AI development tools

openai-sidesteps-nvidia-with-unusually-fast-coding-model-on-plate-sized-chips

OpenAI sidesteps Nvidia with unusually fast coding model on plate-sized chips

But 1,000 tokens per second is actually modest by Cerebras standards. The company has measured 2,100 tokens per second on Llama 3.1 70B and reported 3,000 tokens per second on OpenAI’s own open-weight gpt-oss-120B model, suggesting that Codex-Spark’s comparatively lower speed reflects the overhead of a larger or more complex model.

AI coding agents have had a breakout year, with tools like OpenAI’s Codex and Anthropic’s Claude Code reaching a new level of usefulness for rapidly building prototypes, interfaces, and boilerplate code. OpenAI, Google, and Anthropic have all been racing to ship more capable coding agents, and latency has become what separates the winners; a model that codes faster lets a developer iterate faster.

With fierce competition from Anthropic, OpenAI has been iterating on its Codex line at a rapid rate, releasing GPT-5.2 in December after CEO Sam Altman issued an internal “code red” memo about competitive pressure from Google, then shipping GPT-5.3-Codex just days ago.

Diversifying away from Nvidia

Spark’s deeper hardware story may be more consequential than its benchmark scores. The model runs on Cerebras’ Wafer Scale Engine 3, a chip the size of a dinner plate that Cerebras has built its business around since at least 2022. OpenAI and Cerebras announced their partnership in January, and Codex-Spark is the first product to come out of it.

OpenAI has spent the past year systematically reducing its dependence on Nvidia. The company signed a massive multi-year deal with AMD in October 2025, struck a $38 billion cloud computing agreement with Amazon in November, and has been designing its own custom AI chip for eventual fabrication by TSMC.

Meanwhile, a planned $100 billion infrastructure deal with Nvidia has fizzled so far, though Nvidia has since committed to a $20 billion investment. Reuters reported that OpenAI grew unsatisfied with the speed of some Nvidia chips for inference tasks, which is exactly the kind of workload that OpenAI designed Codex-Spark for.

Regardless of which chip is under the hood, speed matters, though it may come at the cost of accuracy. For developers who spend their days inside a code editor waiting for AI suggestions, 1,000 tokens per second may feel less like carefully piloting a jigsaw and more like running a rip saw. Just watch what you’re cutting.

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Sixteen Claude AI agents working together created a new C compiler

Amid a push toward AI agents, with both Anthropic and OpenAI shipping multi-agent tools this week, Anthropic is more than ready to show off some of its more daring AI coding experiments. But as usual with claims of AI-related achievement, you’ll find some key caveats ahead.

On Thursday, Anthropic researcher Nicholas Carlini published a blog post describing how he set 16 instances of the company’s Claude Opus 4.6 AI model loose on a shared codebase with minimal supervision, tasking them with building a C compiler from scratch.

Over two weeks and nearly 2,000 Claude Code sessions costing about $20,000 in API fees, the AI model agents reportedly produced a 100,000-line Rust-based compiler capable of building a bootable Linux 6.9 kernel on x86, ARM, and RISC-V architectures.

Carlini, a research scientist on Anthropic’s Safeguards team who previously spent seven years at Google Brain and DeepMind, used a new feature launched with Claude Opus 4.6 called “agent teams.” In practice, each Claude instance ran inside its own Docker container, cloning a shared Git repository, claiming tasks by writing lock files, then pushing completed code back upstream. No orchestration agent directed traffic. Each instance independently identified whatever problem seemed most obvious to work on next and started solving it. When merge conflicts arose, the AI model instances resolved them on their own.

The resulting compiler, which Anthropic has released on GitHub, can compile a range of major open source projects, including PostgreSQL, SQLite, Redis, FFmpeg, and QEMU. It achieved a 99 percent pass rate on the GCC torture test suite and, in what Carlini called “the developer’s ultimate litmus test,” compiled and ran Doom.

It’s worth noting that a C compiler is a near-ideal task for semi-autonomous AI model coding: The specification is decades old and well-defined, comprehensive test suites already exist, and there’s a known-good reference compiler to check against. Most real-world software projects have none of these advantages. The hard part of most development isn’t writing code that passes tests; it’s figuring out what the tests should be in the first place.

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AI companies want you to stop chatting with bots and start managing them


Claude Opus 4.6 and OpenAI Frontier pitch a future of supervising AI agents.

