recourse for appeal.

The Balatro University channel detailed YouTube’s recent concerns about “online gambling” in a video posted last weekend. Under policies that took effect March 19, YouTube no longer allows any reference to gambling sites or applications “not certified by Google.” Additionally, content with “online gambling content”—”excluding online sports betting and depictions of in-person gambling”—cannot be seen by anyone signed out of YouTube or registered as under 18 years old.

Balatro University’s primer on how more than 100 of his videos about Balatro suddenly became age-restricted.

“The problem is,” Balatro University’s host notes, “Balatro doesn’t have any gambling.” Balatro University reported YouTube placing age restrictions on 119 of his 606 videos, some of them having been up for more than a year. After receiving often confusingly worded notices from YouTube, the channel host filed 30 appeals, 24 of which were rejected. Some of the last messaging from YouTube to Balatro University, from likely outdated and improperly cross-linked guidance, implied that his videos were restricted because they show “harmful or dangerous activities that risk serious physical harm.”

Screen from the game Balatro, showing a pair hand with two

Balatro, while based on poker hands, involving chips and evoking some aspects of video poker or casinos, only has you winning money that buys you cards and upgrades in the game.

Credit: Playstack

Balatro, while based on poker hands, involving chips and evoking some aspects of video poker or casinos, only has you winning money that buys you cards and upgrades in the game. Credit: Playstack

Developer LocalThunk took to social network Bluesky with some exasperation. “Good thing we are protecting children from knowing what a 4 of a kind is and letting them watch CS case opening videos instead,” he wrote, referencing the popularity of videos showing Counter-Strike “cases” with weapon skins being opened.

Apparently Balatro videos are being rated 18+ on YouTube now for gambling

Good thing we are protecting children from knowing what a 4 of a kind is and letting them watch CS case opening videos instead

— localthunk (@localthunk.bsky.social) April 5, 2025 at 4: 39 PM

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Balatro arrives on phones Sept. 26, so plan your “sick” days accordingly

The joker is on you —

It has already sold 2 million copies. Now the fun gets even more multiplied.

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LocalThunk, the pseudonymous lead developer of the surprise smash hit deckbuilding/roguelike/poker-math-simulation game Balatro, has long given the impression that he understands that his game, having sold 2 million copies, might be a little too good.

To that end, LocalThunk has made the game specifically not about actual gambling, or microtransactions, or anything of the kind. Shortly after it arrived in February 2024 (but after it already got its hooks into one of us), some storefronts removed or re-rated the game on concerns about its cards and chips themes, causing him to explain his line between random number generation (RNG), risk/reward mechanics, and actual gambling. He literally wrote it into his will that the game cannot be used in any kind of gambling or casino property.

So LocalThunk has done everything he can to ensure Balatro won’t waste people’s money. Time, though? If you’re a Balatro fan already, or more of a mobile gamer than a console or computer player, your time is in danger.

Balatro is coming to iOS, both in the Apple Arcade subscription and as a stand-alone title, and the Google Play Store on September 26. The pitch-perfect reveal trailer slowly ratchets up the procrastinatory terror, with the word “MOBILE” punctuating scenes of gameplay, traditional businessmen crying, “Jimbo Stonks” rising upward (Jimbo being the moniker of Balatro’s joker), and a world laid to waste by people chasing ever-more-elusive joker combos.

Please note in the trailer, at the 36-second mark, the “Trailer Ideas” for Balatro on Mobile, including “Announcing Balatro is now a Soulslike,” “Romanceable Jimbo Reveal,” and “It’s like that apocalypse movie with the meteor but instead Jimbo is in the sky.”

Playstack

Even more Balatro content is coming

The mobile version of Balatro is one of three updates LocalThunk has planned for 2025. A gameplay update is still due to arrive sometime this year, one that will be completely free for game owners. It won’t feel like a different game, or even a 1.5 version, LocalThunk told Polygon last month, but “extending that vision to, I think, its logical bounds instead of shifting directions … [M]ore about filling out the design space that currently exists, and then extending that design space in interesting directions that I think people are going to love.”

What else is coming? Perhaps “Friends of Jimbo,” teased today on Balatro’s X (formerly Twitter) account, tells us something. Notably, LocalThunk says that he developed the mobile ports himself.

As we noted in our attempt to explain the ongoing popularity of roguelike deckbuildersBalatro is LocalThunk’s first properly released game. He claims to have not played any such games before making Balatro but was fascinated by streams of Luck Be a Landlord, a game about “using a slot machine to earn rent money and defeat capitalism.” That game, plus influences of Cantonese game Big Two and the basics of poker (another game LocalThunk says he didn’t actually play), brought about the time-melting game as we know it.

Balatro, in turn, took off with streamers, who would break the game with seeds, hit scores of 30 quintillion, or just keep coming back with everything they’ve learned.

A number of Ars writers have kept coming back to Balatro, time and again, since its release. It’s such a compelling game, especially for its indie-scale price, that none of us could really think of a way to write a stand-alone “review” of it. With its imminent arrival on iPhones, iPads, and Android devices, we’re due to re-educate ourselves on how much time is really in each day and which kinds of achievements our families and communities need to see from us.

Maybe the game won’t sync across platforms, and the impedance of having to start all over will be enough to prevent notable devolution. Maybe.

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