On Thursday, Anthropic and OpenAI shipped products built around the same idea: instead of chatting with a single AI assistant, users should be managing teams of AI agents that divide up work and run in parallel. The simultaneous releases are part of a gradual shift across the industry, from AI as a conversation partner to AI as a delegated workforce, and they arrive during a week when that very concept reportedly helped wipe $285 billion off software stocks.

Whether that supervisory model works in practice remains an open question. Current AI agents still require heavy human intervention to catch errors, and no independent evaluation has confirmed that these multi-agent tools reliably outperform a single developer working alone.

Even so, the companies are going all-in on agents. Anthropic’s contribution is Claude Opus 4.6, a new version of its most capable AI model, paired with a feature called “agent teams” in Claude Code. Agent teams let developers spin up multiple AI agents that split a task into independent pieces, coordinate autonomously, and run concurrently.

In practice, agent teams look like a split-screen terminal environment: A developer can jump between subagents using Shift+Up/Down, take over any one directly, and watch the others keep working. Anthropic describes the feature as best suited for “tasks that split into independent, read-heavy work like codebase reviews.” It is available as a research preview.

OpenAI, meanwhile, released Frontier, an enterprise platform it describes as a way to “hire AI co-workers who take on many of the tasks people already do on a computer.” Frontier assigns each AI agent its own identity, permissions, and memory, and it connects to existing business systems such as CRMs, ticketing tools, and data warehouses. “What we’re fundamentally doing is basically transitioning agents into true AI co-workers,” Barret Zoph, OpenAI’s general manager of business-to-business, told CNBC.

Despite the hype about these agents being co-workers, from our experience, these agents tend to work best if you think of them as tools that amplify existing skills, not as the autonomous co-workers the marketing language implies. They can produce impressive drafts fast but still require constant human course-correction.

The Frontier launch came just three days after OpenAI released a new macOS desktop app for Codex, its AI coding tool, which OpenAI executives described as a “command center for agents.” The Codex app lets developers run multiple agent threads in parallel, each working on an isolated copy of a codebase via Git worktrees.

OpenAI also released GPT-5.3-Codex on Thursday, a new AI model that powers the Codex app. OpenAI claims that the Codex team used early versions of GPT-5.3-Codex to debug the model’s own training run, manage its deployment, and diagnose test results, similar to what OpenAI told Ars Technica in a December interview.

“Our team was blown away by how much Codex was able to accelerate its own development,” the company wrote. On Terminal-Bench 2.0, the agentic coding benchmark, GPT-5.3-Codex scored 77.3%, which exceeds Anthropic’s just-released Opus 4.6 by about 12 percentage points.

The common thread across all of these products is a shift in the user’s role. Rather than merely typing a prompt and waiting for a single response, the developer or knowledge worker becomes more like a supervisor, dispatching tasks, monitoring progress, and stepping in when an agent needs direction.

In this vision, developers and knowledge workers effectively become middle managers of AI. That is, not writing the code or doing the analysis themselves, but delegating tasks, reviewing output, and hoping the agents underneath them don’t quietly break things. Whether that will come to pass (or if it’s actually a good idea) is still widely debated.

A new model under the Claude hood

Opus 4.6 is a substantial update to Anthropic’s flagship model. It succeeds Claude Opus 4.5, which Anthropic released in November. In a first for the Opus model family, it supports a context window of up to 1 million tokens (in beta), which means it can process much larger bodies of text or code in a single session.

On benchmarks, Anthropic says Opus 4.6 tops OpenAI’s GPT-5.2 (an earlier model than the one released today) and Google’s Gemini 3 Pro across several evaluations, including Terminal-Bench 2.0 (an agentic coding test), Humanity’s Last Exam (a multidisciplinary reasoning test), and BrowseComp (a test of finding hard-to-locate information online)

Although it should be noted that OpenAI’s GPT-5.3-Codex, released the same day, seemingly reclaimed the lead on Terminal-Bench. On ARC AGI 2, which attempts to test the ability to solve problems that are easy for humans but hard for AI models, Opus 4.6 scored 68.8 percent, compared to 37.6 percent for Opus 4.5, 54.2 percent for GPT-5.2, and 45.1 percent for Gemini 3 Pro.

As always, take AI benchmarks with a grain of salt, since objectively measuring AI model capabilities is a relatively new and unsettled science.

Anthropic also said that on a long-context retrieval benchmark called MRCR v2, Opus 4.6 scored 76 percent on the 1 million-token variant, compared to 18.5 percent for its Sonnet 4.5 model. That gap matters for the agent teams use case, since agents working across large codebases need to track information across hundreds of thousands of tokens without losing the thread.

Pricing for the API stays the same as Opus 4.5 at $5 per million input tokens and $25 per million output tokens, with a premium rate of $10/$37.50 for prompts that exceed 200,000 tokens. Opus 4.6 is available on claude.ai, the Claude API, and all major cloud platforms.

The market fallout outside

These releases occurred during a week of exceptional volatility for software stocks. On January 30, Anthropic released 11 open source plugins for Cowork, its agentic productivity tool that launched on January 12. Cowork itself is a general-purpose tool that gives Claude access to local folders for work tasks, but the plugins extended it into specific professional domains: legal contract review, non-disclosure agreement triage, compliance workflows, financial analysis, sales, and marketing.

By Tuesday, investors reportedly reacted to the release by erasing roughly $285 billion in market value across software, financial services, and asset management stocks. A Goldman Sachs basket of US software stocks fell 6 percent that day, its steepest single-session decline since April’s tariff-driven sell-off. Thomson Reuters led the rout with an 18 percent drop, and the pain spread to European and Asian markets.

The purported fear among investors centers on AI model companies packaging complete workflows that compete with established software-as-a-service (SaaS) vendors, even if the verdict is still out on whether these tools can achieve those tasks.

OpenAI’s Frontier might deepen that concern: its stated design lets AI agents log in to applications, execute tasks, and manage work with minimal human involvement, which Fortune described as a bid to become “the operating system of the enterprise.” OpenAI CEO of Applications Fidji Simo pushed back on the idea that Frontier replaces existing software, telling reporters, “Frontier is really a recognition that we’re not going to build everything ourselves.”

Whether these co-working apps actually live up to their billing or not, the convergence is hard to miss. Anthropic’s Scott White, the company’s head of product for enterprise, gave the practice a name that is likely to roll a few eyes. “Everybody has seen this transformation happen with software engineering in the last year and a half, where vibe coding started to exist as a concept, and people could now do things with their ideas,” White told CNBC. “I think that we are now transitioning almost into vibe working.”

Photo of Benj Edwards

Benj Edwards is Ars Technica’s Senior AI Reporter and founder of the site’s dedicated AI beat in 2022. He’s also a tech historian with almost two decades of experience. In his free time, he writes and records music, collects vintage computers, and enjoys nature. He lives in Raleigh, NC.

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openai-spills-technical-details-about-how-its-ai-coding-agent-works

OpenAI spills technical details about how its AI coding agent works

It’s worth noting that both OpenAI and Anthropic open-source their coding CLI clients on GitHub, allowing developers to examine the implementation directly, whereas they don’t do the same for ChatGPT or the Claude web interface.

An official look inside the loop

Bolin’s post focuses on what he calls “the agent loop,” which is the core logic that orchestrates interactions between the user, the AI model, and the software tools the model invokes to perform coding work.

As we wrote in December, at the center of every AI agent is a repeating cycle. The agent takes input from the user and prepares a textual prompt for the model. The model then generates a response, which either produces a final answer for the user or requests a tool call (such as running a shell command or reading a file). If the model requests a tool call, the agent executes it, appends the output to the original prompt, and queries the model again. This process repeats until the model stops requesting tools and instead produces an assistant message for the user.

That looping process has to start somewhere, and Bolin’s post reveals how Codex constructs the initial prompt sent to OpenAI’s Responses API, which handles model inference. The prompt is built from several components, each with an assigned role that determines its priority: system, developer, user, or assistant.

The instructions field comes from either a user-specified configuration file or base instructions bundled with the CLI. The tools field defines what functions the model can call, including shell commands, planning tools, web search capabilities, and any custom tools provided through Model Context Protocol (MCP) servers. The input field contains a series of items that describe the sandbox permissions, optional developer instructions, environment context like the current working directory, and finally the user’s actual message.

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OpenAI built an AI coding agent and uses it to improve the agent itself


“The vast majority of Codex is built by Codex,” OpenAI told us about its new AI coding agent.

With the popularity of AI coding tools rising among software developers, their adoption has begun to touch every aspect of the process, including the improvement of AI coding tools themselves.

In interviews with Ars Technica this week, OpenAI employees revealed the extent to which the company now relies on its own AI coding agent, Codex, to build and improve the development tool. “I think the vast majority of Codex is built by Codex, so it’s almost entirely just being used to improve itself,” said Alexander Embiricos, product lead for Codex at OpenAI, in a conversation on Tuesday.

Codex, which OpenAI launched in its modern incarnation as a research preview in May 2025, operates as a cloud-based software engineering agent that can handle tasks like writing features, fixing bugs, and proposing pull requests. The tool runs in sandboxed environments linked to a user’s code repository and can execute multiple tasks in parallel. OpenAI offers Codex through ChatGPT’s web interface, a command-line interface (CLI), and IDE extensions for VS Code, Cursor, and Windsurf.

The “Codex” name itself dates back to a 2021 OpenAI model based on GPT-3 that powered GitHub Copilot’s tab completion feature. Embiricos said the name is rumored among staff to be short for “code execution.” OpenAI wanted to connect the new agent to that earlier moment, which was crafted in part by some who have left the company.

“For many people, that model powering GitHub Copilot was the first ‘wow’ moment for AI,” Embiricos said. “It showed people the potential of what it can mean when AI is able to understand your context and what you’re trying to do and accelerate you in doing that.”

A place to enter a prompt, set parameters, and click

The interface for OpenAI’s Codex in ChatGPT. Credit: OpenAI

It’s no secret that the current command-line version of Codex bears some resemblance to Claude Code, Anthropic’s agentic coding tool that launched in February 2025. When asked whether Claude Code influenced Codex’s design, Embiricos parried the question but acknowledged the competitive dynamic. “It’s a fun market to work in because there’s lots of great ideas being thrown around,” he said. He noted that OpenAI had been building web-based Codex features internally before shipping the CLI version, which arrived after Anthropic’s tool.

OpenAI’s customers apparently love the command line version, though. Embiricos said Codex usage among external developers jumped 20 times after OpenAI shipped the interactive CLI extension alongside GPT-5 in August 2025. On September 15, OpenAI released GPT-5 Codex, a specialized version of GPT-5 optimized for agentic coding, which further accelerated adoption.

It hasn’t just been the outside world that has embraced the tool. Embiricos said the vast majority of OpenAI’s engineers now use Codex regularly. The company uses the same open-source version of the CLI that external developers can freely download, suggest additions to, and modify themselves. “I really love this about our team,” Embiricos said. “The version of Codex that we use is literally the open source repo. We don’t have a different repo that features go in.”

The recursive nature of Codex development extends beyond simple code generation. Embiricos described scenarios where Codex monitors its own training runs and processes user feedback to “decide” what to build next. “We have places where we’ll ask Codex to look at the feedback and then decide what to do,” he said. “Codex is writing a lot of the research harness for its own training runs, and we’re experimenting with having Codex monitoring its own training runs.” OpenAI employees can also submit a ticket to Codex through project management tools like Linear, assigning it tasks the same way they would assign work to a human colleague.

This kind of recursive loop, of using tools to build better tools, has deep roots in computing history. Engineers designed the first integrated circuits by hand on vellum and paper in the 1960s, then fabricated physical chips from those drawings. Those chips powered the computers that ran the first electronic design automation (EDA) software, which in turn enabled engineers to design circuits far too complex for any human to draft manually. Modern processors contain billions of transistors arranged in patterns that exist only because software made them possible. OpenAI’s use of Codex to build Codex seems to follow the same pattern: each generation of the tool creates capabilities that feed into the next.

But describing what Codex actually does presents something of a linguistic challenge. At Ars Technica, we try to reduce anthropomorphism when discussing AI models as much as possible while also describing what these systems do using analogies that make sense to general readers. People can talk to Codex like a human, so it feels natural to use human terms to describe interacting with it, even though it is not a person and simulates human personality through statistical modeling.

The system runs many processes autonomously, addresses feedback, spins off and manages child processes, and produces code that ships in real products. OpenAI employees call it a “teammate” and assign it tasks through the same tools they use for human colleagues. Whether the tasks Codex handles constitute “decisions” or sophisticated conditional logic smuggled through a neural network depends on definitions that computer scientists and philosophers continue to debate. What we can say is that a semi-autonomous feedback loop exists: Codex produces code under human direction, that code becomes part of Codex, and the next version of Codex produces different code as a result.

Building faster with “AI teammates”

According to our interviews, the most dramatic example of Codex’s internal impact came from OpenAI’s development of the Sora Android app. According to Embiricos, the development tool allowed the company to create the app in record time.

“The Sora Android app was shipped by four engineers from scratch,” Embiricos told Ars. “It took 18 days to build, and then we shipped it to the app store in 28 days total,” he said. The engineers already had the iOS app and server-side components to work from, so they focused on building the Android client. They used Codex to help plan the architecture, generate sub-plans for different components, and implement those components.

Despite OpenAI’s claims of success with Codex in house, it’s worth noting that independent research has shown mixed results for AI coding productivity. A METR study published in July found that experienced open source developers were actually 19 percent slower when using AI tools on complex, mature codebases—though the researchers noted AI may perform better on simpler projects.

Ed Bayes, a designer on the Codex team, described how the tool has changed his own workflow. Bayes said Codex now integrates with project management tools like Linear and communication platforms like Slack, allowing team members to assign coding tasks directly to the AI agent. “You can add Codex, and you can basically assign issues to Codex now,” Bayes told Ars. “Codex is literally a teammate in your workspace.”

This integration means that when someone posts feedback in a Slack channel, they can tag Codex and ask it to fix the issue. The agent will create a pull request, and team members can review and iterate on the changes through the same thread. “It’s basically approximating this kind of coworker and showing up wherever you work,” Bayes said.

For Bayes, who works on the visual design and interaction patterns for Codex’s interfaces, the tool has enabled him to contribute code directly rather than handing off specifications to engineers. “It kind of gives you more leverage. It enables you to work across the stack and basically be able to do more things,” he said. He noted that designers at OpenAI now prototype features by building them directly, using Codex to handle the implementation details.

The command line version of OpenAI codex running in a macOS terminal window.

The command line version of OpenAI codex running in a macOS terminal window. Credit: Benj Edwards

OpenAI’s approach treats Codex as what Bayes called “a junior developer” that the company hopes will graduate into a senior developer over time. “If you were onboarding a junior developer, how would you onboard them? You give them a Slack account, you give them a Linear account,” Bayes said. “It’s not just this tool that you go to in the terminal, but it’s something that comes to you as well and sits within your team.”

Given this teammate approach, will there be anything left for humans to do? When asked, Embiricos drew a distinction between “vibe coding,” where developers accept AI-generated code without close review, and what AI researcher Simon Willison calls “vibe engineering,” where humans stay in the loop. “We see a lot more vibe engineering in our code base,” he said. “You ask Codex to work on that, maybe you even ask for a plan first. Go back and forth, iterate on the plan, and then you’re in the loop with the model and carefully reviewing its code.”

He added that vibe coding still has its place for prototypes and throwaway tools. “I think vibe coding is great,” he said. “Now you have discretion as a human about how much attention you wanna pay to the code.”

Looking ahead

Over the past year, “monolithic” large language models (LLMs) like GPT-4.5 have apparently become something of a dead end in terms of frontier benchmarking progress as AI companies pivot to simulated reasoning models and also agentic systems built from multiple AI models running in parallel. We asked Embiricos whether agents like Codex represent the best path forward for squeezing utility out of existing LLM technology.

He dismissed concerns that AI capabilities have plateaued. “I think we’re very far from plateauing,” he said. “If you look at the velocity on the research team here, we’ve been shipping models almost every week or every other week.” He pointed to recent improvements where GPT-5-Codex reportedly completes tasks 30 percent faster than its predecessor at the same intelligence level. During testing, the company has seen the model work independently for 24 hours on complex tasks.

OpenAI faces competition from multiple directions in the AI coding market. Anthropic’s Claude Code and Google’s Gemini CLI offer similar terminal-based agentic coding experiences. This week, Mistral AI released Devstral 2 alongside a CLI tool called Mistral Vibe. Meanwhile, startups like Cursor have built dedicated IDEs around AI coding, reportedly reaching $300 million in annualized revenue.

Given the well-known issues with confabulation in AI models when people attempt to use them as factual resources, could it be that coding has become the killer app for LLMs? We wondered if OpenAI has noticed that coding seems to be a clear business use case for today’s AI models with less hazard than, say, using AI language models for writing or as emotional companions.

“We have absolutely noticed that coding is both a place where agents are gonna get good really fast and there’s a lot of economic value,” Embiricos said. “We feel like it’s very mission-aligned to focus on Codex. We get to provide a lot of value to developers. Also, developers build things for other people, so we’re kind of intrinsically scaling through them.”

But will tools like Codex threaten software developer jobs? Bayes acknowledged concerns but said Codex has not reduced headcount at OpenAI, and “there’s always a human in the loop because the human can actually read the code.” Similarly, the two men don’t project a future where Codex runs by itself without some form of human oversight. They feel the tool is an amplifier of human potential rather than a replacement for it.

The practical implications of agents like Codex extend beyond OpenAI’s walls. Embiricos said the company’s long-term vision involves making coding agents useful to people who have no programming experience. “All humanity is not gonna open an IDE or even know what a terminal is,” he said. “We’re building a coding agent right now that’s just for software engineers, but we think of the shape of what we’re building as really something that will be useful to be a more general agent.”

This article was updated on December 12, 2025 at 6: 50 PM to mention the METR study.

Photo of Benj Edwards

Benj Edwards is Ars Technica’s Senior AI Reporter and founder of the site’s dedicated AI beat in 2022. He’s also a tech historian with almost two decades of experience. In his free time, he writes and records music, collects vintage computers, and enjoys nature. He lives in Raleigh, NC.

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Google tells employees it must double capacity every 6 months to meet AI demand

While AI bubble talk fills the air these days, with fears of overinvestment that could pop at any time, something of a contradiction is brewing on the ground: Companies like Google and OpenAI can barely build infrastructure fast enough to fill their AI needs.

During an all-hands meeting earlier this month, Google’s AI infrastructure head Amin Vahdat told employees that the company must double its serving capacity every six months to meet demand for artificial intelligence services, reports CNBC. Vahdat, a vice president at Google Cloud, presented slides showing the company needs to scale “the next 1000x in 4-5 years.”

While a thousandfold increase in compute capacity sounds ambitious by itself, Vahdat noted some key constraints: Google needs to be able to deliver this increase in capability, compute, and storage networking “for essentially the same cost and increasingly, the same power, the same energy level,” he told employees during the meeting. “It won’t be easy but through collaboration and co-design, we’re going to get there.”

It’s unclear how much of this “demand” Google mentioned represents organic user interest in AI capabilities versus the company integrating AI features into existing services like Search, Gmail, and Workspace. But whether users are using the features voluntarily or not, Google isn’t the only tech company struggling to keep up with a growing user base of customers using AI services.

Major tech companies are in a race to build out data centers. Google competitor OpenAI is planning to build six massive data centers across the US through its Stargate partnership project with SoftBank and Oracle, committing over $400 billion in the next three years to reach nearly 7 gigawatts of capacity. The company faces similar constraints serving its 800 million weekly ChatGPT users, with even paid subscribers regularly hitting usage limits for features like video synthesis and simulated reasoning models.

“The competition in AI infrastructure is the most critical and also the most expensive part of the AI race,” Vahdat said at the meeting, according to CNBC’s viewing of the presentation. The infrastructure executive explained that Google’s challenge goes beyond simply outspending competitors. “We’re going to spend a lot,” he said, but noted the real objective is building infrastructure that is “more reliable, more performant and more scalable than what’s available anywhere else.”

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Anthropic’s Claude Haiku 4.5 matches May’s frontier model at fraction of cost

And speaking of cost, Haiku 4.5 is included for subscribers of the Claude web and app plans. Through the API (for developers), the small model is priced at $1 per million input tokens and $5 per million output tokens. That compares to Sonnet 4.5 at $3 per million input and $15 per million output tokens, and Opus 4.1 at $15 per million input and $75 per million output tokens.

The model serves as a cheaper drop-in replacement for two older models, Haiku 3.5 and Sonnet 4. “Users who rely on AI for real-time, low-latency tasks like chat assistants, customer service agents, or pair programming will appreciate Haiku 4.5’s combination of high intelligence and remarkable speed,” Anthropic writes.

Claude 4.5 Haiku answers the classic Ars Technica AI question,

Claude 4.5 Haiku answers the classic Ars Technica AI question, “Would the color be called ‘magenta’ if the town of Magenta didn’t exist?”

On SWE-bench Verified, a test that measures performance on coding tasks, Haiku 4.5 scored 73.3 percent compared to Sonnet 4’s similar performance level (72.7 percent). The model also reportedly surpasses Sonnet 4 at certain tasks like using computers, according to Anthropic’s benchmarks. Claude Sonnet 4.5, released in late September, remains Anthropic’s frontier model and what the company calls “the best coding model available.”

Haiku 4.5 also surprisingly edges up close to what OpenAI’s GPT-5 can achieve in this particular set of benchmarks (as seen in the chart above), although since the results are self-reported and potentially cherry-picked to match a model’s strengths, one should always take them with a grain of salt.

Still, making a small, capable coding model may have unexpected advantages for agentic coding setups like Claude Code. Anthropic designed Haiku 4.5 to work alongside Sonnet 4.5 in multi-model workflows. In such a configuration, Anthropic says, Sonnet 4.5 could break down complex problems into multi-step plans, then coordinate multiple Haiku 4.5 instances to complete subtasks in parallel, like spinning off workers to get things done faster.

For more details on the new model, Anthropic released a system card and documentation for developers.

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Nvidia sells tiny new computer that puts big AI on your desktop

On Tuesday, Nvidia announced it will begin taking orders for the DGX Spark, a $4,000 desktop AI computer that wraps one petaflop of computing performance and 128GB of unified memory into a form factor small enough to sit on a desk. Its biggest selling point is likely its large integrated memory that can run larger AI models than consumer GPUs.

Nvidia will begin taking orders for the DGX Spark on Wednesday, October 15, through its website, with systems also available from manufacturing partners and select US retail stores.

The DGX Spark, which Nvidia previewed as “Project DIGITS” in January and formally named in May, represents Nvidia’s attempt to create a new category of desktop computer workstation specifically for AI development.

With the Spark, Nvidia seeks to address a problem facing some AI developers: Many AI tasks exceed the memory and software capabilities of standard PCs and workstations (more on that below), forcing them to shift their work to cloud services or data centers. However, the actual market for a desktop AI workstation remains uncertain, particularly given the upfront cost versus cloud alternatives, which allow developers to pay as they go.

Nvidia’s Spark reportedly includes enough memory to run larger-than-typical AI models for local tasks, with up to 200 billion parameters and fine-tune models containing up to 70 billion parameters without requiring remote infrastructure. Potential uses include running larger open-weights language models and media synthesis models such as AI image generators.

According to Nvidia, users can customize Black Forest Labs’ Flux.1 models for image generation, build vision search and summarization agents using Nvidia’s Cosmos Reason vision language model, or create chatbots using the Qwen3 model optimized for the DGX Spark platform.

Big memory in a tiny box

Nvidia has squeezed a lot into a 2.65-pound box that measures 5.91 x 5.91 x 1.99 inches and uses 240 watts of power. The system runs on Nvidia’s GB10 Grace Blackwell Superchip, includes ConnectX-7 200Gb/s networking, and uses NVLink-C2C technology that provides five times the bandwidth of PCIe Gen 5. It also includes the aforementioned 128GB of unified memory that is shared between system and GPU tasks.

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amd-wins-massive-ai-chip-deal-from-openai-with-stock-sweetener

AMD wins massive AI chip deal from OpenAI with stock sweetener

As part of the arrangement, AMD will allow OpenAI to purchase up to 160 million AMD shares at 1 cent each throughout the chips deal.

OpenAI diversifies its chip supply

With demand for AI compute growing rapidly, companies like OpenAI have been looking for secondary supply lines and sources of additional computing capacity, and the AMD partnership is part the company’s wider effort to secure sufficient computing power for its AI operations. In September, Nvidia announced an investment of up to $100 billion in OpenAI that included supplying at least 10 gigawatts of Nvidia systems. OpenAI plans to deploy a gigawatt of Nvidia’s next-generation Vera Rubin chips in late 2026.

OpenAI has worked with AMD for years, according to Reuters, providing input on the design of older generations of AI chips such as the MI300X. The new agreement calls for deploying the equivalent of 6 gigawatts of computing power using AMD chips over multiple years.

Beyond working with chip suppliers, OpenAI is widely reported to be developing its own silicon for AI applications and has partnered with Broadcom, as we reported in February. A person familiar with the matter told Reuters the AMD deal does not change OpenAI’s ongoing compute plans, including its chip development effort or its partnership with Microsoft.

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Why iRobot’s founder won’t go within 10 feet of today’s walking robots

In his post, Brooks recounts being “way too close” to an Agility Robotics Digit humanoid when it fell several years ago. He has not dared approach a walking one since. Even in promotional videos from humanoid companies, Brooks notes, humans are never shown close to moving humanoid robots unless separated by furniture, and even then, the robots only shuffle minimally.

This safety problem extends beyond accidental falls. For humanoids to fulfill their promised role in health care and factory settings, they need certification to operate in zones shared with humans. Current walking mechanisms make such certification virtually impossible under existing safety standards in most parts of the world.

Apollo robot

The humanoid Apollo robot. Credit: Google

Brooks predicts that within 15 years, there will indeed be many robots called “humanoids” performing various tasks. But ironically, they will look nothing like today’s bipedal machines. They will have wheels instead of feet, varying numbers of arms, and specialized sensors that bear no resemblance to human eyes. Some will have cameras in their hands or looking down from their midsections. The definition of “humanoid” will shift, just as “flying cars” now means electric helicopters rather than road-capable aircraft, and “self-driving cars” means vehicles with remote human monitors rather than truly autonomous systems.

The billions currently being invested in forcing today’s rigid, vision-only humanoids to learn dexterity will largely disappear, Brooks argues. Academic researchers are making more progress with systems that incorporate touch feedback, like MIT’s approach using a glove that transmits sensations between human operators and robot hands. But even these advances remain far from the comprehensive touch sensing that enables human dexterity.

Today, few people spend their days near humanoid robots, but Brooks’ 3-meter rule stands as a practical warning of challenges ahead from someone who has spent decades building these machines. The gap between promotional videos and deployable reality remains large, measured not just in years but in fundamental unsolved problems of physics, sensing, and safety.

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OpenAI’s Sora 2 lets users insert themselves into AI videos with sound

On Tuesday, OpenAI announced Sora 2, its second-generation video-synthesis AI model that can now generate videos in various styles with synchronized dialogue and sound effects, which is a first for the company. OpenAI also launched a new iOS social app that allows users to insert themselves into AI-generated videos through what OpenAI calls “cameos.”

OpenAI showcased the new model in an AI-generated video that features a photorealistic version of OpenAI CEO Sam Altman talking to the camera in a slightly unnatural-sounding voice amid fantastical backdrops, like a competitive ride-on duck race and a glowing mushroom garden.

Regarding that voice, the new model can create what OpenAI calls “sophisticated background soundscapes, speech, and sound effects with a high degree of realism.” In May, Google’s Veo 3 became the first video-synthesis model from a major AI lab to generate synchronized audio as well as video. Just a few days ago, Alibaba released Wan 2.5, an open-weights video model that can generate audio as well. Now OpenAI has joined the audio party with Sora 2.

OpenAI demonstrates Sora 2’s capabilities in a launch video.

The model also features notable visual consistency improvements over OpenAI’s previous video model, and it can also follow more complex instructions across multiple shots while maintaining coherency between them. The new model represents what OpenAI describes as its “GPT-3.5 moment for video,” comparing it to the ChatGPT breakthrough during the evolution of its text-generation models over time.

Sora 2 appears to demonstrate improved physical accuracy over the original Sora model from February 2024, with OpenAI claiming the model can now simulate complex physical movements like Olympic gymnastics routines and triple axels while maintaining realistic physics. Last year, shortly after the launch of Sora 1 Turbo, we saw several notable failures of similar video-generation tasks that OpenAI claims to have addressed with the new model.

“Prior video models are overoptimistic—they will morph objects and deform reality to successfully execute upon a text prompt,” OpenAI wrote in its announcement. “For example, if a basketball player misses a shot, the ball may spontaneously teleport to the hoop. In Sora 2, if a basketball player misses a shot, it will rebound off the backboard.”

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California’s newly signed AI law just gave Big Tech exactly what it wanted

On Monday, California Governor Gavin Newsom signed the Transparency in Frontier Artificial Intelligence Act into law, requiring AI companies to disclose their safety practices while stopping short of mandating actual safety testing. The law requires companies with annual revenues of at least $500 million to publish safety protocols on their websites and report incidents to state authorities, but it lacks the stronger enforcement teeth of the bill Newsom vetoed last year after tech companies lobbied heavily against it.

The legislation, S.B. 53, replaces Senator Scott Wiener’s previous attempt at AI regulation, known as S.B. 1047, that would have required safety testing and “kill switches” for AI systems. Instead, the new law asks companies to describe how they incorporate “national standards, international standards, and industry-consensus best practices” into their AI development, without specifying what those standards are or requiring independent verification.

“California has proven that we can establish regulations to protect our communities while also ensuring that the growing AI industry continues to thrive,” Newsom said in a statement, though the law’s actual protective measures remain largely voluntary beyond basic reporting requirements.

According to the California state government, the state houses 32 of the world’s top 50 AI companies, and more than half of global venture capital funding for AI and machine learning startups went to Bay Area companies last year. So while the recently signed bill is state-level legislation, what happens in California AI regulation will have a much wider impact, both by legislative precedent and by affecting companies that craft AI systems used around the world.

Transparency instead of testing

Where the vetoed SB 1047 would have mandated safety testing and kill switches for AI systems, the new law focuses on disclosure. Companies must report what the state calls “potential critical safety incidents” to California’s Office of Emergency Services and provide whistleblower protections for employees who raise safety concerns. The law defines catastrophic risk narrowly as incidents potentially causing 50+ deaths or $1 billion in damage through weapons assistance, autonomous criminal acts, or loss of control. The attorney general can levy civil penalties of up to $1 million per violation for noncompliance with these reporting requirements.

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